Good stuff! If you're making a script where the relationship between the nodes is irrelevant you can also use @export to reference nodes instead of using @onready, which will let you connect it up in the inspector. This gets around any renaming issues, and is especially useful when the script is intended to be modular. I personally use both in different situations, so I'd just recommend playing around with each and seeing which works best for you in each scenario.
@bloggermusic17225 сағат бұрын
Love these quick tips, I feel like just making a to do list and crossing it off or moving it over is the best way to get momentum going. Hope you're enjoying the snow, I'm jealous 😂
@endgamedevs19 сағат бұрын
My program is a piece of paper and a pen. I like pen and paper. I have small notebook where I write down ideas. Good luck with your games.
@gapbite21 сағат бұрын
Solo I use obsidian with kanban plugin. Working with others I love using Asana.
@mischiefmotorsgame21 сағат бұрын
As a solo dev myself, and an Agile Coach in my "real" (😢) life, i keep things as lean as I can. My code is in git so I keep my kanban board in github. I go back to the essence of scrum which is an objective based framework (which companies tend to forget and make it a jira ticket machine). What that means is I have a vision of where I want my Product to be at in 3 Months (example: integrate multiplayer). And every week, i set myself a much smaller objective to reach that bigger goal (based on the time I'll actually have each week). For example: make splitscreen work. That objective is then translated into a to do list of things I need to do. In the first few months the objectives are much more exploratory and get more focused as I figure out what my game is going to be. Its worked well so far (until life took over but setbacks happen when youre not full time sooo it is what it is...)
@JoeTheis22 сағат бұрын
Love the video and topic! I find that the urge to spend a lot of time in planning tools (trello, notion, jira, whatever) is actually procrastination in disguise, at least for a solo dev. Especially if you find yourself setting up complex systems with lots of templates, automation, and fancy bells and whistles. It *feels like* work, but it's an illusion. That said, they aren't totally useless and there is some value in planning. Working on the wrong thing for too long can be very expensive. It can just be tricky to figure out when the diminishing returns on planning time kick in. For myself, i think an easy tell is how *messy* and *tearse* the doc/plan/tickets etc are. The nicer/more verbose they are, especially if they have lots of nice formatting, the more i know I've just been procrastinating.
@Aarimous21 сағат бұрын
True, there is a limit to the analysis where you have to just go make the dang game. Thanks for sharing :)
@TJTheProgrammer23 сағат бұрын
I think a lot of solo devs get stuck trying to structure their work as if it were a medium-large company rather than what works for them to actually get work done. Simple == Progress!
@Aarimous22 сағат бұрын
100%, a lot of the jira-like tools that we learn from our jobs are very useless for small teams. At best they are a way to organize the work of a large team and at worst they are a tool to mico-manage employees.
@TJTheProgrammer22 сағат бұрын
@@Aarimous That's totally spot on! Some of the tools, like Trello, are nice if you're trying to manage multiple projects all at the same time, but at the end of the day it's still a to-do list that doesn't need all kinds of metrics for a manager to say if you're being productive or not
@PHeMoX9 сағат бұрын
@@Aarimous Jira doesn't work so well for larger teams either. It's a bit old school with all of its list structures and the comments system. A lot of companies work with it, but it could be a lot better and effective. In terms of some prioritizing and documenting some history of development, it is fine. But it's pretty time intensive to keep it super up to date and easy to get lost in micro-management indeed. To be honest, as a one-man developer myself I would never waste my time with putting too much into any of the note taking software. No need for even Trello, Notion or any other app really. In the end, all you need is a very small list. It's better to keep that extremely lean and mean. The reason is because you'll end up wasting a lot of time writing things down vs building stuff to try and scrape. Having said that, most one-person companies have to do some sort of hour registration for the tax department, so you _could_ technically combine stuff in just a scheduler of sorts.
@foldupgamesКүн бұрын
I swear we were separated at gamedev birth! I love it. Having a punch list in a word-type document is also what I do.
@AarimousКүн бұрын
Glad to hear we are of a similar mindset!
@shawnwignall3094Күн бұрын
Finally another Minnesota gamedev!! Let’s go!!
@AarimousКүн бұрын
Always nice to met a fellow Minnesotan! Safe travels out there today!
@Kio_KurashiКүн бұрын
Imagine planning out solo game development. :p
@KhaosNyxКүн бұрын
Liking the island update. Excited to see the next round of changes. Really looking forward to the rogue-like elements, probably my favorite genre of games. Keep up the good work Aarimous!
@AarimousКүн бұрын
Thank you! I am also excited to see if I can thread the needle of a minimalistic roguelike village builder.
@AarimousКүн бұрын
Thanks for watching! If you'd like to support me further please go wishlist Hexagod: store.steampowered.com/app/3059390/Hexagod/
@GatheringStorrmКүн бұрын
Interesting. Randomness increases replayability but as a strategy gamer I prefer my building options to be limited only by the resources I have rather than them being inconsistently available, because that adds a gambling element that can cause frustration and uncertainty about whether I can execute my strategy. That element of control is also why I prefer chess to card games. Still interested to see where it goes.
@taggosaurusКүн бұрын
Redblobgames guided me for a while in 2016 when I was starting out as a developer. Amazing dude.
@johny5w2 күн бұрын
Love everything you said here so much! Great reminder that we need balance to be our best. I think that’s such a great mindset as well, that you have this chance right now to do this thing and it may or may not work out, but might as well enjoy it while you have the opportunity. I had seen a couple of your other videos as I was looking for specific subjects, but this one just convinced me to make watching your stuff a regular thing. Hoping to check out some live streams.
@Aarimous2 күн бұрын
Cheers! Glad you enjoyed it!
@Nopinopa2 күн бұрын
I can't stop watching the cat.
@callum62242 күн бұрын
why would you make this video, surely you Streisand’d yourself
@Oliver14633 күн бұрын
It's hard
@johanw22673 күн бұрын
I had this same game idea planned, almost 80% the same as yours. :D Didn't act on it yet though.
@danielcarroll88894 күн бұрын
Great video. Love the "business/planning" sode of thing
@zZMazeZz4 күн бұрын
I would love to see a way to swap the position of two adjacent tiles. As someone who loves building a nice and orderly city it would be nice to be able to work towards grouping up the resource tiles to maximize those adjacency bonuses.
@zZMazeZz4 күн бұрын
Definitely more appealing as a turned-based game for me. I need time to be able to play strategically
@roseflows65854 күн бұрын
Ah, the love for having the omniscient perspective of gaming. I see it from developer, player, and outsider. 20 years of playing, a quarter that developing, and a beta tester for multiple games. Im fairly certain my first game will be fun. I just cant decide whether i want it to be 2 or 3d.
@roseflows65854 күн бұрын
I want to have a proper conversation but im sure youve got better in your life. Outside of that, i do plan on starting another YT channel for development. The only problem is yhe only device i have to develop on is my J24 and it isnt great. But, hey, a basic 3d world is more than nothing.
@Namfooodle4 күн бұрын
I've still been using the dollarsign and node path like a big dummy and it has been annoying, thank you for telling me this.
@PoorRichard-o1u4 күн бұрын
You should watch the original Dune. Try to find the original extended version, I bought one from Indonesia.
@hedzikkrecik23345 күн бұрын
7:08 Poland mentioned 💪💪💪
@Qewbicle5 күн бұрын
It isn't even rouge like. It's cool though. Suitable from kids to elderly. It reminds me more of 4x, or board game.
@EhurtAfy5 күн бұрын
I've got good art skills, good programming skills, good music production skills, but game engines feel so convoluted. I quit Godot for almost a year last time because I couldn't wrap my head around the way singletons/autoload, signals, scenes, and nodes work. Nothing was accessible when I called it, spent a whole weekend trying to figure it out. It sucks knowing exactly what I want to make, having the assets made, but the game engine feels itself feels like indecipherable. Well that's my rant This video was very informative though, thanks!
@protobilly5 күн бұрын
Is Relic "Alter" spelled correctly? Shouldn't it be Relic "Altar"
@emmanuelsifontes44676 күн бұрын
Amazing tool! I'm using it for all my next games!
@timmygilbert41026 күн бұрын
Rogue is the crab evolution of gaming
@Qewbicle5 күн бұрын
But it isn't even rogue like. Where's the enemy on three adjacent tiles having you strategize strike order before the wizard petrifies you. Go watch fatal labyrinth, that is rogue, in 2d
@timmygilbert41025 күн бұрын
@Qewbicle I don't even know you
@Qewbicle5 күн бұрын
Huh. You talked on an open chat. That's such a weird response.
@timmygilbert41025 күн бұрын
@Qewbicle I felt your answer were a non sequitur to my post, hence a random answer because how do l answer something that had little to do with my post 🤔 💭
@Qewbicle5 күн бұрын
It's obvious. You put yourself in the camp that you agreed with it being like rogue when you didn't disagree. You mentioning rogue put you in specifics. I'm concerned creator will miscategorize and not get the traction they deserve. I offered a disagreement, and a resource, to get others thinking. I presume, that not only you, would see it, so it's not targeted. But a thread is like a category, so I filed it there. I then have to decide which thread would be seen. You don't have to respond. It's put out in the world following an order for the next guy to see.
@twinguy96336 күн бұрын
You dont need to have crazy depth, for example I did not enjoy against the storm after I found out after the first "map/base" that this was just part of a larger map and I have to build many bases, so I didnt continue playing. You could aim to make your game more casual and straightforward but that ofcourse depends what player target group you are aiming for
@acquij6 күн бұрын
After years, I have not yet gotten sick of roguelikes, so this is a plus in my book. Also like the idea of building towards something with those hidden islands, kind of reminds me of "Dorfromantik" where one sees outlines in the fog of war. This is my first time seeing this game (and your channel) so excuse my naive question but are you set on this concept of "islands"? Are we placing tiles on water? strikes me as a bit odd or maybe you need to lean into the terraforming aspect more?
@troy53706 күн бұрын
The game sucks and is poorly designed
@uwuphobia7286 күн бұрын
well i love the game ! ive played it for almost 9 hours ^-^
@somefishhere6 күн бұрын
I think Localthunk spent a year on just shaders for Balatro. And Balatro SWEPT the game awards, even beating 3 (THREE) AAA gacha games for Best Mobile Game. sorry did I say three? I mean FOUR. WITH ONE OF THEM BEING POKEMON. ofc localthunk did go with a publisher You got this!
@JoeTheis6 күн бұрын
Love the idea of unknown islands as "chests"! This caused me to add a new feature to my own to-do list. Also finding PoE2 slipping into my design musings. I've been finding being part of the PoE2 EA process (e.g. patches, community reaction, etc) to be fascinating from the perspective of someone learning game design.
@GamesbyMarcWolff6 күн бұрын
Would you like some help on your next game? I can make sure players will enjoy it
@hendazzler7 күн бұрын
Is it good
@gameboardgames7 күн бұрын
I'm 2 years into my 6 month game myself 😋
@leifmessinger7 күн бұрын
Is that sale information privileged? Like, are you allowed to show that
@Aarimous6 күн бұрын
You gotta link for the policy?
@HiddenAsbestos6 күн бұрын
@@Aarimous Sure, if you go to the partner site - Apps & Packages > Discount Management ; it has a red banner warning. I'm sure they used to put it on e-mails too, but I'll admit that isn't mentioned on my latest ones.
@Aarimous6 күн бұрын
I'll edit that part out with YT tools since I'd rather be safe than sorry and it's not that important of a part for the video. Thanks helping me :) I am leaving the Next Fest part since that is all public info.
@leifmessinger6 күн бұрын
@@Aarimous I genuinely don't know tho It could be fair game Depends if the dates are posted elsewhere
@_gamma.7 күн бұрын
Explode the scope you coward 😤 Islands and relics are a nice little way to change it up!
@OldRod997 күн бұрын
"March 3, 2025 is after August, 2024" *fires up a spreadsheet* Yep, math checks out!
@Aarimous7 күн бұрын
Math do be hard, thanks for checking it for me ;)
@acquij6 күн бұрын
r/theydidthemath
@Aarimous7 күн бұрын
I hope you call tell by this video that I am so excited about these changes to Hexagod. It's like I can finally see the light at the end of the tunnel. You can play the new demo build now over on Steam: store.steampowered.com/app/3059390/Hexagod/
@nexxogen7 күн бұрын
"The year was 2020..." Proceeds to type 2022.
@Aarimous7 күн бұрын
haha, yeah the funny thing is that might be the one thing I've done on KZbin that has gotten me the most comments. Cheers!
@Avenroot7 күн бұрын
Good stuff! Thank you
@zibane62468 күн бұрын
Trying to please everyone, or mostly everyone, will just end up alienating a lot of your customers. Stick to your vision of what your game should be and it will work out.
@KWART_O_MANIA8 күн бұрын
Do you think having a dedicated KZbin channel that releases weekly videos to build hype around a game could influence its reviews on Steam? Since marketing efforts can shape expectations, could this impact how players perceive and evaluate the game, similar to how unmet expectations affected some reviews of Chess Survivors? And if so, will you shape your marketing for Hexagod differently?