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#photogrammetry #scanning #monopod #pbr #workflow #metashape
In this video I present full photogrammetry workflow for PBR materials with the texture used to carry color information for baking and monopod used to stabilise the camera.
In details I present:
- surface capture with the monopod used for camera stabilisation
- RAW image tweaking and micro shadow removal in Photolab3
- photogrammetry reconstruction in Metashape with the texture used to cary albedo information
- how to build and align a lowpoly model for PBR baking in ZBrush to get clean hightmap without any crossurface gradient.
- texture baking with the Substance Designer baker
- manual seam removal, aerial tweaks and bugfixing in Substance Painter
- how to generate a roughness map and equalise the color in Substance Designer
Material is available for free to everyone on Artstation store:
gbaran.artstation.com/store/m...
For those interested to dig a bit deeper into photogrammetry details feel free to grab my ebook:
gum.co/YanD
I hope someone finds this video useful and informative
If you like it and want to see even more like this one, please subscribe to my channel and leave the thumbs up.
Big thanks who did it already
Cheers!
Grzegorz Baran