5 core room dungeon. Always a fav. Great technique. I use it often. Part of a larger formula for design. Love the vid 👍
@CONTINGENCY_sys3 жыл бұрын
1. Enter 2. Challenge 3. Setback 4. Climax 5. Resolution I love using the dot method for design. Circles labeled with interconnecting lines for the 8 core formats for this 5 room design. Originally a quick style format of all story inclusive from Joseph Campbell that was adapted by others. I use a similar formula (3 5 7) for my designs. 5 represents a similar format to a oneshot and supports it well.
@thorodinson66493 жыл бұрын
Glad to see you still make videos
@johnbergmann2896 Жыл бұрын
Your content is great man, thanks for the ideas and help with art!
@DaTux913 жыл бұрын
I'm always amazed by your patience and attention to detail in working out these kinds of maps. You've mentioned it in your tips for DMs video I think, or maybe another one about writing adventures for TTRPGs, but iteration is really key in that and I need to probably be aware of that more. Instead of trying to make the perfect map/illustration immediately, I should iterate: start simple and add detail as you go along and get inspired by what is already on the page.
@JPCoovert3 жыл бұрын
Yes x 1000! I have to constantly remind myself of this. I’ll definitely talk more about this in future videos!
@dreddbolt3 жыл бұрын
Excellent!
@ToonGrin3 жыл бұрын
This was very cool. I especially like the detail of the background gray. Is that a brush? That looks so cool and actually feels like it created depth, even if you did an additional layer with a mildly darker gray you can add the illusion of shadow to add further to the depth of field.
@JPCoovert3 жыл бұрын
Thanks! Yeah, it's just a modified basic brush with some texture. Nothing too fancy!
@3344df3 жыл бұрын
Best! U are very cool! THANKS!
@Warglobalnews3 жыл бұрын
@JP If you have a donation link on your youtube or on another social media link...would you accept a 50 dollar donation for a short Zoom interview with maybe 8 questions on your feelings about creating an Rpg academic board game for elementary aged students based upon the 4 main subjects with math being the Rpg aspect to students having their character fight monsters with a 1d20 and progress. Mostly questions about what you feel would make it appealing to kids and parents and why? If not, no worries, still watching you as I learn to draw large graphed paper dungeon maps on a larger scale than my future academic board game.