I'm still blown away by how impact each one of these effects is. If you'd like to support me and my work, please checkout the demo for my upcoming game Hexagod: store.steampowered.com/app/3059390/Hexagod/
@lout1603 ай бұрын
"That might have something to do with time beginning". Spoken like a true hexagod
@OldRod993 ай бұрын
Nice! Individually, each of those effects is super simple, but when you combine them, the end result is awesome
@Aarimous3 ай бұрын
Agreed, I'm still surprised that the effect is kinda bad by removing any one of the layered effects.
@dueddel3 ай бұрын
0:51 That harp jingle when your cat is jumping up in the background. 😂
@naptalky3 ай бұрын
Nice, didn't notice it! Had a good laugh, thanks!
@LucasVogel3 ай бұрын
I just started my game dev journey but I've been around audiovisual stuff for a WHILE and what you're doing is basically compositing, which is super common in video post processing, layers of different vfx working together
@shippous3 ай бұрын
I loved the visuals of your game the first time I saw it. Nice to take a peek on how it was made!
@Aimsent3 ай бұрын
this game looks clean as hell, i can see you've put a lot of effort into it good luck man
@8lb6ozbabyjsus3 ай бұрын
literally only got 10 seconds into the video and I loved stack lands but felt like it wasn't enough, so glad to see this. demo downloaded and wishlisted
@sean72213 ай бұрын
Straight to the point and no annoying time wasting intro, great tutorial 👌
@foxhollowgames3 ай бұрын
Love this type of breakdown!
@JackieCodes3 ай бұрын
very nice video! love the effect, thanks for sharing, the behind the scenes!
@MandySanJuan3 ай бұрын
I have to say thank you. I am learning "how to Godot" and I find your video very didactic and a good standpoint to start researching how to do things and make them better. I'll for sure keep watching your videos and play your game
@hedzikkrecik233414 күн бұрын
7:08 Poland mentioned 💪💪💪
@MrKingJavo3 ай бұрын
Thanks for sharing! Cool to see how you did this in Godot.
@TheUnsupported3 ай бұрын
This looks great and very polished! I'm also gradually picking up those small tricks to make my game look and feel more polished. The hardest part for me is recognizing what's "off". I normally just experiment and see how much better things look after trying something new. It's definitely a slow, iterative process! 😅
@StevePixelFace3 ай бұрын
Love the juice! Lovely behind the scenes on how this is put together. Great vid!
@russano223 ай бұрын
Really interesting! Very insightful from a game design perspective !
@godotgamelab3 ай бұрын
The mad lad actually did it! Thank you so much for sharing this with us, very insightful 😊☁️
@ptkstefano3 ай бұрын
I love it. I'm also curious what it would look like with some subtle constant movement on the individual clouds. It's looking a bit static after the initial animations.
@Aarimous3 ай бұрын
Good idea! I did play around with that a bit when I made this effect, and believe it or not, it made it look like there were monsters hiding in the clouds. You don't get to see in this video, but as the day progress the color starts to change (sunset effect), and that makes it feel a lot less static.
@alexandreancel64233 ай бұрын
Great tips, thank you !
@Tosek20103 ай бұрын
Awesome Video. Could you also make a video on how you have implememented your curvearrow? That thing that connects a tile or card with it's destination before you release the mouse button. It looks pretty cool too. I hope you know what I mean. That source target visualization sort of bezier arrow thing. Would be great.
@actuallyKron3 ай бұрын
really helpful insights. thanks for sharing!
@saulnores34773 ай бұрын
Great video😊
@noiJadisCailleach3 ай бұрын
I would want an option to turn off that audio if i was playing this game though.
@Gundamhazel2 ай бұрын
Hi Aarimous! As a starter on game dev I have learned so much from your videos!! Thank you so much!! I am wondering if you can make some tutorials on the stars vfx (the ones flying toward the ui panels at the bottom of the screen when you claim rewards) and a day/calender system. Thanks in advance!!
@_gamma.3 ай бұрын
Hello cat
@Aarimous3 ай бұрын
Martin says "meow".... well he actually just keep sleeping but in my heart he wants you to know "meow".
@_gamma.3 ай бұрын
@@Aarimous we love you Martin, great video! The effects really stack up to more than the sum of their parts
@thygrrr3 ай бұрын
Hexagods are the bestagods.
@Meteotrance2 ай бұрын
Design a good UI is also important it should not be invasive, we could use a button to hide it or open it at will especialy if you want to make the game immersive , using the map or inventory with kind of transparent effect make the game more enjoyable, some game are more dependent of UI than other...
@fireworksfordinnerАй бұрын
Thank you, Bo Burnam!
@GrahamOfLegend3 ай бұрын
Great work! Are the tiles actually using a tilemap, or are they individually placed scenes so that you can affect the color and particles?
@seppoday3 ай бұрын
are tiles also "dots" or are they made with tilemap system?
@DragilusGame3 ай бұрын
Thanks for the tips, but I have a question. How did you deal with the gridmap? I'm working on a board game, and the easy solution I found was to use the tilemap to deal with the grid, with a dictionary to hold the tiles, because the tile has special effects.
@Aarimous3 ай бұрын
I don't use a Tilemap and instead basically do my own logic based on the amazing blog post for Hexagod grids: www.redblobgames.com/grids/hexagons/ Here is a utility class I made based on that blog post. Feel free to ask me more questions in my discord or when I am live on twitch: github.com/Aarimous/HexUtil