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Bloodborne is a tremendous accomplishment in game design, taking the formula built by its predecessors and adapting it to a whole new world and style of play. In refining that formula, Bloodborne identified many of the problems presented by Dark Souls and took deliberate action to improve upon them.
In this video we'll discuss that Problem to Action to Result process, specifically examining three standout components of Bloodborne: it's combat, it's lighting, and it's level design.
Join me on Patreon for more content, including a counter commentary to this video that discusses the things Dark Souls does better than Bloodborne: / leepgaming
Dark Souls and the Power of Shared Experiences: • Dark Souls and the Pow...
0:00 Intro and Process
1:40 Combat
6:23 Lighting
10:05 Level Design
14:18 Wrap Up
#bloodborne #darksouls #fromsoftware #soulslike #gamedesign #leepgaming