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Every Node, Every Where, all in LOPS | Rob Pieké | Houdini 20.5 HIVE Paris

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Houdini

Houdini

Күн бұрын

Пікірлер: 24
@zakkatara
@zakkatara Ай бұрын
Cant wait for this release!! Loving Solaris and USD
@ardentgrifone
@ardentgrifone Ай бұрын
I used to reject this software but man it has grown on me it’s like I’m addicted to it! Love all the work you’re doing on KZbin too
@JettzCG
@JettzCG Ай бұрын
Same, tinkering on Houdini for client projects is always the fun part
@septuleptum
@septuleptum Ай бұрын
All these improvements to Karma are great, really. But what I really lack is some more or less honest caustic solver. Like, even in the old Mantra it was possible to make a photon map
@chr1st0pher
@chr1st0pher Ай бұрын
i think solaris is gonna need an official mascot / test geo :D
@xl000
@xl000 Ай бұрын
"Generate a mesh for Solario" . Include PBR maps, high resolution textures, mixamo skeleton.. Give genAI 6 months....
@chr1st0pher
@chr1st0pher Ай бұрын
@@xl000 would prefer a more interesting non ai generated mascot
@edh615
@edh615 Ай бұрын
I'm amazed the break of realtime proceduralism is treated like an afterthought with solaris,they need to prioritize the maximum responsiveness while using SOPs. Or I'll end up using Blender if everything is an USD cache.
@Ep19MA
@Ep19MA Ай бұрын
SideFX is already working hard on it, but it will take some time to develop. It might also be that USD's Hydra is causing some performance overhead, which is extremely challenging
@fastlearner292
@fastlearner292 Ай бұрын
It's not about Solaris, it's the problem with usd itself. Solaris devs are definitely trying their best to have good support for procedurals but they don't wanna go too far by themselves and risk it. Hopefully usd catches up
@edh615
@edh615 Ай бұрын
​@@Ep19MA Hopefully the realtime renderer that's coming is competent and covers most of our needs, then solaris would make more sense providing a more scalable and optimized scene building context after previewing it, this also means the interop must be seamless.
@NFSDieHard
@NFSDieHard Ай бұрын
does this effect the snapshot gallery save file size ? as it saves the state of lops
@Ep19MA
@Ep19MA Ай бұрын
Indeed, this is the fastest historical version of Karma XPU. However, from the demo, it seems that the speed noticeably decreases when using textures. I even feel that Cycles is much faster than Karma
@Todd_Manus
@Todd_Manus Ай бұрын
It might be... but you have to use Blender to use Cycles.. so there is that.
@kamazooliy
@kamazooliy Ай бұрын
@@Todd_Manus Savage
@Todd_Manus
@Todd_Manus Ай бұрын
@@kamazooliy Yea.. I might have been a little strong there :-)... my apologies.
@qaisarkhan7740
@qaisarkhan7740 Ай бұрын
Make a project with MPM solver and Car Rig, Dirt rally racing 😅.
@SeregaZinin
@SeregaZinin Ай бұрын
Maya Bifrost + Arnold better than Houdini + KarmaXPU
@xanzuls
@xanzuls Ай бұрын
hahahahhaahhahah, not even in any parallel universe, that's true.
@metaturnal
@metaturnal Ай бұрын
enjoy yours and let me enjoy mine
@pizola3285
@pizola3285 Ай бұрын
hahhaah good luck with that
@SeregaZinin
@SeregaZinin Ай бұрын
@@xanzuls Yes, that's right Maya Bifrost is better in this universe.
@audiodrocher
@audiodrocher Ай бұрын
@@SeregaZinin пока весь мир работает, скрепоносцы всё выясняют, кто лучше, а кто нет 😅
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