How to Bake Textures in Substance Painter? | Lesson 4 of 25 | Substance Painter Full Course

  Рет қаралды 8,268

zinteractive

zinteractive

3 жыл бұрын

How to Bake Textures in Substance Painter? | Lesson 4 of 25 | Substance Painter Full Course
Once you have applied the vertex colors and added ID maps to your model and you have already imported it or them to substance painter, you need to bake the textures so that you can get cool PBR results, PBR is Physically based rendering which is an approach in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. Especially for game design and engines, let's move and check out How to Bake Textures in Substance Painter in lesson 4.
TO DOWNLOAD EXERCISE FILE PLEASE CLICK THE LINK BELOW:
drive.google.com/file/d/14VhO...
SOCIAL MEDIA:
• Facebook: / zinteractive
• Instagram: / z_interactive
•Twitter: / zinteractive1
#adobesubstance3dpainter #substancepainter

Пікірлер: 35
@user-hl1tn4hv9e
@user-hl1tn4hv9e Жыл бұрын
I have learned clo 3D from you, and now I am also learning Substance Painter from you. You are my teacher, and you are the best on KZbin. Thank you, sir.
@zinteractive
@zinteractive Жыл бұрын
Happy to hear that! Thanks for the support
@user-hl1tn4hv9e
@user-hl1tn4hv9e Жыл бұрын
@@zinteractive I work as a cutting master in a company. Marvelous Designer was the job related to my field, so I chose it, and with your help, I have learned it well in 6 months. Your way of guiding is excellent.
@zinteractive
@zinteractive Жыл бұрын
@@user-hl1tn4hv9e thank you so much, I am glad it helped you
@doglover7319
@doglover7319 4 ай бұрын
Best teaching by sir
@zinteractive
@zinteractive 4 ай бұрын
Thanks and welcome
@lotuspond0
@lotuspond0 3 жыл бұрын
It was difficult to create an ID Map because I was a Max user, but I did it in the end. Thank you for the wonderful lecture. I have subscribed to your channel :)
@zinteractive
@zinteractive 3 жыл бұрын
thanks a lot JiYeon, and thanks for your support.
@MrCatoblepa
@MrCatoblepa 8 ай бұрын
Lol, becoming addicted to the intros with your family :D
@zinteractive
@zinteractive 8 ай бұрын
Glad you like them!
@yashsharmajii
@yashsharmajii 3 жыл бұрын
Thanks a lottt
@daipayanchakraborty2738
@daipayanchakraborty2738 Жыл бұрын
Thank you Sir, this lectures help a lot as a beginner.
@zinteractive
@zinteractive Жыл бұрын
Glad to hear that
@frezeryilma5735
@frezeryilma5735 2 жыл бұрын
The kids are adorable. lucky man!
@zinteractive
@zinteractive 2 жыл бұрын
Thanks a lot
@frezeryilma5735
@frezeryilma5735 2 жыл бұрын
@@zinteractive Be fulfilled and see all the good days in the name of Jesus. May God protect you and all that is yours. Be blessed in Jesus name I pray!
@yashsharmajii
@yashsharmajii 3 жыл бұрын
Also, do you have any video on how to create different textures sets and exporting from maya to substance painter?
@zinteractive
@zinteractive 3 жыл бұрын
I will be working on it soon
@berfinguner3302
@berfinguner3302 23 күн бұрын
If we merge all the meshes, won't all the UVs get mixed up when we look in the UV editor? Since they will be on the same UV set, won't it cause problems for us? Or will it create a new UV set because we assigned different materials?
@zinteractive
@zinteractive 22 күн бұрын
In Substance Painter, merging all meshes into a single object can cause UV overlap issues if all UVs are on the same set. However, this can be managed by assigning different materials to different parts of the mesh in your 3D modeling software. Substance Painter recognizes these materials and creates separate texture sets for each, thus avoiding UV conflicts. To do this, apply unique materials to various parts of your model, ensuring each material’s UVs are packed within their own 0-1 UV space. Export the model (preferably in FBX format), and upon importing into Substance Painter, it will create distinct texture sets for each material, each with its own UV space. This workflow allows you to manage multiple meshes and UV sets effectively without overlap issues.
@elhamsaberiamiri6270
@elhamsaberiamiri6270 7 ай бұрын
Hi. I exported fbx to Subc.painter. There is warning in Maya: " The plug-in dose not support the following material types: Material will be exported as grey material lambert". I've created 2 lamberts like you. And in Substance painter, after baking I have just 2 colors (2 lamberts colors) yellow and green! I don't know what is the problem!!!!
@zinteractive
@zinteractive 7 ай бұрын
It seems there might be an issue with the materials export from Maya to Substance 3D Painter. Maya warns that Substance 3D Painter doesn't fully support the material types, resulting in the export as grey Lambert materials. In Substance Painter, the appearance is reduced to two colors (yellow and green), indicating potential problems with material assignments or export settings. To troubleshoot, ensure correct material assignments in Maya and proper FBX export settings, considering material and texture inclusion. During the import into Substance 3D Painter, choose appropriate settings and inspect texture sets for each material. Verify baking settings, check for overlapping UVs, and update software versions. If issues persist, consult Maya and Substance 3D Painter documentation, check logs for error messages, and consider seeking assistance from respective communities or support channels. Providing additional workflow details may aid in a more accurate diagnosis of the problem.
@muhammadqasim684
@muhammadqasim684 Жыл бұрын
so so great teacher share knowledge
@zinteractive
@zinteractive Жыл бұрын
Many many thanks
@muhammadqasim684
@muhammadqasim684 Жыл бұрын
@@zinteractive always welcome
@fsaeedi135
@fsaeedi135 11 ай бұрын
hello everyone I have problems with baking mesh maps on Substance painter. While the software baking mesh maps I got errors that (Couldn't find vertex colors in mesh ... ) and I found some strange stains on my model!!! can anyone help me?! thank you. #substancepainter #3d #3dmodeling #3dmax #help
@zinteractive
@zinteractive 11 ай бұрын
Baking mesh maps in Substance Painter can sometimes be tricky, and encountering errors like the one you mentioned ("Couldn't find vertex colors in mesh") can be frustrating. Additionally, strange stains on the model after baking could be due to a variety of issues. Let's break down some common solutions for both problems: **1. Vertex Color Error:** The error message "Couldn't find vertex colors in mesh" indicates that Substance Painter is expecting your mesh to have vertex colors, but it can't find any. To resolve this: - **Check Vertex Colors:** Make sure your original 3D model in your 3D software (like Blender, Maya, etc.) actually has vertex colors assigned to it. - **Export Settings:** When exporting your mesh from your 3D software, ensure that you have vertex colors enabled in your export settings. - **Import Settings:** When importing your mesh into Substance Painter, make sure you enable the option to import vertex colors. **2. Strange Stains on the Model After Baking:** Strange stains or artifacts after baking can be caused by several factors: - **UV Mapping:** Ensure that your UV maps are properly unwrapped and have minimal overlapping or stretching. Overlapping UVs can cause artifacts during baking. - **Mesh Normals:** Make sure your mesh has correct and consistent normals. Incorrect normals can cause shading artifacts. - **Baking Options:** Double-check your baking settings. Using high-quality settings for baking, adjusting ray distance, and using proper anti-aliasing can help reduce artifacts. - **Mesh Issues:** Inspect your mesh for any geometry issues like non-manifold geometry, holes, or overlapping faces. These issues can lead to artifacts. - **Cage:** If you're using a cage during baking, ensure that it properly encloses the high-poly details. If the cage is too close or too far from the low-poly mesh, it can cause artifacts. - **Bake by Mesh Name:** Sometimes, baking errors can occur if you have multiple meshes with similar names. Make sure your mesh names are unique to avoid confusion. - **GPU Drivers:** Outdated or incompatible GPU drivers can lead to baking artifacts. Ensure your graphics drivers are up-to-date. - **Texture Resolution:** Make sure your texture resolution is appropriate for the level of detail in your model. Low-resolution textures can lead to artifacts. - **Anti-Aliasing:** Use anti-aliasing options during baking to smooth out edges and reduce artifacts. - **Baking Order:** If you're baking multiple maps, consider adjusting the order in which you bake them. Sometimes, the order can affect the final result. If you've gone through these steps and still encounter issues, it's a good idea to check the Substance Painter community forums or official documentation. Sometimes, specific software versions or hardware configurations can lead to unique issues that others might have encountered as well.
@fsaeedi135
@fsaeedi135 11 ай бұрын
@@zinteractive thank you for helping ☺️
@mattbrunner1208
@mattbrunner1208 4 ай бұрын
@@zinteractive Excellent teaching and demonstrations all around! Very direct and relevant. I have not been able to get an ID map from your retro-tv other than a red color for every texture set. You suggested on import: - *Import Settings:* When importing your mesh into Substance Painter, make sure you enable the option to import vertex colors. However I don't see that option anywhere in the >> import sequence. I am on ver. 9.1.2 and it appears as if the UI has changed quite a bit and doesn't match Adobe's documentation any longer. Any suggestions?
@adityaprakash1148
@adityaprakash1148 3 жыл бұрын
Thanks a lot for making these awesome lectures for us which are very very helpful for us. I have a doubt - [How to bake an individual material mesh in substance is any way ? like if this t.v have a material inside there screen then how to bake also that insider material? Please help].....
@zinteractive
@zinteractive 3 жыл бұрын
you can apply vertex color in Maya, 3ds Max, or blender on it with different unique color, and when you will bake it in substance designer, it will automatically bake.
@adityaprakash1148
@adityaprakash1148 3 жыл бұрын
Thanks, I will try and if am I not wrong,I think u mistyped substance painter as designer.
@zinteractive
@zinteractive 3 жыл бұрын
@@adityaprakash1148 Oh yes sorry, its substance painter :)
@electro_editsss
@electro_editsss Жыл бұрын
is it necessary to bake textures?
@zinteractive
@zinteractive Жыл бұрын
Yes without that you won't be able to paint over the surface, however, you can disable some channels if you want.
High to Low Poly Texture Baking with Substance Painter and UDIMs
24:58
Incredible magic 🤯✨
00:53
America's Got Talent
Рет қаралды 55 МЛН
Nutella bro sis family Challenge 😋
00:31
Mr. Clabik
Рет қаралды 11 МЛН
Survival skills: A great idea with duct tape #survival #lifehacks #camping
00:27
ОСКАР ИСПОРТИЛ ДЖОНИ ЖИЗНЬ 😢 @lenta_com
01:01
A problem so hard even Google relies on Random Chance
12:06
Breaking Taps
Рет қаралды 1,1 МЛН
Fake Large-scale Forests in Blender
20:04
CG Boost
Рет қаралды 265 М.
I spent two years trying to make SD Cards more nostalgic
16:19
abe's projects
Рет қаралды 42 М.
EVERYTHING You Need to Know About Topology
40:33
J Hill
Рет қаралды 540 М.
Bob Nystrom - Is There More to Game Architecture than ECS?
23:06
Roguelike Celebration
Рет қаралды 194 М.
The Secrets of Photorealism
24:38
Blender
Рет қаралды 813 М.
How to create a rust effect with streaks using Substance 3D Painter
25:56
Incredible magic 🤯✨
00:53
America's Got Talent
Рет қаралды 55 МЛН