How is this game even possible?

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Tomographic

Tomographic

Күн бұрын

Viewfinder is a mind-bending first person adventure game in which you can bring pictures to life by placing them into the world and uncover the mysteries left behind. Leave a like if you enjoy the video and subscribe for more. Thanks for watching!
Viewfinder on Steam:
store.steampow...
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♫ Music courtesy of Epidemic Sound
#viewfinder #gameplay
▶ How is this game even possible?

Пікірлер: 615
@Tomographic
@Tomographic Жыл бұрын
Drop a like for the algorithm and subscribe if you want to see more when the full game releases! 👍
@Kaenguruu
@Kaenguruu Жыл бұрын
My take on it is as follows: When you "build" the content of the picture, the game just loads the 3D-Environment by calculating a specific position and rotation to match the perceived positiion of the contents in the picture. While certainly a genious idea, the calculations themselves shouldn't be too complicated. Imagine it like projecting the picture into the real world. The part that I find way more interesting: When the player takes a picture himself, it becomes a bit more complicated, because you need to figure out what part of the existing 3D-Models were visible in the picture and then you have to modify a copy of them to prevent loading more than was visible on the picture.
@sleao_
@sleao_ Жыл бұрын
just wait a while and GMTK will probably have a video on it, trust me.
@missdire
@missdire Жыл бұрын
This game is so pretty and fun.
@QIKUGAMES-QIKU
@QIKUGAMES-QIKU Жыл бұрын
5:36 100% Get it on release time pls.. Beat the algorithms, Your channel hardly shows on my general wall and I am all bells ticked
@benayers8622
@benayers8622 Жыл бұрын
we had this when i was a kid mario 64 did this first 😉 lol jk looks cool
@aayushkhokhar16
@aayushkhokhar16 Жыл бұрын
Tom walkin onto that bridge 3 times and that perfect cut at the 3rd one had me crying lollll😂😂😂
@missdire
@missdire Жыл бұрын
It was brilliant. 😂
@EOE808
@EOE808 Жыл бұрын
Bro 😂😂😂
@snatchontv
@snatchontv Жыл бұрын
lmao😂
@mattking68
@mattking68 Жыл бұрын
It was SORT OF inevitable, but also not. Therefore, even funnier when it happened. 🤣
@killaliciouss4750
@killaliciouss4750 Жыл бұрын
The feature with the images never, ever gets old. Always jaw dropping
@therunawaykid6523
@therunawaykid6523 Жыл бұрын
Easily one of the cleverest features I’ve seen in a game will definitely wish list this game!
@RFC3514
@RFC3514 Жыл бұрын
@@therunawaykid6523 - If you like the way it's used in this game, check out Moncage.
@thatadamcampbell2204
@thatadamcampbell2204 Жыл бұрын
Cant remember the last time a game mesmirised me this much. Love the art styles, subtle audio, the picture inception is genius and the transitions are smooth! Would love a live stream of this Tomo
@Tomographic
@Tomographic Жыл бұрын
It really is something!
@UbiquitousBooks
@UbiquitousBooks Жыл бұрын
The really impressive part is at 6:58. The new photograph not only seamlessly turns into 3D geometry, but the pre-existing geometry (the bench) is sliced away to make the transition into the new geometry work.
@SirQuantization
@SirQuantization Жыл бұрын
2:33 aaand wow, that is just bloody awesome. As a coder myself I can't even begin to understand how they put this together.
@EGPuiu
@EGPuiu Жыл бұрын
You make everything a building block, like minecraft, then you define how things get to sit on top of each other as building blocks are being placed. The issue comes when big things are being placed as they will need to sit neatly and continue one are into another. But with enough work, voila, this is the result. An amazing game
@cikame
@cikame Жыл бұрын
3D models?
@AlecThilenius
@AlecThilenius Жыл бұрын
There are a lot of REAL clever tricks in this game, I'm impressed. Take that polaroid camera, it has to slice the entire world (geometry, colliders, UVs...) along the frustrum boundaries. That means each volume needs in-fill colors defined, ie. they can't be normal game models which are hollow shells. Instantiating the sliced geometry without any noticeable transitions though, then handling physics and any other entity logic instantiation.... it boggles the mind. And that's before you add in the rewind functionality!
@murtnug
@murtnug Жыл бұрын
The last ratchet and clank game had a similar portal transition. Very cool
@Paul_Ward
@Paul_Ward Жыл бұрын
I would imagine there's an awful lot of raycasting involved, but it is way above what I understand about coding that's for sure. I'm still struggling with separating one mesh in to two in real-time (a-la revengeance cutting mechanic)
@uncletiggermclaren7592
@uncletiggermclaren7592 Жыл бұрын
I ONE HUNDRED PERCENT endorse the idea of Tom reviewing games for us. Your voice is soothing, you are not a hype merchant, and you have JUST enough technical knowledge that you are informative without being esoteric. And humourous.
@jericho3161
@jericho3161 Жыл бұрын
This game would be nice in VR
@Thomahawk1234
@Thomahawk1234 Жыл бұрын
Wait how would that work? Maybe if the pictures shifted from 2d to 3d with an effect.
@KasperAS83
@KasperAS83 Жыл бұрын
Agreed. This looks like Quest graphics anyway. Perhaps it will be ported in the near future.
@RFC3514
@RFC3514 Жыл бұрын
The stereo vision would kind of mess up the 2D to 3D transitions; they rely on having a single, very exact viewpoint to be seamless. I guess you could start with a compressed version of the objects and extend them along the camera's z-axis, but it wouldn't look as neat. A cool thing about the effect is that, even after "activating" the photo, you still can't tell for sure whether it's a photo or a 3D scene until you move. With stereo VR, you'd always be able to tell those two apart, even when standing still.
@jericho3161
@jericho3161 Жыл бұрын
@@RFC3514 Party pooper
@zwenkwiel816
@zwenkwiel816 Жыл бұрын
was thinking the same thing
@jb8478
@jb8478 Жыл бұрын
Gave me huge Scribblenauts (esque) vibes. I feel like this game is making a new staple in video game development. Such an incredible, unique mechanic.
@therunawaykid6523
@therunawaykid6523 Жыл бұрын
Yeah I love the scribblenauts games love how you just use your imagination and pretty much any thing you can think of suddenly appears by typing it in, I love games like view finder such a clever game with a cool mechanic
@markpotter8280
@markpotter8280 Жыл бұрын
Gave me an Unfinished Swan kinda Vibe. Game looks hella cool
@mannsauce
@mannsauce Жыл бұрын
I can't remember the last time a game had me speechless! Cant wait to see the full game!
@therunawaykid6523
@therunawaykid6523 Жыл бұрын
Will definitely wish list this, such a clever game that plays with your mind
@benayers8622
@benayers8622 Жыл бұрын
ikr im like 32 n this is possibly best original idea for a game in like a decade tbh.. Also mario 64 was my first ever console and game and this kinda like SM64 HD imo lol :)
@Dung30n
@Dung30n Жыл бұрын
from the demo alone, this appears to be better at breaking peoples brains than Superliminal. can't wait for full game, immediate wishlist
@tattimbetzakariya4793
@tattimbetzakariya4793 Жыл бұрын
Dr Glenn Pierce is still irreplaceable.
@_topikk_
@_topikk_ Жыл бұрын
Gameplay innovation like this is so rare. Definitely on the level of Portal and Braid.
@b4ph0m3tdk9
@b4ph0m3tdk9 Жыл бұрын
Yes, Braid need to mentioned here I agree.
@camptube7621
@camptube7621 Жыл бұрын
The idea of the photo becoming real is fantastic. How it turns to 3D in mono is amazing. Then you walk into different styles of painting. This is stunning and something new. I have watched this with my jaw dropped all the way through. Then the instant camera. I’ve seen so many ‘this is the best ever’ videos to find something just rehashed. But this….
@DovahViking
@DovahViking Жыл бұрын
when the picture is taken, pre-configured assets are being spawned into the game world, really simple stuff, no idea why people are so mind blown by this
@thekookstups
@thekookstups Жыл бұрын
I was already in awe at the art style and the game mechanics but Hiraya is such a distinctly Filipino and hearing her speak Tagalog just warmed my heart so much 🥹🥹
@noelkrisansantiago6178
@noelkrisansantiago6178 Жыл бұрын
Yeah! I was like "Did she just speak Tagalog?" And had to rewind to confirm, then it hit me that her name is Hiraya. Haha.
@Looki2000
@Looki2000 Жыл бұрын
This is how I think that works: 1. The photo is being rendered as a fixed crop of the player screen frame, with the player's field of view but cropped. 2. The frustum shape is being used to cut out the geometry of whatever is in that photo. (Including the skybox) 3. When the player places the photo, the original geometry is being deleted with the frustum and then geometry from the photo placed relatively to the player camera position and rotation. 4. The photo disappears. This is how I think this circle shaped screen works: 1. You're sort of at the same time walking with your camera in a parallel 3d scene, which view is being rendered onto the circle screen. 2. After you press to teleport and after the camera aligns perfectly, it takes a snapshot of what you see. 3. It loads the parallel scene as your main scene, renders it and shows it masked out with expanding circle with the old snapshot in the background. (That's why all the animations just stop.)
@rupertdean7431
@rupertdean7431 Жыл бұрын
This had me scratching my head for a while to try to figure out how it could be done, at first I thought it was like a ray traced approach where the picture gets projected into the world around it but then there's so many different ways it can behave and you don't know when to stop the projection with that method alone. When the different art styles came into play something clicked, it's easier to imagine the pictures not as 2D images but as 3D boxes that contain that little bit of the world in them. Then, when you put them down, it becomes part of the world and overwrites anything in the way gets removed. That and maybe some other clever tricks would allow most of the behaviour that I've seen up to writing this, super clever nonetheless :)
@darthbader6506
@darthbader6506 Жыл бұрын
"Such a programming flex" Love it!
@ZachThe_Ripper
@ZachThe_Ripper Жыл бұрын
This is definitely one of the games of all time
@kastorious
@kastorious Жыл бұрын
How did this start and why doesn't it end
@pizza70123
@pizza70123 Жыл бұрын
@@kastorious That's definitely one of the questions of all time
@kastorious
@kastorious Жыл бұрын
@@pizza70123 😣
@NaughtyShepherd
@NaughtyShepherd Жыл бұрын
This hurts my head
@danielkelsosmith
@danielkelsosmith Жыл бұрын
Surely this is getting old now?
@leophyte9663
@leophyte9663 Жыл бұрын
It definitely feels closer to Superliminal than portal imo, the whole chill/jazz aspect with light lore and creative mechanics that keep evolving
@Exrimordonaj
@Exrimordonaj Жыл бұрын
The comment I was looking for! Definitely gives me superliminal vibes.
@spider853
@spider853 Жыл бұрын
While this game is very impressive, the tech and idea is not really new. For whoever is interested how it works (I'm guessing but I'm pretty sure it works this way). So the first part is camera frustum, Imagine the visible boundings of a camera (four planes) extending to infinity that you don't see because they are at the edge of what is visible. now this frustrum is used as geometry (4 mathematically described planes) to cut geometry. You maybe heard about geometry cutting from BSP or Decals projecting. It basically uses the frustrum planes as a cutter to make holes in the geometry. So you end up with the inside and outside geometry. Youbuse the inside geometry projection for the photo. When you apply the photo, it's the same process but after cutting and deleting the inside, it applys the geometry that was cut earlier in the photo. For the portals the principle is simpler, you have another camera that is synced with your movement ane sits in another place (where you teleport), You use a stencil or a screen mask to render only a portion (circle) of that camera, then apply your your main camera render.
@Ritamkarmakar-ok4uu
@Ritamkarmakar-ok4uu Жыл бұрын
I never tried indie games up until now and everything in this game gives me so much good vibes and the pastel colour scheme is so soothing and the music is calming and I'll rather play this than any other AAA GAMES OUT THERE
@Ritamkarmakar-ok4uu
@Ritamkarmakar-ok4uu Жыл бұрын
@12feetup so true brother this game is something else it doesn't have the most realistic pc breaking graphics but it does have a artistic style and a character that what make this special too bad AAA developers don't care anymore
@Possi_ball
@Possi_ball Жыл бұрын
I love how simple this is made and how amazed people are by the photo mechanic, although they had experienced before, in a smaller scale though. It' s practically the same mechanic as Minecraft, but instead of spawning just a block, you spawn a whole composition of 3d items. The thing is the spawned objects overlap and erase the ones underneath, which I guess could cause a lot of bugs, but it is perfectly executed!
@bellissimo4520
@bellissimo4520 Жыл бұрын
Immediately stopped watching after you put down the first image and walked through it... to instantly go and buy this game that I had never heard of and play it myself unspoiled! Thanks for showing me this, this is exactly the kind of puzzle game I absolutely love!
@no_alias_for_me
@no_alias_for_me Жыл бұрын
2:37 Believe it or not but this is just a simple optical trick. The "photo level" was already loaded when it's in front of you, but the perspective makes it looks like a flat plane. You can tell by looking at the sun's direction inside the photo, it doesn't match the "outside" lighting. Although not hard to do, it's still a very nice effect!
@FlockersDesign
@FlockersDesign Жыл бұрын
As a former level designer this even blows my mind this is amazing❤
@dataetudes
@dataetudes Жыл бұрын
Here's a theory of how it works. If I were to implement this game, this would be the approach: - Photos are not photos, they're live camera feeds in the game, so there never is a photo in the first place and the game has multiple camera rigs; one rendering the main game, others rendering the scenes from the photos. - The main game camera and the photo cameras have the exact same optical properties, so you can hot swap objects between scenes, given that the object is in the exact same relative position in relation to the cameras. - The photograph contents are pre-clipped in the frustum shape of the cameras. They're exactly as big and in exact distortion to look like a perfect square from the vantage point of the photo render camera. - Once the user releases a photo, the objects in the photograph scene are moved in front of the game camera, in a way that they are in identical relative positions. at the same time, the photo (i.e. the render target of the second camera) is hidden. this all happens in a single frame. - The objects are already preloaded in the level, so for the game engine, it's as simple as moving an object from point a from point b in the scene, while from the user POV en entire slice of reality has spawned seamlessly in front of them. not sure if this is how it's done, but I'd try this approach. maybe I can try as a coding challenge hmmm 🤔
@kylewarner5142
@kylewarner5142 Жыл бұрын
Imagine what the Devs of this and the devs of superliminal could make if they worked together 🤯
@mattking68
@mattking68 Жыл бұрын
I think if they got together, the universe might implode.
@tylerlaymon2368
@tylerlaymon2368 Жыл бұрын
This game looks absolutely nuts. The people who made this game are geniuses
@andreajade541
@andreajade541 Жыл бұрын
When I heard of the name “Hiraya,” I immediately thought she’s gonna be Filipino. Then when Hiraya said “Ang ganda!” (It’s beautiful) my heart just melted. This game is so calming and the fact that there’s a Filipino character makes it even more beautiful.
@wdbaudio
@wdbaudio Жыл бұрын
Seeing this demo gave me both the sense of joy and nostalgia brought by the Portal games and also the Stanley Parable. I can't wait to play it myself but I would also love a Tomo livestream to show us how it's done properly!
@mattking68
@mattking68 Жыл бұрын
Same. And The Witness.
@f.calamo6658
@f.calamo6658 Жыл бұрын
7:55 wow, I just sniffed the sweet flower scent from my garden when you picked up that one.
@tothjanoszsigmond0331
@tothjanoszsigmond0331 Жыл бұрын
For an indie game studio its awesome. I've been waiting for this game since the first trailer came out.
@j.v.9936
@j.v.9936 Жыл бұрын
10:47 Dude, you are not OCDing that game. it’s all misaligned and twisted, and the distances are off. It makes me want to play it even more.
@magic_nanito
@magic_nanito Жыл бұрын
this is like the developers watched Corridor's Photoreal video and improved the idea into full new concept, it's so awesome!
@LT.Dannonymous
@LT.Dannonymous Жыл бұрын
7:54 got shocked hearing the Filipino phrase "Ang Ganda" it's means it's beautiful if your wondering
@Mark73
@Mark73 Жыл бұрын
I think the transition is a portal sitting in the kiosk that enlarges and moves toward you, enveloping you to bring you to the next stage.
@maxfun6797
@maxfun6797 Жыл бұрын
Here is how you code soemthing like this. When the dev takes the pic, the dev also writes down the distance, and angle of the object infront. Then when you place the pic back, you put the object back in that position.., easy to do.
@Veins1
@Veins1 Жыл бұрын
I'm not easily impressed. But this was experiencing videogames for the first time! Man, I remember what a nightmare was to subtract a 3d shape by using another 3d shape... and this game uses a picture to subtract from literally anything!!!
@LiborTinka
@LiborTinka Жыл бұрын
How it works has been explained in a video "How do non-euclidean games work?" ... other older games utilize these tricks, like Superliminal and Antichamber. Before Portal there was a small game studio inventing the concept of portals in a game called "Narbacular Drop", then Valve popularized it by making the concept into a polished up game.
@DBurgur
@DBurgur Жыл бұрын
10:52 “Has to be perfect!” Me: gosh that was not nearly perfect enough
@xcoder1122
@xcoder1122 Жыл бұрын
It's a game, everything is possible in a game. The idea is pretty creative but programming wise there's nothing that tricky. The 3D objects of every image are read-made 3D object groups that can be placed somewhere in the world and portals are all over the place in almost any modern 3D game, though often not visible as portals (usually you use portals to hide transitions).
@ethangunter4937
@ethangunter4937 Жыл бұрын
12:23 I don't know if it's the same team, but this exact mechanic was supposed to be exactly what portal two was, and apparently it was pretty deep in development before play testing made them scrap it as a portal game because "it didn't feel like portal"
@crolex6443
@crolex6443 Жыл бұрын
I think the rewind was actually more difficult to implement, than the photo placing it self. I'm not sure how they did the rewind
@kroniken8938
@kroniken8938 Жыл бұрын
"how do you even code such a thing?" The picture can be a full 3d model the second you pick it up, but you cant tell because it is always facing you thus never change perspective and lights seem to be non dynamic.
@mozametweakin
@mozametweakin Жыл бұрын
I'm so excited for this game. I recently played portal for the first time and that was great so I think this is sort of along the lines of puzzle-ish type game with a really unique feature. It's really rare that a game like this comes out just because everything's been made. They have to get so creative now
@b4ph0m3tdk9
@b4ph0m3tdk9 Жыл бұрын
You need to play Braid as well!
@tbkswagg
@tbkswagg Жыл бұрын
Superliminal is more trippy in this aspect but this world is more calming and chill
@idontwanttopickone
@idontwanttopickone Жыл бұрын
I understood how I'd make this up until you were talking your own photos. If you have a set perspective on an image, like you do with the pictures you pick up, then it's easy to line up a model in the same perspective and place it in the world when the player places it. As you spawn in the model in the picture you would also delete the image the player is holding and delete any parts of models in the world. With that in mind I think they must be drawing a rectangular pyramid from the players view point out across the world and copying all the geometry that occurs within that pyramid when the player takes a photo. The photo is as simple as a screenshot. Then they can place that geometry down again when the player places the object and the game likely creates a pyramid from the players view again that deletes the previous models that were in the view before placing the saved geometry. It means all the models must have a way to be cut without bugging out. I think it also explains why the level is so empty in the background - if you had a floor, it would need to copy that every time too.
@theegamerdotcom
@theegamerdotcom Жыл бұрын
Wow! This game looks amazing. And the transition thru the pictures and teleporters are impeccable!
@therunawaykid6523
@therunawaykid6523 Жыл бұрын
Yeah it’s really clever will definitely play this game myself
@d4mdcykey
@d4mdcykey Жыл бұрын
This is the most impressive new game I've seen it quite sometime. The combination of excellent coding for this environment and the imaginative use of perspective is VERY intriguing. I'm gonna go all in on this one. Thanks Tom for the introduction.
@bart0nboy
@bart0nboy Жыл бұрын
Little Easter egg you missed you should definitely try. If you go back to the area at 5:30, try layering the image of the board exactly on top of it at the same angle and spot several times. Won't spoil what it does.
@SeanOfEarth
@SeanOfEarth Жыл бұрын
I love it when a review tells you when a game's coming out but not which systems it's on or which subscriptions include it
@ngardnerPV
@ngardnerPV Жыл бұрын
One quick Google search my friend
@St4rQu3st
@St4rQu3st Жыл бұрын
The way the viewfinder captures an image was the most interesting part and could possibly be achieved in multiple ways. One way would be to raycast out and detect what is hit and create a photo representation of the data that was hit or perhaps they used a collider which is the size of the viewfinder window and a raycast that detects what is hit and generates a collider to the specific size around the objects that must be copied into the photograph and creates the set piece based on that information. The photo would then just be what was in the viewport at the time the picture was taken which could easily be done with render textures. Basically a rendering of what is seen baked onto a texture.
@frankparks5487
@frankparks5487 Жыл бұрын
When you placed the one upside down and the battery fell... so amazing. Next portal is right!
@Dylan-wc9yt
@Dylan-wc9yt Жыл бұрын
The poweup you grabbed at 13:27 is an actual power up where you can jump higher. This way you could also just crab the battery if you dont want to take another photo of it
@TheLyrical
@TheLyrical Жыл бұрын
The fact that Tom never jumped after getting the power-up will forever haunt me...
@KylaraKuhn
@KylaraKuhn Жыл бұрын
How hard can it be? You always place the new object group at the center and same distance from the camera with the right lighting (the lighting in this game is rigid at places like this, meaning that it is probably just a single light coming from upstairs or a few HDRI rings around the scene). Whenever you place that object, it will always look exactly the same due to the same lighting and the same angle of the camera. So now you can make a picture of that group and that is what you can now seamlessly hold in front of that object and remove whenever you want it. As soon as you start to move you realize it is no longer a picture but a solid group of objects instead. Done cleverly but nothing special as in: "How is it even possible"?
@Gregmeister91
@Gregmeister91 Жыл бұрын
“Now we know falling doesn’t hurt” this is perfect for SM64 😂
@imacashew.
@imacashew. Жыл бұрын
As soon as you walked through the first photograph I yelled “portal!” Out loud hahaha
@TheGamersGuidebook-bg9ou
@TheGamersGuidebook-bg9ou Жыл бұрын
Loved your video man. Wow This game is incredible. The mechanics are fantastic. I recently finished it and I really enjoyed it
@AseeF
@AseeF Жыл бұрын
makers just went top of the list for all the big companies... This is one of the best resume in the making...
@MichaelPohoreski
@MichaelPohoreski Жыл бұрын
2:37 _How do you even code something like this?_ There are 2 parts to this: 1. The graphical term you are looking for is called *Imposters.* i.e. You can render 3D geometry onto a 2D surface using *render to texture* and then display that 2D texture in-game. This is usually used for distant objects like trees or a forest. 2. They are doing subtractive CSG clipping the photographs 3D model geometry against the world. Take the frustum of the photograph in 3D space and sub-divide / clip against the world geometry. Not rocket science, but some medium computer graphics techniques.
@wayne8797
@wayne8797 Жыл бұрын
The art direction and music is next level. An indie GOTY?!
@Mark73
@Mark73 Жыл бұрын
The full game gives a plot and you understand more about the nature of where you are.
@SuchismitaBhuty
@SuchismitaBhuty Жыл бұрын
2:43 Actually its coded like shoot a raycast when detect the position and instantiate
@NaughtyShepherd
@NaughtyShepherd Жыл бұрын
Games that make you ponder endless gameplay possibilities are the best! Thanks for sharing Tomo 🤜🏼🤛🏼
@emgee44
@emgee44 Жыл бұрын
Very impressive, original looking game, as you said, it’s reminiscent of Portal, I’ll definitely look out for this one.
@DroneBenke-Hungary
@DroneBenke-Hungary Жыл бұрын
For those who are wondering about the VR version, here's what the developers told us: “We did some prototyping of a VR version a while back - it was interesting, but there’s definitely some challenges to solve with things like forced perspective,” Sad Owl Studios developer Jacob Keane tells Road to VR. “It’s likely if we do a VR version it’ll be a slightly different game, similar to how SUPERHOT and SUPERHOT VR are different games, rather than a straight port.”
@SimpleTrax
@SimpleTrax Жыл бұрын
Each picture contain an array of 3d objects with coordinates. Photographing something is just snapping coordinates of objects that are overlapping the camera view box. At least that is what I think happens, I am not a coder.
@philliptemple9841
@philliptemple9841 Жыл бұрын
Don't worry if your stats show people cutting off watching part way through the video. It's because you've convinced us to buy it and we don't want any more spoilers!!! It's looks amazing and I love the review even if I forced myself to stop 1/3 of the way through. I already feel I know too much and want to save some surprises for myself. Phillip.
@absti
@absti Жыл бұрын
"Magnificent! Ang ganda!" Yup, same reaction madam, same.
@St4rQu3st
@St4rQu3st Жыл бұрын
It's just placing a pre-made setpiece of items that were in the photo and they have a grey material applied. The photo was taken by the developers from the exact angle that the prop gets instantiated. They make sure this happens as you must focus the photo and then when its instantiated it replaces itself with the photo in hand at the same angle. It's a cool effect but really not that hard to code.
@gabrielpauna62
@gabrielpauna62 Жыл бұрын
try it first then say its easy nothings easy
@St4rQu3st
@St4rQu3st Жыл бұрын
@@gabrielpauna62 Try what first? programming or game development? Been doing it 10 years. It gets fairly easy after a decade of experience.
@JimmySonny
@JimmySonny Жыл бұрын
Wow, this game is amazing. The ambient music is so relaxing too.
@ThomasGrillo
@ThomasGrillo Жыл бұрын
This looks to be a fascinating casual type game! It really is an outside the box bit of thinking! Thanks for sharing.
@WaltGfromCPT
@WaltGfromCPT Жыл бұрын
Nickelback - "Look a this photograph" 😂
@CharlesVanNoland
@CharlesVanNoland Жыл бұрын
It really bugs me when people say "THIS SHULD B IN VR!!!!" because it wouldn't effing work in VR. It's like their brains have completely forgotten what reality looks like, you know, with stereoscopy and such? So cringe. But yeah I remember seeing this game a year or so ago and it's such a cool concept with great execution.
@mac.ignacio
@mac.ignacio Жыл бұрын
Hiraya is a Filipino word means "Imagination". This game is really an extension of someone's imagination.
@superfreeeeeak
@superfreeeeeak Жыл бұрын
photo games droppin´all over the place. i like it!
@ivan-zalesskiy
@ivan-zalesskiy Жыл бұрын
I think they spawn a 3d model (sort of like you place a Minecraft block) but in a way where perspective and camera FOV exactly match the foto - and together with 2D projections on a background plane it creates this trippy effect. I could very well be wrong but seems like it's not so much that it is technically complex but rather very-very-very clever.
@Grymyrk
@Grymyrk Жыл бұрын
That's pretty much it. And I susspect the photo you look into is a portal, then what's in the view frustum of the portal gets copied exactly to the local world.
@dobby3674
@dobby3674 Жыл бұрын
A full walk through is a must !
@bemic47
@bemic47 Жыл бұрын
“Look at this photograph!!” Wow Nickelback was right this whole time.
@garbeal2397
@garbeal2397 Жыл бұрын
what a great concept for a game and unbelievably well executed.
@Martonic
@Martonic Жыл бұрын
Wow this game actually looks incredible. Very atmospheric too!
@TheRealLimerock
@TheRealLimerock Жыл бұрын
I have to admit, it looks like witchcraft at first glance... but it should not be that hard to achieve something similar(to be fair, I haven't tried it yet). You start with a scene that you want inside the picture and render a camera view of that scene to a texture that becomes the picture (leaving out certain elements, like the background sky). Then, you place the scene in the orientation of how you hold the picture. After that, add a background for the sky to match the view perspective as a skybox (1 side). Finish it off by fading out the picture in some way to make it immersive. This is a simple approach and does not take into account weird things like different scenes overlapping or intersecting, but you could create this effect fairly simply, I believe. Still, kudos to the devs... looks fucking sweet! :)
@milkwithketchup
@milkwithketchup Жыл бұрын
Tomo you should play "superliminal" its based on the similar concept and its such a fun puzzle narative game
@dinellisgonzalez1824
@dinellisgonzalez1824 Жыл бұрын
This game is amazing. Really beautiful, and the puzzles are mind-blowing. For me is a 10
@marcobonnet
@marcobonnet Жыл бұрын
And this is only the beginning of a whole new range of possibilities.
@nicholasaramirez885
@nicholasaramirez885 Жыл бұрын
I imagine a video game in the future, where the game is blank memory and an AI codes the game and creates it as you play the game. Every decision effects the entirety of the game, maybe it will be called "The Butterfly Effect"
@tattimbetzakariya4793
@tattimbetzakariya4793 Жыл бұрын
If you enjoy such environmental puzzles like this and portal 2, I suggest to play Superliminal - one of my favorite games.
@balverine07
@balverine07 Жыл бұрын
And the best part is all of this just works, it just works.
@hellucination9905
@hellucination9905 Жыл бұрын
That's the real reality behind our reality. Our reality was built within these backlands.
@vinapocalypse
@vinapocalypse Жыл бұрын
Beautiful and very innovative! The 'player assistant' voice-over and the in-game text that says e.g "Teleporter needs to be powered!" cheapens the experience, I hope they remove them. If you want to point a user to something in game, use an in-game mechanic, not just someone pointing it out
@mr.robert1416
@mr.robert1416 Жыл бұрын
If you listen to the commentary of Portal 2 they mention at first they removed portals and were using a mechanic called F Stop.
@zjuazyz6240
@zjuazyz6240 Жыл бұрын
This is so unique! More as it comes, please!
@OnlyTwoShoes
@OnlyTwoShoes Жыл бұрын
If you like this, you should play Antichamber. Similar space warping concepts in a game over a decade old.
@LeighRadmore
@LeighRadmore Жыл бұрын
Its amazing how it places right where you put it instead of snapping to a 'near as damn it' point on the surrounding assets
@alexkenley1
@alexkenley1 Жыл бұрын
I think it could be done by making the 3d geometry not visible until the photo is placed, so it is all there behind the 2D picture as you move it around but it is not visible and doesnt have collision until you place it. a nice bit of dev ingenuity but not that crazy
@ag3ntmp339
@ag3ntmp339 Жыл бұрын
Seems like it just generates pre-written code for the environment, over the previous environment code, with whatever ratios the photos are placed as. Once generated the photos dissappear giving the allusion that it just became 3d
@RFC3514
@RFC3514 Жыл бұрын
Looks a like a cross between The Witness and Moncage.
@SirevixGames
@SirevixGames Жыл бұрын
9:10 put it in 144p it actually helps, blurs everything more but somehow helps
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