Houdini Quick-Tip: Stop Using Attribute Transfers!

  Рет қаралды 16,535

Professionally Incorrect

Professionally Incorrect

Күн бұрын

Пікірлер: 27
@antonio4740x
@antonio4740x 7 ай бұрын
Tnx man, helped me alot!
@c.e.l.l.z
@c.e.l.l.z 2 жыл бұрын
never thought about it, thanks for sharing
@focusmaya251
@focusmaya251 4 жыл бұрын
Love you friend, Interested to see different thought process.thanks.Subscribed👍
@SlobboVideo
@SlobboVideo 4 жыл бұрын
Really nice tips. I might've to look into mops next. Thanks.
@francescomatera2904
@francescomatera2904 Жыл бұрын
Very nice, but unfortunately you don't show the polyextrude node to understand how to configure it to work with the mops node
@felipefrango
@felipefrango 3 жыл бұрын
This vid saved me hours!
@Mati_Motion
@Mati_Motion Жыл бұрын
Great, but can you tell me how to use mask from geometry to activate vellum simulation in region?
@chr1st0pher
@chr1st0pher 3 жыл бұрын
oh nice i didnt realize this!
@juampasa
@juampasa 2 жыл бұрын
can you show the attribpromote settings?
@mjparent222
@mjparent222 4 жыл бұрын
Very interesting. When you have time to add the link to the file, this will be appreciated. Thank you for sharing your knowledge. There is so much to learn at first !
@vipergx
@vipergx 2 жыл бұрын
wait, wait, wait... *likes the video*... please, go on.
@FaddyVFX
@FaddyVFX 3 жыл бұрын
Subscribed, thanx for the explanation
@jaaypeso
@jaaypeso 4 жыл бұрын
Thanks for this video. Helpful to see others work as often we get stuck in our ways in houdini. Can you share the hip file or show your settings for some of the other nodes. I've been using houdini for a year and just don't ever use attribute promote so i think my settings in that or the polyextrude aren''t right. I know you want to keep these short and sweet so I understand why you didn't go into detail, but maybe just highlighting the nodes real quick as you pass over them would allow anyone interested to just pause the vid for a split second to get the settings if they have a weird issue trying to recreate.
@ProfessionallyIncorrect
@ProfessionallyIncorrect 4 жыл бұрын
I just added a link to the hip file in the video description. Thanks for watching!
@jaaypeso
@jaaypeso 4 жыл бұрын
@@ProfessionallyIncorrect Thanks for taking the time to add that as it will really help my understanding.
@jaaypeso
@jaaypeso 4 жыл бұрын
Sorry to be a bother, but the link to the hip file didn't work (it took me to a 404 error page).
@TakeLerr5
@TakeLerr5 4 жыл бұрын
How do you transfer the position for example if you would like the cubs to raise instead of being extruded?
@ProfessionallyIncorrect
@ProfessionallyIncorrect 4 жыл бұрын
Take the attribute that you’re creating, likely “mask” if you haven’t renamed it, and use that to drive @P.y. In a wrangle, it’d be @P.y *= @mask. If you’re unfamiliar, *= means to take the original value and multiple it against whatever is after the =. Fully written out, it’s the same as @P.y = @P.y * @mask;.
@TakeLerr5
@TakeLerr5 4 жыл бұрын
@@ProfessionallyIncorrect I wrote the wrangle right after mask from geometry node as you said but nothing happens, but thanks for your time I appreciate it.
@ModelWhatYouSee
@ModelWhatYouSee 3 жыл бұрын
Great tut besides one thing....it would be great if we saw how you were promoting the attributes. You never actually show the node settings....
@Fakepilot
@Fakepilot 4 жыл бұрын
Cool, thanks! Just a note, the File used link gives an error!
@ProfessionallyIncorrect
@ProfessionallyIncorrect 4 жыл бұрын
Sorry about that. I’m on vacation until next week. I’ll update it when I get back.
@joshuamethven
@joshuamethven 3 жыл бұрын
THANK YOU!
@carlosrivadulla8903
@carlosrivadulla8903 3 жыл бұрын
are MOPs a houdini built-in tools or are them a third party plugin?
@ProfessionallyIncorrect
@ProfessionallyIncorrect 3 жыл бұрын
It’s third party
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