@P = @uv; is just genius. coming from classic 3d workflows this is mind bending. houdini is such a great tool! love it
@Maxmax100507 ай бұрын
I was looking for this for ages, thank you much!
@MitzuTa Жыл бұрын
this is gold! thank you very much! -immediate subscription;)
@antoniopepe2 жыл бұрын
thanks for this new workflow 👍
@damegamisama3 жыл бұрын
Insane! Thank u a lot!
@travislrogers4 жыл бұрын
Great technique, thanks for sharing this!
@gulagwarlord4 жыл бұрын
This is amazing, just what I've been looking for.
@dj_multiple_one2 жыл бұрын
Very good and rare tutorial!
@SantiagoAPiano5 жыл бұрын
this is pure gold, thanks a lot, you won an active sub :)
@lotuseaters3 жыл бұрын
thanks so much for explaining this!
@SveGalabov4 жыл бұрын
Thank you, thats great! Do you know how can we achieve that when having an object with UDIM :)?
@bombomb_0014 жыл бұрын
REALLY HELPFUL!
@wouttengrootenhuysen51374 жыл бұрын
Thank you !!
@pawpotsRS3 жыл бұрын
what if you have multiple material ID?
@workflowinmind4 жыл бұрын
Why do you flatten the geo in UV Space ? Why not pipe uv in XYZDist?
@Ramt33n4 жыл бұрын
because he wanted to sample primitives that are closest to the pixels which are in UV space already!
@DzhenanRamchilovich4 жыл бұрын
!!! THANK U !!!
@nicolaastanghe475 Жыл бұрын
annyone know how you can use something like @Y on a normal node like dilateerode ?
@StephaneSOUBIRAN4 жыл бұрын
thank you
@franckviennois4 жыл бұрын
Hi, I can't find the point split node, is there something I missed ?
@zdspider67786 ай бұрын
Because you need to be inside a Geometry node. It's not available in a COP2 network. Compositing deals with pixels not points. Points are a Geometry thing.
@franckviennois6 ай бұрын
@@zdspider6778 Thank u for your answer
@Titirez54 жыл бұрын
Does anyone know how to get the result from a copnet into unreal engine 4? I created a digital asset with the setup from this video, imported it to UE4, geometry looks ok, but the texture (the output from copnet) is not created. I know how to manually export the copnet result from houdini, but I would like the hda to do that. Is it possible?
@Titirez54 жыл бұрын
@@RenderEverything Yes. I found this video kzbin.info/www/bejne/i2XYfaxnhZiLask but it's not exactly what I want. This just outputs the vertex color data to a texture. I need the copnet data.
@RioRoye4 жыл бұрын
@@Titirez5 use the SideFX Labs Map Baker, it writes out attributes directly to UV space textures.