Houdini Fluid Simulation & Export

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LennO

LennO

Күн бұрын

Пікірлер: 23
@alphaillusion4541
@alphaillusion4541 4 жыл бұрын
Been looking for this for ages. I'll buy you a beer when I meet you, boss.
@r41n20
@r41n20 8 жыл бұрын
What the hell everything is explained so well, thanks a lot.
@amadon3
@amadon3 6 жыл бұрын
A really well made tutorial, thanks so much.
@MrErandaka
@MrErandaka 2 жыл бұрын
Hi, Can I export a fluid animation for mobile Augmented reality using Houdini?
@Xsuperkraft
@Xsuperkraft 7 жыл бұрын
Big thanks to this very good tutorial! Explained clear and in detail, but not too long either - just great! (I would be interested in a small hint how to create a third independent color while mixing the fluids (with sub-solvers) ).
@TheKitneys
@TheKitneys 7 жыл бұрын
Yeah this is a very good walkthrough. Top shelf LennO.
@arashi8876
@arashi8876 7 жыл бұрын
can I export the motions too , the gravity , the motion of the fluid , export in Maya or UE4 ?
@judofernando8298
@judofernando8298 2 ай бұрын
how to convert into blender ?
@TheMetalFreshTiger
@TheMetalFreshTiger 9 ай бұрын
why you haven't showed how to export the actual animation as ABC???
@Persepolis8564
@Persepolis8564 5 жыл бұрын
So, if I have an ocean sim which has shaders for the foam,splash,water,etc, can I use the attributepromote to cache those with the geo as Alembic into another software?
@MONEYVAL9
@MONEYVAL9 5 жыл бұрын
hello there , where can i find what attributes can be exported from houdini into maya via abc of fbx?this is very useful.
@SimplyJohner
@SimplyJohner 5 жыл бұрын
How can I change a fbx file into a sdf (SignedDistanceField) for Unity? It is also an animation, what makes things even more frostrating 😅
@carellarekt9960
@carellarekt9960 7 жыл бұрын
hey very nice tutorial, your mentioned in your tutorial that it is possible to generate a third vertex color that is necessary to get the correct mixing color effect. I Am trying to figure out how but until jet I had no success. it is possible that you do a tutorial about that or help me out with a scene file? I would highly appreciate that. Thanks Carel
@herculesmare4209
@herculesmare4209 5 жыл бұрын
Please make more tuts of Flip
@gallifreyevermore
@gallifreyevermore 3 жыл бұрын
Holy fuck nice!
@emilyhy344
@emilyhy344 8 жыл бұрын
would the imported mesh be able to be rendered in Vray with the imported colours?
@lenno5783
@lenno5783 8 жыл бұрын
Yes, the imported colors are just standard maya color per vertex sets. You can use these with vray using the VRayVertexColors node and specifying the color set name to use.
@karandeep_s
@karandeep_s 7 жыл бұрын
thanks for this cool information
@teflonhav
@teflonhav 8 жыл бұрын
is the fluid animated in the alembic file?
@lenno5783
@lenno5783 8 жыл бұрын
You can of course export animated meshes as alembic caches from houdini, but in this case: No, It was just a static frame, as i was using the file operator to export. You can also export numbered sequence with the file operator. However, for alembic files you will usually use the Alembic ROP, which pretty much works the same way as the file operator but exports a frame range to a single alembic cache.
@teflonhav
@teflonhav 8 жыл бұрын
thanks!
@BattlefieldZiege
@BattlefieldZiege 8 жыл бұрын
Bist du der LennO, der auch im Amateurfilm-Forum vertreten ist? :D
@lenno5783
@lenno5783 8 жыл бұрын
Jop, der bin ich
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