How to Access the AMD GPU Open MTLX Library in Houdini 20

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Inside The Mind

Inside The Mind

6 ай бұрын

If you are looking for a good set of materials for your projects then the AMD GPU Open MTLX library is a good start. This video shows how to access the AMD GPU Open MTLX library in Houdini 20.
AMD GPU Open Library-
matlib.gpuopen.com/main/mater...
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Пікірлер: 17
@joeldeslo854
@joeldeslo854 3 ай бұрын
Thanks for nailing the key detail within the first 2 minutes!
@aboldmule
@aboldmule 6 ай бұрын
Please continue with this series of videos exploring mtlx shaders, it's very useful. thanks!
@_lull_
@_lull_ 5 ай бұрын
this was the matx and shader tut i was looking for ! thank u ⚡️
@InsideTheMindSpace
@InsideTheMindSpace 5 ай бұрын
Glad it helped you out!
@raimuhammaduzairfareed7628
@raimuhammaduzairfareed7628 6 ай бұрын
Thank you ❤❤
@paul_colton
@paul_colton 6 ай бұрын
The new new MaterialX PBR Texture Set also makes it easier to pull in a bunch of PBR textures using a single node.
@HoudinifxAlfredosanmartin
@HoudinifxAlfredosanmartin 6 ай бұрын
UV control, it is beautiful and completely pleasant, thank you for teaching : )
@InsideTheMindSpace
@InsideTheMindSpace 6 ай бұрын
I wish it didn't require the extra steps and was available from the material parameters but it works. Glad you found it useful
@HoudinifxAlfredosanmartin
@HoudinifxAlfredosanmartin 6 ай бұрын
@@InsideTheMindSpace That's a great work you did! It's a little confusing but with these steps it's excellent, I understand it well : )
@InsideTheMindSpace
@InsideTheMindSpace 6 ай бұрын
Thats good. I'll be going over more Solaris/Karma/MaterialX in the future so stay tuned for that if you need some extra help there.
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG Ай бұрын
Thanks a lot for this! How can I load mtlx shaders I have on disc into Solaris? I can't figure it out.
@ytse77
@ytse77 6 ай бұрын
Inside the subnet and among all those bunch of nodes is another subnet node which contains all the textures being used as well as the uv placement.
@InsideTheMindSpace
@InsideTheMindSpace 6 ай бұрын
Interesting. Good to know. I didnt really dive in and look to heavily at any of the materials but something like UV's should be a readily available parameter for tiling imo
@AinurEru
@AinurEru Ай бұрын
6:30 That's not houdini's fault, the setup is sub-optimal in the MaterialX file itself, at the source, in this case. UVTiling there would have been exposed as a parameter of the sub-graph, if it was a MaterialX node of type 'input' instead of 'constant' - whoever authored that MaterialX file either didn't want or care to expose that.
@kratos_1335
@kratos_1335 6 ай бұрын
I'm so disappointed in Karma, it's too slow. I have 4090, Redshift is like Ferrari compared to Karma XPU.
@InsideTheMindSpace
@InsideTheMindSpace 6 ай бұрын
I havent had the chance to really give it a good test but I haven heard a lot of people say quite the opposite. There are a lot of new things that weren't available to xpu before. I would make sure that the settings aren't calculating something you don't need
@ohimarc9983
@ohimarc9983 3 ай бұрын
Lol AMD materials yet my AMD card can't render on Houdini. Clowns
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