How To Change A Texture Resolution In Unreal Engine 5 | Save Disk Space, Memory, and Performance

  Рет қаралды 7,507

Matt Aspland

Matt Aspland

Күн бұрын

Here is how to lower the resolution of a texture in Unreal Engine. This will help on performance, memory usage, and saving storage in your packaged game.
Get access to the project files and more on my Patreon: / mattaspland
Check Out My Game Studio: www.copagaming.co.uk/
#UE5 #UnrealEngine5 #UE5Tutorial
_________________________________________________________________________
🔗Resources
Texture Used: polyhaven.com/a/ganges_river_...
_________________________________________________________________________
What I use:
⌨️Keyboard: amzn.to/3TMYuly
🖱️Mouse: amzn.to/3JNYgWD
🎧Headphones: amzn.to/3z8OfhM
💺Gaming Chair: amzn.to/3M1VM9V
🎙️Microphone: amzn.to/3FSxnQ8
🎙️Mic Power Supply: amzn.to/3FTXt5f
🖥️Monitor (X2): amzn.to/3LSsMkT
🖥️Monitor (X1): amzn.to/3FSd9WS
🦾Dual Monitor Arm: amzn.to/3nvABCC
🦾Monitor Arm: amzn.to/40pKJvi
📷Webcam: amzn.to/3lIlRA2
📷DSLR: amzn.to/3lKbjQI
🔥Cable Management Tray: amzn.to/3ZwzEaQ
🔥Cable Management Sleeve: amzn.to/3M6U5Yu
My PC Specs:
GPU: amzn.to/3JHLHMx
CPU: amzn.to/40hcupY
RAM: amzn.to/40iHd67
Motherboard: amzn.to/3FRne6e
_________________________________________________________________________
🔥Subscribe: / @mattaspland
💬Discord: / discord
🐦Twitter: / matt_aspland
📷Instagram: / matt_aspland_
🔗All: linktr.ee/MattAspland
_________________________________________________________________________
Support Me:
Patreon: / mattaspland
PayPal: www.paypal.com/paypalme/matta...
Ko-Fi: ko-fi.com/mattaspland
_________________________________________________________________________
To access the project files and screenshots from the video, check out my Patreon above!
My Public Video List: trello.com/b/7vJgXzBm
Unreal Engine 4 Tutorials Playlist: • Unreal Engine 4 Tutorials
Unreal Engine 5 Tutorials Playlist: • Unreal Engine 5 Tutorials
The Basics Of Nodes Playlist: • The Basics Of Nodes In...
_________________________________________________________________________
♫ Outro Song: Kronicle - Chill Noons

Пікірлер: 35
@RobinDale50
@RobinDale50 10 ай бұрын
Another big tip if you are editing texture resources this way: DISABLE Alpha if a texture doesn't need it. Also on normal and metallic textures, you can often get away with much lower values. So if the BaseColor texture is 2k, you might be able to set Normal and Metallic at 256 or even 128. Experiment and see what holds up visually as you reduce, because the normal often carries a lot of the details, but it depends. You can also sometimes not even need a normal or metallic, which would save a ton of texture and material resources, so play around with that as well. In a similar manner, you can sometimes re-use the Normal or Metallic (or ORM or whatever combination that is in) for several similar materials. You can optimize these a LOT just in engine to really reduce the footprint of the materials/textures.
@MattAspland
@MattAspland 10 ай бұрын
Great tips!!
@bruceoberleitner3031
@bruceoberleitner3031 2 ай бұрын
Wow! Thank you for this video. This makes a hell of a difference when you are trying to make playable games in Unreal. Please do more videos on optimizing performance. Every frame saved counts!
@ilariahonen2312
@ilariahonen2312 10 ай бұрын
One tip/correction from here: you can export any asset from unreal engine when you right click the asset in the content folder -> navigate to ”asset actions” -> click export. You can export images or animations for example and modify then✌🏽
@KomodoBitGames
@KomodoBitGames 10 ай бұрын
I had no idea about the bulk edit thing, I always like watching your tutorials cause sometimes I learn a trick I didn’t know about
@MattAspland
@MattAspland 10 ай бұрын
Glad to hear it!
@juanmilanese
@juanmilanese 10 ай бұрын
Yeah, the bulk edit via property matrix tool is amazing. You can use it with a lot of different assets, not just Textures. Static meshes come to mind.
@brighthammer5354
@brighthammer5354 10 ай бұрын
perfect. Thanks a lot m.r matt
@kadirkilic5866
@kadirkilic5866 7 ай бұрын
amazing video! thx a lot brother
@PatrickTheDM
@PatrickTheDM 10 ай бұрын
Great info!
@killerthepro756
@killerthepro756 10 ай бұрын
Super Useful
@Cammandokidd
@Cammandokidd 4 ай бұрын
Thankyou
@kenalpha3
@kenalpha3 10 ай бұрын
1:48 Max Texture Size: does this correlate to a Menu setting's [node] that Players can change [resolution] in a packaged build? Or what is the setting/node to use for [Widget code settings] that allow users to set the res? And how do we code to Get all Mats(?) > Set their Max res? (How do we handle every Mat that the Player may see, and set its Max res?) (I've not investigated Widget menu settings, thus idk which nodes exist for this.) Ty
@Sky-hl8iw
@Sky-hl8iw 2 ай бұрын
tq4this, & 1 question once i reduced them into 2k, then does this applied in cinematic sequencer?
@meskalation
@meskalation 10 ай бұрын
5.2 : Adjusting the size can result in permantly crashes (metahuman). Nut sure why, but sequencer causes an instant crash now. Set it back to "0" to default won't help. This is the 2nd time, that a bulk change of texture sizes currupted my project - so be aware and make some backup before using it!
@amarshil2415
@amarshil2415 10 ай бұрын
Hi Matt can you make Vedio on how make fighting mechanics in spider man like how he fights multiple character pleases
@Defenceless_baby
@Defenceless_baby 5 ай бұрын
Is there a way to do that "globally"? For example Something like game settings where end user can adjust their texture size from high to med to low?
@waw4428
@waw4428 10 ай бұрын
Are there any updates on world position offset to make the textures have a 3D component? I heard that is was being deprecated, or am I wrong?
@rappertitan5t545
@rappertitan5t545 10 ай бұрын
First comment🎉 very helpful bro thanks
@MattAspland
@MattAspland 10 ай бұрын
My pleasure!
@zuka9748
@zuka9748 7 ай бұрын
so its means that i can use quixel megascans for mobile game if i do the same , what you did in this video ?
@cgnovice2969
@cgnovice2969 10 ай бұрын
I’ve read several times that this will not affect the size in the packaged build, only the runtime size. Have you been able to confirm otherwise?
@Asaf1351
@Asaf1351 10 ай бұрын
You can do a tutorial how to make AI like huggy from poppy playtime, this for my game please i need this help thanks you 🙏 🙏🙏🙏
@KomodoBitGames
@KomodoBitGames 10 ай бұрын
Can you make a video on how to apply cloth simulation to external clothing for a character? Every tutorial I see as you rigging it to the character itself but in games like hogwarts legacy it’s not tied to the character rig. I tried it myself but the cloth doesn’t collide with the player character model. The type of cloth I am trying to implement is a cape if that helps
@notepan
@notepan 10 ай бұрын
Does your characters have physics assets? They're needed if you want cloth collision, because the cloth doesn't detect the mesh in itself but the physics assets instead
@KomodoBitGames
@KomodoBitGames 10 ай бұрын
@@notepan it does, I tried adding the character physics asset to the cloth as well and that didn’t work. I will keep experimenting with it. I saw a video where he went over how the physics assets work with cloth so I will try some of the stuff he did
@KomodoBitGames
@KomodoBitGames 10 ай бұрын
@@notepan another thing I thought about maybe trying is instead of testing in game to test inside the skeletal mesh window with adding the cape as a preview asset and that way I can test quicker and with more stead results and more data like collision being visible
@FlyPimpDude
@FlyPimpDude 10 ай бұрын
Thanks. So the packaged build will only contain the desired 1k texture i'm guessing
@FRACTUREDVISIONmusic
@FRACTUREDVISIONmusic 10 ай бұрын
Idk I'd assume that. Unless someone confirms it here, I'll be testing that. Guessing is just another word for assuming. Where, we all know what assuming does..."assuming makes an a** out of you."
@MattAspland
@MattAspland 10 ай бұрын
That is correct yes, so the final size of the texture is the size you see in the details mentioned at 01:28
@user-zk8id5op5l
@user-zk8id5op5l Күн бұрын
Can this model reduce the volume to 1k 2k with texture?
@violentpixelation5486
@violentpixelation5486 4 ай бұрын
💯🙌🙏
@Asaf1351
@Asaf1351 10 ай бұрын
You can please make tutorial how to make AI like huggy wuggy from poppy playtime please I need it😢😢😢🙏🙏🙏
@GameXeonStudio
@GameXeonStudio 10 ай бұрын
Hi sir Plz Help Your Video Of save Game Of a destryed Actor But Plz Sir can We have Save Of spawned Actor More than One Actor Plz Sir Im Am Working On My Huge Project I need Your Help Plz Make A video On it
@pietlebrun5943
@pietlebrun5943 10 ай бұрын
or you can resize your textures in photoshop
World Partition And Data Layers - Unreal Engine 5 Tutorial
26:33
I Made a Game With Only FREE Assets In Unreal Engine 5
11:45
Smart Poly
Рет қаралды 470 М.
В ДЕТСТВЕ СТРОИШЬ ДОМ ПОД СТОЛОМ
00:17
SIDELNIKOVVV
Рет қаралды 3,9 МЛН
2000000❤️⚽️#shorts #thankyou
00:20
あしざるFC
Рет қаралды 15 МЛН
Whyyyy? 😭 #shorts by Leisi Crazy
00:16
Leisi Crazy
Рет қаралды 19 МЛН
أعلام الدول العربية #trending#palestine#israel#shorts
0:30
سبيس تون البحراني
Рет қаралды 5 М.
How to Make a Forest in Minutes with PCG in Unreal Engine 5
13:53
I went through ALL Unreal Engine Plugins, here is what I found
36:35
Debugging Texture Resolution in Unreal Engine 4
8:25
Ryan Manning
Рет қаралды 14 М.
Managing the Texture Streaming Pool | Tips & Tricks | Unreal Engine
13:56
10 Unreal Engine 5 PLUGINS I can't live without!
9:37
Cinecom.net
Рет қаралды 460 М.
5 Tips to Optimize Environments in Unreal Engine 4
12:23
Jakub Hałuszczak
Рет қаралды 68 М.
UE5 Optimisation: How To Find And Fix Lightmap Densities
4:00
Matt Aspland
Рет қаралды 9 М.
В ДЕТСТВЕ СТРОИШЬ ДОМ ПОД СТОЛОМ
00:17
SIDELNIKOVVV
Рет қаралды 3,9 МЛН