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#atlastextures #substance #photogrammetry #toolbag #baking #tutorial #textureatlas
In this video I present full workflow to create 3D scan based Atlas Textures for surface scattering.
In details I show how I captured 2 earth clumps, turned them into a high quality atlas texture set which I used to generate totally new PBR environment material of plouhged soil.
Key software used in this video:
- Agisoft Metashape Standard - for photogrammetry reconstruction
- Marmoset Toolbag 4 - for Texture Atlas generation
- Substance 3D Designer - for Atlas Scatter
I also used PhotoLab 4 for image photoediting and Blender to create a low poly canvas plane for baking and a few more in short previews.
But please bare in mind that this is just an optional workflow and the idea to build on.
Any tool is purely optional and can be replaced with any other which works better for you.
What is important in here is the general idea behind it. Thats it.
I hope someone found it helpfull or inspiring.
Here is the link to the video with the photogrammetry setup used for prop capture
• Photogrammetry Setup f...
For those who wants to get source files from this video with the Atlas Template I made included, here is the link to my gumroad:
gumroad.com/l/yitWH
If you like it and want to see even more content like this one, please subscribe to my channel and leave the thumbs up.
Big thanks who did it already as it really helps me to move forward.
Stay safe and till the next one
Cheers!
Grzegorz Baran
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00:00 Intro
00:40 Single Image to PBR preview
01:41 Photometric Stereo preview
02:55 3D Projection preview
04:22 Projection Canvas plane in Blender
05:01 Prop Scanning and 3D Reconstruction
08:14 Setting the Atlas in Marmoset Toolbag for baking
13:13 Texture arrangment in MT4
13:38 Baking the Atlas in MT4
16:25 SBAR Atlas Template explained
20:02 Generating ploughed soil material using Atlas Texture
25:00 Final Setup for ploughed material
26:17 Summary