Houdini Offset UV with Attributes

  Рет қаралды 1,500

Cosmic Sandbox

Cosmic Sandbox

Күн бұрын

Пікірлер: 6
@maxie6990
@maxie6990 2 жыл бұрын
super cool thank you for sharing
@CosmicSandbox
@CosmicSandbox 2 жыл бұрын
Thanks for watching!
@dnch
@dnch 2 жыл бұрын
cool but overly complicated:) just add connectivity node which gives you attribute per connected piece, and use that attribute to offset UVs.. for example @uv.x+=rand(@class); no need for loops.. which is fine here, but if you have much more geometry, this would be too slow
@CosmicSandbox
@CosmicSandbox 2 жыл бұрын
Thank you for the alternate option! This is definitely a better route if you're able to use wrangles. I think for some beginners it may be easier to learn with more nodes understanding each step and avoiding code but we should all graduate to your approach in the long run at the latest.
@dnch
@dnch 2 жыл бұрын
@@CosmicSandbox you dont even have to use wrangle, use attribute randomize and insert the "class" attribute into the seed (options tab, seed attribute checkbox) :) also instead of using whole path like detail(../path to node...) you can click on the gear, add spare input, drag and drop the metadata node into the new field at the bottom of properties panel, and then you can use detail(-1,"iteration",0) but ofcourse i get your point, its good to know how loops works, and paths too:)
@dnch
@dnch 2 жыл бұрын
what is good about the "spare input" method is that it creates dim line from the source to the target node so you can see all the dependencies just from looking at the node graph
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