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How FOV affects aim assist in Apex Legends

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PickedaName_

PickedaName_

Күн бұрын

Your FOV affects your aim assist in Apex Legends.
"Apex" "apex legends" "best" "aim assist" "settings" "controller" "ALC" "per optics" "FOV" "response curve" "tips and tricks" "PS5"

Пікірлер: 48
@PickedaName_
@PickedaName_ 5 ай бұрын
Default settings affect ALCs kzbin.info/www/bejne/nH3Jon98dsp-i9U Aim assist shapes of various Curves kzbin.info/www/bejne/fqDHp3uEYsl8bqM How I know my ALC Response Curve decimal kzbin.info/www/bejne/gYfUYaR3pLSnp6M ALC Curves shaped like Zero Curve kzbin.info/www/bejne/iZ-samNqf5x4ps0 ALC Curves with sticky circles kzbin.info/www/bejne/aHzSg3SYiqicg5o Deadzone video kzbin.info/www/bejne/rIa2d2t-rc53nMk Outer Threshold video kzbin.info/www/bejne/j3bXp2R9eaiNl7c Per Optics video kzbin.info/www/bejne/oaGnZJKrmJehfqs Trying Extra Yaw&Pitch at 1.3 kzbin.info/www/bejne/g5Oohqpsrt-gitU A reddit thread with a speed chart that I used to figure out the SlowZones www.reddit.com/r/CompetitiveApex/comments/wvr1w8/values_for_standard_sensitivities_from_vpk_files/?rdt=38336 Playlist with all my Apex Legends ALC videos over the last like year+ kzbin.info/aero/PL090lxzhDiLRnwH4mwaOrC-IQ6e_A45DA
@goose9285
@goose9285 5 ай бұрын
bros parents are asleep
@PickedaName_
@PickedaName_ 5 ай бұрын
ᶜᵃⁿ ʸᵒᵘ ʰᵉᵃʳ ᵐᵉ ⁿᵒʷˀ
@abnorm1984
@abnorm1984 5 ай бұрын
🤣🤣🤣🤣🤣🤣🤣🤣💀💀💀💀
@timothyharper4235
@timothyharper4235 5 ай бұрын
Where was this information 2 years ago hey thank u
@CARTUNE.
@CARTUNE. 18 күн бұрын
Dude, I'd love you take on this now that AA got nerfed. What is king?
@PickedaName_
@PickedaName_ 18 күн бұрын
@@CARTUNE. AA was nerfed on pc, I'm on console using pc assist. I think High Velocity is better than Linear above 100 fov, due to the size of the area I'm allowed to do damage on bodies. I use alcs, default settings affect alcs, my opinion is based on the sensation of default "bleed through" to my alc.
@tdestroyer4780
@tdestroyer4780 28 күн бұрын
SO what's best fov for 4-3 linear with small deadzone. Video doesn't explain it for linear.
@PickedaName_
@PickedaName_ 28 күн бұрын
@@tdestroyer4780 you asked this question on another video, I answered. Someone in the comments here asked, I answered them. The info is in the video but there isn't a simple answer for 4-3 because the slowzones are different sizes.
@Dobogee
@Dobogee 5 ай бұрын
What do I do with my linear settings I just woke up and my friend is linking this vid to me. I understood as much as dots and circles 😂
@PickedaName_
@PickedaName_ 5 ай бұрын
Answer is in video.
@x_dabi4864
@x_dabi4864 4 ай бұрын
I'm playing on 4-4 linear no deadzone but when I'm hip firing (no adsing) i feel like I'm losing the advantage of aim assist, any advices? And i tried watching ur vids but English is not my main language so i couldn't understand fully understand them , but thanks anyway cuz they look so helpful
@PickedaName_
@PickedaName_ 4 ай бұрын
The only things you can do on default settings is increase FOV to shrink the circle of Linear, or reduce hipfire speed to get a larger slow zone.
@x_dabi4864
@x_dabi4864 4 ай бұрын
Okey can u explain deadzone , outer threshold & response curve again but in simple way please , like i don't get how it's 1.3 or 1.9 how can u know that​@@PickedaName_
@PickedaName_
@PickedaName_ 4 ай бұрын
@@x_dabi4864 I have videos explaining those things as simply as I can. They're in the pinned comment on this video.
@x_dabi4864
@x_dabi4864 4 ай бұрын
@@PickedaName_ ok thank you so much and keep it up
@Tlow_
@Tlow_ 5 ай бұрын
I am playing on a ps4, and I want to get my response curve value at 1.3. From what you said on other videos is that I have to change the threshold, and based on that I can tell which response curve I am at, but I just can’t figure it out. I also want to change my dead-zone to where it doesn’t feel choppy.
@PickedaName_
@PickedaName_ 5 ай бұрын
How I know my ALC Response Curve decimal kzbin.info/www/bejne/gYfUYaR3pLSnp6M If you don't want to make a list of outer patterns the shape of 1.0 is a thin line, 1.1 adds small cushions around it, 1.2 has larger cushions, 1.3 will feel like a circle, 1.4 (o), 1.5 [||], 1.6 (), 1.7 [| |], 1.8 is a circle with an interior smaller than 1.9, 2.0 (| |) Deadzone video kzbin.info/www/bejne/rIa2d2t-rc53nMk I used 2nd lowest 2% on PS4 but they've changed the deadzone bar since then so it's probably like highest 1%. My perception of deadzone might've been off back then so do what I did in ^that^ video.
@Tlow_
@Tlow_ 5 ай бұрын
@@PickedaName_ Thanks bro 🙏
@Tlow_
@Tlow_ 5 ай бұрын
@@PickedaName_ so I tried the threshold method but hi said I couldn’t figure it out so I came up with my own method which is counting the withe pixels on 1080p screen and it seems to work fine. I found that 0 response curve goes from 1 white pixel line to 4, so 0.5 to 0.9. At the 5th pixel line, 1 starts (1.0) and it continues to the 14th pixel line (1.9) and so on. this method seems more reliable to me but I don’t know if the decimals math to yours because I don’t know how many zero decimals you got with your method.
@PickedaName_
@PickedaName_ 5 ай бұрын
@@Tlow_ on ps4 i clicked between 8.0 and 9.0 curve, then increased to 9.? curve, increased the outer threshold to 2 and checked the blocks that moved on the slope, repeated that at 3 and 4 outer. I got to x.9 by decreasing from 8.0 to 7.9 because it was more reliable than decreasing to x.9 from 9.0 to 8.9. The outer threshold pattern method is reliable but requires you to increase the sharpness screen to make a list. I click between 3.0 and 4.0 on ps5 then increase to 9.? to check my patterns. Once you make a list checking your position is extremely quick/easy. Do this at zero deadzone
@Tlow_
@Tlow_ 5 ай бұрын
@@PickedaName_ after increasing the sharpness, I finally got the movement you talked about, and now that I got it I can verify that my method works too decimals translate to on screen pixels, so one pixel line means one decimal. I will stick to my method cause its easier for me but I am glad that I can use both methods just to confirm. Thanks for the help man I appreciate it.
@cherno2483
@cherno2483 2 ай бұрын
so for 4-3 linear no DZ i should play at 90 - 110? For optimal AA
@PickedaName_
@PickedaName_ 2 ай бұрын
Yes. 110 is the size of 4 hip, 90 is the size of 3 ads. 106 includes most characters w/o making you shoot specific areas. I'm trying 104 so I can aim at more of the character. The interior of the shape is where you can aim and deal damage.
@_nater_potater_9173
@_nater_potater_9173 5 ай бұрын
If this is actually true, this is insane and seems broken af
@Blayzoe
@Blayzoe 5 ай бұрын
I just tested it and I can see how much stronger the AA is but with such a low turn speed how to do you play? I wouldn't be able to turn my head or anything to react to being push from the rear
@PickedaName_
@PickedaName_ 5 ай бұрын
Not sure what you're referring to. The larger slowZones at lower speeds? These are still active when using ALCs, idk if they're usable on just the default settings. The default speeds barely affect my ALC speeds but the slowZones and Curve shape are there.
@Blayzoe
@Blayzoe 5 ай бұрын
I was misunderstanding what was being talked about and went back and watched other videos, I'm a test out what I like today, thanks for the the aiming content you put out :) @@PickedaName_
@kingdunos
@kingdunos 5 ай бұрын
controller players are crying right now
@baswzawzdbafca181
@baswzawzdbafca181 3 ай бұрын
tell me were to get the most aim assist on classic or linear
@PickedaName_
@PickedaName_ 3 ай бұрын
Magic word
@iiTzHunter
@iiTzHunter 4 ай бұрын
I’m stuck at 70 what should I play at???
@PickedaName_
@PickedaName_ 4 ай бұрын
Probably classic or fine aim. High velocity will be better than steady or linear because you free aim at all of those at 70 but will never get stuck off target at high velocity due to its shape.
@Sozvia
@Sozvia 5 ай бұрын
I understood nothing😖
@PickedaName_
@PickedaName_ 5 ай бұрын
Response Curves create shapes. You interact with those shapes when aiming at targets and are your functional aim assist. The default speeds create a slowZone where your input gets weaker which basically affects where you feel like you can aim / actually hit shots on targets. FOV affects the proportions of the Curve shapes but not the slowZones.
@Sozvia
@Sozvia 5 ай бұрын
@@PickedaName_ thanks for breaking it down for me I get it now
@benja_324
@benja_324 5 ай бұрын
​@@PickedaName_ So what are the settings you suggest for better aiming/more effective AA? do I have to use lower fov? (I use 110)
@REJR90
@REJR90 2 ай бұрын
So for linear small dz what is a good fov
@PickedaName_
@PickedaName_ 2 ай бұрын
Many variables. Alc response curve affects this. The Slowzone created by default speeds affects this. In my experience while using linear default with alc on it's 90 or 110. 90 good hipfire, 88 hip too wide vs rampart. 110 as close to wraith as possible, everything between weird based on who you're aiming at.
@REJR90
@REJR90 2 ай бұрын
@@PickedaName_ how about alc off but with bleed through per optics
@PickedaName_
@PickedaName_ 2 ай бұрын
@@REJR90 idk
@REJR90
@REJR90 2 ай бұрын
@@PickedaName_ it's clunky
@user-wh3mn1iy6n
@user-wh3mn1iy6n 12 күн бұрын
Yeah i dont this is correct. The "zones" u are taking about are only "larger" when ur fov is low, since everything looks "larger" with lower fov. Every single character has a slow down zone the size of multiple times the size of that character. The high sens affecting ur aim assist was a myth busted forever ago.
@PickedaName_
@PickedaName_ 12 күн бұрын
@@user-wh3mn1iy6n www.reddit.com/r/CompetitiveApex/comments/wvr1w8/values_for_standard_sensitivities_from_vpk_files/?rdt=44195 What I'm describing is the target angle velocity cut off
@kristijanstefanovic5164
@kristijanstefanovic5164 5 ай бұрын
WHY DOES AIM ASSIST EVEN EXIST OMG
@muimuhadresh3986
@muimuhadresh3986 3 ай бұрын
I understand nothing.
@PickedaName_
@PickedaName_ 3 ай бұрын
Each response curve has a different aim assist shape, fov affects the size of this shape. Each default speed has a different slowzone size; fov doesn't affect this. These things affect alc settings.
@LuchaDCom
@LuchaDCom 3 ай бұрын
so play on mnk uwu
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