Wow this is exactly what I was looking for!! I needed reassurance that this workflow is possible. Specially the bridging back and forth with unreal. The meta human stuff was AWESOME! Thank you for sharing ! You are the man !!
@animarch3D11 ай бұрын
Eyyyy no worries! glad it helped. Feel free to hit me up if you have any questions! would love to see what you're working on!
@franktyler8538 Жыл бұрын
Shoutout Frank! This guy is the man 🍻
@animarch3D Жыл бұрын
yiieeww!
@gliallegricompari Жыл бұрын
Finally man, I was waiting for this video since you showed me the final render on Instagram :D
@animarch3D Жыл бұрын
Eyy! Sorry it took so long, it was a big one. Ill try to stay more active on here moving forward with some shorter vids and live videos. Got some cool stuff in the works! thanks for the support brother
@artofjhill Жыл бұрын
💪
@animarch3D Жыл бұрын
Learning from the best ma man
@KABOOMANIMATIONS Жыл бұрын
So many amazing nuggets of info on this video I keep watching it back and finding something new everytime 😄😄
@animarch3D Жыл бұрын
Eyyy thanks! It’s so hard to pack so much into such a short video, glad you’re enjoying it!
@raff_kash Жыл бұрын
Awesome work! The renders came out looking super crisp!
@animarch3D Жыл бұрын
Thanks bro! Even though they weren't the aim of the project, its good to still have some good presentation after it! Hope you enjoy it
@3dmutiny Жыл бұрын
Great job on the project and such a comprehensive overview. I see a lot of work went into this. 👍
@animarch3D Жыл бұрын
Means the world coming from you Virtus! Legend brother, looking forward to seeing what you’re working on next.
@bakani22186 ай бұрын
Wow...best recommendation by KZbin algorithm ever!! This is Awesome.
@animarch3D6 ай бұрын
Brother, thank you for the kind words! Keen to keep bringing the best content I can. You the man!
@djones67122 ай бұрын
THANK YOU SO MUCH- INVALUABLE and so well done GREAT JOB!
@animarch3D2 ай бұрын
@@djones6712 so glad it helped! 🔥🔥
@tomisackmann Жыл бұрын
Awesome work man!
@animarch3D Жыл бұрын
My Man! cheers brother. Really trying to up my character art game!
@gbrlima1711 Жыл бұрын
amazing content man! I came from linkedin
@animarch3D Жыл бұрын
Thank you! Hope you enjoyed it
@xtam553 ай бұрын
To check how mesh will look like subdivided without add subdiv in maya, just press 3 on your keyboard ;)
@animarch3D3 ай бұрын
@@xtam55 and 1 to switch back ;)
@camerongt3d198 Жыл бұрын
Sydney boi approves this video
@hardcoregamer7393 ай бұрын
Probably won’t get an answer since this vid is relatively old but I’m at my wits end so here goes: How do you go about retopology and potentially rigging for multi-layered clothes?? It’s easy enough with single layer clothes like a shirt or a skin tight suit, you just erase the model underneath the clothes and you rig the character with the clothes tied to the body bones as if it IS the body. But what do you do with layered clothes like a shirt, vest, and suit on top of each other?? Do you retopo each one of them separately?? Or do you retopo them on top of one another as one mesh?? If you retopo them separately then you surely do a similar thing as previously mentioned and delete the parts of the clothes that’s hidden under other clothes right?? But then the conundrum happens with what if the visible part of the clothes is super tiny like a shirt under the vest and the suit is only visible by the collar only so is it worth it to retopo the whole thing?? Or even make it a separate mesh instead of combining it with the vest?? Do you then combine everything that is separate under one mesh umbrella to be rigged as one single entity?? Ps. When I say combine I don’t mean connect every mesh piece my merging vertices that would be immensely hard and inefficient, but I mean that the mesh pieces won’t be “connected” in the literal sense but more so act as one mesh in the space.
@animarch3D3 ай бұрын
@@hardcoregamer739 hey mate, cmon video isn’t that old lol. Yep so you wouldn’t retopo a WHOLE shirt, if it has a jacket over the top, and that jacket doesn’t come off. All elements can me retopo’d seperately, and should be, but it’s all imported as a single mesh in engine anyway. I’m due to update this, has I think there’s a lot that should be updated for proper in engine assets, not just presenting like I have here. If you have discord, jump in my server in the bio and I’ll be happy to chat this more!
@hardcoregamer7393 ай бұрын
@@animarch3D I genuinely can't thank you enough bro and your dedication to your videos is something else man 90% of CCs don't interact or look at their vids weeks after it was released, yet here you are still responding to queries and feedback almost a full year later. Hats of to you!! I'll definitely hop into discord you definitely seem like someone who knows what they're talking about. Also please if and when you remake this vid or if you're looking for a video idea consider going in-depth on my question since as someone who has been going over every crevasse of the internet with a comb could hardly find anything about my question after weeks of research so you'd be the only one on the entire platform that tackled this issue that no doubt plagued plenty of people other than me.
@sage_otsutsuki5822Ай бұрын
What application do you use to set up your board references?
@animarch3DАй бұрын
@@sage_otsutsuki5822 pureref ☺️
@ashtonfora84183 ай бұрын
thanks for the great workflow but I have question!! does X-gen to alembic UE5 is good for game production ? or just stick with hair cards ? (I Love your channel btw)
@animarch3D3 ай бұрын
@@ashtonfora8418 hey there! Thanks, and yes definitely stick to hair cards workflow, curves with hair is veryyy rarely used, and even if it is used, hair cards are still needed! I have a video on hair cards if you would like to check it out ☺️
@ashtonfora84183 ай бұрын
@@animarch3D yeah it was another great video, I have all the plugins you used in that video and I knew the workflow but I like Xgen more because my characters for my game are realistic so that's why I asked for about using alembic. anyway thanks and keep it up
@R9nikeR96 ай бұрын
Awesome work👏👏 I also want to go through the entire process for Unreal Engine, but it's too difficult. In particular, it is even more difficult because of the omitted part in the middle. Where can I refer to learn this entire process?
@animarch3D6 ай бұрын
Thanks bro! When you say omitted part, not sure what you mean. If you have discord hit me up there happy to answer any questions!
@elvismorellidigitalvisuala6211 Жыл бұрын
Great content! So the character is not rigged right? I'll have to investigate a tool called Metapipe, looks like is possible to transfer a MH rig to any face
@animarch3D Жыл бұрын
yoo thanks dude. Yea that's right, not rigged. I was thinking id do a separate video for externally rigging in Maya, using the metahuman skeleton. thought that deserved a video of its own haha. thanks for the support man, glad I found your channel too
@jhonbells4 ай бұрын
Hi there. Did you use virtual shadowmaps or cascaded shadows ? I have an issue with my character , it's retopologized and is quite low poly 28k triangles , but the shadow artifacts i get from using virtual shadow maps in project settings just breaks the character. They look like a shadow terminator problem and shadow acne and with VSMs you cant adjust shadow bias. The only way i found to fix it is to make the faces really smooth , but that takes away from the silhouette too much , or to subdivide it , but that would make it 80k triangles just for the body and i think it wouldnt make a good portfolio wireframe piece. So any tips on this issue ? How do artists render their characters in ue5 with good and low topology without showing those faceted shadows.
@animarch3D4 ай бұрын
Hey man, I think I understand the question. I usually soften edges in maya, and then “unlock normals” will smooth the mesh, and get rid of any bad shadowing. If you wanna send me more info on the problem or screen shots, message me on discord! Cheers
@jhonbells4 ай бұрын
@@animarch3D thanks for the reply, i sent you a dm.
@JuanSumChninezeFue2 ай бұрын
Wish YT had the feature to see how many times the thumbs down button has been mashed. It REALLY saved me a lot of time trying to find stuff that's actually relevant to the video title.
@animarch3D2 ай бұрын
@@JuanSumChninezeFue awww poor baby didn’t get what he was looking for with a free video, kick rocks bro.
@zzzleepyhead91012 ай бұрын
There's an awesome "return dislike bar" Tool for YT. Here it is in the chrome store. chromewebstore.google.com/detail/return-youtube-dislike/gebbhagfogifgggkldgodflihgfeippi
@animarch3D2 ай бұрын
I encourage both of you to install that and see the ratio. Unless you have anything better to do with your time.
@32bitsGame7 ай бұрын
nice work but how do you actually make the characters do stuff, because she is just standing there looking pretty she needs to move and blink and do more stuff
@animarch3D7 ай бұрын
Hey! yep so in the games industry that would be job of a rigger, not a character artist. If you were to animate this character in UE5 (sort of easily) would be to skin it to a UE5 skeleton, the use the rig inside of UE5. If you would be interested in this workflow I can do a video on it! Cheers
@RomanTimm5 ай бұрын
Hey, sub'd for sure! How long do you estimate it took you from start to finish?
@animarch3D5 ай бұрын
Eyy thanks brother! It was on and off, probably around 8-10 weeks if it was straight through
@animarch3D5 ай бұрын
Hit me up in the discord if you have any other questions 👌🏼
@CrokedWillo Жыл бұрын
Hey Frankie nice video well put together!! Your discords' link is invalid, can you share another one? thanks man
@animarch3D Жыл бұрын
Ahh thanks dude! Damn I wonder how long that hasn’t been active, just updated it, check it now!
@MightyHeidi5 ай бұрын
how do you pick a poly group to extract out??
@animarch3D5 ай бұрын
it could be when using Zmodeller? I messaged you on Instagram if you want to chat through how i did it :)
@MightyHeidi5 ай бұрын
@@animarch3D thanks!!
@SeanMaxhell10 ай бұрын
What about the rig?
@animarch3D10 ай бұрын
Yea I didn’t do that part, if I was to rig, I would use the metahuman base mesh from the start, or skin and rig my own skeleton. If it’s something you’d be interested in a can do that in a another vid
@ComicalCoconutOfficial4 ай бұрын
so.... how do you.... START???? bro kicked off with all the assets imported. I'm trying to figure out how to HAVE stuff to begin with
@animarch3D4 ай бұрын
By all the assets, do you mean a base mesh? Very common to start with a base mesh with already good topology. I got this one from JHills store. Head scan was from the 3d scan store
@paluxyl.86824 ай бұрын
Why do you call at 44:50 the teeth "junk" ? ... they are important if someone wants to make a game with a speaking character or that shows emotions like screaming.
@animarch3D4 ай бұрын
I personally didn’t need them for this project
@paluxyl.86824 ай бұрын
@@animarch3D I understand now your point. My first thought was that you goal was that you are making a character to sell it later at 3d asset stores that other can make games with it.