How To Build The Perfect ALL IN ONE Starter Factory Blueprint in Satisfactory

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TotalXclipse

TotalXclipse

Күн бұрын

How To Build The Perfect ALL IN ONE Starter Factory Blueprint in Satisfactory
Read More Below
Today I'm showing you how to build the Perfect Starter Factory Blueprint.
Which will be invaluable when building outpost factories throughout the world.
If you're interested in unlocking my blueprints, or checking out the save yourself, join my patreon where I'll be giving you full access!
/ totalxclipse
0:00 All In One Factories
3:20 Build Breakdown
4:15 Ground Floor
6:25 Mid Floor
8:30 Top Floor
15:00 Decoration / Build Tour
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About: Satisfactory
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!
#TotalXclipse #Satisfactorystarterfactory #Satisfactoryblueprints

Пікірлер: 193
@TotalXclipse
@TotalXclipse Жыл бұрын
Do you want to see more all in one blueprint factories? And if so, what?
@alexlipski447
@alexlipski447 Жыл бұрын
A mini steel rig would be nice as an early game solution just to have enough for tier 3 belts
@ghost_vana46
@ghost_vana46 Жыл бұрын
Yes, definitely want some more all-in-one blueprints... let me think... modular frame factory, maybe? After updating my pc to windows 10 im not sure if my save is still here on steam cloud, so in case of new game it would be pain to set up again
@oliverggpppppppppp4750
@oliverggpppppppppp4750 Жыл бұрын
A Turtle Factory
@KurtRo4444
@KurtRo4444 Жыл бұрын
Definitely steel. Also maybe a small scale battery production to gets a drone moving.
@TheMrCurious
@TheMrCurious Жыл бұрын
How about a set of blueprints we can use to build heavy modular frames? i.e. This is a fantastic self contained factory, but what about using the blueprint designer to build a larger scale factory that fits together that we can use to build late tier items... and each could have its own design aesthetic so that the overall "factory" follows a theme. :)
@ericsplittgerber5154
@ericsplittgerber5154 Жыл бұрын
I really like your style, Total. While you have the blueprint itself behind your Patreon wall, you show everyone how to build it. So you're only gating the time-saving of having instant access to it. Classy move +1
@fuzzy-02
@fuzzy-02 Жыл бұрын
Gives me vibes of the city blocks philosophy for building in Factorio. Where you build large squares of the same size next to each other, tiling a large spage then you build one module in each. So one square or 'city block' is a train station, another is rails, another is input iron/output plates etc. This basically let you just look at things from an external pov, so you want to build item A and it needs B and C as input? You just look for blocks that output B and C and route them to A. This felt the same, in some way, like a black box. Where you only need to know what goes in and what comes out. Kinda similar to the black box idea in studying or programming. Great vid!
@Nilaus
@Nilaus Жыл бұрын
I've been told to watch the video and mispronounce your name @TotalYclipse ;) For the record, my main gripe is the lack of snapping of blueprints Power/Belt/Pipe should snap on adjacent blueprint modules. I would much rather have an entity limit than a size limit. When I saw it my first thought was that it was perfect for someone who enjoys details and aesthetic designs i.e. you
@TotalXclipse
@TotalXclipse Жыл бұрын
TotalYclipse Is how I pronounce my name 😅 yep I remember the video, I think the snapping is something they're hopefully working on, but as you mentioned on the video you felt you couldn't produce x later game items within the blueprint, it made me think if it's possible to do so, and will challenge myself with it.
@fidget2429
@fidget2429 Жыл бұрын
@@TotalXclipse You do realise he's going to start calling you Total-why-clipse now don't you :p
@JackBlaze30
@JackBlaze30 Жыл бұрын
Realistically, this is a lot like the 5x5 challenges that were going on a few years ago The challenge was to make a complete factory in as small a space as possible, now it has a copy and paste feature, lol
@TotalXclipse
@TotalXclipse Жыл бұрын
Yep similar! We actually did two 5x5 factory builds :)
@xxfrostbite69xx1
@xxfrostbite69xx1 2 ай бұрын
It was a little difficult for me to follow at times, but I hashed through it and got the blueprint built. Then had to go through and change a lot of the lifts bc they were going the wrong way. Thanks for the build. It was fun for a beginner like me!
@Majorgrief
@Majorgrief Жыл бұрын
Thank you for another chill video and easy to follow. Much appreciated good sir!
@valthan5231
@valthan5231 Жыл бұрын
I would love to see the rotor factory. I use rotors rarely enough that I just had a few machines lying around to make random items and I just changed the settings every time, then dumped the components into a nearby storage to be processed. But now that I'm scaling up beyond tier 4, I'm pretty much forced to make a dedicated factory for the things.
@Predated2
@Predated2 Жыл бұрын
I mean, rotor factories arent too difficult to set up, you slap one between a screw and rod factory and just feed it the overflow. Even if you just need rods and screws for a seperate part, you're going to be building while the screws and rods are producing more than the final part will need, hook one rotor machine between them and feed it the overflow.
@chickenmadness1732
@chickenmadness1732 Жыл бұрын
Everything needs to be automated eventually. It's better to start doing it asap. If you keep manually crafting things you get to a point where you've done it too much and you get overwhelmed by the sheer amount of stuff that needs automating all at once.
@bob8mybobbob
@bob8mybobbob Жыл бұрын
I’ve started to get the Satisfactory itch again, but I’m also hesitant to do anything drastic before update 8. Designing some pocket factories might just be the perfect compromise!
@Putrefax
@Putrefax Жыл бұрын
This is so clean, i want to try and figure out something just as compact and modular that uses alternate recipes like Iron Wire and Cast Screws to just screw off copper entirely. Makes it way easier to find a spot to place this down.
@ardbug9577
@ardbug9577 Жыл бұрын
I like this compact design, but I must admit that I agree more with Nilaus here. By the time you have access to all the individual building components, you will absolutely want an iron factory that can produce more advanced stuff as part of the factory production chain, same goes for the copper, Im thinking of reinforced iron plates in particular here. And by the time you would place one down at new remote locations, you will have access to tube cannons for easy and very fast travel between starter hub and expansion, so getting products is easy. The blueprint machine would either have to be available from the start, and even then it would be of limited use, or it would have to be a LOT bigger so making actual factories in modules would be viable. I do like compact designs though, in fact Im a real sucker for them, so I enjoyed the video a lot :)
@brohvakiindova4452
@brohvakiindova4452 8 ай бұрын
That's the thing in Satisfactory the game has no "real" comfortable answers for this kind of problem. I don't want to build stuff like tube cannons and neither do I want to waste a huge amount of effort to produce building material in multiple locations. By the time you have access to useful tech, you often see yourself confronted with logistical problems that could have been avoided with said tech. That's also why just belting everything around is so popular, you don't need to redesign your factory.
@elgringo4834
@elgringo4834 Жыл бұрын
works great at the first build. thanks !
@kennethniegut5517
@kennethniegut5517 Жыл бұрын
Bless you, Keep up all the good work, thank you
@KipataGaming
@KipataGaming 7 ай бұрын
love this! Would love to see a Blueprint guide to End game!
@TheBunzinator
@TheBunzinator 11 ай бұрын
I love this build - with the exception of the amount of (more than zero) obvious and "impossible" clipping. I don't mind clipping that doesn't visually break reality, but some of these are beyond the pale for me.
@xSeaniiboiix225
@xSeaniiboiix225 Ай бұрын
Try to make screws is a shenanigan itself. Accurate label 👌👍
@donutsguy96
@donutsguy96 Ай бұрын
This is literally perfect for the start in my perspective! With the things this produces you can expand it easily
@Brooks__EU
@Brooks__EU Ай бұрын
Hard to start without a lot of the Walls he Uses when you re in Tier 1
@donutsguy96
@donutsguy96 Ай бұрын
@@Brooks__EUtrue but if I figured out how to do it without those materials, so can you!!
@Brooks__EU
@Brooks__EU Ай бұрын
@@donutsguy96 Thanks for the motivation :3
@fgille1
@fgille1 Жыл бұрын
Total, you always mention the music that "we" created. Who else is in the "we"? Also...amazing job! You always make those blueprints feel way bigger than they actually are.
@TotalXclipse
@TotalXclipse Жыл бұрын
I always refer to the channel as we but with the music I produce it, and I have composers who work on the music in the direction I want it to go
@Toir
@Toir 5 ай бұрын
Wich wall are you using to avoid cliping of the top part of the conatructors, i had to put 4meywr walls and then one 1 metervwall the the foundation of 1 m, but cant get tje catwalks with stair to properly fit. By the way love your videos this os helping mw to clean my spaguetti mess. Thos is my first blueprint just unlocked it.
@delroyclarke1989
@delroyclarke1989 Жыл бұрын
Looks awesome 👌
@darknetworld
@darknetworld Жыл бұрын
Mini factory vs Mega but there best manage in early or normal build when traveling different area to save time. It depend on the users choice.
@kyotokitsune
@kyotokitsune Жыл бұрын
Total is becoming the tiny houses developer of the factory world. He's gonna figure out a way to be able to have a whole from beginning to end battery factory in a 2x2x2 building before we know it. How? I have no clue but leave it to Total to figure it out lol.
@advmx3
@advmx3 Жыл бұрын
The blueprint system would be awesome at Tier 2 though. They could make it incremental, for example, you're only allowed to build a certain part on blueprint on lower tiers, or making this blueprint editor half the size, it would help a lot. That's what I love in Factorio and Dyson Sphere, its quite fast if not immediatelly that you have Blueprints in these games, factorio takes way too long at the start, and to me, a person who needs to work, not spending my work time doing hours of factories just to feel like I didn't advance much even with 60 hours on a save. Coffee Stain should make another game mode to make things faster, allowing blueprintw and a Hover Pack that uses fuel like crazy and still only works near machines or power-poles for early tiers, a hover that can't be THAT high up either. But eh, I have the feeling that if they make the game faster at the beggining they feat people would not want to play the game anymore. At least me and my friends don't want to play the game anymore right now. xD
@Predated2
@Predated2 Жыл бұрын
They honestly place in blueprints at a nice pacing tbh. You can do pretty much everything untill then on a relatively flat plane and you probably wont even really visit other biomes, even with friends, unless you try to rush new products instead of preparing for a longer run. Making sure infrastructure is properly installed is more important than getting new resources or quick factories. Once you start needing quick factories, you would probably have a decent infrastructure to handle all those quick factories. Blueprints are there to speed up things you've already done, not things you still have to do. Also, if you want a slightly bigger challenge to do with friends because the base game is too slow. Give people a certain biome to control, or a certain resource is their monopoly. This gives reason to build factories very differently. Having to barter for the resources with your own monopoly, or having to barter for resources because its a LOT more common in their biome, or not allowing anyone to pass through their biome without payment.
@brohvakiindova4452
@brohvakiindova4452 8 ай бұрын
I always cycle through urging to play satisfactory again after some time and then get slapped in the face on how tedious the game is for somebody not that invested in planning everything out perfectly. And holy hell yes the blueprinting is annoying because you have to redo everything you want to blueprint instead of simply copying what you already built. It's such a backwards design choice imo. And the explanation the game would be too easy is just ridiculous. By the time you unlock some QoL features you had to come up with so much stuff not using it, it's often easier to keep the "mess" you created than to redo everything.
@colin4721
@colin4721 9 ай бұрын
How do you place floors freely on walls? I can only place them on the top or bottom of the walls
@lisamcintre
@lisamcintre Жыл бұрын
I have watched the part where you are placing the elevators from the second floor to the first floor. Each time I watch you place the first one where the cable would be coming out of the constructor and I see the arrows going in both directions, but when you place it I see the arrows change to going in the same direction. I went back and watched the "I wish I new these things before starting a new save" video where you talk about setting up the elevators to go in the correct direction, but still cannot seem to place them correctly. Any suggestions?
@charlesfabbrini7392
@charlesfabbrini7392 Жыл бұрын
Thats neat thank you.
@bradnewsbear
@bradnewsbear Жыл бұрын
I can't seem to get my parts to clip the same way as yours but ty for the video, just gonna try to make it work as is
@chrishoppner150
@chrishoppner150 3 ай бұрын
Using SF blueprints after 20k hours of Factorio feels like being handed a baby toy shovel and asked to dig a five mile trench with it. It’s what convinced me Coffee Stain actively want this to be grindy and unpleasant. I’m half convinced they made it bad on purpose so people would stop asking. I don’t often agree with Nilaus, but he’s spot on with his take on blueprints.
@robaroo
@robaroo 5 ай бұрын
Can you use fly mode for building on a Dedicated server? I edited the save file to turn fly mod eon but it doesnt seem to work.
@RizzoMcLovin
@RizzoMcLovin Жыл бұрын
I have a suggestion for improving the clarity of your build guide. It would be beneficial to include a demonstration of the process for building foundations between floors, as this step was a bit confusing for me. I followed your instructions, but unfortunately ran into issues with the blueprint designer due to hitting the height limit. As a result, I had to spend additional time troubleshooting the issue. I would appreciate it if you could consider including this information in the future, as it would greatly enhance the quality of your content and provide a better experience for your viewers.
@t1bbe
@t1bbe Жыл бұрын
Why not include those issues in your comment and help others :) I am currently at the same point as you so probably going to make the same error :(
@t1bbe
@t1bbe Жыл бұрын
I ended up laying foundations to see if the antenna peaked trough, if so i layed a 1 meter wall before putting the foundation. This ended up working perfectly. Just make sure the antenna and the foundations pretty much touch eachother
@michaelneedler7325
@michaelneedler7325 11 ай бұрын
I had this problem too. I completed the first two floors only to realize the third floor was going to be too high for the blueprint designer. I had to delete and then lower the second floor to make it come out right. I had to freeze the video several times to see how far apart the floors had to be.
@breakupgoogle4584
@breakupgoogle4584 5 ай бұрын
Yeah the position of the Wire constructor changes 3 times in the same chapter.
@user-sp5lo4cj8h
@user-sp5lo4cj8h Жыл бұрын
fantastic!
@codyamaral3121
@codyamaral3121 4 ай бұрын
I cant get the smelters to work that are snapped into the splitters on the top floor. I made sure there was a conveyer connecting the two but I can't rearrange the top to get it to work proper. I don't know if its cause an update or something but everything else works fine. Please help
@kinexxona06
@kinexxona06 Жыл бұрын
I love micro factories that are specific
@TheFrantic5
@TheFrantic5 6 ай бұрын
I find the phrase "Pop-up factory" to be both hilarious and terrifying at the same time.
@pbcspidey
@pbcspidey 10 ай бұрын
So what's the total resources needed to have in-hand to be able to plop this down? I'm somewhat concerned that some blueprints could require more items than can be carried!
@Sapphic001
@Sapphic001 19 күн бұрын
How are you able to fly above to lay out your structures. I’m stuck on ground and it’s very hard to line up stuff . Regards
@TotalXclipse
@TotalXclipse 18 күн бұрын
For this tutorial I use the fly command either with the mod Pak utility or the advanced game modes
@iftiislam230
@iftiislam230 11 ай бұрын
Subscribed just for this video
@oswynfaux
@oswynfaux Жыл бұрын
I see it more as a way to make modules for factories
@luftwolf7405
@luftwolf7405 Жыл бұрын
Imagining a world full of 4x4x4 cubes all around... 😅
@Hexonxonx1
@Hexonxonx1 5 ай бұрын
Love this design but when I tried to duplicate it I had some issues with the spacing completely lining up correctly. One issue I had was all the smelters decided to raise themselves off the floor about 1 foot so then the splitters/mergers wouldn't line up when placed very closely. Not sure what's up with that.
@ksefchik
@ksefchik 4 ай бұрын
I think it's because the way they do collision on the tops of things has changed since this video was made. I was having this issue and also having issues with my smelters colliding with my constructors, below. I solved the issue by simply building another 1m layer of foundation on top of that floor, clearing the previous foundation and building on top of that instead.
@ericcxxxx
@ericcxxxx Жыл бұрын
do you have a blueprint for the 3 copper - copper wire, copper
@himenaaa3565
@himenaaa3565 Жыл бұрын
Welp after seeing this, i really shocked because how you using the smaller area to build neat and not become messy in long run, because everything is matched with the input and output rate of the machine it self, seems i will be back playing the game in few weeks or until update 8 is coming lol, since the game requires me to pay attention in number aspects xD
@mwnciboo
@mwnciboo 9 ай бұрын
I like the Blue-print designer... I started making quarters of a Factor - Than modular ends, mid-sections. So multiples of 4 - so it is pretty much infinitely scalable.
@lassardable
@lassardable Жыл бұрын
how do you manage to not clip through walls /floor?
@mmm0513
@mmm0513 11 ай бұрын
What part are you using for that big frame around the building at 4:02
@apoce11
@apoce11 5 ай бұрын
thats part of the blueprint designer itself, it sets your boundaries :)
@Swolsen
@Swolsen Жыл бұрын
@TotalXclipse did you use the purple and white in honor of Nilaus? If not, it was an accidental surprise :) Well done!
@TotalXclipse
@TotalXclipse Жыл бұрын
Certainly wasn't planned but now I come to think of it, it absolutely was an accidental surprise :)
@AnthonyMalesys
@AnthonyMalesys Жыл бұрын
I hate how much clipping happens inside. But smart idea !
@podi2362
@podi2362 6 ай бұрын
Have they talked about being able to download diffrent blueprints from the workshop?
@MrJinxmaster1
@MrJinxmaster1 Жыл бұрын
What is your planning process for something like this (a nice looking, compact, and efficient factory)
@aracron
@aracron Жыл бұрын
That is something I would like to know as well. I am unable to visualize anything; so, I typically have to build as I go and then tear down and refactor over and over again.
@TotalXclipse
@TotalXclipse Жыл бұрын
The plan on the main was to build a compact factory that produces all the required resources in a single blueprint that's efficient. The clean / decoration came second, with the intention of being able to walk around it if necessary :)
@TotalXclipse
@TotalXclipse Жыл бұрын
This was the 2nd rendition of this build, as the initial one worked but was very busy. So refactoring had to be done
@SuperShadowKinTwitch
@SuperShadowKinTwitch 11 ай бұрын
makes me wish the blueprint making was done in the main menu instead of the open world. So your blueprints are shared along all saves and can use them at the start.
@imwatchingyou3871
@imwatchingyou3871 9 ай бұрын
how do you get windows and convayor walls
@cheefus8811
@cheefus8811 Жыл бұрын
when do you get conveyor walls I only have the basic ones?
@TotalXclipse
@TotalXclipse Жыл бұрын
You can buy them in the awesome shop with coupons 🙂
@josephlange9366
@josephlange9366 Ай бұрын
very cool man good work!
@jeremyschultz4731
@jeremyschultz4731 10 ай бұрын
Major BP note, as of 0.8 experimental build the blueprints 0.7 update do not migrate to 0.8 of the game as of yet. none of mine saved over so you might have to re make them for 0.8 build in mind.
@LuisGarcia1992_
@LuisGarcia1992_ Жыл бұрын
Huh, what's happening at 07:53 ? You place HALF of the lift first and then "grab" and extend it from below? How's that possible/done? Am I missing something?
@TotalXclipse
@TotalXclipse Жыл бұрын
To use floor holes you need to place them one half section at a time.
@epicinator2372
@epicinator2372 11 ай бұрын
There is a newer component to this step that TotalXclipse did not explain. There is a part in the awesome shop that lets you do this. It is called Conveyor Lift Floor Hole. You can place those on foundations without attaching a conveyor lift or belt to them. In fact, belts cannot attach to them. As far as mechanics go, they act almost exactly like a Conveyor Pole except the are for lifts and not belts.
@remymaetz4809
@remymaetz4809 Жыл бұрын
Maybe "stupid" question, but at 5:04 , why don't you just simply type the desired output value instead of the percentage ?
@epicinator2372
@epicinator2372 11 ай бұрын
You just changed my life. I had no idea you could do that. Thank you.
@KidSith
@KidSith Жыл бұрын
Is there a way to double this easily? I built near Pure spots
@TotalXclipse
@TotalXclipse Жыл бұрын
Place two down?
@Thanatos_LP
@Thanatos_LP 5 ай бұрын
I just Started the game (60h) and I love the Blueprint Designer But to be honest if you start a new game Do you Rush through the first Phases? Building multi Level Designs without flying (jetpack over hovercraft) is really pain. And for all the Building obtions etc. You need to schredder the hell out of it XD To get enough coupons. Or will you have every Thing in a New game + style?
@michaelplant9113
@michaelplant9113 7 ай бұрын
i love it
@R-L-D
@R-L-D 5 ай бұрын
2:59 You mentioned another basic starter blueprint but couldn't be bothered to give a link to it.
@driverjamescopeland
@driverjamescopeland Жыл бұрын
4-by-cube 💪
@AnthonyMalesys
@AnthonyMalesys Жыл бұрын
@CoffeeStainStudios PLEASE we need vertical conveyor splitters/mergers !! We lose so much space :(
@gaspap7146
@gaspap7146 Жыл бұрын
I would like to blueprint a town with several different buildings🌖🌖🌖🌖🌖🌖🌖🌖🌖🌖
@Vashtstamped
@Vashtstamped Жыл бұрын
blueprints should be tier 1
@joemama3283
@joemama3283 11 ай бұрын
I like to take 5 stacks of each material I need for building just to be safe😊
@solidieris
@solidieris Жыл бұрын
""basics how easy " Starts explaining quantum theory :D
@erwinblumenhagen5767
@erwinblumenhagen5767 Жыл бұрын
Te Designer will come at tier 4 right ;)
@pedroalbertogomes3809
@pedroalbertogomes3809 6 ай бұрын
IMO , the greatest difficult in the begining is energy
@inkek1889
@inkek1889 Жыл бұрын
I just want to ask one thing. It's positioned as starter factory but.. You have to use those walls with holes, catwalks and half-foundations. They're all bought in awesome shop and how will you get to it without any factory?
@TotalXclipse
@TotalXclipse Жыл бұрын
It's not positioned as a starter factory as I explain. but for a starter / basic resources. But you are right a lot of stuff is bought with the awesome shop, but you can get enough points from exploration to unlock all of these in one go. For example killing creatures at turning them into DNA or collecting parts and sinking them from the crash sites.
@joshuadelaughter7968
@joshuadelaughter7968 3 ай бұрын
Personally I think the blueprint is the perfect size. It'd be OP if it were much bigger.
@jamiehasted1265
@jamiehasted1265 2 ай бұрын
Following this guide I was unsure how many Shennanigans I will be producing?
@TotalXclipse
@TotalXclipse 2 ай бұрын
More than enough, I assure you 😄
@jamiehasted1265
@jamiehasted1265 2 ай бұрын
@@TotalXclipse how did you get in to my server to know that!!!?
@armedbobery4879
@armedbobery4879 Жыл бұрын
Frames next?
@jordank1813
@jordank1813 3 ай бұрын
I would bet $100 there will be 10x10x10 and even larger that can be unlocked when the final game comes out
@TotalXclipse
@TotalXclipse 3 ай бұрын
I can see a 5x5 blueprint but not sure a 10x10 blueprint would fit into the game. They wanted to keep it small to make it a puzzle system, so you can't just build a single blueprint that produces everything.
@leafofyume7838
@leafofyume7838 Ай бұрын
why dont you give a blueprint file to download? this takes so much time lol. still thanks alot for this
@IlluminanceWeddingFilms
@IlluminanceWeddingFilms Жыл бұрын
Everything is so much more tedious without the hover pack
@saellix9450
@saellix9450 Жыл бұрын
how do i remove the blueprint designer after ive built it?
@TotalXclipse
@TotalXclipse Жыл бұрын
Just delete it like you normally would but without any blueprints inside it
@Gunhed507
@Gunhed507 11 ай бұрын
How can this be a starter factory, when you need all the things you want to build in advance?
@davidparker6904
@davidparker6904 11 ай бұрын
Can we just download other people's blueprints? The patreon thing. Are there blueprints all over the workshop or something???
@MrJinxmaster1
@MrJinxmaster1 Жыл бұрын
honestly, there should be a mk2 blueprint designer somewhere around late phase 2 that is at least 5x5 if not 6x6
@mrweedmon3019
@mrweedmon3019 11 ай бұрын
I have to be dumb, but my lifts only are output from the top so I can't connect my machine
@musaad149
@musaad149 10 ай бұрын
you we're very unclear on what we should pick in the constructer like the wires or the screws. so how am i supposed to know what constructer should have inside it?
@Jupi-1001
@Jupi-1001 6 ай бұрын
Where is the blueprint file?
@jakeskulski3767
@jakeskulski3767 Жыл бұрын
Got 52hs in to my 1st map i made it too messy so ive created a new map, still dont know much about the game
@jasonrudasill8735
@jasonrudasill8735 Жыл бұрын
Problem is, you can't build these factories in the normal play through where items like walls and such aren't unlocked. This is good for layer in the game when they are.
@dubs3432
@dubs3432 Жыл бұрын
I was about to comment similar because when starting out we don't have access to stairs or ramps or jet pack or hover pack so that makes the fly cheat mandatory.
@Riftrender
@Riftrender Жыл бұрын
I couldn't even figure out how to work the blueprint machine...
@missingno9
@missingno9 Жыл бұрын
TotalXclipse does have a video explaining how to use the blueprint designer :D kzbin.info/www/bejne/g6Scgauwe9p_obc
@processedsoy
@processedsoy Жыл бұрын
The menu system for the blueprints is lacking to say the least lol I struggle with it constantly.
@michaelseparovich
@michaelseparovich Жыл бұрын
Hey if you dont think the blueprint designer is too small, can i suggest you make some blueprints for coal power generation?
@TotalXclipse
@TotalXclipse Жыл бұрын
I already have ;) it's the blueprint that I use in the lets play
@michaelseparovich
@michaelseparovich Жыл бұрын
@@TotalXclipse arent coal power stations too large to fit in the designer?
@vikingbrit270
@vikingbrit270 Жыл бұрын
No, Coffee Stain fixed that
@JoshDRivia4
@JoshDRivia4 Жыл бұрын
This game needs elevators!
@TheAmazingJolt
@TheAmazingJolt Жыл бұрын
Linear motion mod has really good elevators
@mistral2706
@mistral2706 Жыл бұрын
The air tubes make great elevators. Very fast
@Ender7j
@Ender7j Жыл бұрын
That would be so sweet
@echoawoo7195
@echoawoo7195 11 ай бұрын
It's got a space one *shrug*
@kit5850
@kit5850 10 ай бұрын
ill keep my elaborate chain of jump pads tyvm
@NidasRichmount
@NidasRichmount Жыл бұрын
Why would you ever need screws in an outpost factory?
@TotalXclipse
@TotalXclipse Жыл бұрын
building equipment such as the chainsaw for expansion?
@NidasRichmount
@NidasRichmount Жыл бұрын
@@TotalXclipse by the time you have steel, wouldn't you already 1. have a chainsaw and 2. stepped away from biofuel already? :P
@vikingbrit270
@vikingbrit270 Жыл бұрын
@@NidasRichmount Re 1, you may have left your chainsaw at home; re 2, for a remote outpost you probably won't have access to your main grid and may want to just use biomass burners (I think it was around 3-4 to power the whole cube IIRC). Another reason for screws is you might want to hook them up to an assembler making reinforced iron plates, rotors, modular frames...
@IanSebryk
@IanSebryk Жыл бұрын
would be nice to tell everyone that, in order the properly place the floors @ half- and quarter-heights, they REQUIRE the Smart mod. took a heartbeat to figure out that little twist and i'm sure many have no idea they need a specific mod to make this all work.
@TotalXclipse
@TotalXclipse Жыл бұрын
This was built in vanilla bar the exception of flying. You don't need the smart mod.
@epicinator2372
@epicinator2372 11 ай бұрын
You could just place a really tall stack of 1 meter foundations from th ground floor and then dismantle the foundations that do not line up with where you want the floor. Then place the rest of each floor off the foundations you have left.
@willy7323
@willy7323 7 ай бұрын
un poco de lao la explicacion
@epicinator2372
@epicinator2372 11 ай бұрын
Great video but it was way too fast paced. For build tutorials like this they need to not have many cuts so that the person following along doesnt have to rewind so much. It'd be better for everyone if it was made of longer (to some people more boring) clips of each section.
@epicinator2372
@epicinator2372 11 ай бұрын
Please remake this video. The more I follow it the more I realize how garbage it is. You don't demonstrate at least 40% of what you say to do. In a video game where everything is about the visual aspect it is incredibly important to show what you are doing.
@Warp9pnt9
@Warp9pnt9 Жыл бұрын
I love compact designs, but this goes too far, I despise blueprints. They're all but useless for the most trivial of factories, and destroy all expressibility or integration into environmental features. At the very best, you end up with cubes everywhere, that waste node resources, are overclocked, underclocked, etc. All but useless for Refinery, Blender, Manufacturer, Assembler. I've played SF+, with a Mk.2 and Mk.3 blueprint at 6 and 8 foundations, respectively. Those are much better sizes. Hopefully they add those to vanilla game. Then they'll be a powerful addition to mid-to-late game. Love your videos, and designs on these cubes, but they are still cubes. Maybe make spherical shells that can be places around these cubes in segments, that might help avoid cubes all over.
@diegoverde6944
@diegoverde6944 2 ай бұрын
Longest introduction ever
@donkarnage6986
@donkarnage6986 Жыл бұрын
Isnt it to easy when you just make blueprints for it all=
@hostplays8218
@hostplays8218 9 ай бұрын
It needs tier 4 it's not a starter factory.
@andybrown4284
@andybrown4284 11 ай бұрын
The designer is too small if you want to coat the map with a single click but where is the gameplay in clicking once and sitting there watching something being built. After all this isn't a time-gated mobile game where the click and wait loop is the norm. As with the building limit in DSP the trick is to find out ways to work with the limitation and once you do that you'll find that its not actually all that limiting. In that game the very obvious solution was to create your large array by removing the middle section to be copy-pasted or trimming belts to reduce numbers but the blueprint junkies opted instead to whine at the devs until the limit was increased. In satisfactory the obvious choice is to go modular and vertical.
@smackerlacker8708
@smackerlacker8708 7 ай бұрын
Blueprints aren't for making entire factories. They're for making reusable factory components. It's supposed to reduce tedious work, not optimize the fun out of the game.
@andrewbianchi6914
@andrewbianchi6914 Жыл бұрын
It bothers me unreasonably that you edit the clock percent instead of just editing the output at 5:17 , otherwise loved the video!
@Quilloilllo
@Quilloilllo Жыл бұрын
eres peor que el de bricomania no enseñas muchas conexiones por lo que haces que te lies y te confundas no explicas bian las distancias ni medidas e intentado recrear la fabrica 3 veces y ninguna de las 3 veces a funcionado bien
@lucixf2365
@lucixf2365 10 ай бұрын
Your entire build clips everything. This is extremely frustrating to replicate, and it doesn't help I can't fly. I like your builds and your style... can't play that way myself. This is too early of a build for me to wait until I unlock the hover pack. IMO this is useless.
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