Let me know if you have any questions. Please go checkout my upcoming game Hexagod: store.steampowered.com/app/3059390/Hexagod/
@MattWyndhamАй бұрын
This is amazing, fast paced, high quality, godot game dev guides and i appreciate it!!
@StevePixelFaceАй бұрын
Love it. Created something similar but not as complex, loved how you set this up and a great overview. Thanks, really useful.
@AarimousАй бұрын
Happy it helped!
@andreamassa2176Ай бұрын
Thank you very much for sharing the files and the code. Really appreciate your work! Best luck with Hexagod!
@Evan842ComplexАй бұрын
The audio manager tutorial is amazing. This make SE management pretty easy. I guess you have the same setup for BGMs as well
@AarimousАй бұрын
For background music I have a separate autoloaded scene which will play one music file at a time so it's similar, but doesn't do any of the limiting stuff since by definition I made it to only play one audio file at a time. Cheers!
@guitargatekeeper27 күн бұрын
Thank you for this!!! It's very useful!!! You deserve more recognition
@CescosGamesКүн бұрын
love this approach, thank you for sharing!
@MattEatsMochiАй бұрын
I love videos like this because I get to compare how I audio vs other people. Then I get to decide if there are things I can adapt from what you do to my process. Thanks for sharing!
@Vegan_Kebab_In_My_HandАй бұрын
Awesome! Sounds can really elevate the whole experience and impressions of the game.
@_gamma.Ай бұрын
This is a great little tutorial, love these types of videos!
@Nash11045Ай бұрын
Can you do a multiplayer tutorial next? Almost all of the tutorial on KZbin about multiplayer is so out dated
@AarimousАй бұрын
I'd love make a multiplayer tutorial, but I have never actually implement multiplayer stuff so I'm not knowledgeable enough on the subject to make a good video like this one.
@OldRod99Ай бұрын
Great video! Thank you!
@RichelAudioАй бұрын
Doesnt the polyphony parameter built into the audiostreamplayers solve your spiking issue already? I do love how this centralizes all your audio stuff, rather than having it all wrangled up in your nodes!
@AarimousАй бұрын
That only works for the local Audio Stream Player. This is a solution if you have a sound effect that can be played over multiple instances of a a given scene (like my example of many XP nodes) or the same sound effect played across many different scenes.
@Crits-CraftsАй бұрын
Amazing
@guitargatekeeper27 күн бұрын
What does your global script look like? I don't have the global class initialized in my game and I'm not sure what to put in it
@guitargatekeeper27 күн бұрын
im guessing global does the random number generation, but I'm not sure where to start lol
@serendipinatorАй бұрын
I’m not sure but I thought there was a polyphony setting that automatically does this?
@AarimousАй бұрын
That only works for the local Audio Stream Player. This is a solution if you have a sound effect that can be played over multiple instances of a a given scene (like my example of many XP nodes) or the same sound effect played across many different scenes.