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Hello, in this devlog I mainly cover adapting all the enemy abilities for the player to use (the cleric-odile's mass heal ability is not mentioned because it is functionally the same as the eat cheese ability). I also tackle some new item effects as well as the addition of a dialog system that will be used as a vehicle for the player to switch abilities.
/// CHAPTERS ///
▸ 00:00 Introduction
▸ 1:20 Mushroom Pickup
▸ 2:15 Player Abilities
▸ 2:48 Eat Cheese
▸ 2:55 Enrage
▸ 3:30 Mimic Pattern
▸ 4:19 Player States
▸ 4:37 Digging
▸ 4:46 Tele-Swap
▸ 5:00 Shoot Projectile
▸ 5:30 Charge
▸ 6:00 Summon Minions
▸ 6:40 New Items
▸ 9:06 Finding Abilities
▸ 10:17 UI updates
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