I have been looking for a tutorial on how to do exactly this for a while. I'm very grateful you made this video.
@NRW-rk8pr4 жыл бұрын
Thank you, now i can finally have a finished product without feeling like i stole somebody else's work
@alienpolygon69264 жыл бұрын
You have saved me from trying to work with texturing in 2D... thank you very much
@ulus21093 жыл бұрын
This created a whole world of possibilities, thanks!
@Bagatir4 жыл бұрын
thank you for the tutorial
@samafu23 жыл бұрын
Thank you a lot :D
@MedicinalMJ2 жыл бұрын
This worked very well! Thank you so much for showing how to do this. Could you make more videos about tips on sculpting tiled textures in 3.3?
@Mina_Katana3 жыл бұрын
The whole base color step refused to work for me so I had to give up on that but at least I was able to get a normal map thanks to u
@janthummler35484 жыл бұрын
Very cool tutorial, the color of the wood really comes out great
@brikaro1Ай бұрын
Is there any good way to keep the edges squared if I wanted to do a more intensive sculpt like rocks?
@hoapham73894 жыл бұрын
subscribed, don't stop making tutorial videos.
@RigiT3D4 жыл бұрын
Thanks, will do!
@davidtaylor81953 жыл бұрын
Wow such a good video :))
@kimsinolumsen51243 жыл бұрын
Thankkk youuuuuu
@bersK005 жыл бұрын
Awesome video, thank you.
@tamasorvos88824 жыл бұрын
Thank you so much, I've been searching for this.
@UnityGamer20775 жыл бұрын
Nice tutorial, sweet voice!
@victorrocha82004 жыл бұрын
great tutorial, thank you! New subscriber
@malganis42754 жыл бұрын
Amazing! I loved the details! I've been looking for this for a long time, thank you very much.
@mangomates9003 жыл бұрын
This looks fantastic, when i do the same in 2.9 I get to going to object mode after the vertex painting and it just stays the same, my vertex colors are also not grey and had to change them as one of the comments mentioned, but it still doesnt seem to merge the 2 in object mode
@wildtod27225 жыл бұрын
Очень помог спасибо!
@aerisvim6605 жыл бұрын
Thank you! c:
@SSKPG3 жыл бұрын
I need help. I’m stuck on baking to the low Polly. Every time I hit bake I get an error message saying “there is no active UV layer” I have googled so much but nothing useful comes up
@enrikrikko5 жыл бұрын
Nice content! Ty!
@necrolavigne4 жыл бұрын
i'm stuck at 4:54 when i select dirty vertex colors nothing seems to happen? nothing gets saved to the attribute or color texture node either. i went back several times to make sure i was following along exactly but still nothing :( do you have any ideas what i might be doing wrong? i'm on blender version 2.82.7
@RigiT3D4 жыл бұрын
I'm not sure why it doesn't work for you... one thing that you can check: - Go to the "Object Data Properties" (The tab above the Material Properties) in the properties panel on the right - There should be a subsection called "Vertex Colors" - That subsection contains a list, which should have one value, in my case that value is called "Col", which is why the attribute name is "Col" and it has to be written the same way, as in the list... Another possibility is that you might have your view port shading on solid instead of material... or it is simply a bug I hope you can figure it out! 😊
@necrolavigne4 жыл бұрын
@@RigiT3D that was the solution, thank you!!!!! i'm not sure why my blender doesn't add a vertex color entry by default but oh well, now i know at least. thank you for the quick reply!!
@glenmcgregor23864 жыл бұрын
Worked for me too! Thanks for an awesome Tutorial!
@arthank12633 жыл бұрын
This is cool, and I will use this, but for me, a blender noob, I had to slow the video down, cause I'm just that stupid.
@kikec12255 жыл бұрын
Why do you sculpt the whole thing but then the plane (where you bake it) is half the size?
@RigiT3D5 жыл бұрын
When we use the tiling by 1 it will repeat everything we sculpt in units of one, so on a plan with a size of 2x2 we basically only sculpting the middle part which has a size of 1x1 and the rest so 0.5 to each side will be tiled. With the border of 0.5 around the middle part we can make sure that the borders around our textures are not visible. But when we bake we only want the not repeating part so only the 1x1 in the middle.... I hope that helps... 😊
@johnlogostini46005 жыл бұрын
Switch Normal Map Color Space To Non-Color To Fix Normal Maping