Thanks. Been looking for a good solution for this. Also i can’t get my head around this - Are you Finnish or Estonian? Its bugging me, not knowing.
@Perfoon3 жыл бұрын
I'm Estonian, I hope my accent is not too disturbing.
@fwoompdotexe52253 жыл бұрын
@@Perfoon eip, koik ok. Lihtsalt polnud kindel.
@thezadek3 жыл бұрын
have you considered using godot's built in config files?
@Perfoon3 жыл бұрын
Yep, Godot's config files are also an alternative. But it has similar advantages and limitations to Json, just a different format. But for my use case the Json format is better because it has a nice hierarchical structure (allows to have subresources inside resources), and it is also universally accepted, for example, if I want to later send those resources to a web server and do something in there.
@vickylance Жыл бұрын
config is for storing user preferences
@thezadek Жыл бұрын
@@vickylance This is not true but i can see how could you assume that from it's name, go read the docs, they literally show off how to use it on saving player highscore. i use it to save one very large dictionary of everything in the game and then some misc headers.
@sandeep1-f4z Жыл бұрын
Will Json files work after exporting to andriod?
@Perfoon Жыл бұрын
If they are embedded into the package file, then yes.