How Nintendo Textures EVERYTHING

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Smeaf

Smeaf

Жыл бұрын

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Nintendo is known for their innovative games and nostalgic memories. Today, we're gonna break down the insane truth behind how Nintendo created their graphics, and how they are STILL using these methods today.
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Пікірлер: 162
@Smeaf
@Smeaf Жыл бұрын
The first 1,000 people to use the link will get a 1 month free trial of Skillshare: skl.sh/smeaf12221
@Hopp5ann
@Hopp5ann Жыл бұрын
ok
@YourBoyDonald
@YourBoyDonald Жыл бұрын
Lol okay!
@YourBoyDonald
@YourBoyDonald Жыл бұрын
Smeaf, thanks for hearting my comment! Also, i love your channel, please keep going with what you do! If you ever get really famous, remember me! 😊
@p1ntu_
@p1ntu_ Жыл бұрын
@@YourBoyDonald hes famous already
@bzdirt
@bzdirt Жыл бұрын
For anyone wondering, this has nothing specific to Nintendo. Everyone in the industry has been using texture collections for a long time now (and sound FX CDs too). Same for scrolling UV and the likes. As for memory requirements, PSX had way more storage, but not more RAM! So most of the CD were for music and videos. Now for actually interesting bits not covered here: did you know a lot of the textures on N64 or PSX were actually greyscale? This way they could, for example, use the same noise pattern for grass and sand and rock by using only vertex color!
@SianaGearz
@SianaGearz Жыл бұрын
I'm not sure about N64 but vertex/polygon colour was more rarely used on Playstation due to performance concerns. But if you have a greyscale 4-bit texture which is optimal, you can just reload its palette, you can have a number of palettes including doing surprising things, and you can store a lot of 16-entry palettes. You can even alter or generate these palettes programmatically, you can rotate a piece of palette for colour cycling effects, you can do a lot of effect animation just with that. Indeed reusing the same sprites with different handcrafted palettes is a technique that goes way back, you'll see a lot of classic JRPGs where numerous enemies are recolours of each other and they just use the same exact data (sprite or texture+geometry) except the palette. Indeed these systems have no inherent native support for greyscale textures at all, they support 4- and 8-bit palette textures and you can just designate a palette to be grayscale, you can even adjust the values to even them out visually and make the texture appear better. Some palette effects were conceivable for the era but didn't come about until much later. I have seen demo implemented on SONY PSP which does planar bump reflection mapping just with palette, such as sea reflecting the sky. The normal map is encoded as an 8-bit palette texture, thus storing 256 representative normals that are reused all throughout the larger texture. The software only needs to perform 256 raycasts per frame into the environment map and store them in the palette. Of course ram and storage are an issue in earlier eras if you're trying to make an actual animated sea, since you can't just combine coordinate-animated textures at runtime, you have to have the animation precomputed and loaded in. I have also seen a grass waving in wind effect just with palette logic, which would have been a lot more era-appropriate on early 32-bit systems.
@Uradamus
@Uradamus Жыл бұрын
The grayscale thing isn't entirely true, while some games went the route of vertex color tinted grayscale images for some parts, I don't think any game used that approach exclusively. Most stuff was instead palettized graphics, which was a way to compress things without actually having to give up on colors. On the PSX for example most textures were stored into a grid of tiles where each tile used I think 16 palette values (4 bits, allowing them to store 2 pixels of data per byte). And then as they were composing the frame, they would look up the color values from the palette assigned to that tile to decide which colors to use in the final render. In vram this usually looked like a bunch of thin rectangles made up of psychedelic looking horizontally squashed textures on one side (again because each pixel represented 2 neighboring pixels in the final texture), then the other half would have an area where they'd draw the frame to and a section with a bunch of color strips that were the various palettes the textures could reference. While each face was effectively limited to 16 colors each in this setup, those color choices were open to a much larger set of colors (I think a few million) and each face/texture could use a different arbitrary color palette.
@alfo2804
@alfo2804 Жыл бұрын
@@SianaGearz Mario in Super Mario 64 is almost entirely vertex colour - the only textures on the model are his eyes, moustache, sideburns, buttons and emblem on the hat. Doom 64 also has a lot of greyscale textures that rely solely on the game's coloured lighting system to recieve any colour at all. So yeah, vertex colouring was definitely used on the N64.
@DJ_POOP_IT_OUT_FEAT_LIL_WiiWii
@DJ_POOP_IT_OUT_FEAT_LIL_WiiWii 5 ай бұрын
@@alfo2804 Thanks, was hoping for more useful information like this to be in the video.
@monhi64
@monhi64 Жыл бұрын
I was just blown away when someone found the metal Mario texture and it turned out to be a heavily distorted picture of just some regular nice purple flowers. Then of course you kind of can’t “unsee” it, so you can just barely tell it’s flowers while playing
@CatwithaKnife12
@CatwithaKnife12 Жыл бұрын
Texturing is honestly the hardest part for me, it's so limited in blender.... Can you do a video about the Hades texturing method pls?
@Smeaf
@Smeaf Жыл бұрын
I think that is a great idea :)
@CatwithaKnife12
@CatwithaKnife12 Жыл бұрын
@@Smeaf : D Thank you!!!
@dwsel
@dwsel Жыл бұрын
Limited? Wha? 😮
@Thebassjunk
@Thebassjunk Жыл бұрын
How is it limited? There's literally endless ways to do anything these days in Blender.
@brickmasterstudios447
@brickmasterstudios447 Жыл бұрын
Texturing is not limited in blender idk what your on
@ner9469
@ner9469 Жыл бұрын
As someone coming from NES development, 4MB of RAM and storage space seem a hell of a lot compared to the NES' 40kB storage on a game PAK and like 8kbs of RAM
@blueberrryy
@blueberrryy Жыл бұрын
ok.
@antusFireNova
@antusFireNova Жыл бұрын
I've hear 8k was only for the more expensive cartridges, like the NES itself had only 2k and you could "upgrade" by putting more into the cartridges
@giftnfor1265
@giftnfor1265 Жыл бұрын
Texturing is my favorite part of the process
@omkarprabhu777
@omkarprabhu777 Жыл бұрын
On my way to buy Vol.32 textures 🏃‍♂🏃‍♂🏃‍♂🏃‍♂
@Smeaf
@Smeaf Жыл бұрын
Same also
@wilhellmllw3608
@wilhellmllw3608 Жыл бұрын
hehehehe
@omkarprabhu777
@omkarprabhu777 Жыл бұрын
Fascinating to see the how they had to find workarounds just because of technical limitations Me with my High END PC: why render no photo realistic 🐵
@Smeaf
@Smeaf Жыл бұрын
We got first world problems these days lmao
@1gnore_me.
@1gnore_me. Жыл бұрын
I understand these videos are made for a younger generation, but I really wanted to applaud you for how well researched everything is. so much information condensed into a short space, with lots of things most video essayists would not touch upon. excellent work.
@Attucky
@Attucky Жыл бұрын
Excellent video! Please do more content analyzing games industry like this. Love your work and always crack up with your edits.
@Smeaf
@Smeaf Жыл бұрын
Thanks! Yes I will be 😅
@notaninstrument7707
@notaninstrument7707 Жыл бұрын
There’s a video by the KZbinr Jasper which goes more in depth on Nintendo’s scrolling textures and displacement maps
@Funtimetronic123
@Funtimetronic123 Жыл бұрын
Jasperdev?
@notaninstrument7707
@notaninstrument7707 Жыл бұрын
@@Funtimetronic123 nah it’s just Jasper Just search “Jasper mario galaxy” or something
@Funtimetronic123
@Funtimetronic123 Жыл бұрын
@@notaninstrument7707 oh, right 🤣
@SuperQuesty
@SuperQuesty Жыл бұрын
This got to be a real video, i guess Illumination has a point.
@SuperQuesty
@SuperQuesty Жыл бұрын
Oh yeah i know how it feels like to change thumbnail a lot of times
@yojan69
@yojan69 Жыл бұрын
Love ya man, youre simply amazing both editing and humor
@simonw.1223
@simonw.1223 Жыл бұрын
8:20 here you see repeating texture and liw res textures... welcome to 2022
@lowlink534
@lowlink534 Жыл бұрын
That's also true for music and sound effects, not the entire songs, but the instruments samples and sound effects many times also came from CDs much like those texture ones
@lonergothonline
@lonergothonline Жыл бұрын
Kaze emmanuaure is making a mod for mario 64, his mod changes a lot of the original rom, but he benchmarks it every now and again on real hardware. its actually impressive what he and his friends have managed to accomplish. that said one of the things that stuck out to me was that he removed a lot of the sound library that came on the rom, and which was used in other n64 titles, because the original unedited mario 64 didn't even fully utilize most of it, so it was just unnecesary data. thanks to limiting the sound library to just what he uses in his mod, he was able to more quickly reference the elements of the sound library he needed when he needed it. but he did a lot of other things besides this. for instance, he made a really nice skybox that isn't just a cube with a single image stretched over it, but rather has like, dimples, crunches, exapanded areas, to make it kinda look like a painting, if you don't look at it close enough. without relying on a single image, most of the sky box is comprised of polygons and textures. but that too is only one small thing in an otherwise epic mod. he re-wrote the render pipeline, changed how the rom was handling the consoles' memory, halved a lot of polygon counts, and minor optimizations across many aspects such as less overall 'bones' for the models. for instance a spider like enemy had double the amount of bones than necesary most of which went unused, so he just edit them out, then further optimized the enemy. oh, and he made it so enemies in the distance squish into the ground and inflate out of the ground instead of just fading in or out when mario nears their render distance. oh, and new music, new sound effects, new dialogue, new npcs, new maps, some new hats/mechanics.... typical mod stuff.
@pouchabaka
@pouchabaka Жыл бұрын
Once again i just learned so much from you, thank you so much
@Smeaf
@Smeaf Жыл бұрын
Thanks!
@blank1873
@blank1873 Жыл бұрын
DREAMYBULL THREW ME OFF SO MUCH
@Smeaf
@Smeaf Жыл бұрын
@jaiv
@jaiv Жыл бұрын
hades texturing method hades texturing method hades texturing method
@Purpbatboi
@Purpbatboi Жыл бұрын
I mean the max storage of the N64 Cartridges at the time were 64MB (512 Mbit) Three games used it. Conker's Bad Fur Day, Resident Evil 2 and Pokémon Stadium 2. But theoretically it can go way above than 64MB, you could basically do a 1gb N64 Cartridge They didn't do it back then because it would be way too expensive to produce. PSX CDs = Slow load-times/ Approx. 700Mb of storage N64 Cartridges = Somewhat Instant load-times / Max size was 64MB of Storage Its a double edged sword to develop games for those systems back then.
@cazguy8786
@cazguy8786 Жыл бұрын
With all the amazing game footage to use, why spam unrelated mediocre memes? Ruins the flow of your video, and I don't want to look at them. They are too hyper for your monotone voice
@9b8ll
@9b8ll Жыл бұрын
My goodness you are giving away some bomb secrets and good resources too. Great vid.
@Smeaf
@Smeaf Жыл бұрын
The absolute bomb
@magen6233
@magen6233 Ай бұрын
Those are very basic tips and tricks for 3d textures/shaders, no secret here.
@foxxxtheworst
@foxxxtheworst Жыл бұрын
I should use this approach for my models on sketchfab
@garlic-os
@garlic-os Жыл бұрын
This guy's editor is bonkers
@Sandor3D
@Sandor3D Жыл бұрын
Smeaf Talks about skillshare so you won't be in a loop hole watching video's. being linked twice to the next video on how to learn texturing and than links me to another video on how to learn texturing and than links me again lmao
@Huguillon
@Huguillon Жыл бұрын
Did I saw the "abatucam" dude there??
@Rock1290T
@Rock1290T Жыл бұрын
Throwing some music from jet set radio you mad lad
@Smeaf
@Smeaf Жыл бұрын
The most goated game of my life honestly
@FireZollaBlue
@FireZollaBlue Жыл бұрын
0:59 I didn't expect lol
@Hopp5ann
@Hopp5ann Жыл бұрын
Great video! :D
@Smeaf
@Smeaf Жыл бұрын
Thanks! 😁
@Hopp5ann
@Hopp5ann Жыл бұрын
THANK YOU! :D
@isoito5927
@isoito5927 Жыл бұрын
Take a shot everytime the camera zooms in
@catrop
@catrop Жыл бұрын
using Scarlet Violet as an artstyle example?
@alex-qn5xp
@alex-qn5xp Жыл бұрын
Your videos are wonderful to watch and the memes are actually funny.
@MarcelE80
@MarcelE80 Жыл бұрын
Great video! What's the music at 7:45 ?
@xguitarist_
@xguitarist_ Жыл бұрын
Bowling training from wii sports kzbin.info/www/bejne/nmS0hpdqf8h_mLc
@Smeaf
@Smeaf Жыл бұрын
Thanks so much! Wii Sports OST
@MarcelE80
@MarcelE80 Жыл бұрын
Ah thank you. I recognized it so much but couldn't put my finger on it. Amazing edits btw. I love your sense of humour!
@StudioSunshineGames
@StudioSunshineGames Жыл бұрын
Great Breakdown, super interesting. There's also a short video about Nintendo Art Direction in general over at our channel - so make sure to check that out for more insights if you'd like.
@Smeaf
@Smeaf Жыл бұрын
Thanks!
@pokechamp3987
@pokechamp3987 Жыл бұрын
Did they use photos/realistic textures deliberately to strike a balance against the low poly? Or do you think it was purely a time/budget thing? It kinda amazes me of games like ocarina of time, mario 64 and banjo-kazooie look so vibrant yet have textures that look so mundane when you dissect them.
@MyEarsHurts
@MyEarsHurts Жыл бұрын
What's the website at 4:08
@NightW3VL
@NightW3VL Жыл бұрын
This is so informative and funny at the same time. Nice video!
@Smeaf
@Smeaf Жыл бұрын
Thanks so much!
@VsevolodPankratov
@VsevolodPankratov 8 ай бұрын
What game is that level at 7:49 from?
@knottstilting
@knottstilting Жыл бұрын
Love your editing style, I’m seeing some hints of FinZar but with your own personal style and flare - your videos are awesome and engaging. Thx for the amazing content 🎉
@SkillipEvolver
@SkillipEvolver Жыл бұрын
Although I do like the way he comments on 'earliest Nintendo games' 😆😆
@leosalazar9213
@leosalazar9213 Жыл бұрын
Nice Nfts ♡
@justahuman4862
@justahuman4862 Жыл бұрын
In Photoshop there's old texture tiles technique artist would use...doing some offset nonsense... I really like krita for creating tiled textures...now I use asesprite because it has a tiled option when you paint.
@NichoMania2
@NichoMania2 Жыл бұрын
Just found this channel and already love these videos, just wanted to say though, I think the top screenshot at 3:49 is from Super Mario 64: Star Road, a mod, and not the original SM64 🤔 But still, loved the vid, and how deep it goes into the slow evolution of the nintendo artstyle over the decades. Honestly might use this for reference in my own projects to try and mimic that style.😁
@brutusmagnuson315
@brutusmagnuson315 Жыл бұрын
A lot of these techniques are things I’ve used and thought I was a genius who did it first
@JayFolipurba
@JayFolipurba Жыл бұрын
This is all pretty well known to me, because I've been researching this shit for the last couple years X'D
@JoeyCarlino
@JoeyCarlino Жыл бұрын
Legendary
@Smeaf
@Smeaf Жыл бұрын
I'm bout to BloOoow
@Emery_Pallas
@Emery_Pallas Жыл бұрын
What is obscure Mario fan game mod Injoke doing here
@Mix3Design
@Mix3Design Жыл бұрын
Smeaf crazy again 😁😁
@Smeaf
@Smeaf Жыл бұрын
Go crazy! Go Stupid!
@Mix3Design
@Mix3Design Жыл бұрын
@@Smeaf yeaaaah boy
@scarletsence
@scarletsence Жыл бұрын
Was little unexpected 1:09
@STICKOMEDIA
@STICKOMEDIA Жыл бұрын
7:11 lava textures be like
@Bladetheblackdragon
@Bladetheblackdragon 7 ай бұрын
We cannot make every fan made character when it was not made by Nintendo
@SouthernShotty
@SouthernShotty Жыл бұрын
I’ve heard SouthernShotty’s classes suck.
@Smeaf
@Smeaf Жыл бұрын
I have a great audiologist that can fix that problem!
@jumongandpudong
@jumongandpudong Жыл бұрын
Hi SouthernShotty
@subzerocatalyst
@subzerocatalyst 3 ай бұрын
why did you say cache as quache?
@fritchoffnilsson2574
@fritchoffnilsson2574 Жыл бұрын
Still over-editing your videos m⁸. 😁
@jamiecooper2885
@jamiecooper2885 Жыл бұрын
I'm kind of dissapointed that you didn't go into some of the more technical but interesting stuff like how back on the older generation games it was very common to create shadows and AO using vertex color instead of relying on realtime calculations or custom textures for it like modern games
@jamiecooper2885
@jamiecooper2885 Жыл бұрын
another really cool thing to look at is .kkrieger which was a game that only took 100kb of data but had stunning visuals
@NUCLEARARMAMENT
@NUCLEARARMAMENT Жыл бұрын
@@jamiecooper2885 I'm assuming that it had self-modifying code in it to get those results in such a small file size.
@chrissbasement169
@chrissbasement169 11 ай бұрын
Quick note The playstation was slow for the time Key phrase For the Time Because compared to say the ps4 or even the much improved ps5 Its pretty fast and never have i seen a loading screen that lasts more than 10 seconds to be honest Given that the game is half decently coded
@williamm4804
@williamm4804 Жыл бұрын
2 minute video stretched to 8 minutes. No criticism but admiring the hustle.
@banks3388
@banks3388 Ай бұрын
The PSX mogged the N64, yeah the Nintendo had a much better GPU but the reality is that their lack of storage/cost of manufacturing physical game copies (as well as other horrible business practices) is what killed the platform for serious game development studios and more or less started the trend of AAA studios migrating away to other platforms and Nintendo having to rely on it's first party exclusives. It's interesting to see we've gotten to the kinda corporate stagnation in the console/AAA space where it is likely we'll either see another video game crash or third party jump in and try to shake things up again...
@BrapStephens
@BrapStephens 11 ай бұрын
3:50 That's Star Road! Not a Nintendo level!
@tudiboi6601
@tudiboi6601 Жыл бұрын
eyo from where did you get that dreamybull clip you sussy baka?
@andvaribekho
@andvaribekho Жыл бұрын
CD holding 9999mb WHAT?. they only hold 650 mb
@jlebrech
@jlebrech Жыл бұрын
640mb
@fauxshowyo
@fauxshowyo Жыл бұрын
Have you thought of maybe calming it with the 5 million meme clips you throw in there? It's exceedingly distracting
@NR-hh3ez
@NR-hh3ez Жыл бұрын
David Thewlis??
@DARK_AMBIGUOUS
@DARK_AMBIGUOUS 3 ай бұрын
Switch games Stil don't use RTX Graphics or a Lumen Lighting
@timmayvns
@timmayvns Жыл бұрын
FYI Everyone gets 1 month free on skillshare anyway , just saying ..they should have given you a better offer since they partnered with you on it , they ripped you off . great videos btw
@WhitelistedTheRetarded
@WhitelistedTheRetarded 7 ай бұрын
Yo where did you get the first meme from?
@someoneontheinternet3090
@someoneontheinternet3090 Жыл бұрын
I can still remember popping Mario 64 into the N64 on Christmas morning and watching it load for the first time. Magic. Mario in 3D! Wait, why does it look like that? That's not what Mario looks like. Why did they use these ugly mismatched pictures for everything? Now I know. Eventually the aesthetic grew on me but I hated it at first.
@_ytuser
@_ytuser Жыл бұрын
👍
@filipemecenas
@filipemecenas Жыл бұрын
⚡⚡⚡⚡⚡⚡
@JKSmith-qs2ii
@JKSmith-qs2ii Жыл бұрын
The meme shit really ruins the video.
@gamingtoday1418
@gamingtoday1418 Жыл бұрын
L
@spencerdiniz
@spencerdiniz Жыл бұрын
The video content is great and the explanation is top notch… but inserting random internet meme videos every other frase is a deal breaker for me. Gave up watching before halfway through the video.
@mynamesmario
@mynamesmario 7 ай бұрын
Rip
@George-xm8bo
@George-xm8bo 7 ай бұрын
I totally agree. Is this children’s content or developer content? This video makes me feel so stupid and disrespected 😂
@OmegaSan
@OmegaSan 5 ай бұрын
Do not Cry
@HenriqueLoesch
@HenriqueLoesch 5 ай бұрын
​@@George-xm8bo Don't worry, is not just a feeling
@DioJeans
@DioJeans 3 ай бұрын
womp womp
@hirskyiTikych
@hirskyiTikych Жыл бұрын
2:06 Im just so glad that it didn’t happen
@ConswaMcGaga
@ConswaMcGaga Жыл бұрын
this editing is headache inducing
@baldpolnareff7224
@baldpolnareff7224 Жыл бұрын
🗿🗿🗿🗿🗿
@mitchellrogers5130
@mitchellrogers5130 Жыл бұрын
Great video but my god why does every youtuber feel the need to fill every second of every video with memes related to every single thing they say. It was good for a while but now everyone does it. Otherwise really good video
@chaosordeal294
@chaosordeal294 Жыл бұрын
I feel like you picked an arbitrary fact (the state of technology at the time) and decided that this was yet another thing that made Nintendo great because Nintendo is sooooo great.
@g.o.9513
@g.o.9513 Жыл бұрын
probably an underrated comment.
@Kosin-zs9il
@Kosin-zs9il 8 күн бұрын
Yeah i also thought that this was a weird video, too many memes and too little actual content
@jo-fhreycorpuz
@jo-fhreycorpuz Жыл бұрын
Optimize
@Kjeppen
@Kjeppen 2 ай бұрын
9999 mb cd's? more like 650-700 mb 😂
@claudio7010
@claudio7010 Жыл бұрын
console's boudablou
@milkyrinoa5921
@milkyrinoa5921 Жыл бұрын
Well nothing special tho, guess no magic involved sighhhhh
@Cookieman245YO
@Cookieman245YO Жыл бұрын
Well the graphics stand the test of time but the controls were just yeeted to 200th dimension
@cjjuszczak
@cjjuszczak 9 ай бұрын
great video, but please, the eye-tracking zoom shots of your face o.O very nausea-inducing.
@anmolagrawal5358
@anmolagrawal5358 9 ай бұрын
3:27 That close up auto face tracking movements look very weird and cringe pls don't do them
@bobalinx8762
@bobalinx8762 Жыл бұрын
The use of unrelated memes seems a bit much.
@smittywerbenjj1
@smittywerbenjj1 Жыл бұрын
Very informative content. But the memes are so annoying. Please reduce
@iamawatcher9201
@iamawatcher9201 Жыл бұрын
cringe memes
@angelrubiov
@angelrubiov Жыл бұрын
Why is this 8:43 minute video giving like 30 seconds of real info and 8:13 minutes of edits and memes. There’s so much filler omg
@grkb
@grkb Жыл бұрын
blame our generation
@Tyler-qh9jm
@Tyler-qh9jm Жыл бұрын
IM BOUT TO BLoOoOW
@Smeaf
@Smeaf Жыл бұрын
Some grab him a tissue!
@YuriNoirProductions
@YuriNoirProductions Жыл бұрын
well that's quite the oversimplification xD
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