*Watch the New Updated Tutorial:* kzbin.info/www/bejne/iZabeJd-pdl3aqM
@mr2meows Жыл бұрын
whats the difference
@RyanKingArt Жыл бұрын
@@mr2meows I didn't mention in this video, that you need to set the roughness maps and normal maps to Non Color Data, before you bake them. Sp the new updated tutorial is more correct.
@Krepinio Жыл бұрын
Can you use this method to transfer a complex models appearance (high triangle/sculpted shape Onto a low poly copy of it ? Roblox studio wont let us import blender models cause of the high triangle ammount
@elcucuy885013 күн бұрын
@@Krepinio u fix it
@holstjt2 жыл бұрын
I found that you can bake with gpu, you just have to set your cycles render preferences in your system setings to Cuda, and only tick gpu. Love the tutorial
@RyanKingArt2 жыл бұрын
Thanks for the info! 👍
@StridBR2 жыл бұрын
Yes, I ran into that yesterday when following a tutorial on baking. After changing to GPU the performance improvement was HUGE. This comment need more upvotes.
@JuanFernandez-ti5bv Жыл бұрын
great useful information, thank you!
@ttpechon2535 Жыл бұрын
You have to have a Nvidia gpu though, won't work for AMD gpus
@whynotanyting Жыл бұрын
Texturing was the final wall that was preventing me from getting better at 3D art. Every time I was overwhelmed by the nodes and the texturing process (unwrapping, exporting, etc.). Always making meshes, adding some basic colors, and then ending it there. I'm glad I found your tutorial because it is a much simpler way to bake textures! Now to go back and learn the nodes... God help me on geometry nodes.
@RyanKingArt Жыл бұрын
thanks for watching! but you should really check out my updated tutorial, links in the description.
@abdou.the.heretic4 ай бұрын
I am at your point right now, and yours comment gave me hope.
@PowerWildMetal2 жыл бұрын
Thanks a lot, it's legit the only tutorial on youtube where it is clearly well explained and how works the full process to bake and export textures unlike the others crappy "tutorials".... Take my money
@RyanKingArt2 жыл бұрын
Glad my tutorial is helpful!
@RyanKingArt3 жыл бұрын
*I forgot to mention in the tutorial:* The sample count will effect the bake. So if you turn the sample count down, then it will bake faster. I usually set the samples to 10, when I'm baking. *Watch the New Updated Tutorial:* kzbin.info/www/bejne/iZabeJd-pdl3aqM
@daverhin59752 жыл бұрын
Is there a way to bake bitmaps into the mesh for 3d printing files?
@RyanKingArt2 жыл бұрын
@@daverhin5975 Hmm, I'm not sure. I have no experience with 3d printing.
@sakattodesign99272 жыл бұрын
12:33 when i press bake, nothing happen.. no preview also in uv editor. it because lagging or waiting for baking?
@RyanKingArt2 жыл бұрын
@@sakattodesign9927 Make sure you have your object selected. Also make sure that the image texture in the shader is selected, before you hit bake.
@RyanKingArt2 жыл бұрын
@@sakattodesign9927 Do you see the loading bar at the bottom of Blender after you hit the bake button?
@leinah36712 жыл бұрын
Thank you. You saved me as an 2 year self taught 3d artist who don't want to learn bake texture.
@RyanKingArt2 жыл бұрын
Thanks for watching!
@leinah36712 жыл бұрын
@@RyanKingArt Also I just wanted to add, that baking diffuse map will not work if there's a metallic value.
@RyanKingArt2 жыл бұрын
@@leinah3671 Yes, sorry I didn't mention that in the video.
@simonatkins72932 жыл бұрын
been looking for a tutorial on this for ages that actually explains it clearly, thanks Dude!
@RyanKingArt2 жыл бұрын
You're very welcome!
@DaNy25434 күн бұрын
Dude.. I got fired a couple days ago and I'm programming an AR as a portfolio. So, I need to convert my .blend file to gbl and for that I need my textures baked. You were the only clear tutorial I got. So I promise I'm gonna donate (hope soon) when I get a job. I really apreciate this vid, I was going crazy!
@siorafede7412 жыл бұрын
I followed many videos on baking textures but all of them were missing some tiny steps or details and made the bake fail. Yours actually made it work, thank you!
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@Titanscreaming6 ай бұрын
Never thought i'd ended up wanting to do 3D, and when i started out, never realized Blender had so much complexity to offer. Really great video.
@RyanKingArt6 ай бұрын
thanks for watching. by the way, you might want to watch my updated baking tutorial. link is in the description.
@krysc96 Жыл бұрын
For 18 minutes that flew by quick, AND every second was informative. thanks so much for this! i really didn't wanna take time with blenders visual scripting (baking hardly used it anyway, i just never had the patience to find out) but I'm really impressed how easy and understandable you made it.
@RyanKingArt Жыл бұрын
thanks for watching!
@Peter-gk1fr3 жыл бұрын
Just got to say that your videos are great. you speak very clearly & get to the point. Well done!!
@RyanKingArt3 жыл бұрын
Thank you very much!
@marijeon4822 жыл бұрын
dude this just saved my course's final project! thanks so much for the tutorial, best explanation i've found!
@RyanKingArt2 жыл бұрын
Glad it helped!
@VavaboyGamer2 жыл бұрын
I'm here again. This helped me bake my texture after watching that Marble video. You're awesome.
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@BonzoDeAap3 жыл бұрын
Hey Ryan, thanks again for the excellent tutorials! I dont know if things got updated since this video, but baking textures with my GPU seem to work just fine, and alot faster too.
@RyanKingArt3 жыл бұрын
Oh wow! You are right! I just tired it out. That must have been in a recent update, because for as long as I can remember, You aways had to bake with your CPU. Thanks for letting me know about that. 👍👍
@nailbomb4202 жыл бұрын
@@RyanKingArt I just found a video from Aug 2020 showing how to bake with GPU. I get the impression it was working before even then though.
@r.i.p.44853 жыл бұрын
I bake textures because they taste better XD.
@RyanKingArt3 жыл бұрын
Haha, Yes! : )
@urmomlolgottem Жыл бұрын
Saaame😂
@claytonbennett77972 жыл бұрын
Thanks Ryan! I appreciate that you broke this down into such bite-sized pieces. I'm working on displaying 3D data using a color gradient.
@RyanKingArt2 жыл бұрын
Cool! Thanks for watching.
@protools30002 жыл бұрын
Hey Ryan, another great beginners tutorial! Just my consideration: Since Blender stores the baked data temporarily, it would be a bit faster to bake all the passes into the same texture node setup and save them subsequently with the appropriate name. That way you can leave the node setup untouched - just save the baked images via _"Save As..."_ Hopefully Blender will fix the Metallic/Glossy issue soon! Best regards
@RyanKingArt2 жыл бұрын
Thanks!
@walterwhitetailfeather99982 жыл бұрын
Thank you for the clear and concise tutorial. This is the 6th or 7th tutorial I’ve watched, and this is the best one.
@RyanKingArt2 жыл бұрын
Cool! Thanks for watching!
@yueernteo36635 ай бұрын
Hi, thank you so much for your tutorials!!! They are so well explained and show every steps that it's easy to understand. Love it~ 💖💖💖🙏🏻🙏🏻🙏🏻
@RyanKingArt5 ай бұрын
glad it helped!
@betafunk84723 жыл бұрын
Hey Ryan, great tutorial as always. Really made this process simple for me. Cheers!
@RyanKingArt3 жыл бұрын
Thanks Joseph! Glad it helped!
@justtrim Жыл бұрын
Thank you for such an awesome tutorial, the texturing in this is incredible. I just finished it and then I saw the updated tutorial link after lol :D
@RyanKingArt Жыл бұрын
Yeah I made a better updated tutorial. thanks for watching!
@ac5060 Жыл бұрын
as someone who has never used blender before this tutorial was very easy to understand thank you ❤
@RyanKingArt Жыл бұрын
Glad it was helpful! you might want to check out my updated texture baking tutorial. link's in the description.
@xarshe2 жыл бұрын
Super helpful - thank you! Was scouring tutorials for something comprehensive and easy to follow.
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@HaXeDick2 жыл бұрын
Thankyou very much Ryan, hope to support you in the future. Great Tutorials as always, You are great!
@RyanKingArt2 жыл бұрын
I would really appreciate that! Thank you for watching 😀
@georgiosrigas80942 жыл бұрын
Best blender bake tutorial I've found. Thank you!
@RyanKingArt2 жыл бұрын
Glad it was helpful! Thank you for watching.
@MSibrava2 жыл бұрын
Thank you so much! This is by far the most straight forward video I've found explaining this process.
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@crystalx1979 Жыл бұрын
Its interesting how i come back everytime to your Channel. Damn, i couldnt understand at my beginning Level to follow you. I tried it much in past. But my feelings always say to me, the time will come, that i will meet you definitly again. And after one Year of hard Practice i can not thank you enough for your very detailed Lessons! Im sure we meet us much in the future about your videos, and i can not thank you enough for your time to explaining so much things on your detailed Tutorials.
@RyanKingArt Жыл бұрын
Glad my videos can help!
@ktmochiii3 жыл бұрын
nice. thanks so much. so much better than the outdated stackoverflow answers i found.
@RyanKingArt3 жыл бұрын
Haha, thanks! Glad the video helped!
@ikerpc7 Жыл бұрын
You are literally the best! I think it was impossible to make it!
@RyanKingArt Жыл бұрын
Hope it helped!
@ikerpc7 Жыл бұрын
@@RyanKingArt it helped a lot!
@valleybrook2 жыл бұрын
Excellent video! Don't forget the shortcut when using NodeWrangler: Ctrl+Shift+T and then just choose the material-channel-images in question
@RyanKingArt2 жыл бұрын
Yep! 👍 👍
@Brightshadow6862 жыл бұрын
Thank you. Used an other Tutorial, but it didnt worked properly. You explained everything wery good. Need this for my game
@RyanKingArt2 жыл бұрын
Glad the video helped!
@MuddyRainMusic3 жыл бұрын
Dude, thank you, this was so helpful and clear!
@RyanKingArt3 жыл бұрын
Your welcome. : )
@HandleDisliker Жыл бұрын
Hey, so nice tutorial. Thank you for putting this out there! I want to say that I initially found this tutorial to be frustrating as (a) past you didn't use the model promised in the thumbnail for the tutorial, and (b) I would swear the first seven minutes of the video are practically air; a lot of perceived rabbit trails and "with that out of the way, let's talk about our sponsor"(Quite jarring stuff for the viewer). HOWEVER! I am glad I stuck through it, for once you got into the right mindset at the 9 minute mark you performed the best tutorial I've seen in a while. You were concise and helpful, no fluff in sight, I learned quite a bit, etc, so thank you. I am aware that this is a year-old video at the time of me writing. I recognize that we as people improve our abilities over time, and I have no intention of criticizing something no one really has control over. As the internet has gained this "nice no matter what" attitude however, I firmly believe that this deprives us creators the ability to get the feedback we are sorely deprived of, and so I offer this comment to you. Best of luck in your endeavors sir.
@RyanKingArt Жыл бұрын
I actually quite agree with you. I actually made a completely new updated tutorial. If you check the description, you will see a link to the updated tutorial.
@HandleDisliker Жыл бұрын
@@RyanKingArt Haha yeah! I saw a bit of it! Straight to the point and adds the metal workflow; it's something I am about to need actually, so thank you. I'm hoping to outline the differences for the one guy who asked you the differences too if that's alright. Sorry about the no sponsor though... hmm... I'm curious. No promises, but would you be interested in me sponsoring one of your future videos for my game at a certain point? I offer no promise as it's in Alpha, I'm only one guy, and I'm only working on my art at the moment, but I'd be interested in supporting you in a business way.
@AviationMaster2 жыл бұрын
I was looking all over for something like this in May 😂 So glad you made a tutorial for it! I'll come back to it every time I need help baking.
@RyanKingArt2 жыл бұрын
Cool, thanks!
@fredericop1672 жыл бұрын
Great tutorial, Simple explanation with all you need to bake textures, Thank you
@RyanKingArt2 жыл бұрын
You are welcome! Thanks for watching.
@graphixworld71903 жыл бұрын
U saved me... Amazing... Only thing I needed...
@RyanKingArt3 жыл бұрын
Thanks for watching. : )
@JuanFernandez-ti5bv Жыл бұрын
Great tutorial, very well explained , specially the concept of baking and why we need to to it, and also which elements we can bake into the mesh...it really helped me out, very much appreciated!
@RyanKingArt Жыл бұрын
thanks for watching!
@WittyDZN2 жыл бұрын
hey Ryan thank you for this tut. really help me in reducing render time for some reason by baking textures on procedural material
@RyanKingArt2 жыл бұрын
Thanks for watching! Yeah, using texture maps can make render times faster. 🙂
@WittyDZN2 жыл бұрын
@@RyanKingArt it was 13-14 per frame in eevee and now it's reduced so much. so it help a lot to me and also saved much more time too
@TacticsTechniquesandProcedures2 жыл бұрын
So if I understand: color=diffuse=albedo, specular =gloss=roughness, normal =normal (if using this bake in a game engine)
@RyanKingArt2 жыл бұрын
Color, Diffuse, And Albedo are all the same thing, yes. Roughness, and Gloss, are the same thing, but I believe specular is different. I found a good article that explains this stuff. Sometimes KZbin will remove a comment with a link, so you can just search online for this, and it should be the first article: *help poliigon articles what are the different texture maps for*
@4guysand1toptenlist2 жыл бұрын
thanks again for the great helpful tutorial, I've learned so much from watching your videos and it's definitely helped
@RyanKingArt2 жыл бұрын
Glad to hear that! Thanks for watching!
@jaythesimmer4239 Жыл бұрын
See now this must of been the step I skipped! So definitely doing this! I made my first object for a game and it was pretty funky looking. My image texture look horrible in game so I’ll try this out! Thank you!
@RyanKingArt Жыл бұрын
Hope it helps!
@seiitkhanotegali77342 жыл бұрын
thanks very nice tutorial, helped me alot
@RyanKingArt2 жыл бұрын
Glad it helped! 👍
@kingdoom19062 жыл бұрын
I don’t know why it didn’t work with me , i will do it again hope it work Thank you for helping us ❤️
@RyanKingArt2 жыл бұрын
Thanks for watching!
@anthonyross-7022 жыл бұрын
Thank you for a clear, easy to follow tutorial.
@RyanKingArt2 жыл бұрын
You are welcome! Thank you for watching.
@havekstudioexperimental Жыл бұрын
Very concretely explained, to the point. Best tutorials!
@RyanKingArt Жыл бұрын
thanks! you might want to check out my updated baking tutorial. Link is in the description.
@timoneri88122 жыл бұрын
Very 👍 tutorial ! Now I understand 🧠 much better the Baking . Thank you Ryan! 🙂
@RyanKingArt2 жыл бұрын
Thank you for watching!
@potatohead78573 жыл бұрын
I'm looking for this tutorial thank you for the tutorial
@RyanKingArt3 жыл бұрын
Hope it helps!
@EONARIA-3D2 жыл бұрын
THank you for such easy Tutorial, you saved my day!
@RyanKingArt2 жыл бұрын
Glad it helped!!
@june_1062 жыл бұрын
thank you so much, I was getting the dumb "nothing selected" error, turns out I had to create that image texture node and select it
@RyanKingArt2 жыл бұрын
Thanks for watching!
@TheK945 ай бұрын
Thank you man for this important tutorial because I learn blender and it's a little bit difficult I don"t have a GPU 🤣🤣🤣🤣🤣🤣
@georgiamcclymont983 жыл бұрын
Amazing, just what I needed! Thank you 😁
@RyanKingArt3 жыл бұрын
You are welcome!
@trishaanagarwal84122 жыл бұрын
Hey Ryan awesome tutorial, tell me how to bake a displacement map please.
@RyanKingArt2 жыл бұрын
Just plug the displacement values into the emission on the principled, and then bake the emission value.
@trishaanagarwal84122 жыл бұрын
@@RyanKingArt ok thanks man
@valentinaselektrikas2 жыл бұрын
Thanks, great video. It would be very efficient if the texture map could overlap why it is an issue with baking?
@RyanKingArt2 жыл бұрын
I'm not sure what you mean by overlapping.
@Annnodyne2 жыл бұрын
Really loved the explanation, you are good at that!
@RyanKingArt2 жыл бұрын
Thanks!
@raoulette2 жыл бұрын
Your work is great, congratulations, Ryan et merci
@RyanKingArt2 жыл бұрын
Thank you!
@shamusmoore Жыл бұрын
I'm gonna have to come back to this every day, thanks tho!
@RyanKingArt Жыл бұрын
you should check out my updated baking tutorial. links in the description.
@shamusmoore Жыл бұрын
@@RyanKingArt ah alrighty! Thank you sir
@jayeshgadhe48593 жыл бұрын
Thanks for this video and pls make a tutorial on cartoon face because I can't understand difference between human and cartoon face so pls help me out
@RyanKingArt3 жыл бұрын
I will consider a video on that. Thanks!
@gabrielWachong11 ай бұрын
this was so simple once you explained it! Thanks for this amazing tutorial! 🙌🙌 I assume this would also improve render time within Blender?
@RyanKingArt11 ай бұрын
Yes it would also improve blender's render time after baking. thanks for watching!
@jankarsten51022 жыл бұрын
Excellent explanation ! you must be a teacher or a baker, Thanx 🧑🍳
@RyanKingArt2 жыл бұрын
Thank you very much!
@MarDanBay2 жыл бұрын
Hi, Thanks for the tutorial. How can i bake my textures if i textured each part of the model separately?
@RyanKingArt2 жыл бұрын
Do you have multiple materials that you want on one map? I have a video on how to do that: kzbin.info/www/bejne/rXiZgIFurL-MgsU
@MarDanBay2 жыл бұрын
@@RyanKingArt thanks
@geodav24972 жыл бұрын
THANKS DUDE!
@RyanKingArt2 жыл бұрын
Your welcome!!
@antlermind2 жыл бұрын
Best tutorial I've found on this subject, kudos for that! :) Still, this solution doesn't work for me either, not at all sure why... Just get "No vertex colors layer in object - " when attempting to bake.
@RyanKingArt2 жыл бұрын
Sorry its not working for you.
@antlermind2 жыл бұрын
@@RyanKingArt No worries! Thank you for the tutorial nonetheless!!
@iagoblackwaves38752 жыл бұрын
Fantastic video, really useful, thank you!
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@smileyboi1205 Жыл бұрын
Very helpful!
@RyanKingArt Жыл бұрын
Glad it was helpful!
@a.kromatyk11 ай бұрын
Very helpful but my question is if there is anyway that I can bake a material that has Multiple BSDF nodes, like Multiple Principle BSDFs and Mix Shaders. I am really stuck in my process because of this. Let me know please. Thanks
@Ronirvan9 ай бұрын
Good lord why this thing is so complex? I just wanted my UV Layout to have the colors I used in the material color to be reference while I draw the true texture over then and know exactly the face I'm drawing. I never thought this was so damn complex.
@AkanBrownStudios3 жыл бұрын
You are a good teacher!!!!!!
@RyanKingArt3 жыл бұрын
Thanks!
@josephvanwyk20882 жыл бұрын
So to clarify - For example I have 10 unique houses made for a game to be used in Unreal. Do I bake each of the 10 on their own map, or do I bake all 10 houses on 1 map? My second question is, each house has windows, and parts that have emissions. When I bake everything together with the textures - does the map capture all info as it is, or is it something I need to re-setup afterwards in unreal (for glass and emissions)? I understand under bake type, you use combined - just wondering if it bakes glass, will it show glass in Unreal?
@RyanKingArt2 жыл бұрын
For your first question, it really depends on what you want to do. Either way will work fine. For your second question, I would bake an emission map, with just the emission values, and then use that in the final material setup, to tell the object where its an emission. And no, you can't bake glass. You will also need to bake a transparency map, to tell the material what parts are transparent. Also, I've never used unreal engine, just so you know, so I can't give you advice on unreal engine, only Blender. Hope this helps!
@josephvanwyk20882 жыл бұрын
@@RyanKingArt Epic thanks, no worries - it makes sense.
@wildmillardz893411 ай бұрын
This is awesome! I have some other problems with textures too. When I bake them and save them I come back and the image texture is black again :( as if i jad never baked or it is nothing just a grid what do i do 😢
@HelloWorldCode Жыл бұрын
How would you bake an ARM texture? A texture containing AO, Roughness, Metallic all in one texture?
@RyanKingArt Жыл бұрын
bake an arm? do you mean like an arm on a character? I have tutorials on my KZbin channel on how to bake metallic, color, normal, emission and roughness. But I don't have a baking tutorial on AO. But maybe I can make a video on that sometime.
@HelloWorldCode Жыл бұрын
@@RyanKingArt I mean ARM short for "Ambient Occlusion, Roughness Metallic". Polyhaven sometimes includes a texture named "ARM" where these material properties are separated into the RGB channels. Where R holds AO, and G holds roughness and B holds metallic
@HammerdownProtocol2 жыл бұрын
This was very helpful. Thank you.
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@LeftRightGdnight Жыл бұрын
Just the tutorial i was looking for. Thank you so much !
@RyanKingArt Жыл бұрын
glad it helped! Although you should check out the updated tutorial. Links in the description.
@cloudpicturescgi2 жыл бұрын
Thank you very much
@RyanKingArt2 жыл бұрын
You are welcome!
@sym92662 жыл бұрын
It just baked my image into one that is completely black and I lost all my progress of texture painting. Any idea why this happens?
@RyanKingArt2 жыл бұрын
Yes, this is probably because your trying to bake a metallic material. I have a different video on how to bake materials that are metal: kzbin.info/www/bejne/l5K1pKOcmJ6CeLc
@BayrotsPlays Жыл бұрын
If you have multiple materials on an object, do you have to bake each one individually?
@SkywardWarriorCosplaygamer Жыл бұрын
I'm trying to bake some textuers so that my character and environment scenes don't lag and crash as much, and my files involve a lot of noise textures inputted into the metallic and specular nodes of their Principled BSDFs. I didn't see a mode in the dropdown options for those. Is there a different way to bake these, or do their options go by other names? Also, if one noise texture is applied to multiple traits of one texture, do I have to bake it more than once to different image textures or just bake to one? Thanks!
@franktseng2425 Жыл бұрын
Hi, thx for tutorial! really awesome, it save my life haha... A question: I use Mix Node to mix up 2 or 3 Material, for example Snow on Rock. In this case I need to bake Difuss, Normal and Roughness for each Material individually, right? And I also use the Displacement for Material, (not Modifier), it also follow the same workflow?
@Max-hn5tc7 ай бұрын
I've followed these steps (checked the nodes, settings, etc, except that I used image tile texture as initial one) but still after baking, it shows the supposed result texture as black square :/
@peesukarhu_OFFICIAL2 жыл бұрын
Not sure if you mentioned it, but why you are baking alpha channel when there is no alpha? Isn't that unnecessary and taking more time? Anyway, thanks for the tutorial!
@RyanKingArt2 жыл бұрын
I'm not sure why. Blender just did that when I baked it. But if you save the image as a JPG, then it won't keep the transparency.
@honestview2 жыл бұрын
AWESOME! but how do you export to some kind of file while keeping the texture? for example like USDZ one while which contains it all?
@RyanKingArt2 жыл бұрын
Click on File, Export, and the choose the format to export too. Then make the file name and location. Then before you export, on the right side panel, you should be able to check mark what data you want it to contain.
@nixll_eu834711 ай бұрын
Hello, im baking multiple different materials but its creating on separate images if that makes sense. I have joined the model together but its still generating images on different maps for some reason.
@jonahnorcross80722 жыл бұрын
Hey Ryan! Great vid! I'm sure you're about to start gaining some real traction in the blender world. In regards to baking, how would I bake a texture that's both a Principled BSDF shader, and a translucent shader, both plugged into a mix shader?
@jonahnorcross80722 жыл бұрын
oh, and it probably doesnt matter but the factor of the mixed shader is decided by a noise texture
@RyanKingArt2 жыл бұрын
You'd bake it just the same way. it works the same.
@KatlinSchirmer3 жыл бұрын
Yeah, Baking Tut, Very nice dear.
@RyanKingArt3 жыл бұрын
Thank you!
@dadyy95212 жыл бұрын
Thanks for this great tutorial, I have a question regarding big objects with multiple materials. I am working on a temple with multiple materials, such as shiny ones and some that are rough, where both are different. how do I bake the texture for the temple when it has several materials on it?
@RyanKingArt2 жыл бұрын
Two things you can do: You can bake each material out with separate texture maps, or you can bake them all onto one map, to combine the material. Grant Abbit has a great tutorial on how to do this: kzbin.info/www/bejne/g3maiZeloZqYqNk
@victorbied12 жыл бұрын
Very nice!
@RyanKingArt2 жыл бұрын
Thank you!
@BobTheBuilder294 Жыл бұрын
I followed this pretty close using the brick pbr tutorial but it came out looking really glossy. The only difference i could find is i used random walk instead of christensen-burly. Or maybe because it uses a bump node instead of a normal map? I dunno.
@RyanKingArt Жыл бұрын
Check out my new updated Texture baking tutorial with the link in the description. I made an updated version of this tutorial because I forgot to mention that you need to set the roughness map to non color data before baking.
@nameisone2 жыл бұрын
what if I only change my matalic value for matelic effect,how can I bake it sir?
@RyanKingArt2 жыл бұрын
For that, just use a completely white texture. And it will be all metallic.
@nameisone2 жыл бұрын
@@RyanKingArt ohh i will try it thank you so much sir
@srazysnake02212 жыл бұрын
Thankyou Thankyou Thankyou
@RyanKingArt2 жыл бұрын
You're welcome!
@josepht15753 жыл бұрын
what a great tutorial. I was banging my head trying to figure out why my textures were fubard. CPU bake was the answer! I'm looking to bake a tv model that has a static procedural animation displayed on it. This would then be imported into unity. Would the static animation be a separate model from the tv? Like a quad with a texture that would then be placed behind a glass texture or I guess it would be better to bake the glass texture with the static?
@RyanKingArt3 жыл бұрын
Glad the tutorial helped! Hmm, I don't use unity, so I can't say for sure, but I think that would work best. Just having the TV screen be a separate object. I don't know how you would make the procedural static be animated in unity though. Again, I don't use unity, but maybe you could render out an animation of the static, and then add that in as a video on a flat plane. Then stick it into the TV.
@elyceus2 жыл бұрын
So i just started learning about baking, is this the same process as transferring any settings from the geometry nodes to sketchfab? if so what is the bake type setting? if not then do i just apply the geometry nodes to my mesh and will it show up on sketchfab?
@RyanKingArt2 жыл бұрын
Yes! If you want your Geometry nodes to work on Sketchfab, you will need to apply the geometry nodes modifier, so that it becomes actually geometry. Then you can upload to sketchfab. 👍
@elyceus2 жыл бұрын
@@RyanKingArt ohh okay thank you for helping Ryan and thank you for this amazing content here 😊 I subscribe
@RyanKingArt2 жыл бұрын
@@elyceus Thanks!
@ElevenZM2 жыл бұрын
7:48 My meshes don't seem to do anything to the new image
@RyanKingArt2 жыл бұрын
In that part of the tutorial, you should just be able to see the UV mapping on the texture. Make sure your in the UV editor, not the image editor.
@DaRealXXLSlayer2 жыл бұрын
This is really informative what do you do if it’s baking out black textures
@RyanKingArt2 жыл бұрын
Are you trying to bake a material with a metallic value? I have a video specifically on how to do that, if that's the problem: kzbin.info/www/bejne/l5K1pKOcmJ6CeLc
@DaRealXXLSlayer2 жыл бұрын
@@RyanKingArt no it’s just a normal glowing material sort of like a glowing rock effect but it seems like once I use layer weight and Color ramp The texture no longer bakes it comes out solid black Nothing breaks out not diffuser maps not emission maps it all comes out solid black
@funnyanimalworld75792 жыл бұрын
great video.
@RyanKingArt2 жыл бұрын
Thank you! 😀
@Jozef13H992 жыл бұрын
Alright, so I copied your settings word for word and have the object selected in the 3D Viewport (both object mode and edit mode) as well as having the image node selected in the Shader Editor, but I do not get an image in my UV Editor like you do at 12:41 Any idea what I might be doing wrong?
@RyanKingArt2 жыл бұрын
In the Shader editor, did you make sure to add in the correct image texture into the image node?
@Jozef13H992 жыл бұрын
@@RyanKingArt Yes I did. But after some more tinkering, I found the issue! Looks like diffuse baking will not work if I have a value from a math node going into the Material Output node. I fixed it by inputting the math node's output into a Diffuse BSDF Node, and then putting that into the Material Output node. Thanks for your time anyway! I appreciate it =)
@RyanKingArt2 жыл бұрын
@@Jozef13H99 Oh I did not know about that. Glad you fixed the problem!
@Ikaros4739 ай бұрын
is it normal for the texture bake to slowly go to 3% then finish all at once? or is something wrong with my setup
@mesarena5408 Жыл бұрын
Thanks alot for the tut, always nice and clean 👌
@RyanKingArt Жыл бұрын
thanks!
@blurrie254 Жыл бұрын
my "texture bake" is collapsing(when I'm baking color). When i click bake a menu shows, then just dissapear and no issues is showing. Who knows what is it? I can't figure it out 2 days
@rebkahibasdeys10 ай бұрын
would love for a tutorial for changing textures on a Starfield outfit. ..
@trietkhuong40933 жыл бұрын
thanks for the vid, really helpful
@RyanKingArt3 жыл бұрын
You're welcome! Thanks for checking out the video. : )