2:56 Cool series. Interested to see where you get to after 100 games. You probably know this by now and it wasn't until i saw a view (the display shows this too) but once someone is juggled, the scaling kicks in after every hit and it starts to jump down I think 10% every hit getting at low as 30% I believe? Anyways, when I was first practicing, it's super tempting to do those left jabs to keep them in the air. But then you see how little damage they do (in this case 3 then 2) and that's just nerfing bigtime your next target combo you do in your string as you're close to that 30% already. So I'll look to see if characters have like a standing 3 with the more damage or sometimes they have a knee, I believe Jin does to keep them in the air and move along in your combo. So if your structure for a juggle is Launcher - Filler - Tornado - Filler (optional) - Finisher. I generally like to keep the fillers, particularly on that early part down to as few hits as possible saving those higher % hits for the more damaging stuff.... I also like how structured you are & planned out in your practice is. Well done. Keep up the good work.