Yikes @ the blood clot. I did some quick reading and apparently it can be caused by deep vein thrombosis. Stand up every hour and stretch or walk around when you can guys! Glad you survived my dude ! Thanks for the video.
@RemptonGames2 жыл бұрын
I apologize for the audio issues - this is my first time filming in my new apartment, and I didn't notice the problems until I was editing the video. Audio should be fixed in future videos!
@forestdude51682 жыл бұрын
i dont really notice much, its fine honestly.
@Xogroroth666 Жыл бұрын
@kzbin.info/door/MVwvh1p3eX5jS_OcPKZ47w Just bumped into this. Firstly, good to see you better. Been hard on you, seems. Hope the sun will shine for you now, onwards in time. Then, a strange question: Is it possible to create a Borg type assimilating spore? If so, how does one do this? Thank you.
@BlackReshiram8 ай бұрын
over a decade later and this game continues to be a fucking banger that said i was insanely curious how tf the rigging of this game works, so great video! thank you!
@doctorjimmy162 жыл бұрын
I was marathoning BogBoy videos and was wondering how the creator system worked. I am surprised about the magic that is happening in this game that came out in like what? 08? Also glad the blood clot gotten taken care of and Way to go on the research and the presentation of the vid. Thank you KZbin algorithm for recommending me this
@tassaron2 жыл бұрын
Your channel is super underrated. I'm glad you survived the blood clot!!
@alexis.martin-comte6 ай бұрын
Very good explanation of the different systems
@1snivy102 жыл бұрын
This video answers a lot of questions I've had about Spore, thank you! Since you offered, I'm still curious about how the game uses those handle nodes to manipulate the shapes of body parts. Sometimes it seems like a single piece can be three or four completely different pieces.
@RemptonGames2 жыл бұрын
Basically, for each rigblock artists had to manually create several different versions of the mesh (all with the same basic geometry, same number of nodes and edges, etc). For each slider you need to create the two “extreme” options, and then the computer can smoothly interpolate between those options. It’s similar to “blend shapes”
@mikerenfro46082 жыл бұрын
Welcome back Caleb!
@NitroIndigo2 жыл бұрын
As a digital media and games design student, I can confirm that UV unwrapping is a nightmare. I hate 3DS Max.
@keithlangfordd98378 ай бұрын
Amazing video! @RemptonGames What's the source of the clip where particles move on the surface for texturing (shown at 7:50)?
@jojoplushytheater5183 Жыл бұрын
OK, but how did the bulls work? I want to know the specific controls to how I can reshape the spinal cord so I can make my perfect being.
@g-starthefirst5 ай бұрын
Now I understand why my modded creations take up to five minutes to load textures
@dustinn45862 жыл бұрын
For the algorithm
@huboy46511 ай бұрын
Hi, after the modeling is completed, how can we skin and bind the model to bones? What I mean is that bones are dynamic.
@teo28054 ай бұрын
The world needs another spore. It could be the next Pokémon go, like imagine your boomer aunt sharing her goofy babies with you?
@RobertoECC3 ай бұрын
Can I download these creatures as skins?
@3dMaker-e7l Жыл бұрын
love your video's❤❤❤❤❤❤❤
@ryanreede348511 ай бұрын
Awesome
@AwesomeYena10 ай бұрын
The animations from the demo and final game are different, IMO the demo ones were better and we were robbed. :D-{
@howl23672 жыл бұрын
hey this showed up on my feed without me being a sub so hopefully the 4lg0ri7hm (pardon the leetspeak im trying to dodge filters) is working in your favor!