How To Create A Subsurface Scattering Shader In C4D With Octane

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Zulu 8

Zulu 8

Күн бұрын

Пікірлер: 32
@sleeper6000
@sleeper6000 4 жыл бұрын
CTRL + Click to add another RGB spectrum quicker! it saves a bit of time if you need to copy a node.
@nneuland
@nneuland 3 жыл бұрын
Very helpful. Any chance you could share the material or scene for the marble at the beginning of this video?
@cellacyben101
@cellacyben101 6 жыл бұрын
Are you still plan on doing the viewport optimization tutorial. Just wondering cause I have run into this a lot. Thanks.
@jeffreybarruga257
@jeffreybarruga257 6 жыл бұрын
Appreciate you putting effort into making these videos!
@Zulu8
@Zulu8 6 жыл бұрын
Thanks for the feedback glad people enjoy them. More to come after the Christmas break.
@hieranchauhan5882
@hieranchauhan5882 7 жыл бұрын
Loving the Octane tutorials - please do continue to share more knowledge. :)
@Zulu8
@Zulu8 7 жыл бұрын
Hieran Chauhan definitely many more to come :) thanks!
@AndyWalsh
@AndyWalsh 4 жыл бұрын
hmm, didn't work for me for some reason. I'm cursed, I've never gotten SSS to work in any program.
@anton_dzen3094
@anton_dzen3094 3 жыл бұрын
Why do you need a mix material ?
@drudge5268
@drudge5268 6 жыл бұрын
hi! i'm having a problem with the backlighting in that it shows noticeably on the floor behind my object. even when i change the shape to a sphere it's very obviously brighter on the floor behind my object than elsewhere in the scene. would rather not have to use a matte or multi pass with alpha... any advice? xoxo
@Zulu8
@Zulu8 6 жыл бұрын
Omg Coolteens hey! could you maybe link me to a screen shot of what you’re talking about that way I can diagnose it more for you :)
@ltafuri
@ltafuri 6 жыл бұрын
Nice tutorial, but I keep getting some random hotspots in the middle of the object.. tips?
@Zulu8
@Zulu8 6 жыл бұрын
I would use path tracing to render subsurface scattering which might help get rid of your hotspots. If i was using directlighting i would set the GI mode to GI Diffuse and lower the GI Clamp to something between 1-9 but 1 works best for me to get rid of hotspots.
@ltafuri
@ltafuri 6 жыл бұрын
Actually solved it. I was mistakenly using C4ds normal lights :V
@Zulu8
@Zulu8 6 жыл бұрын
Good to hear. Thanks for letting us know i, we ever have the same issue we know how to solve it now :)
@GrandeGio95
@GrandeGio95 4 жыл бұрын
Thanks !
@abdullahkokce
@abdullahkokce 7 жыл бұрын
thank you for sharing
@Zulu8
@Zulu8 7 жыл бұрын
No worries :)
@luthorcar5005
@luthorcar5005 6 жыл бұрын
hello please whats is the title of the music used in this tutorial ?
@stivjops6607
@stivjops6607 6 жыл бұрын
man, you're cool,do quality content,thank you,make a video about your "title sequence, opening"
@GEORGE.M.M
@GEORGE.M.M 6 жыл бұрын
Any idea how the model in the intro was modeled?
@Zulu8
@Zulu8 6 жыл бұрын
George I downloaded that model from 3D scans. The website is in the description. 3D scanned models have a lot of polygons and are created from images taken in a 360 degree motion around the model. It’s a type of point clouding method.
@GEORGE.M.M
@GEORGE.M.M 6 жыл бұрын
Zulu 8 Awesome thanks for the reply, the 3d scanned models are sublime. Thanks so much!
@Zulu8
@Zulu8 6 жыл бұрын
George no worries :)
@posebukse
@posebukse 3 жыл бұрын
Obviously
@juanto14
@juanto14 6 жыл бұрын
boss
@Zulu8
@Zulu8 6 жыл бұрын
Thanks mate
@dimonlimon4827
@dimonlimon4827 4 жыл бұрын
Слишком много лишних слов!!!
@cellacyben101
@cellacyben101 6 жыл бұрын
Are you still plan on doing the viewport optimization tutorial. Just wondering cause I have run into this a lot. Thanks.
@Zulu8
@Zulu8 6 жыл бұрын
Already done a while back, hope this helps. m.kzbin.info/www/bejne/ZqXdeYR6aMiFgKc
@cellacyben101
@cellacyben101 6 жыл бұрын
Thanks bud I appreciate it.
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