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In this video I'm showing how you can create a curve folding simulation using Vellum in Houdini (I'm using Houdini 18 in this video but the same principle should work for H17 as well).
It is all about customizing the constraint to get the necessary force you need, and by learning this method you can extend the idea to deal with whole lot of other physical simulations using Vellum which is pretty exciting. I hope you enjoy it or at least learn something from this video.
[Project File] github.com/jho...
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[Books]
Algorithmic Design with Houdini: www.bnn.co.jp/b...
Tiling Pattern with Houdini: gumroad.com/l/...
Books on BOOTH: orangejellies....