Doing the same kind of research too, especially with Vellum too, will be interested to know more about more about you could art control the wringles using the inflating.. I have always been interested by Scott video done in modo few years ago, today with PDG we could make the process of generating multiple iterations even more convenient. Textures bombing with decals and so will also be a possible addition to add detail with the great labs tools too. Looking forward your example file, i love how for a given target there are so many ways to explore to reach your goal!
@chrispetersen36134 жыл бұрын
That was really smart to re-project the random color back to the copied pieces to have control over them later in substance. Really cool asset! I appreciate you sharing your process I learned a lot from this video.
@TaylorColpitts4 жыл бұрын
Man... this is crazy awesome. You are a genius! Thank you for taking the time to explain your process. This is so inspiring - thanks again!
@dirtcreature3d Жыл бұрын
Yooo so sick, do you still have plans to release it?
@rich_lord4 жыл бұрын
Amazing project. Love the result!
@husknown4 жыл бұрын
Mind blown by the setup, thanks for the inspiration
@hallersamuel4 жыл бұрын
Holy yes! Would love to check out the hips tbh..
@metaturnal4 жыл бұрын
Looking forward to the updated file! 😁
@nodesofnature6034 жыл бұрын
Great results with such simple techniques! Thanks for sharing!
@ENiGMA_Atelier3 жыл бұрын
am wondering if anyone has the hip file?
@Gounesh3 жыл бұрын
Heyy!! That is truly awesome! Is is possible we can reach to project files also? That is increadible!
@shi1hh4 жыл бұрын
awesome
@fjrzla1283 жыл бұрын
Im amazed how powerful Houdini is! Is there any way to get this hip file you mentioned in description? Like patrion :)
@sungerbob17863 жыл бұрын
are you gonna share the hip file anytime soon?
@justdr72233 жыл бұрын
Please more tutorial on this, so good :o
@vincentthomas84924 жыл бұрын
Have you give stopped your research on that Caskal?
@vincentthomas84924 жыл бұрын
By the way, did you at any point conform your noise deformation to fit the drawing silhouette from your PSD or is it a random mountain noise?