Getting geometry attributes in COP networks in Houdini

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Render Everything

Render Everything

Күн бұрын

Пікірлер: 25
@karimoh3154
@karimoh3154 4 ай бұрын
@P = @uv; is just genius. coming from classic 3d workflows this is mind bending. houdini is such a great tool! love it
@Maxmax10050
@Maxmax10050 7 ай бұрын
I was looking for this for ages, thank you much!
@MitzuTa
@MitzuTa Жыл бұрын
this is gold! thank you very much! -immediate subscription;)
@antoniopepe
@antoniopepe 2 жыл бұрын
thanks for this new workflow 👍
@damegamisama
@damegamisama 3 жыл бұрын
Insane! Thank u a lot!
@travislrogers
@travislrogers 4 жыл бұрын
Great technique, thanks for sharing this!
@gulagwarlord
@gulagwarlord 4 жыл бұрын
This is amazing, just what I've been looking for.
@dj_multiple_one
@dj_multiple_one 2 жыл бұрын
Very good and rare tutorial!
@SantiagoAPiano
@SantiagoAPiano 5 жыл бұрын
this is pure gold, thanks a lot, you won an active sub :)
@lotuseaters
@lotuseaters 3 жыл бұрын
thanks so much for explaining this!
@SveGalabov
@SveGalabov 4 жыл бұрын
Thank you, thats great! Do you know how can we achieve that when having an object with UDIM :)?
@bombomb_001
@bombomb_001 4 жыл бұрын
REALLY HELPFUL!
@wouttengrootenhuysen5137
@wouttengrootenhuysen5137 4 жыл бұрын
Thank you !!
@pawpotsRS
@pawpotsRS 3 жыл бұрын
what if you have multiple material ID?
@workflowinmind
@workflowinmind 4 жыл бұрын
Why do you flatten the geo in UV Space ? Why not pipe uv in XYZDist?
@Ramt33n
@Ramt33n 4 жыл бұрын
because he wanted to sample primitives that are closest to the pixels which are in UV space already!
@DzhenanRamchilovich
@DzhenanRamchilovich 4 жыл бұрын
!!! THANK U !!!
@nicolaastanghe475
@nicolaastanghe475 Жыл бұрын
annyone know how you can use something like @Y on a normal node like dilateerode ?
@StephaneSOUBIRAN
@StephaneSOUBIRAN 4 жыл бұрын
thank you
@franckviennois
@franckviennois 4 жыл бұрын
Hi, I can't find the point split node, is there something I missed ?
@zdspider6778
@zdspider6778 6 ай бұрын
Because you need to be inside a Geometry node. It's not available in a COP2 network. Compositing deals with pixels not points. Points are a Geometry thing.
@franckviennois
@franckviennois 6 ай бұрын
@@zdspider6778 Thank u for your answer
@Titirez5
@Titirez5 4 жыл бұрын
Does anyone know how to get the result from a copnet into unreal engine 4? I created a digital asset with the setup from this video, imported it to UE4, geometry looks ok, but the texture (the output from copnet) is not created. I know how to manually export the copnet result from houdini, but I would like the hda to do that. Is it possible?
@Titirez5
@Titirez5 4 жыл бұрын
@@RenderEverything Yes. I found this video kzbin.info/www/bejne/i2XYfaxnhZiLask but it's not exactly what I want. This just outputs the vertex color data to a texture. I need the copnet data.
@RioRoye
@RioRoye 4 жыл бұрын
@@Titirez5 use the SideFX Labs Map Baker, it writes out attributes directly to UV space textures.
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