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Item hoarding is a problem that happens in tons of games across lots of genres, and can cause unnecessary anxiety for players. Not all players are affected the same way, but item hoarding is a problem that designers can address and reduce. Some techniques are simple, some are complicated, and some can cause other knock-on effects down the line. Let's talk about item hoarding in games, and the design choices that you can use to tackle the problem.
Games by order of first appearance
0:19 Persona 4
0:22 Dragon Quest III
0:27 Pokemon Sword & Shield
0:30 Final Fantasy X
0:38 Paper Mario (N64)
0:43 Skyrim
0:45 Fire Emblem: Three Houses
0:50 Animal Crossing New Horizons
0:55 Metal Gear Solid 3: Snake Eater
0:59 Skies of Arcadia
1:03 Just Cause 2
1:10 Dishonored
1:16 Paper Mario: Sticker Star
1:18 Resident Evil 2 Remake
1:22 Dragon Quest XI
1:29 Enter the Gungeon
2:40 Moonlighter
2:46 Zelda: Breath of The Wild
3:08 Demon's Souls (PS3)
3:13 Shin Megami Tensei: Digital Devil Saga 2
3:38 Final Fantasy VII
3:46 Doom 2016
4:00 Final Fantasy IX
6:21 Tales of Vesperia
6:27 Shin Megami Tensei IV
6:46 Resident Evil 4
7:21 Dark Souls 3
11:21 Kingdom Hearts 3
11:25 Terraria
11:38 Monster Hunter World
12:40 Final Fantasy VIII
14:52 Rogue Legacy
14:59 The Binding of Isaac
15:01 Spelunky
15:47 Don't Starve
16:14 Xenoblade Chronicles Definitive Edition
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