How I do Sound Effects in Godot

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Aarimous

Aarimous

Күн бұрын

Пікірлер: 28
@Aarimous
@Aarimous Ай бұрын
Let me know if you have any questions. Please go checkout my upcoming game Hexagod: store.steampowered.com/app/3059390/Hexagod/
@MattWyndham
@MattWyndham Ай бұрын
This is amazing, fast paced, high quality, godot game dev guides and i appreciate it!!
@StevePixelFace
@StevePixelFace Ай бұрын
Love it. Created something similar but not as complex, loved how you set this up and a great overview. Thanks, really useful.
@Aarimous
@Aarimous Ай бұрын
Happy it helped!
@andreamassa2176
@andreamassa2176 Ай бұрын
Thank you very much for sharing the files and the code. Really appreciate your work! Best luck with Hexagod!
@Evan842Complex
@Evan842Complex Ай бұрын
The audio manager tutorial is amazing. This make SE management pretty easy. I guess you have the same setup for BGMs as well
@Aarimous
@Aarimous Ай бұрын
For background music I have a separate autoloaded scene which will play one music file at a time so it's similar, but doesn't do any of the limiting stuff since by definition I made it to only play one audio file at a time. Cheers!
@guitargatekeeper
@guitargatekeeper 27 күн бұрын
Thank you for this!!! It's very useful!!! You deserve more recognition
@CescosGames
@CescosGames Күн бұрын
love this approach, thank you for sharing!
@MattEatsMochi
@MattEatsMochi Ай бұрын
I love videos like this because I get to compare how I audio vs other people. Then I get to decide if there are things I can adapt from what you do to my process. Thanks for sharing!
@Vegan_Kebab_In_My_Hand
@Vegan_Kebab_In_My_Hand Ай бұрын
Awesome! Sounds can really elevate the whole experience and impressions of the game.
@_gamma.
@_gamma. Ай бұрын
This is a great little tutorial, love these types of videos!
@Nash11045
@Nash11045 Ай бұрын
Can you do a multiplayer tutorial next? Almost all of the tutorial on KZbin about multiplayer is so out dated
@Aarimous
@Aarimous Ай бұрын
I'd love make a multiplayer tutorial, but I have never actually implement multiplayer stuff so I'm not knowledgeable enough on the subject to make a good video like this one.
@OldRod99
@OldRod99 Ай бұрын
Great video! Thank you!
@RichelAudio
@RichelAudio Ай бұрын
Doesnt the polyphony parameter built into the audiostreamplayers solve your spiking issue already? I do love how this centralizes all your audio stuff, rather than having it all wrangled up in your nodes!
@Aarimous
@Aarimous Ай бұрын
That only works for the local Audio Stream Player. This is a solution if you have a sound effect that can be played over multiple instances of a a given scene (like my example of many XP nodes) or the same sound effect played across many different scenes.
@Crits-Crafts
@Crits-Crafts Ай бұрын
Amazing
@guitargatekeeper
@guitargatekeeper 27 күн бұрын
What does your global script look like? I don't have the global class initialized in my game and I'm not sure what to put in it
@guitargatekeeper
@guitargatekeeper 27 күн бұрын
im guessing global does the random number generation, but I'm not sure where to start lol
@serendipinator
@serendipinator Ай бұрын
I’m not sure but I thought there was a polyphony setting that automatically does this?
@Aarimous
@Aarimous Ай бұрын
That only works for the local Audio Stream Player. This is a solution if you have a sound effect that can be played over multiple instances of a a given scene (like my example of many XP nodes) or the same sound effect played across many different scenes.
@thecubemiser
@thecubemiser Ай бұрын
stuff
@Aarimous
@Aarimous Ай бұрын
stuff
@lout160
@lout160 Ай бұрын
You forgot things.
@Aarimous
@Aarimous Ай бұрын
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