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@TobiasBergdorf4 жыл бұрын
@@killthemtodayrightnowtoday get me uuuuuh... cheesy gordita crunch
@thatonemuffin45704 жыл бұрын
What is happening???
@fatmaabdalla1784 жыл бұрын
@@TobiasBergdorf Hot sauce and BBQ Burritos
@malachiortiz38964 жыл бұрын
Hey, I made a super world that I’d like to think is pretty traditional and nice so if you could review it and give me an opinion that would mean the world to me. My ID is : KV2-PF5-H1H
@filthyshrek101bc24 жыл бұрын
Stunning Really great guide 😶/😶
@cactusdip46804 жыл бұрын
You didn't mention that putting a castle in water will make it hidden in the water until you have completed any levels that block the path towards the hidden castle. Hope this info comes in handy to any makers out there. Thanks for the video!!
@TobiasBergdorf4 жыл бұрын
That's... something I didn't realize. I'll probably never make a video without realizing something afterwards; neat!
@abrasmage4 жыл бұрын
You can put a castle in _water?_
@frank99664 жыл бұрын
ScienceKid07 yeah, you can do that with the airship to: pretty sure Super Mario world has both an underwater castle and airship (or at least the airship)
@DoritoTime4 жыл бұрын
You can use this to troll people with which way they have to go for the end. An "optional" toad house level can actually be revealed to be the end castle after you played the other three courses for nothing, thinking it was the end.
@carterdutko4 жыл бұрын
Frank There were no airship levels in the original Super Mario World there is a Castle though.
@tres49454 жыл бұрын
I don't know why, but your voice makes me really really relaxed
@yornus81484 жыл бұрын
Same
@SaviTheGamer4 жыл бұрын
Same thing ¯\_(ツ)_/¯
@VaporeonMeow4 жыл бұрын
yeah he is kinda good at voice acting ngl
@mariomon11774 жыл бұрын
tbx ASMR?
@rells23114 жыл бұрын
😂Er mah gerd, ah knew right😂
@randomguyontheinternet79404 жыл бұрын
I think the most important rule is to make the level match where they are on the map. Lets say you have a desert world, and the 2nd level is a Pyramid. Put a Pyramid around that level and maybe even hint at a secret by putting an oasis next to the pyramid. If a level has poison, put a pit of poison next to it on the map. These are just some examples. To make an immersive experience make your levels match your world and vice versa. You can also do this with World order. Maybe make a Mountian (Underground or Desert) lead to a snowy theme. Like you are so far up the temperature drops. Then maybe go to clouds or space. Also if its a ground theme you can branch out. Maybe make a level on a Hill in the map be in the Desert SMW theme. Or make a world start out as one theme then go to another. Just be creative sticking to one theme per world makes it harder to come up with ideas.
@randomguyontheinternet79404 жыл бұрын
I've always loved Castles in a snowy place. It's one of my favorite endgame settings of all time. So expect a World 7 Ice World from me :)
@lightsaberproductions85924 жыл бұрын
That´s a great idea. Also, in my opinion, when building levels specificly for the Super World you could let the first level of a new world be set in the setting of the old world. For example the underground follows the grassland you could use semisolids in the ground setting and build a cave. So you feel like going from grassland into a cave.
@randomguyontheinternet79404 жыл бұрын
@@lightsaberproductions8592 Maybe start it in one of the settings of the old world then in the second part move it to the new theme. Or keep switching. Also make how the world ends makes sense. For example Maybe have a desert end in a Airship that leads to the sky.
@randomguyontheinternet79404 жыл бұрын
Also space out your levels. Make every level have atleast one empty space inbetween them. This helps the map flow better and also makes each level feel independent from the last.
@randomguyontheinternet79404 жыл бұрын
@@lightsaberproductions8592 I also think Yoshis Island did that a few times. Namely 5-1
@polymerwario4 жыл бұрын
Once a friend starting testing my levels before uploading them, I was able to correct many mistakes in them to improve them overall, it's good to remember that while you can beat an obstacle you make, others may not know what to do
@David73490MY4 жыл бұрын
The add was amazingly well-received, but once I was there I felt absurdly overwhelmed... don't feel like just placing the levels I've already made... I think I need to take some time and create a whole bunch of new levels with its respective theme and progression according to the world! don't see the point if not done this way...
@wallystogner904 жыл бұрын
David Jesús Granadillo di Gravia I totally agree, too often do I get on a world and it just feels like the 100 mario challenge with infinite lives- no cohesiveness.
@Tokmurok4 жыл бұрын
That's what I've done. I've become a much better ''maker" due to this fact.
@mysingingmonstersfan10234 жыл бұрын
thats what i do with the world maker
@ItsDevinJ4 жыл бұрын
How to make a super world: Step 1: make level Step 2: yes
@thatonemuffin45704 жыл бұрын
Thats how it works
@mariomakerawesomeparodies83374 жыл бұрын
Yeah, nothing else
@TheAlphaTeamPlays4 жыл бұрын
*y e s*
@vegard45204 жыл бұрын
Step 3: *s t o n k s*
@MalpiaRodzina4 жыл бұрын
Step 1: Make a level Step 2: Make a level Step 3: Make a level Step 4: Make a level Step 5: Make a level Step 6: Make a level Step 7: Make a level Step 8: Make a level Step 9: Make a level Step 10: Make a level Step 11: Make a level Step 12: Make a level Step 13: ctrl + v Step 14: Make a level Step 15: Make a level Step 16: Make a level Step 17: Make a level Step 18: Make a level Step 19: Make a level Step 20: Make a level Step 21: Make a level Step 22: Make a level Step 23: Make a level Step 24: Make a level Step 25: Make a level Step 26: Make a level Step 27: Make a level Step 28: Make a level Step 29: Make a level Step 30: Make a level Step 31: Make a level Step 32: Make a level Step 33: Make a level Step 34: Make a level Step 35: Make a level Step 36: Make a level Step 37: Make a level Step 38: Make a level Step 39: Make a level Step 40: Make a slightly harded level with Bowser Step 41: Make a world Step 42: Make a world Step 43: Make a world Step 44: Make a world Step 45: Make a world Step 46: Make a world Step 47: Make a world Step 48: Make a castle world Step 49: Put all your levels in the worlds Step 50: Watch noone playing your Super World
@rcdr8984 жыл бұрын
"What came first: the chicken or the egg? Well, if they both taste good, who cares?" -Bergy
@MrCoffeeCrisp_4 жыл бұрын
Eggs are nasty
@King_Luigi4 жыл бұрын
_"If it doesn't taste good, why bother?"_ ~Reggie Fils-Aimé (probably)
@mooman10174 жыл бұрын
I eggree
@AbsnormalCoolest4 жыл бұрын
mooman 101 *heh heh heh heh heheheheheh*
@jevilknightderverbesserer35094 жыл бұрын
The eggs
@Ninjafox-lz6jb4 жыл бұрын
This was really useful to watch. I have been working on my levels for the last few months and have uploaded my super world but now seeing some of the ideas mentioned it has made me think about the exact layout of the worlds. Am going to go back and re-evaluate them to see if they can flow even better for the player.
@TobiasBergdorf4 жыл бұрын
Glad I could help!
@mariasaraleguy67554 жыл бұрын
4:06 note that it changes to a “air” tile in the space and air themes, where Mario enters a Lakitu cloud to fly over the air path
@rosejett1444 жыл бұрын
Very entertaining and informative!
@TobiasBergdorf4 жыл бұрын
Thank you!
@tophatstudios98244 жыл бұрын
8:01
@rainydeestar48064 жыл бұрын
5:36 I'm concerned about your levels Tobias
@TobiasBergdorf4 жыл бұрын
I think they'll all have to change so daddy Nintendo doesn't smite me down. :(
Cocoverde4 #ClubPenguinForSmash I just press All of the buttons
@hpr29864 жыл бұрын
*Wait this isn’t item breakdown*
@thatonemuffin45704 жыл бұрын
Yea
@dylandiller7894 жыл бұрын
Nah it’s a world breakdown
@amazinhaydz20324 жыл бұрын
How did u get the eraser next to ur name?
@imissjokesonpurpose4 жыл бұрын
@@amazinhaydz2032 Imagine being this dumb
@MalpiaRodzina4 жыл бұрын
@@imissjokesonpurpose Hey again And you say that I don't have a heart
@Arrowstotle4 жыл бұрын
Great video! I didn’t think to use the enemy on the world map as a mini challenge to defeat them and move forward. Thanks for making this detailed guide!
@nexogalaxy3 жыл бұрын
sup to Arrowstotle
@TheRoyalGamerBrother3 ай бұрын
THE LEGEND COMMENTED!1!1!1!1!1!1!1!1!1!1!1!1!1!1!1!1!1!1!1!1!1!1!11!1!
@EpicPixels6544 жыл бұрын
This channel is severely underrated
@REAPER-lv6lx4 жыл бұрын
We know
@glenzee84373 жыл бұрын
Great video. I have been working on my game for about 4 months now, and after my recent level edits, I'm just about ready to upload the whole game. I put a lot of time on this game, I hope people like it.
@bagel56504 жыл бұрын
There’s one detail I think you missed out on. If you hide the final stage of a world in a water path tile, the final stage will be hidden from the path until the player has access to it. Great video, Toby!
@pelerflyp53984 жыл бұрын
If the castle level is inside a water tile, it rises from the water/void/lava! Super epic! Oh and it’s also invisible! You won’t see it unless you can go there
@hydrogen-84 жыл бұрын
I made a world where you can access 4 levels from the start, but only one has the invisible castle behind it. Not sure whether it’s an interesting gimmick or if it’ll feel more akin to pick-a-pipe :/
@adrianaardila13214 жыл бұрын
@@hydrogen-8 it's interesting if all are good
@MisterNohbdy4 жыл бұрын
@@hydrogen-8 I was curious how best to make a pick-a-level world. That works nicely! ^_^
@pepearown49684 жыл бұрын
That’s probably best for final worlds as a cutscene before the final level.
@cutestcreeper5694 жыл бұрын
I might use that idea for a twist in my final world. After you beat the "final castle", Bowser's castle emerges from the lava. The true final battle has begun... What sucks is I can't upload anything due to not having ONLINE MEMBERSHIP! I can't believe Nintendo now forces people to pay if they want to play online on any game the Switch has.
@LunizIsGlacey4 жыл бұрын
Best KZbinr by far - the only one that is willing to challenge ideas politely, while also showing their own. Also, yes, consistency in worlds is key!
@ade11744 жыл бұрын
The idea of a Super World is a monumental task. I am so glad Nintendo added the feature but making a good one is daunting. Plus, I feel like a lot of people already had a ton of levels before Update 3.0 so this might hurt their potential uploads. I myself had around 40 levels before 3.0 so I definitely still have my fair share of level slots but using 40 more for a super world stressed me out. So I looked at my existing levels and found 6 that would fit well with a traditional theme. So I am making 34 new ones to fill out the rest. Hoping to have it ready for Christmas when a lot of new people will undoubtedly get SMM2. On another note, I recently replayed New Super Mario Bros. U to get some ideas for level design and pacing and here are some conclusions I came to: 1. World 1 should be so easy. There are a lot of new players in this game so include few enemies and pits. I remember a video Ceave once made about making traditional levels fully doable for someone who simply walks through them and that should be especially the case for World 1. 2. The first level of a new world is always easier than the castle of the last world that preceded it. 3. This is more of a Mario Maker 2 specific advice but I think if you use multiple 1-up houses per world don't reuse the same minigame in the same world. 4. I completely agree with you about more puzzle oriented levels complementing more traditional ones. I think ghost houses are especially well fit for this. A lot of people like to talk smack about the NSMB games but their ghost houses are real brain benders. Definitely try to make players think to beat them but don't make them too hard. 5. Make sure to have a lot of resting areas in traditional levels where there are few to no enemies with some bonuses like power-ups or 1-ups to get.
@wallystogner904 жыл бұрын
Ade117 it sounds like you are working hard on your world. I might want to play it when you are finished. When you are will you please drop a code?
@ade11744 жыл бұрын
@@wallystogner90 Will do. But don't expect it for about 7 more months.
@wallystogner904 жыл бұрын
Ade117 that’s fine, it means it will be worth playing since you put all the work into it
@GavinsBazaar3134 жыл бұрын
@@ade1174 I'm making my own Super World too. The difficulty of mine is that of Donkey Kong Tropical Freeze, and each world has its own theme that runs throughout that world. There's a poster on my twitter account advertising it! There's a story too! :)
@nodog37434 жыл бұрын
I’m doing the exact thing as you are! I replayed SMB2 and NSMBU, I watched the Yamamura lessons in the game, I also watched videos on YT and I finally experimented with level mechanics too. Pretty much levels are divided by their mandatory challenges, optional challenges, secrets and their final challenge. With that in mind, I’m trying to make my level series as close to a Mario title as possible (meaning it looks, feels and plays like one) Good luck with your level series! I actually remade another series before the 3.0 update and now I have to make the rest of the series; with that said, do you mind me sending you my world ID when I’m completed? You could also send me yours too (if you want to) If you have any advice, also send that too (also I don’t think it takes 7 months to complete a series lol?)
@dreddbolt4 жыл бұрын
I like the idea of having a warp pipe leading to the last level of a world on a hill, giving a nice fortification feel.
@FlaminGamin74 жыл бұрын
12:14 **Alpharad laughs in the background**
@mateo._.8544 жыл бұрын
You can also make a secret exit in a super world by using a combination lock, here’s how: Make a level with a combination lock Make it look like a bonus level in world maker Make it lead to the castle (which should be hidden in water or air) Make a level that has a secret exit and put the combination in the secret exit In the secret exit, tell them to go to the level with the lock Optional- put “secret exit???” at the end of your level name so that the player knows that there is a secret exit Just search how to build a combination lock if you don’t know Hope this was useful!
@Anonymous-pq1tx2 жыл бұрын
Thanks
@riflezen6049 Жыл бұрын
You can't replay levels, so if you play through the level that has a secret exit without playing it and then get to the "combination lock", well... Yeah, I'd say the "Secret Exit" label is necessary, not optional.
@catsdogswoof3968 Жыл бұрын
@@riflezen6049 not if your playing mario land 8 becuase it should say look out for secrets and uhh you better remember that
@professorparabeetle4 жыл бұрын
Don't do it Christopher moon. *DON'T*
@goldenkirby44324 жыл бұрын
*Christopher Moon* : Yo wassup? I was here in the First Minute the video was uploaded
@thej11804 жыл бұрын
@@goldenkirby4432 Christopher moon never normally types that
@thuongbuianhhedgefishsuppo75504 жыл бұрын
it doesn't work, unfortunately, no matter what you do, he just never stops.
@King_Luigi4 жыл бұрын
Such a thing is simply inevitable. It's best to just accept it and let it be.
@theb2rd4 жыл бұрын
@Gallade The Great I keep seeing you
@SirBanana19923 жыл бұрын
I finished my super world about 2-3 months after the update released. I spent most of the free time I had trying to create as fun a traditional world and boi am I happy with what I did when I showed it to an irl friend who was seeing everything for the first time and I just watched him. I most DEFINITELY did the planning, in a notepad, I wanted as early as possible to know what gimmicks I was gonna use, which worlds I would use which koopaling for and how would I tie the world's thematic into them and tried to make each of them stand out by more than just what they can do in a boss fight. I hadn't finished my first world yet that I had all 40 lvls listed down with every name and every theme for each. Roy is able to dig around so I made him pop out throughout his castles/fortresses at certain intervals. Ludwig uses devices so his lvls have all these gears that must be interacted with to progress. I also had a recurring thing in every single lvl where I placed 3 big 30-coins to work as star coin equivalents that are optional to pick up but someome more dedicated may decide to try and collect each of these coins. The pacing is a difficult thing to gauge yourself but a friend of mine was trying some of my lvls as I uploaded them in advance and I was unafraid to delete and commit changes regardless of if it already had a good reception with the general public (and I made changes to a good many of them, sometimes heavy changes). In the end result I can definitely feel like it was good since I saw my friend progressively have a more difficult time, starting by clearing some early lvls on the first try to having a juggernaut of a hard time on my last lvls. He did give up on some sidepaths that I purposefuly made difficult because they either were not part of the critical path or offered a shortcut. Pay-off though? Well my friend got immensely excited when he finally beat the final lvl and later asked me if I made new lvls (unfortunately I did not as I have so many games I wanna play). He has skipped a few lvls, some which I wished he'd have seen but it was his choice and I didn't expect him to be able to beat them all so I simply kept on watching how he decided to tackle my world. He did have to see all my proudest lvls though. for the curious: NXF-3W2-QJF.
@dabud84543 жыл бұрын
I haven't beaten it but i think i have an opinion. It's over all pretty good but nothing memorable. The levels feels simular. Alot of them are short too. I feel like there was more cuantity than quality, but it was ok
@SirBanana19923 жыл бұрын
@@dabud8454 Didn't think I'd get a response tbh but thanks for the feedback! I may eventually return and make some changes...maybe, too many games to play.
@zeke40534 жыл бұрын
Awesome video, thanks for inspiring me at 4 am to plan a really well thought out super world based on space
@Juli_is_Online4 жыл бұрын
I wasn't gonna sleep anyway. Improving my World Building is much more important
@JD-ju9kg4 жыл бұрын
SMM2: Has volcano themed world Also SMM2: Doesn't have volcano themed levels Me: *Confuzzled noises*
@LittleGarfieldOriginal4 жыл бұрын
Would you rather have the world be called castle? Welcome to Castle World, where the entire place is in a single castle! That’s why there’s no Ghost House World.
@yemek46844 жыл бұрын
@@LittleGarfieldOriginal it's pretty much a castle world though
@Dryfloorsign4 жыл бұрын
@@LittleGarfieldOriginal ngl a mansion themed world would be cool like especially if there's night themes so we could make a Castlevania themed super world
@notpea4 жыл бұрын
@@LittleGarfieldOriginal castle world actually exist in 3d world
@RucaDoo3 жыл бұрын
@@notpea actually that’s a castle on a volcano
@nateclone38284 жыл бұрын
2:39 "When a plwayer beat the wast wevel in the world..." Literary genius.
@huhneat10764 жыл бұрын
Hi Nate
@dylandiller7894 жыл бұрын
Huh Neat no it’s just a clone
@snonc54464 жыл бұрын
@@huhneat1076 Hi hey neat
@powerofpicklez52604 жыл бұрын
I knew Everything about this, but your voice is so relaxing, so i Saw the whole video😂
@Mabra514 жыл бұрын
"If it's not fun, why bother?"
@squidwardztenticals90694 жыл бұрын
Thanks really needed help with making my world!
@thdude18734 жыл бұрын
I agree with all of this. It needs to be consistent.
@thecapm69934 жыл бұрын
Let's be honest, if it weren't for the Item breakdown you are still thinking about, the video is surprisingly very good quality and well explained, always surprising me;)
@TobiasBergdorf4 жыл бұрын
I appreciate that!
@catmario-_31704 жыл бұрын
I got a switch with Mario Maker 2 a few days ago. And your level idea videos have helped me. I pretty much took your advice. Thank you.
@tibtib65503 ай бұрын
I just got this game (yes 4 years later) and this vid makes me so hype to create my own super world, i hope there still some people in the community lol
@tammieclifford51354 жыл бұрын
My recommendations are hilariously lined up. Your Master Sword video is directly above a video with Mario in his 'amiibo pose', where he's holding his hand out. It lines up perfectly. So perfect.
@catsdogswoof3968 Жыл бұрын
Wow
@ebgurif4 жыл бұрын
Things I want to see changed/added: 1. If you restart you do lose a life. 2. If you gameover restart from the beginning of the world you’re at. 3. Secret exits/paths that only appear after beating a level. 4. Some way to carry power-ups over to the next level (maybe being able to toggle this). 5. An on/off switch that changes paths on the map (or changes the on/off state of the level played. 6. Transition levels between warp pipes, just like in smb3. 7. Maybe bigger worlds and more levels per world. 8. Option to make enemy levels walk around, just like the _moving_ enemies of the other games By no means I think Nintendo is gonna add these, (because it seems very un-Nintendo like) but if they somehow will, then these are the ones I really want to see Nintendo add to make world maker perfect. The first two though I think are really needed.
@Anonymous-pq1tx2 жыл бұрын
I Agree With All Of Those, Especially 6
@catsdogswoof3968 Жыл бұрын
3 is the default tho
@thewarriorrlsh4 жыл бұрын
I'm making this comment before finishing the video so if you go through this im sorry. A huge thing if you're making a *traditional* super world is make the first level of a world slightly less difficult than the castle of the previous world (with world 8 being the exception) that will make the player not feel overwhelmed and give them a little breathing room. And the second stage should be equal to the previous worlds castle then keep getting harder and harder through the world untill they have to use everything they learned in the castle of the world. You probably saw that I said except world 8. That's when you throw everything you got at a player and say "have fun" make it super difficult. BUT DO NOT MAKE IT KAISO. Make difficult jumps that require timing and strategy or manipulation of enemies in a short time span. My design theory is I want world 1-3 as easy. 4-6 as normal. 7-8 as expert. 8-castle as an easy super expert. My maker Id is NB4-CWL-Q2G
@TheRealDirtMine4 жыл бұрын
Why no kaizo? Just cause you don't like it doesn't mean other people don't.
@thewarriorrlsh4 жыл бұрын
@@TheRealDirtMine *traditional*
@TheRealDirtMine4 жыл бұрын
I wouldn't make it kaizo but I think kaizo is fine if it has a good build up. It also depends on the type of kaizo. There is extremely hard kaizo and unfair and player cheating kaizo.
@Lapiziold4 жыл бұрын
How to not make Super Worlds: - Baseball Minigame - Make the island look flat - Flood buildings
@RucaDoo3 жыл бұрын
Ik I’m late but yes. Half of the world is what it looks like.
@ka1b3ast4 жыл бұрын
I'm planning on making a full 40 course traditional mario game in a super world and it's coming on quite well. Thanks for the tips aswell
@Liam164 жыл бұрын
one thing you didnt mention is that you can hide the castle or airsip
@dialog_box4 жыл бұрын
I'm sure this is like the number one thing other people are talking about, but I would sooo love the option to add alternate exits to levels. Naturally they would be great for adding regular old secret paths to bonuses. But you could even get a bit creative with them... Perhaps you could guide the player down one path, where they find a powerup or code they need to access the other path. More generally, I would just love to have more options to make the world map feel more dynamic. For example, it would be great if you could set a level with an enemy tile to only appear once it's accessible. You could set up situations where the player thinks they're almost done with the world, but then a surprise enemy appears on the path.
@cbowieg25794 жыл бұрын
I am gonna get Mario maker 2 eventually and this is helping me so much on how to make a super world.
@xsmith84752 жыл бұрын
My recommendation for a traditional super world is you should use each of the worlds in a traditional way here are some examples World 1: Ground World 2: Desert World 3: Water so use forest or underground World 4: Snow World 5: Forest or underground World 6: Space or something mountain like World 7: Sky World 8: Volcano These can be changed around if needed
@catsdogswoof3968 Жыл бұрын
Ima do mario land like take and have just randon world themes tho less creative because yea
@ItsFlatMan4 жыл бұрын
I can’t not tell you how much excitement I get when you publish a new video
@spongyoshi4 жыл бұрын
Was looking forward to this video. Was thinking of putting hidden worlds that required like collecting all the red coins in each level or something... I suppose that isn't possible, same for returning to already-cleared worlds? But great thanks for the video, I think I know what I'll do instead...
@TobiasBergdorf4 жыл бұрын
An idea I had for that was to create a code-lock at the beginning of a secret world and include each number of the combination in prior levels. Unfortunately not being able to go back and replay levels, as well as comments potentially spoiling the code makes this a less than ideal solution.
@spongyoshi4 жыл бұрын
Yeah that sounds a bit too complex and limited... Especially if you can't replay stages! I'll probably take the easier route of just making it clear it's a bonus stage via map design & stage name. A bit of a shame there's not more options for secret exits and whatnots like those but I won't complain, I'm very looking forward to play some great super worlds and to make my very own with stages made just for this purpose!
@catsdogswoof3968 Жыл бұрын
Spoiling the code is kinda like spoiling the entrance but a little easier
@catsdogswoof3968 Жыл бұрын
Also you can make it so you have to get the code to play the level but the flag is there and make the levels interesting so it doesn't feel like a wste
@rockypikmin44934 жыл бұрын
You're so good at explaining everything! Great job.
@TobiasBergdorf4 жыл бұрын
Thanks so much!
@ghastlygno30022 жыл бұрын
A little specific tip: in a water based world, if you made a shipwreck level (like by using nsbu semisolids) and have a 3d world level in the same world, put it in front of the shipwreck level, because in 3dw underwater theme there is a shipwreck in the background (this can also be used on other combos, like 3dw forest to smw sky)
@marcelamaciel8941 Жыл бұрын
That's so creative! Good ideia!
@Ray-lz8qg4 жыл бұрын
Take a drink (of water) every time he says "world"
@themaraca7784 жыл бұрын
It would've been great to have more than just 4 (5 counting the castle) levels to place, world skipping levels (cannons if you will), and methods to utilize alternate exits. Now THAT would've been cool, and it would've felt like making an actual Mario Game. Although, I am very amazed at what we have so far.
@ToolShopGuy4 жыл бұрын
This was the type of video I have been looking for since this update came out, thank you!
@daphonea4 жыл бұрын
Well, ain't this the best timing, I literally was curious about this today and BAM: upload.
@IKTeam4 жыл бұрын
In case someone's wondering, 9:25 is Trello
@qbert3623 жыл бұрын
THANK YOU SO MUCH!
@lynnlloydentertainment39934 жыл бұрын
Koopalings item breakdown? Maybe? It’ll be good if you did.
@Sam-ze8uo4 жыл бұрын
Really good video, and super helpful! I was struggling to differentiate my normal levels and my Super World levels so this will help. Maybe you could’ve mentioned how you can make the final castle in a world float up out of water?
@ChiefmanGaming4 жыл бұрын
9:23 Wait, which site is that?
@nintySW4 жыл бұрын
replying to this so i get a notification when someone comments
@nintySW4 жыл бұрын
nevermind, i just found another comment. it's called trello!
@NerdiestAlpaca4 жыл бұрын
Yeah I wanna know that too
@noahhathaway50654 жыл бұрын
It's trello.
@044Charlie4 жыл бұрын
I've never done this myself, but I'm curious, what happens if you delete a level from course world that is in your super world?
@wariolandgoldpiramid4 жыл бұрын
I'm guessing you'd have to re-assign the level, and the uploaded Super World will go down.
@eliasthesarcastic87074 жыл бұрын
9:05 Prestigiously perfect philosophy.
@coubitic7134 жыл бұрын
Everything i would love in the game to make the best super world: -More than 5 levels in a world (even 6 would be actually good) -Volcano theme in level -Beach theme in level (with water like in forest theme) -Beach theme in super world (somes could also use it as a world in water) -Moutains theme in levels -Moutain theme in super world And tada, we got an epic thing.
@theladiescallmesona3 жыл бұрын
Warp areas, checkpoints to save your progress, doors and keys, shops... etc.
@anonymousguy7005 Жыл бұрын
We end like 10 or 15 levels at max. Just look at SMB3.
@budd88524 жыл бұрын
Thanks a bunch. I didn't really know how to use this, and this really helped! I'm not surprised, though. All your smm2 content is awesome!
@TobiasBergdorf4 жыл бұрын
Glad I could help!
@tacoman66974 жыл бұрын
If you know of many particularly good super worlds, please consider doing a compilation video previewing them with codes in the description. I'd especially like some traditional-style recommendations.
@everardogarcia60474 жыл бұрын
The Baseball Minigame Music is a reference to the NES Baseball Game, while the Toad House Balloon Music is a reference to a scene in the Famicon Disk Writer.
@S7Cameron3 жыл бұрын
This video really helped me with my design of the world's. Thank you
@comic63books454 жыл бұрын
Great video as always tobias
@Bramv4 жыл бұрын
How do u know tho, it was just uploaded
@Mario-uh1is4 жыл бұрын
Bram when do his videos disappoint
@elviskaboom4 жыл бұрын
Good stuff! I hope more Makers really consider some sort of greater purpose or vision to their Super Worlds. Though the downside is that I'm experiencing is that having a really ambitious plan will take you so long to finish it that people might not be playing the game by the time it's done!
@NindyBK4 жыл бұрын
Holy shit man, you’ve been growing like crazy. You were only at 800 subs a year ago! Congrats, dude!
@FishyFace4 жыл бұрын
Also I think that if you put the final level in the water then it won't show up until you beat the level before it, which will lead the final to rise out of the water, which is pretty cool.
@landlighterfirestar55504 жыл бұрын
My plan for my super world is to have each world themed around a different specific item World 1 is all about the beeg mushroom, with each level throwing a new twist on the ground breaking beeg boi World 2 throws you into the play pool of Frog Mario, showing off his swimtastic abilities, while also presenting innovative ideas on land And so on...
@wallystogner904 жыл бұрын
Landlighter Firestar share a code when you are done, I might try it out
@SCrafter12344 жыл бұрын
11:57, I see you are also a man of culture. Us Alex the 9 fans welcome you.
@MarioFan587YT4 жыл бұрын
I'm almost at the end of creating an 8 World, 37 course world. I created the map first, so all the levels will be themed around it. But you know, level design is hard when you have to design so many levels that work together.
@nodog37434 жыл бұрын
MarioFan587 Don’t be afraid to re-use mechanics from previous worlds, that just means the player is more familiar with them! For example, in NSMBU, the secret exit in Layer Cake Desert featured fire-breathing Piranha plants. Later on in the game, Frosted Glacier - 4 (I believe) also used Piranha plants but in a different way.
@myithspa254 жыл бұрын
What's the link to the notepad thing u used
@dhi_holo93414 жыл бұрын
A concept I have for a super world setup using all 40 courses is based off the idea of checkpoints. (This is for more traditional-esque worlds) The first four levels shouldn't have any checkpoints, as the levels should be easy enough to complete without them. Then, the castle should have a single checkpoint towards the end, if you have a bossfight especially. World 2, every level has atleast one checkpoint, unless it can't (clear condition). World 3, the difficulty should be high enough where having two checkpoints gives a sense of comfort like World 1's no checkpoints, but one checkpoint feels slightly on edge. World 4 would be slightly more difficult than World 3. Worlds 5 and 6, if you don't have two checkpoints it's likely due to clear conditions, but players could reasonably beat the world with just one checkpoint still without feeling like they're going to have a hellish time. An option to make it feel slightly scarier would be put the second checkpoint out of sight somewhat, such as having to go through a marked pipe or door. Worlds 7 and 8 should then use both checkpoints to give the player enough relaxation to not overstress themselves into failure, but keep them on edge enough that they'd be worried after a difficult section as to where the checkpoint is (which should be just a slight bit further on). Of course, levels within these worlds would be exceptions. Clear conditions would prevent checkpoints, so it's likely better to tone down the difficulty a bit, just to let the player breathe. For optional levels, go a couple worlds harder if you want to give the player a sense of tension. For ghost house levels, maybe tone it down to one checkpoint regardless, to give the player more freedom to mess around in this level designed to mess with their heads.
@EpicPixels6544 жыл бұрын
Nintendo should make an update so that you can upload levels by playing them from your super world so you don't have to select each world and upload it
@Tiptup4 жыл бұрын
Thanks this is super helpful, I've been working on levels to make a super world, I already posted the first world as a super world while I finish my completed super world, I just wish people would give me some feedback on my levels so I can improve them.
@wallystogner904 жыл бұрын
Hector I’m no game designer but I play Mario games and consider myself decent. If you would like me to test your levels I will.
@Tiptup4 жыл бұрын
@@wallystogner90 I never got the nitification that you replyed, but yeah if you want to try my levels my maker ID is 6TF-9LY-25G, I would really appreciate the feedback
@Earmitethemself4 жыл бұрын
Nice!
@sonicrunn3r8954 жыл бұрын
Here's a small asthetic tip for all you Super World makers out there: In the Desert, Underground and Forest, you can use the water style of the path tile when not connected to the main path to get bodies of water. Just make sure it doesn't actually interfere and connect with the path to the castle. (Note that in the other themes, water/lava is automatically the backdrop tiles anyway, so this is only useful for the forest, desert and underground)
@lightsaberproductions85924 жыл бұрын
Also in volcano theme.
@RucaDoo3 жыл бұрын
@@lightsaberproductions8592 then it becomes lava and your put into a dry bones shell.
@elainekelso94804 жыл бұрын
“Which came first the chicken or the egg? Well... the way I see it is if they both taste good who cares?! I wasn’t expecting that lol. Anyways I enjoyed this video nice explanation of the Super World! ;)
@pipefreakingtime99374 жыл бұрын
I really hate creating Super Worlds. I never know how to start, how to decorate it or what levels to put on it. But this really helps. I made 3 Super Worlds by now!
@connordoesamazing30097 ай бұрын
Oh my gosh i need so much help
@CelesteOSC4 жыл бұрын
After watch halfway through this video I got a great idea to make a custom paper Mario game by using the world maker to make the over world/under world and the enemies you can place as fights
@catsdogswoof3968 Жыл бұрын
Idk you would have to use a randomizer
@ashtonplays54244 жыл бұрын
Thank you so much! This really motivated me to create something awesome! Soon I will show you or maybe somebody else what I did when I am done. You earned yourself a subscriber! :D
@nitrogamer82224 жыл бұрын
I like your soothing voice
@marcelamaciel8941 Жыл бұрын
9:22 What's this notepad you're talking about?
@Epicguy4128 ай бұрын
How to be creative
@springtronfanboy68892 жыл бұрын
This video helped me so much, thank you.
@Vixikitsi4 жыл бұрын
"If you wanna know how to make good levels for your Super World, then there's a video right here." Video: Bill Blaster - ITEM BREAKDOWN
@Gaudimann4 жыл бұрын
I´m about to finish my 2nd Super World with all the new mechanics from the update. Oh boy, I hope they will like it! It´s a 40-level 8-world one! xD
@maribelvillarreal19873 жыл бұрын
SO MUCH WOOOOORLDS THEY ARE COOOOOOOL thanks it's brilliant and amazing
@theshellacstation784 жыл бұрын
Tobias: *says damn* Me: *gasp*
@evagarcia8652 жыл бұрын
You can place the castle in water/lava so that it only rises when you beat the level that blocks the path to the castle. I always do this with the final castle to make it look epic coming out of lava
@Zack2074 жыл бұрын
It wasn't too helpful, but i still learned that holding the play button does something, thx for that. I already made 3 super worlds, and why the lives are dumb is annoying, super worlds are pretty fun
@skip-42596 ай бұрын
I mainly also try to avoid clashing themes next to each other, so not doing Desert or Volcano next to Snow
@douglascarter20784 жыл бұрын
"pretty bow on all their hot garbage"... Hahaha
@Killer_Bee243 жыл бұрын
My first super world ALL THANKS TO HIM 😁 YAY
@LittleGarfieldOriginal4 жыл бұрын
I recently discovered that putting a castle or airship into water/lava/air makes it hidden until the last level before it gets completed. It’s quite a cool secret!
@Anonymous-pq1tx2 жыл бұрын
Yeah
@fat_sonic6 ай бұрын
Thank you for the info and advice! 👍
@isaiahr78073 жыл бұрын
This is more helpful than the official guide
@sirtechy58034 жыл бұрын
Thx for the great vid bro, an epic world is incoming!
@jamesrowe13014 жыл бұрын
I would recommend making the super world first. It gives you ideas for levels for the worlds