How to Bake Lighting, Shadows, Texture and Reflection in Blender-2.90

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Deepak Graphics

Deepak Graphics

Күн бұрын

Hello, guys, I hope you are doing well and in this video, I'm going to show you how you can do baking in Blender and I hope you will like this tutorial if you like the video make sure to hit the subscribe button and hit the bell icon too.
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#bakingtutorial
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Пікірлер: 78
@digitalartworm
@digitalartworm 3 жыл бұрын
When you bake in cycles - it makes no sense to continue rendering in cycles - the idea is that you then turn over to Eevee to render that baked textured scene - its much much much faster - so instead of moving from 19 to 6 seconds you go from 19 to 0.198 seconds!!!
@robinert8858
@robinert8858 3 жыл бұрын
band new to all this ... mind exploding ... will try ... legend.
@3.002
@3.002 2 жыл бұрын
But only when the light isnt dynamic and nothing is moving behind an Object made out of Glas
@dinisdesigncorner332
@dinisdesigncorner332 2 жыл бұрын
makes sense, would have use cycles 😂
@Mostach89
@Mostach89 2 жыл бұрын
Well, I do bake procedural materials by individual channels for cycles but it is true that if you are baking the combined map then there is no need to still be using cycles for regular renders
@IoIxD
@IoIxD 2 жыл бұрын
except that baking is essentially rendering, so it takes longer to bake everything in cycles and move it to eevee then to just render everything in cycles. maybe it's better for animation but for static images it's faster to just use cycles for the final render.
@ms-dosman7722
@ms-dosman7722 2 жыл бұрын
For the people who (also) aren't able to find the BAKE section under Properties (3:29): Make sure the Render Engine (first option in the list) is set to Cycles. Mine was set to Eevee by default, which doesn't have the bake option.
@lewisbowes4921
@lewisbowes4921 Жыл бұрын
Thank-you very much!
@limbo.media_
@limbo.media_ Жыл бұрын
This was the answer I came to look for. Thankss
@user-nf1zo7ws3c
@user-nf1zo7ws3c 3 жыл бұрын
BRUH, DUDE, YOU CAN'T EVEN IMAGINE, HOW YOU JUST SAVED MY TIME! THANK YOU!
@ShivKachiwala
@ShivKachiwala Жыл бұрын
Great tutorial man! Helped a lot! Thanks for the efforts!
@lovelettar
@lovelettar 2 жыл бұрын
thank you for making this easily understandable!
@legadoceu2953
@legadoceu2953 3 жыл бұрын
Breath, my friend! You speak too fast, but that's fine kkkkkkkkk
@c0rjnth14ns9
@c0rjnth14ns9 2 жыл бұрын
kkkkkkkkkkkkkkk......
@brunoluz4240
@brunoluz4240 2 жыл бұрын
Kkkkkkkkkkkkkk
@thiagolessa5454
@thiagolessa5454 2 жыл бұрын
Br aqui
@EROKOJR
@EROKOJR Жыл бұрын
Thank you. This was really helpful!
@PicardyNelson
@PicardyNelson 3 ай бұрын
I had such a hard time wrapping my head around this concept, but this tutorial finally made it click. Thanks for making it!!
@cdrc14684
@cdrc14684 3 жыл бұрын
Great tip great video and i realy like your talk timing
@NguyenHuy-np5qu
@NguyenHuy-np5qu 2 жыл бұрын
It's so helpful, thank you so much
@DesignsbyDonBrown
@DesignsbyDonBrown 2 жыл бұрын
Great tutorial, but I would at least get rid of the noise of the like subscribe animation in the bottom right. It gets distracting and makes you look away from the video every time.
@stuartbeekmeyer4950
@stuartbeekmeyer4950 3 жыл бұрын
thanks man. appreciated vid
@hugoantunesartwithblender
@hugoantunesartwithblender 2 жыл бұрын
great , thank you so much
@provensuccess996
@provensuccess996 3 жыл бұрын
nice simple to the point thnks
@narutardsquad9391
@narutardsquad9391 3 жыл бұрын
thanks brother it helped me alot
@honeymwwn
@honeymwwn 9 ай бұрын
You are a legend. Thank you so much.
@praveenb-xr
@praveenb-xr 2 жыл бұрын
HI i baked a sofa near window side. At normal realtime scene the shadows of sun light through window falls on sofa..But after baking the combined (with direct and indirect lighting ) nno shadow are baked in texture only ambient lighting is baked in the texture..Can you explain why?
@AdityaGupta-wh7cl
@AdityaGupta-wh7cl Жыл бұрын
im baking the interior of the room but only black image is being baked do you have any idea what's going wrong?
@NarveeStudios
@NarveeStudios 2 жыл бұрын
Thank you!
@sarahmayer3669
@sarahmayer3669 3 жыл бұрын
great tutorial, thanks! It really helped me!
@KisanBharath
@KisanBharath 3 жыл бұрын
Nice
@DunkLowLE
@DunkLowLE 2 жыл бұрын
You are awesome.
@jairoismaelurregobejarano7057
@jairoismaelurregobejarano7057 2 жыл бұрын
¿it works on animations too?
@myelinsheathxd
@myelinsheathxd 3 жыл бұрын
thx!
@avirtualdesigner6396
@avirtualdesigner6396 3 жыл бұрын
can you do this for the model of an entire apartment with lot of furniture or the baking would be huge and make everything crash?
@avirtualdesigner6396
@avirtualdesigner6396 2 жыл бұрын
@Abhi2000 no :(
@provensuccess996
@provensuccess996 3 жыл бұрын
nice 👍🏾
@06673806
@06673806 3 ай бұрын
Hi, but what if your object have more than one textures? how can you do this in that situation?
@maggyfrog
@maggyfrog 3 жыл бұрын
my lighting is turning my textures greyish. halp. what am i doing wrong?
@JoyKazuhira
@JoyKazuhira 3 жыл бұрын
i laughed so hard because i have watched this on 1.5x speed and hes rapping so fast. btw thanks.
@husseinabdulla
@husseinabdulla 2 жыл бұрын
tkanks for this , but for video how can bake if for example have flag moving and water or ocean like that
@odinlee7715
@odinlee7715 Жыл бұрын
Does this work with animations?
@YASIR.K
@YASIR.K 3 жыл бұрын
Thank you very much ...
@DeepakGraphics11
@DeepakGraphics11 3 жыл бұрын
You are welcome, thanks for your comment. :)
@CTZN1
@CTZN1 3 жыл бұрын
Nice! btw i wanna ask.. why after i bake, the bump looks off? like not really there? i thought this is baked from the camera views? and i got some noise and blurry too. i used 3000px image size. i guess that's not enough?
@nazar2383
@nazar2383 3 жыл бұрын
in light baking render samples matters as well. You control baking accuracy with it as you do with rendering.
@n0ori_
@n0ori_ Жыл бұрын
I loved the tutorial it helped me a lot, but how do I export the model with the baked texture? I tried but it doesn't work
@mr.lunatic3157
@mr.lunatic3157 Жыл бұрын
Baked texure is a image file ..obj or fbx file has the uv map so place the obj +baked images in the same file and import them to the software youre gonna use (ex-unity )
@florianhaffner3910
@florianhaffner3910 3 жыл бұрын
Dude, your constant subscribe and like popup banners in the video are so ANNOYING.
@MrLam0207
@MrLam0207 Жыл бұрын
great job! took you 3 minutes to actually start the tutorial lol. good tutorial tho lol
@CRadiusOfficial
@CRadiusOfficial 3 жыл бұрын
ok
@AkashPatil-ox4gy
@AkashPatil-ox4gy 3 жыл бұрын
Very useful! ❤️ Where are the textures stored in from the UV unwrap?
@kitsunedotexe3587
@kitsunedotexe3587 2 жыл бұрын
taking a quick check on comparison it seems it takes the UV from the source object you select
@mishraka
@mishraka 3 жыл бұрын
Great tutorial, Deepak! A quick question about your decision to bake two separate textures in the video: since the scene has to be static for the baked lighting texture to work, would it be better to bake one texture for both objects?
@DanielThiele
@DanielThiele 3 жыл бұрын
shouldnt make a difference
@damienlemongolien5303
@damienlemongolien5303 3 жыл бұрын
It's a matter of choice, do you prefer having two small textures or a large one for both objects combined? Also keep in mind that combining two objects in one texture requires their UVs to be done together, to not be overlapping. I'd say it depends on the project you're working on.
@mishraka
@mishraka 3 жыл бұрын
@@damienlemongolien5303 Thanks for the reply! If the baked texture is used as part of the 3D model for web viewing, wouldn't having multiple textures make it less web friendly?
@damienlemongolien5303
@damienlemongolien5303 2 жыл бұрын
@@mishraka Again, it depends, If by web viewing tou mean product visualization, then having separate textures for the ground and the object would be better to change the object's texture. If all you want is to see a 3d scene that doesn't change, then go for the combines textures and UVs. Example: you want to sell bikes, you want your customer to preview your bikes in different colors on your website. Then it's better to have the ground as a separate baked texture and only switch the bike's textures in different baked colors instead of changing the ground and the bike because they would have combined textures. I hope this helps. Feel free to give more specific details if you ask for advice.
@vipinchauhan7338
@vipinchauhan7338 3 жыл бұрын
💖 👈 👍..
@zaccomusic
@zaccomusic 3 жыл бұрын
nice video want to be friend?
@glowiever
@glowiever 3 жыл бұрын
I learn blender for she
@MolassesLover
@MolassesLover 3 жыл бұрын
What?
@ian.ambrose
@ian.ambrose 3 жыл бұрын
that's cute
@mustafanuroncel
@mustafanuroncel 2 жыл бұрын
Shiiieeee...
@navsimmer
@navsimmer 3 жыл бұрын
I really can't cope well with those connecting things. Nice tut, but adding lighting with GIMP seems much easier.
@DesignsbyDonBrown
@DesignsbyDonBrown 2 жыл бұрын
That works for a single image but not for areas you want to use in videos, games or 3d environments.
@GierlangBhaktiPutra
@GierlangBhaktiPutra 2 жыл бұрын
For simple shadow it works. But to achieve better quality, you need both direct and indirect light that can be achieved through light bake.
@pondowogaming8735
@pondowogaming8735 2 жыл бұрын
Ok i see
@awg-oc1nu
@awg-oc1nu 2 жыл бұрын
Subscribe noises in a low volume vid every minute? Distracting from an otherwise good tutorial. Because of that I decided not to subscribe.
@grimmimsy7159
@grimmimsy7159 3 жыл бұрын
you english is really bad. keep it to 30 words per min n people might understand you. Enunciate... talk slowly
@clairebaker945
@clairebaker945 3 жыл бұрын
Oh wow, the irony.
@Vomna
@Vomna 2 жыл бұрын
@@clairebaker945 LMAO
@dilawarhussain3773
@dilawarhussain3773 3 жыл бұрын
Nice
@generichuman_
@generichuman_ 2 жыл бұрын
ok
@janvanspauwen7792
@janvanspauwen7792 Жыл бұрын
ok
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