How the Wirebug Changes Monster Hunter

  Рет қаралды 22,987

Blue

Blue

Күн бұрын

Out of all the new skills, mechanics, and features introduced in Monster Hunter Rise, the most important one of them all might just be a lil green bug. This is the story of the wirebug, its curious origins, and the development team behind it.
00:00 What IS the Wirebug?
01:47 Origins of the Wirebug
04:33 Why DOES the Wirebug Work?
08:39 The Wirebug's Impact on Monster Hunter's future
11:07 ENDSLATE
HUGE thanks to KiwiBoxers over on Discord for the thumbnail art!
INTRO/ENDSLATE ART BY: / sushi_pizza_rrr
TWITTER: / axelayer
TWITCH: / bluestigma
MUSIC USED:
Your Sunset - Tekken Tag Tournament 2
Trabelna - Monster Hunter Generations (ending version)
Move Me - Ridge Racer Type 4
Nebuta - Capcom vs SNK 2
Theme of E-102ɣ - Sonic Adventure
Sally - Dodonpachi Daifukkatsu Black Label
#MonsterHunterRise #MonsterHunter #Wirebug

Пікірлер: 124
@flavoredwaters
@flavoredwaters Жыл бұрын
I would love to see something closer to hunter arts come back. Switch skills are good too. I hope wirebugs don’t come back unless we get a rise 2 in like 5 years
@rohan68842
@rohan68842 Жыл бұрын
I hope hunter arts never come back in any mainline MH games. Just like wirebugs they're antithetical to MH gameplay, gimmicks that, while fun, should be relegated to side-games and spinoffs.
@flavoredwaters
@flavoredwaters Жыл бұрын
@@rohan68842 nah brimstone slash should be in mainline
@weebenslaver
@weebenslaver Жыл бұрын
@@rohan68842 Sounds like someone's a salty boomer lmao
@rohan68842
@rohan68842 Жыл бұрын
@@weebenslaver if coming to the conclusion that MHW is peak MH gameplay makes me a salty boomer then I guess I am LMAO
@Min-gy8zu
@Min-gy8zu Жыл бұрын
@@rohan68842 having to clutch claw monsters was boring and forced on you, unless you want to spend more time killing the monster.
@Komodojou
@Komodojou Жыл бұрын
In comparing wirebugs and the clutch claw, I think that the claw is a bit too constrained in its usefulness, but especially that it's far too isolated in its mechanics. It's essentially a stand-alone gimmick that doesn't *really* tie in to anything else in a significant way, and I find myself very rarely using it. The wirebug, on the other hand and as you mentioned, ties into absolutely everything I do, and transforms the way I play the game. Whether the bug returns in later games, or if the claw and the bug are merged somehow, I do know for sure that I greatly enjoy this mechanic in Rise.
@kukukachu
@kukukachu Жыл бұрын
I believe that the clutch claw can really shine if they just take the time to flesh it out and truly polish it's properties. The clutch claw was very much half baked in World and that is probably why so many don't see what it's true potential is.
@Arlesmon
@Arlesmon 9 ай бұрын
I'll prefer if they mix both of them. Because both have great things, though the use of the wirebug makes it easier in many things, and they have to balance it by having the high end monsters have AoE attacks thta you have to use the wirebug, while in other games you could deal with some of them by dodging or tanking
@kevinl-g9759
@kevinl-g9759 Жыл бұрын
As a new fan whose first game was genU and second game was rise, I’ve always enjoyed the gimmicks and focus on customized play style
@Arlesmon
@Arlesmon 9 ай бұрын
Have you played world after rise or you stuck with rise?
@solomon9655
@solomon9655 2 жыл бұрын
Metroid AND Monster Hunter?! With such stylish editing? Subbed
@happyhippoeaters4261
@happyhippoeaters4261 Жыл бұрын
Well, let's just give the monsters wire bugs. That should balance it.
@The_Weeb_Leutnant
@The_Weeb_Leutnant 7 ай бұрын
The difference between the A-Team and the B-Team is captivating
@Jlezy
@Jlezy 6 ай бұрын
Still cant get over how one guy I was talking to said the clutch claw is better than the wirebug system 💀
@hahasamian8010
@hahasamian8010 2 жыл бұрын
I wanna keep watching your channel just for its style. There's something about it that I just like a lot
@scragglie
@scragglie Жыл бұрын
its just good, well edited, high production quality, and the narrator (blue) actually has a fucking clue of what hes talking about unlike most "videogame essayists" nowadays.
@SylvesterAshcroft88
@SylvesterAshcroft88 Жыл бұрын
To be completely honest portable 3rd, and 3 ultimate also had a lot of differences, although they were similar in a lot of ways, it felt like Portable 3rd, was a direct sequel to Freedom Unite, with some modernised controls and mechanics, with Tri expanding the franchise further beyond what Dos was able to achieve, and was actually a lot closer to World than people realise, as I've only played Tri, then World myself, and only stopped because they switched off the servers for Tri on the Wii.
@Mode_na
@Mode_na 2 жыл бұрын
Not to undermine your argument, but I find the motive behind the implementation of the wirebug to completely different: The wirebug doesn't just represent a general increase in mobility and moveset diversity. The wirebug represents the "rise" in rise. Before Iceborne and rise, MH fights has almost always happened on the X and Z plane (ground). In a weird way, majority of the interactions can be made into a 2D-top-down game. With a minority of styles and weapons given access the the Y-dimension. I feel like this has always been a sour spot for both development teams: the expressive designs of the monsters, weapons, moves, and environments, will always be limited because the gameplay (the interactions between monster, player, environment) must always happen in 2D because the hunters can't fly... UNLESS??? Introducing the clutchclaw: the first weapon mechanic that doesn't take away something in exchange for providing you access to the Y plane. All while keeping this new interaction more "grounded" in both aesthetics and functions. Followed by this, the portable team introduced their take on how to increase Y-plane interactions: the wirebug. And I'm sure I don't need to talk too much about what it does anymore. I might make a video on this myself someday, but to wrap up: In contrast to your statement: I believe both teams are headed in the exact same direction: "Improve/increase the interaction in the Y axis for this 3D game and liberate the design of monsters, weapons, environments (everything) from the limitations of 2D interactions". How to go about this is different, but I believe the goal is the same. P.S. I believe the numerous differences you've listed between the main and portable series has less to do with what the developers WANT to do, and more to do with what the developer NEEDS to do. It's in the name: "portable series", the differences aren't caused by different creative directions and vision. Rather, different technical and experiential goals. The differences are simply amplified by the revolutionary changes of the 5th generation on both platforms.
@Mode_na
@Mode_na 2 жыл бұрын
I believe if I added more "I believe" in the statements it would have been too cluttered, but I do mean everything I said as a personal feeling rather than fact
@TheRealFolkBlues
@TheRealFolkBlues 2 жыл бұрын
There's some points here I wouldn't really agree with, but I can honestly see where you're coming from here. The main thorn for me here is how this kinda implies that both 4U and World also didn't focus on adding Y-plane interactions with monsters outside of certain styles and weapons. Sure, there wasn't anything to the extent Rise handled it, but you can still see that general push to add more verticality into hunts as the series went on. That's even why underwater swimming was even introduced in the first place: it was the first attempt to add that third dimension into hunts, but was shelved for 4th gen's taller, more experimental map design. World and Rise both iterate on that in very different ways. I'm struggling to consider the clutch claw a mechanic that gives you Y-plane interactions, and that's mainly because its use is completely static in Iceborne. It has just one solitary use against monsters and doesn't really impact any other part of the hunting experience. That's probably at least in due part to it being introduced in Iceborne, well after base World's maps and monsters, while the entirety of Rise had the luxury of being designed with the wirebug in mind. That's just what I think, though. You've got an interesting, equally valid perspective on why these two teams are taking the approaches they are. Respect all the way through.
@Mode_na
@Mode_na 2 жыл бұрын
​ @Blue Thanks for replying. I understand why you disagreed with my statement on the clutchclaw (CC); I originally had another 2 paragraphs giving examples on why the clutch claw increased Y-plane interactions, but deleted it cuz it was getting too long. But a quick example would be my favorite weapon: SnS Before the CC, whenever a monster flies (or when a weakspot is out of reach for my poor toothpick of a sword), The fight pauses and the fun interactions just stop, I either wait, or find a way to get it down. CC was the first mechanics to allow me to interact with things beyond my reach. Parts of the monster that was not reasonable for me to even try to damage is now worth pursuing; instead of just waiting when a monster flies, I can damage it, shoot it down with the slinger launch, or tenderize a part in preparation for when it lands. While it's incredibility limiting, the CC certainly provided me with more Y plane interactions in iceborne. In regards to your first paragraph, I think the big difference between the CC in iceborne compare to 4U, tri's underwater, world's verticality is.. Accessing the Y plane didn't cost me anything. _It's free real estate!_ In some dimension of gameplay, something else need to disappear in exchange for gaining access to the Y plane in past iterations of MH. CC in iceborne and wirebug in rise marks the first time that Y plane interactions wasn't so expensive. And thanks again for the feedback on my comments, at the end of the day, we're both just taking educated guesses on the design motives of the MH games, and I think it's reasonable say they're both good guesses, and the truth might be somewhere in-between.
@tobiasarevalo9929
@tobiasarevalo9929 3 жыл бұрын
damn the editing is just too good, subbed
@TerryVideoZone
@TerryVideoZone 3 жыл бұрын
Cool vid. Does a good job of encapsulating the current trajectory of the series and how we got to this point. The wirebug rules!
@adamrussell9573
@adamrussell9573 3 ай бұрын
Damn I never thought I'd see clips of Alpharad's 101 series out in the wild in 2024 lmao
@Jackiewheelz
@Jackiewheelz Жыл бұрын
I started with MHGU and Rise felt like a nice sister game. Adept and Aerial style Hunting Horn are a lot of fun. Aerial Knockout King Maestro Speedsharpen Stam Drain Bone set with Drilltusk HH is a fantastic build as I can mount the monster, knock it over, k.o. it, exhaust it, and rinse repeat till it dies. Rise lets me breakdance on the monster's skull
@haruhisuzumiya6650
@haruhisuzumiya6650 2 жыл бұрын
Can't wait to see more of this.
@TruePeaceSeeker
@TruePeaceSeeker Жыл бұрын
I do NOT wirebug to return ever again ever.
@themanofdoom100
@themanofdoom100 Жыл бұрын
I like the ability to change a hunting style with switch skills etc but i prefer thr setting of an immersive world so a mash of world and rise would be a god teir game.
@pokevii
@pokevii Жыл бұрын
i love you bro keep making more vids, this is peak content
@pokevii
@pokevii Жыл бұрын
NAH YOU EVEN USE THE BLACK LABEL OST IN THE OUTRO TOO GOOD BRO
@MA-go7ee
@MA-go7ee Жыл бұрын
'deepening player expression' is quite the phrase for changes that fundamentally change how a game plays. Nevertheless, good video.
@solomon9655
@solomon9655 2 жыл бұрын
7:38 great use of that Hugo clip lol
@Darkcelestrian
@Darkcelestrian Жыл бұрын
That thumbnail is glorious
@solomon9655
@solomon9655 2 жыл бұрын
I really, REALLY hope that palamutes and switch skills are here to stay. They’re such good additions that I can’t imagine losing them in MH 6. Wirebugs are awesome but they’re definitely Rise specific. I’m very excited to see what MH 6 has in store for us.
@mastergame1311
@mastergame1311 Жыл бұрын
Cool video.
@jonaswerner8480
@jonaswerner8480 Жыл бұрын
Please give me back my Wyrmstake
@crumpuscrump
@crumpuscrump Жыл бұрын
I'm curious if we're gonna 2 styles of games, a more live world and a more arcade style gameplay
@enko175
@enko175 Жыл бұрын
bro why do you have such a small amounts of subscribers, get this man to 200k at least
@5hawnEX
@5hawnEX 3 жыл бұрын
THE HUNTER RISES
@naka5182
@naka5182 3 жыл бұрын
Monster Hunter? What do you do in that?
@frds_skce
@frds_skce 2 жыл бұрын
Apparently we capture some monsters in some balls and and then train them until we could take on some gym and get their badges. Throughout the game, we gonna have this evil group that probably have evil thing to do with the monsters. Oh yeah, and you beat them ofc. And then you went to to challenge the top league that apparently is the best one in the game. That's what it's all about.
@aronzepokemon2619
@aronzepokemon2619 Жыл бұрын
You hunt monsters
@RicDreamlandAvalon
@RicDreamlandAvalon Жыл бұрын
Really nice video. I think Wirebugs are one of the best mechanics have been introduced to the entire franchise and a really nice improvement of hunter arts and hunting styles, I like much more the vision of combat and customization the portable team has. I really want it to come back and see how it improves on the next "Portable entry". I don't really think it's going to have much of an impact in MH6, but I hope I'm wrong, but I also like to have these two very different points of view of MH. And yes, I agree, it's much better integrated and feels more natural than mantles and clutchclaw. Also, I think it's way better balanced and fun to use in Sunbreak, especially in the endgame, with the right abilities it's wonderful.
@Senthain
@Senthain 3 жыл бұрын
Arigato Ichinose-sama.
@TheRealFolkBlues
@TheRealFolkBlues 3 жыл бұрын
ONLY YASUNORI ICHINOSE COULD DO THIS
@phantomraimundo
@phantomraimundo Жыл бұрын
I hope Palamutes will stay in future mh games as well as wirebugs cause both those things are cool
@dragonstrike406
@dragonstrike406 Жыл бұрын
Palamutes are a cool alternative to Palicoes, but wirebugs? Personally I don't like them.
@TwoSpark55
@TwoSpark55 Жыл бұрын
Sidenote to wirebugs. I really enjoyed the vertically of world and felt a little underwhelmed with Rathalos/Rathian/Daora/Bazel they feel far too constrained. I also really enjoyed the ancient forest and how interconnected it was and would really enjoy to explore that map with wirebugs (the grappling hook areas in maps felt a little janky BUT fit in because the anchor points at least had an endemic creature to fit in lorewise) .
@EduSolsa
@EduSolsa Жыл бұрын
Neat!
@chemistral4943
@chemistral4943 2 жыл бұрын
Not gonna lie I kinda miss playing adept style light bow bowgun from Generations but I will agree that styles make the game too easy. (But they are hella fun!) I freaking love your editing style and humor used in your videos. Your sound effects and music choices are *chef's kiss* bonus points for squeezing Jet Set Radio sounds in there!
@Bluemansonic
@Bluemansonic Жыл бұрын
11:03 there is nothing wrong with that at all, I've loved this kind of content since the beginning of Game Theory, idk why everybody hates it so much, it can be cringey sometimes but not bad or deserving of hate
@alexmartin6561
@alexmartin6561 Жыл бұрын
Didn't know there was a portable team but that explains why it seemed I didn't like some MH games. Turns out I just don't like the portable team's take on MH and should just avoid them while I wait for the other team to release a new game.
@RaduD99
@RaduD99 Жыл бұрын
trash take
@alexmartin6561
@alexmartin6561 Жыл бұрын
@@RaduD99 MH devs should've been more clear there was a separate team not making the main series game.
@ados1280
@ados1280 Жыл бұрын
I hope they bring back hunting Styles at the very least. The experimentation in builds was some of the most fun I've ever had playing this series. And while I like Rise, Gen Ult just feels really special.
@orochi_08
@orochi_08 10 ай бұрын
havent played Rise but it seems like they wanted a game thats less challenging so you can enjoy whaling on monsters with less setbacks. more focused on the hunter than the monster, which i think is great but i feel like it takes all the attention from previous games. nobody ever mentions mh4u but gen 4 brought vertical mobility, charge blade and insect glaive. 4 doesnt make the hunter op (infact it makes the monsters 4 fucking times stronger in G rank to scale to a 4 player party regardless of how many people join or even if youre offline) while giving more diverse and balanced weapons to face monsters, making the game perfectly balanced between challenge and gameplay experience
@TerryVideoZone
@TerryVideoZone 2 жыл бұрын
Watching This Again And Commenting Again. Must Feed The Algo Demons.
@TheRealFolkBlues
@TheRealFolkBlues 2 жыл бұрын
Praise be to Al G. Rhythm. Thank you for announcing Sunbreak and a PC port release date. Please bless us with a bountiful harvest this year. Amen.
@nawenyxar4378
@nawenyxar4378 Жыл бұрын
All I want for MH6 is a slower paced game, more like the old gen. I want to take my time to prepare myself before a hunt, to search for the monster in the map, and be careful when fighting. I don't want wirebug to return, but more mobility and away to personnalise how we fight is, I think, necessary (compared to old gen).
@phimic8867
@phimic8867 Жыл бұрын
Agreed. All the new crazy and outlandish experimental features of the portable games are fun (including wirebug), but going back to the basics would be a welcome choice by Capcom if they go that route with 6. The awe of encountering a new monster only to realize you aren't equipped to fight it, then coming back better prepared was unmatched in the older mainline titles. World skirted the line between arcade and realism with tracking but RISE made it all too easy to just see the monster on the map then fight it. To be able to actively HUNT a monster, tag it and track it and strategize, rather than devolve in to an arena style flashy beat em up would embody what I personally feel a Monster Hunter game should be. Grounded. All that being said, more Monster Hunter is a good thing. Regardless of what direction Capcom takes, I'm here for it.
@nawenyxar4378
@nawenyxar4378 Жыл бұрын
@@phimic8867 if I could put more than one like under your comment, I would do it. My thoughts exactly. I'm just not as fluent in english as you ^^
@phimic8867
@phimic8867 Жыл бұрын
@@nawenyxar4378 Cheers, Nawen. Fluent or not, your original point was loud and clear. Though I hope we get the slower paced Monster Hunter we're hoping for, I can't imagine they will get any more crazy than they already are.
@Arlesmon
@Arlesmon 9 ай бұрын
​@@phimic8867but didn't world did it well in regards to tracking monsters? I mean, world at it's purest form is the monster hunter versión they always wanted in terms of them actually hunting monsters. Looking for tracks of them and finally find them when you see them. The painting mechanic, while i understand it, Just juts be a one time per Hunt and not something you have to paint over and over, because you already have the info of the monster. And yeah, the camp did kill some of the part of preparing before a fight, but consider this, you don't have everything with you in the Hunt, but you do have some other emergency supplies in a truck, which is why i think how they went though this mechanic
@phimic8867
@phimic8867 8 ай бұрын
@@Arlesmon World did in fact do it very well. I was in fact stating that it was one of it's best features. World does what I hope every future mainline MH pulls off in the future. The complexity of a hunt. The thrill of finding, and facing a beast of unimaginable power. My complaint was RISE made monster hunting almost too easy. In the sense that it shows where a monster is, even if it isn't identified, and makes it easy to just run to/wirebug around and start slashing. World made hunting an immersive experience through tracking, identifying, marking, chasing and challenging a monster to a fight until your target was defeated. I suppose I didn't clarify that everything I hope MH6 does is exactly what World does, but more expanded and slower paced. Basically, very much less like RISE with it's outlandish and flashy arcade approach and more grounded like World was. More World, less RISE. All that being said, your response to my comment is a sign that Blue is getting fresh views and that makes me happy.
@ScorpiusRexXIII
@ScorpiusRexXIII 3 жыл бұрын
Pretty Baste
@leonidasvonsparta
@leonidasvonsparta Жыл бұрын
I'm curious 🧐 you guys want the wirebug tobe a part in the future games and why ? I like it too but I think it could be like the swimming in 3U. Also it can make monster hunter harder again if they switch back. Like we had the hunter arts in GU and world had none of them . Ppl didn't complain and enjoyed world even without these actions
@vespiaryb
@vespiaryb Жыл бұрын
I love the wirebug, but I don't think it'll be in the next mainline release. I'll miss it, but hopefully they implement something that fills the same niche they have as a resource we can either spend defensively or offensively. I'd be alright with that resource being separate from the traversal tool, but I do hope there's as fluid and expressive of a movement ability in MH6
@esssss8415
@esssss8415 Жыл бұрын
I think they should remove it and bring back underwater combat. With the bigger budget and new technology they could do underwater combat so well.
@victoriazero8869
@victoriazero8869 Жыл бұрын
I'm fine with removal of wirebug, but fuck going back to 2D combat of the old games. Anything to give us Y dimension rather than acting like we're still in 90s. And I'm saying this as someone playing since the first one on PS2.
@ausator164
@ausator164 Жыл бұрын
I want switch skills and an epanded movement system. Not Wirebugs and Silkbind Arts in general
@RicDreamlandAvalon
@RicDreamlandAvalon Жыл бұрын
I want it come back and see how improved in MHP6th (Rise sequel) not in MH6
@thefoundationagent61
@thefoundationagent61 Жыл бұрын
Hunters would just have jetpacks in 5 years. Jokes aside, the dev team's definitely concerned about the loss of players when they don't place any freedom of movement akin to wirebugs in the next game though.
@twim3794
@twim3794 Жыл бұрын
man this guy is awesome, too bad he releases 2 videos per mh genenration
@dhxmg
@dhxmg Жыл бұрын
I miss playing as a feline. :
@bossdoor
@bossdoor Жыл бұрын
the thumbnail is dorbs
@andreworders7305
@andreworders7305 10 ай бұрын
0:19 being what?
@thenerdbeast7375
@thenerdbeast7375 Жыл бұрын
Ultimately I feel negativity towards the wirebug is tied to the classic "are the games getting easier or are we getting better?" debate. Older fans who are now seasoned veterans see and use the wirebug and say such buzzwords as "power creep" and "crutch" without understanding how the game is balanced around it.
@TruePeaceSeeker
@TruePeaceSeeker Жыл бұрын
Wirebug trivializes hunter movement its a disaster, their only way of "balance" is making monster move with zero opening. Risen monsters are the only ones balanced for rise hunters, just like deviant monsters are balanced for GU hunters
@Arlesmon
@Arlesmon 9 ай бұрын
One part of the negativity is how weapon have ways to counter moves that it makes using lance or gunlance pointless considering it was the Best defensive option Why use a lance when a long sword has counters? It's a fun mechanic, but one that might hinder some playstyles if one prefers them
@artenstien7100
@artenstien7100 5 ай бұрын
Wirebug turned a monster hunter game into an mmo style action game with GCD moves, no thanks..
@svihl666
@svihl666 Жыл бұрын
2:02 / 11:37
@Chokoboh
@Chokoboh Жыл бұрын
We basically got this cause someone was too lazy to throw Paintballs.
@Arlesmon
@Arlesmon 9 ай бұрын
To be fair, paintballs being removed is a blessing. I'll prefer having the scoutflies and finding tracks of the monster or the owl Who tracks monsters over having th get paintballs. And even the idea of a disappearing painted monster is bs
@wydx120
@wydx120 Жыл бұрын
I don't mind the wirebug existing, but there wouldn't be "sweeping attacks" (5:06) if there were no wirebugs, and that's the true damage of the mechanic, I think. If any monster with any of those attacks make a return, they will force either a moveset rework, or the return of the wirebug or a similar high mobility tool. I am one of the 2 dozen gunlance mains, and the playstyle I enjoy is being a defensive, high Guard unflinching wall & aggro sponge for my friends. The wirebug, with all the indirect consequences it has in monster and moveset design, shits in the face of that style and says "either go zoom or die". So much for player expression, I guess Like, don't get me wrong, I'm not against the existence of the wirebug, in paper; only the problems it creates with it. I'm glad you enjoy it because it enhances *your* playstyle, but don't make the mistake of assuming it's everyone's Also it begs the question as to why you couldn't get a clip where you were "punished" for overusing your wirebug. I hope it's because you were too lazy and not because that cooldown be mighty fast, even for the longer ones 👀 I don't think the clutch claw is a fair comparison, because that's a niche utility tool, with a very limited use. It doesn't have the versatility that is baked into the wirebug, because it wasn't meant to be versatile. I think a fairer comparison to the wirebug would be the capes from World; and instead, the clutch claw would be more fairly compared to the ability of climbing into monsters (pre-Rise), which is a single ability with the single purpose of damaging the monster in order to topple it; the clutch claw is another way to do it, but again, single purpose. I don't look forward to the claw coming back, but I won't be bothered by it either, because it's niche nature means I don't need to adapt my playstyle around it if I don't want to. And that's why I hope the A-Team doesn't feel forced to incorporate the wirebug in future installments. The dog is fine tho. The dog can stay
@skyereave9454
@skyereave9454 Жыл бұрын
The dog can stay. I'm sorry that's too funny. I think I prioritize the cute animal side kicks way too highly but I definitely love having them.
@Thatsprettyeasy
@Thatsprettyeasy Жыл бұрын
is that just a theory tho?
@flisboac
@flisboac Жыл бұрын
IMHO, the wirebug sucks, in great part for the exact reasons you stated. I think the wirebug mechanic is not truly optional. The game design in general demands that you use it in one way or another. Wirebug inspires moveset and encounter design that I despise, for a MH game. Wirebug controls are cumbersome. Also, there're many disproportionately advantageous skills and switch skills that force you to adopt it in some way. For someone that would rather not use the wirebug, that's not very enticing. Say what you want about the clutch claw, but at least you could really ignore that mechanic altogether, with the right build (or hell, even without the right build). In general, there're a lot of things in Rise, bug and small, that I dislike. I guess I just prefer the main teams' philosophy. But hey, this is just one opinion. ButI truly hope the wirebug does not come back in future instalments (at least not in the way it's implemented today).
@megumin9020
@megumin9020 Жыл бұрын
Bro not even 200 like, people doesn't have taste ?
@Talking_Ed
@Talking_Ed Жыл бұрын
After 2 years we saw, yes, wirebugs are too strong, since basically Rise has only a handful of difficult fights outside Special Investigation that are difficult.
@katiej9579
@katiej9579 3 жыл бұрын
Haha, wirebug go brrrrrr
@oliviermongeon4103
@oliviermongeon4103 Жыл бұрын
I just hate the wirebugs and generation hunting style. I loved the old slow paste of previous game where. I was happy the got back to vanila in world. Now it more of generation shenanigan.
@gunzzter123
@gunzzter123 Жыл бұрын
100% It's said its balanced for reasons mention in the video but it also explains in its explanations why its so annoying, its too woven into the gameplay that you HAVE to use it. I would rather NOT lol. But if you don't its like your fighting with only one hand behind your back and with your legs tied. Its tedious and why I just don't feel like playing rise anymore despite MH series being my number 1 game series I've loved since the first game.
@Hamo209
@Hamo209 10 күн бұрын
The wirebug killed my wife
@Saiiyne
@Saiiyne 11 ай бұрын
I hope they remove the Wirebugs/Switchskills completely. They can add the switch skills as combos to the weapon, but not as its own thing (+ remove any aerial switch skills for non-aerial weapons). Also Wirebugs steal the identity from IG, now every weapon is an aerial one and can easily mount the monsters which is just dumb. Not to mention u can easily dodge everything with wirebugs, this mechanic is just boring and makes MH too easy
@eeveeeevee610
@eeveeeevee610 Жыл бұрын
Wirebug is one of the best movement option ever in gaming, hope they keep it
@Arlesmon
@Arlesmon 9 ай бұрын
Indeed, it does give a lot of exploration , that with world's world would be fantastic
@supertavio2
@supertavio2 2 ай бұрын
I agree! But I also can understand the frustration around it
@mikacai4219
@mikacai4219 11 ай бұрын
I don't like wire bug. That small bug can hold a person with gunlance/great sword. Tf
@kukukachu
@kukukachu Жыл бұрын
Capcom has created a division between what players are looking for. I for one, don't like Rise nor do I like the wirebug. I believe that the clutch claw is a great idea, however, it was only half baked within World. There are so many great potentials for the clutch claw that the mainline team left on the table. When it comes to the evolution of hunting monster, something definitely gotta give. You gotta be able to be able to reach the monster that's flying in the air or at least be given the chance to. When I first jumped into World, I couldn't believe that there wasn't any way to get to the flying monster other than Insect Glaive or Flash bug. Monster Hunter has been going for HOW long and they never thought that this mechanic was flawed?...but yea, the clutch claw still has great potential, it just needs to be more fleshed out. Just look at all the grappler bugs around World, that could have been cool if there were grappling points in certain areas that you could take advantage of. That would also give you a reason to use a perk like taunt, so that you could taunt the monster to a certain area of the map. Other players could also set up traps while you are taunting the monster...there's just so much potential that people aren't seeing.
@iowa08
@iowa08 Жыл бұрын
its why its called monster hunter not monster fighter!
@RexFREMDER
@RexFREMDER 11 ай бұрын
wirebug destroyed the core of MH....
@RagingBrachy
@RagingBrachy Жыл бұрын
Im not a big fan of the wirebug i much rather would fight a monster up close
@AverageFateEnjoyer
@AverageFateEnjoyer Жыл бұрын
you are NOT blaming wire bugs on us gen players,arts arent that broken and our game is challenging
@Themasterjtg
@Themasterjtg Жыл бұрын
You say that like Valor LS and HBG weren't the pinnacles of cheese playstyles and brain deactivation
@mlungisindlela6810
@mlungisindlela6810 Жыл бұрын
All these new aspects of monster hunter have ruined the game for me, but it's ok since I know that it has welcomed more newer players. This makes the game less interesting to play and makes us stop playing more.
@Arlesmon
@Arlesmon 9 ай бұрын
The wirebugs or everything Since world or after MHFU? Because world did a fantastic Job at overhauling some things like tracking monster and other stuff that makes hunting fun (except tenderizing parts) Painting monsters was a pain really compared to the scoutflies
@M2JoyBoy
@M2JoyBoy Жыл бұрын
lol this video didn't age well 🤣. Naw brother adding 69 more counters makes the game boring and easy
@RicDreamlandAvalon
@RicDreamlandAvalon Жыл бұрын
Is way better actually
@M2JoyBoy
@M2JoyBoy Жыл бұрын
@@RicDreamlandAvalon if you want no hardship and no sense of accomplishment then yea it’s better 😆
@supertavio2
@supertavio2 2 ай бұрын
I think it aged just fine
@michaelr3077
@michaelr3077 Жыл бұрын
MH6? Which game is 5!? I swear nobody knows how to count. If world was 5 then rise is already 6. Are you gonna tell me both world and rise is 5, that makes no sense.
@TheRealFolkBlues
@TheRealFolkBlues Жыл бұрын
The extremely oversimplified explanation here is that World is Monster Hunter 5 and Rise is essentially Monster Hunter Portable 5th. Capcom officially considers World Monster Hunter 5, despite the game not being titled as such (they admitted to not calling it MH5 so it wouldn't alienate newcomers). The numbered, mainline entries in the series are what start off a generation in MH (MH4 was the start of gen 4, etc). The Portable Team's games are still fully-realized MH games and all, but their games always release after the numbered MH games, further building upon ideas or mechanics introduced by the mainline team. They're sorta like half-steps before the next numbered game releases. This is all just a super simplified explanation, but that's the general idea.
@RicDreamlandAvalon
@RicDreamlandAvalon Жыл бұрын
Try to think in the Pokemon generatios
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