Mario Maker 3 Wont Succeed Unless Nintendo Fixes this MAJOR Problem

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Jhsonbi

Jhsonbi

Күн бұрын

Пікірлер: 440
@jhsonbi5914
@jhsonbi5914 19 күн бұрын
Let me know what you all think of my idea. Also how would fix this problem of Mario Maker being too babied down?
@ElectroTZF
@ElectroTZF 19 күн бұрын
i feel like there should just be a toggle between normal and advanced, not an hours grind. i personally wouldn't want to grind out playtime with limited features for a MAKER game just to get to the meat of the game. i've had mario maker 2 since December 2019, and i still only have 650-700 hours.
@ElectroTZF
@ElectroTZF 19 күн бұрын
instead, maybe you could unlock it after playing a certain number of levels, making a certain number of levels, or by beating something like story mode.
@Golden_DumDum
@Golden_DumDum 19 күн бұрын
Bro this idea would fix the Mario maker concept and system ngl
@Rabek44
@Rabek44 19 күн бұрын
idk i haven't played it for like half a year or something like that idk lol
@AWESOMEJunk64
@AWESOMEJunk64 18 күн бұрын
i feel like SMM3 should be more like a LBP type game, with the ability to customize your character, custom NPCS, and logic-inspired features.
@CyberCat3O
@CyberCat3O 18 күн бұрын
Locking content behind playtime is stupid. Period.
@jhsonbi5914
@jhsonbi5914 18 күн бұрын
Understandable. Have a nice day Lmao Im kidding but in all seriousness though I can see the issues it would bring up. If they wanted to keep things simple they could just make it a toggle or feature you unlock after a campaign or tutorial.
@SeaOfPixels
@SeaOfPixels 18 күн бұрын
The hour system would be really terrible. Locking features behind time played would upset so many people, very few people have time like that, the majority should not have features locked from them. All this would encourage is exploiting the system by leaving the game running to unlock the "hidden features". There are so many better ways to approach this issue, Nintendo themselves already uses a system to address the casual creator VS avid creator issue. They address it by keeping all of the course parts barebones, which makes things simple for casual creators, but making course parts interact with each other, which makes things customizable for avid creators. More interaction between parts expands possibilities exponentially. However, with that said, there are DEFINITELY some features requested to be added by avid creators (even some in this video, like invisible scroll stop) that wouldn't be able to be added with that design philosophy.
@alysdexia
@alysdexia 18 күн бұрын
would → should; themselves !→ uses: 2 != 1; VS → vs.; DEFINITELY → _definitely_
@Ammar2009y
@Ammar2009y 18 күн бұрын
@@alysdexia maaan
@wooden_bench_acolyte
@wooden_bench_acolyte 18 күн бұрын
@@alysdexia Ah, the classic jerk online who has nothing better to do than be a complete nuisance because it makes them feel like they are superior to others.
@varietychan
@varietychan 17 күн бұрын
@@SeaOfPixels Mario Maker 1 did this time system, if they'd implement it I'd like it to be done like Mario Maker 1 where you could either wait, just edit normally (it will unlock much much faster if you edit normally) or use an exploit to unlock it instantly
@SeaOfPixels
@SeaOfPixels 17 күн бұрын
@ That was literally the worst part of MM1. Having to spam blocks everywhere for ages to get even the most essential features almost had me returning the game.
@F7jin
@F7jin 18 күн бұрын
Buddy, if unlocking stuff is gonna be tied to the hours played I'm just gonna leave my Switch on. It's just gonna be an annoying roadblock for me who works 10 hours a day. I literally only have 100 hours in mario maker 2 since launch just because I have other things going on in my life. Plus basically hiding features behind playtime from kids when the game is made FOR kids just feels extremely wrong to me. Well made video and all, but I disagree harshly.
@saltendo2177
@saltendo2177 18 күн бұрын
Agreed, and even then, I don't want to wait multiple weeks just to use the advanced mode. I would much rather have levels be classified by difficulty, much like in Geometry Dash, and have to beat any level of a certain difficulty.
@RendumLiptang
@RendumLiptang 18 күн бұрын
@saltendo2177 I think just not locking up the advanced mode is the best solution. Little Timmy levels might become worse, but we just gotta accept the fact that 3 year olds also like making things
@lenz7809
@lenz7809 18 күн бұрын
Worst idea I’ve ever heard in any video, we should not have to wait a set number of hours playing a game just to unlock the rest of the features, that was one of the biggest flaws in Super Mario Maker One 💀
@NeonXplorer
@NeonXplorer 17 күн бұрын
i’d say there should be a feature that unlocks advanced mode after gaining a certain amount of hearts/plays but i’m not sure if it’ll have a better or worse impact on the game.
@PleasantLemon
@PleasantLemon 15 күн бұрын
Ironically, the first game did this by locking parts behind a play time wall too. It wasn’t either. I honestly feel that it should be tired to a story mode, or some kind of solo mission mode where you use every part at least a few times.
@jonathanhargraves2241
@jonathanhargraves2241 18 күн бұрын
I think the Advanced Course Maker should be available immediately, since having both options would fix the babied down issue. Have a simplified version of the creator that little kids could use or that inexperienced builders could use, and have an advanced mode for players who want to have more freedom without having their hands held; both options would increase the playtime of this game by a lot.
@tippedjoshua6802
@tippedjoshua6802 16 күн бұрын
I feel like there’ll be many kids who overestimate how good they are at making levels and will use it, get frustrated, and never play it again.
@jonathanhargraves2241
@jonathanhargraves2241 16 күн бұрын
@@tippedjoshua6802 That's true; that's why you give them a basic version along with the advanced version. If they aren't good enough with the advanced option, they can fall back on the basic one. The idea of having a requirement for the advanced course maker isn't bad, either; a tutorial and a minimum of building three stages is preferable over 500 hours.
@The_hot_blue_fire_guy
@The_hot_blue_fire_guy 4 күн бұрын
@@jonathanhargraves2241 I think that requiring someone to make 10 levels and maybe complete the story/single player mode would work best. Most younger kids will loose interest WAY before beating the single player mode and that keeps garbage out of the advanced build mode. Plus it gives you a reason to play the story mode. Most people ignored the story mode in MM2 so having that be a requirement for unlocking advanced build mode makes sense. Kids get a pretty substantial reward if they beat the story. And more experienced players can just rush the story mode and then never touch it again.
@jonathanhargraves2241
@jonathanhargraves2241 4 күн бұрын
@@The_hot_blue_fire_guy Even better. If it means that less bad stages are made, then by all means adding a restriction like that should be added.
@micahheyward5342
@micahheyward5342 18 күн бұрын
I think the lack of updates was the game's biggest issue. There's plenty that you can do in the game already. Not having custom auto scroll in subareas is one of those nitpicks that don't really hurt the game. People have been asking for more parts and game styles more than anything.
@jhsonbi5914
@jhsonbi5914 18 күн бұрын
True no custom autoscroll in the sub world is a rather small problem but a 100 small problems make 1 big problem is my point
@gabrieltellez8148
@gabrieltellez8148 18 күн бұрын
bro doesn't know how long 500 hours is
@eiadithecoder620
@eiadithecoder620 18 күн бұрын
that's like 21 days
@josecorzo5517
@josecorzo5517 18 күн бұрын
Like, that's almost 21 days. Of playing non-stop. I say 100 hours is better, that would be just 4 days of playing non-stop. And it would also be better for marketing.
@jhsonbi5914
@jhsonbi5914 18 күн бұрын
Yea...thinking back on it Id say 200-250 is much more feasible to most players
@SleepyLuigi
@SleepyLuigi 18 күн бұрын
@@jhsonbi5914 what is wrong with you?
@silvcyllanjomena2478
@silvcyllanjomena2478 18 күн бұрын
@@eiadithecoder620 21 days while i saw the video 21 hours ago
@greenberrygk
@greenberrygk 2 күн бұрын
The issue with the hours thing is that for the first 500 hours you will feel like your levels are inadequate, and looking at online levels you won’t be able to get inspiration when all the levels are made with advanced mode.
@warrior8034
@warrior8034 18 күн бұрын
Gatekeeping a feature like that is a bad game design overall. Imagine not being able to properly play the game just because you don't pick it that frequently (sounds kinda familiar). Obviously this is not a FOMO feature since it will always be there, but I think that they should do the same as they did for obtaining the hammer power up in SM3D, complete the campaign.
@jhsonbi5914
@jhsonbi5914 18 күн бұрын
Yea, Im not opposed to a just a simpler solution like completing a campaign or tutorial or just having it be a toggle from the get go
@Xachpro5475
@Xachpro5475 19 күн бұрын
They need to add waluigi to make it successful
@EpikGuy1
@EpikGuy1 19 күн бұрын
Yeah mario maker needs him more than smash does
@jhsonbi5914
@jhsonbi5914 19 күн бұрын
Preach King! 🗣️🔥
@William_Oswald1
@William_Oswald1 19 күн бұрын
Waluigi never appear in mario mainline or never own video game but regular character only in mario spin off.
@scanchannel3259
@scanchannel3259 18 күн бұрын
Yeah no
@trollsansofficial
@trollsansofficial 18 күн бұрын
​@@William_Oswald1 maker is a spin off
@corasharktale
@corasharktale 18 күн бұрын
i love advanced maker mode as an idea but i HATE the idea of having to unlock it. it should be available from the start
@liammccartney6754
@liammccartney6754 18 күн бұрын
It needing playtime to unlock as well is one of the worst ideas I've heard of. It would just encourage the diehard fans to leave their switch on afk to unlock these features.
@XyamaProductions
@XyamaProductions 18 күн бұрын
​@@liammccartney6754 Yeah agreed, I used to play Mario Maker 2 and have around 40 levels (few of them published but still) and have like 150 hours. That's wack if you had to have 500 hours just to have unlimited check points
@alysdexia
@alysdexia 18 күн бұрын
i → I; HATE → _hate;_ should → ouht
@josecorzo5517
@josecorzo5517 18 күн бұрын
@@alysdexia Hey, can you stop "correcting" people? Typing "HATE" instead of "hate" adds feeling. It means they really really hate it.
@alysdexia
@alysdexia 18 күн бұрын
@@josecorzo5517 serial capitals are for acronýms. I wrote _hate,_ not hate. Also there was only one person so no they.
@dumdummyonyt
@dumdummyonyt 18 күн бұрын
The closest we have to Super Mario Maker 3 is Mario Multiverses, but good luck getting access to it without having to hire a computer exorcist.
@zelhimself
@zelhimself 18 күн бұрын
Overrated Mario fangame, I am not gonna lie. I don't understand the hype at all. There are way better options and underrated fangames out there that everyone should check out.
@TerraKnight27
@TerraKnight27 18 күн бұрын
@zelhimself i would like to know what these other fangames are
@zelhimself
@zelhimself 18 күн бұрын
@@TerraKnight27 SMBX, Unimaker, SM4J... The list goes on. You can even check out Super Mario Construct, which is built-in as a website.
@xandtheironminer602
@xandtheironminer602 18 күн бұрын
​@zelhimselfI would also like to know what these fangames are.
@AshTheOrange-t5n
@AshTheOrange-t5n 17 күн бұрын
​@@TerraKnight27 Probably smbx or smth
@trashtuber6021
@trashtuber6021 14 күн бұрын
A very important and necessary change that many people overlook is to get rid of Mario Maker 2’s unnecessary limitations, which I believe is one of the contributing reasons why it wasn’t as successful or long lasting as we’d hoped. With not much depth in the creation tools, people will often feel restricted and “handicapped” in a sense, as they frequently stumble upon roadblocks and realize what they envisioned for a project is completely impossible to achieve. This results in creators growing tired of the game as it starts to feel stale and one dimensional. Not only this, but the level of variation greatly shrinks in uploaded stages because of the shallow tools, resulting in a predictable and monotonous pool of levels that repels eventual returning players much quicker. There simply isn’t enough power in the tools for enough depth and variety in the visual, structural and mechanical aspects of levels. Level Liquids You cannot mix liquids with level themes however you want. That’s a huge amount of potential thematic variation thrown out of the window, for no apparent reason. Allowing experimentation with such a feature would open up many possibilities such as water castles, lava caves, poisonous deserts, no water forests, submerged ghost houses, etc. Night Themes All the night backgrounds look exactly the same except for the airship, failing to fulfill the main purpose of level themes; to give aesthetic variation. Not only are the backgrounds lacking, but so is the music with tinny music box covers of the original tracks. This generally makes the night themes unattractive to use, and doubles down, together with their overall similarity, on being a pointless addition that again fails at what it was supposed to achieve; thematic variation. The night themes also have their unique level effect like sandstorms, darkness, low gravity, floating enemies, etc, but again restricts any kind of experimentation by combining effects with different level themes. This results in even less visual variety alongside the backgrounds and music, which resultantly created a disaster of a feature that has no place in a level creation tool. The proper implementation would simply be to give the night themes proper backgrounds and music, remove their fixed effects so they exist solely to add aesthetic variation, and let the player freely choose an effect for each subarea, no matter what level themes they’ve chosen. Alongside the ability to freely choose liquids, imagine the possibilities of combinations! Super Mario 3D World 3D world was implemented in the worst possible way which resulted in a divide in the level editor since you cannot switch between 3D world and the other styles without removing everything in your level. 3D world has many missing features from the other styles such as tracks, freely placeable semisolids, several gizmos, night themes, poison, stackable enemies, and much more. As a result of the divide, the other styles also weirdly enough don’t have features that 3D world has exclusively. The main ones are the Firebros and Porkupuffers, and there’s no apparent reason as to why they’re a 3D world exclusive. Ultimately, 3D world only divides the game and feels overly restrictive compared to the other styles. Other Limitations There are other limitations that could potentially create much more structural and mechanical variations if it weren’t for their existence. The subareas are bizarrely exactly the same size as in the previous game, and you’re still limited to only 2 areas in total, which heavily limits the scope of levels. An infinite timer is also absent, which was a frequently requested feature that simply was overlooked by Nintendo. A lot of the course parts feel weirdly rudimentary like the skewer, firebar, fire burner and twister, with not much customization of how they work. You cannot extend skewers and adjust their speed, fire bars are limited to one arm, fire burners cannot be extended or set to be constant, and twisters cannot be placed in pipes, etc. Clear conditions are also too rudimentary, you cannot use them if the level contains checkpoints, there’s no option to instantly kill the player when the condition is failed, nor an option to automatically complete the level when the condition is fulfilled, and some conditions only appear in the story mode levels for no reason. There’s still no way to draw background tiles individually to create more organic looking levels, and as a result of this potential feature’s absence, levels look artificial and tacky. The lack of new enemies didn’t help with the game’s short lived life either, as there were only 3 new ones at release, and the updates only helped with the issue marginally. There were also very few new gizmos. Custom scroll cannot be used in subareas for no apparent reason, further restricting possibilities. The main area cannot be vertical, meaning vertical areas can only be accessed with pipes, which again creates predictability and removes a layer of structural variety. You’re only allowed 4 doors per subarea which heavily limits the scope of levels, the camera is difficult to control, and the scroll stop feature works in fewer situations than what’s initially anticipated, which further limits the possibilities and variation in levels. Etc, etc, etc. Course World The course maker isn’t the only aspect of Mario Maker 2 that suffers from unnecessary limitations. The course world is also one of the determining factors for why Mario Maker 2 struggled to stay alive longer. The multiplayer was catastrophic at launch, being a laggy, unplayable mess for months on end, which I strongly believe turned a large number of people away from playing the game. Furthermore, mario maker 2 introduced a new game mode, endless mode, which challenges the player to progress as far as possible without dying by playing a random stream of user-created levels. The problem with Endless is that there’s no end goal, meaning its incentive to play is weaker than with Mario Maker 1’s 100 Mario challenge, which the game for some reason lacks. Endless mode is perfectly fine as it is, but it should not have replaced the 100 Mario challenge, but complimented it. Moving on to the levels tab, it also suffers from a jarring issue: it’s way too difficult to find actually good levels. Most levels in the hot courses and popular tab are either “Refreshing levels” where you just look at flashy visuals, speedrun levels where you run and hit the same on/off blocks and question mark blocks, and other overdone levels. They all play out the same and are extremely repetitive and monotonous, resulting in an unattractive and predictable selection of levels, which I strongly believe has repelled a lot of the user base. The search feature is also lackluster as there’s no way to search specific level names since all we have are a few vague tags, which only worsens the problem. Good course worlds are even more difficult to find as their search tools are even more limited, where your only option is to refresh a small page of random course worlds, without having to resort to entering a user ID only accessible from third-party sources. These caveats collectively make the course world overly unattractive and tedious to use, which is again a strong contributor to the game’s underwhelming performance. You get the point. Super Mario Maker 2 is sadly held back by its countless unnecessary limitations, which honestly is Nintendo’s own fault. They decided to be "control freaks", but as a return shipped a game that did less well than expected. I sincerely hope they learn from their mistakes and let us experiment more in Mario Maker 3, just imagine the possibilities.
@TheCoolChocolate_Official
@TheCoolChocolate_Official 19 күн бұрын
Maybe 3 maker tiers would work. Beginner, Intermediate, and Advanced. Or just do what they did in SMM1 where you unlock more as you play.
@veggietablefruit
@veggietablefruit 18 күн бұрын
like they change the ui or add new options based on the tier?
@alysdexia
@alysdexia 18 күн бұрын
There’s no SMM1. would → should
@WillowOfDarkness
@WillowOfDarkness 18 күн бұрын
@@alysdexia Bro shut up, you are in so many comments on this video thinking you are correcting them but you are doing it wrongly, and in your reply’s besides this one, you just put a bunch of random symbols that you think people will understand exactly how and what you are falsely correcting, and then you also claim with such confidence that there is no SMM1 like what are you, 7? Do you think Mario maker 1 doesn’t exist because you don’t have it? You haven’t seen it? Why would Mario maker 2 have a 2 if it was the first game? You absolute bafoon!
@topdog23100
@topdog23100 18 күн бұрын
My biggest issue with Mario Maker 2 was the Super Mario 3D World game style. It removes so many things from the other four styles, and makes me not want to build a level in the 3D World style. The item exclusions are so baffling, like, why can’t you stack enemies in that style despite the fact that Goomba Stacks exist in 3D World?! Why is only Meowser able to be selected, but not normal Bowser?! Why can’t the day/night cycle be there? 3D World had some night time levels for crying out loud! I’m not saying the Angry Sun should be there, but the night time theme should at least be there! The item exclusions got so bad that I ended up scrapping a cool idea I had for a 3D World level, but I had to scrap it because it didn’t have the Dotted Line Blocks (this was before the version 3.0 update), and by the time they were finally added to the 3D World style, the level was already deleted because I thought they’d never add the Dotted Line Blocks to that style. Anyways my point is, I really hope the 3D World game style gets fixed in Mario Maker 3. I don’t mind it having some exclusive power ups, but it shouldn’t remove important course elements like One Way Doors, Night Theme, or Tracks
@Ezel_142
@Ezel_142 16 күн бұрын
Maybe instead of the hours system, the new features could be unlocked upon completing or 100%ing story mode? It'd still require some effort to get, but it wouldn't be nearly as tedious for most players. Overall my problem with MM as a whole is the lack of customizability in a lot of the gamemodes. For example Super Mario World itself has multiple color schemes for every level theme in the original game, while in MM2 you're forced to a specific one, not to mention the limitations of objects and sprites. This makes a lot of the levels look too similar to each other, causing the game to get stale over time. If players had more options to mess around with just aesthetics alone, the game would have so much more variety. Not to mention how limited some gamemodes are like 3DW. This gamemode doesn't even have single grid spikes lol.
@jhsonbi5914
@jhsonbi5914 16 күн бұрын
Yep, those are all valid points youve made and honestly anyway they choose to add an advanced maker mode could work as long as it solves the issue at hand so Id be completely fine with unlocking it through 100%ing a campaign mode of sorts
@vrman6955
@vrman6955 18 күн бұрын
You should try Geometry Dash, it has level editor, and it has barely any limits, you can literally make a 3D engine inside of the GD editor.
@jhsonbi5914
@jhsonbi5914 18 күн бұрын
I played GD years ago actually but theres just something about making Mario levels thats so satisfying...the Mario bias is really kicking in
@vanilla8956
@vanilla8956 7 күн бұрын
"How do I unlock this?" "Oh just leave your console running for almost an entire month"
@jackatk
@jackatk 18 күн бұрын
It felt like in SMM2 they were afraid of people experimenting and having fun! It felt so much more restrictive than SMM1, despite having so many more items, and I think you perfectly explained why
@aleksanderrowny
@aleksanderrowny 18 күн бұрын
Congratulations, you played this game for 1000 hours instead of going outside
@jhsonbi5914
@jhsonbi5914 18 күн бұрын
Was basically me 😤
@phantom_games6500
@phantom_games6500 18 күн бұрын
8:50 is when he starts talking about the solution.
@facuzamorano7839
@facuzamorano7839 18 күн бұрын
I feel like the coursemaker should be more like the geometry dash one since geometry dash didnt update for 7 years and it still had interisting AF levels being made
@thethree13o
@thethree13o 9 күн бұрын
That's the thing. Gd levels have so many levels of customisation. You can put objects anywhere, tie them all to groups, have triggers, and there's tons of stuff to choose from especially in 2.2 Also it has better algorithm, like the recent tab etc. This kinda stuff is what we're trying to see in mm3
@blackskyguy5538
@blackskyguy5538 18 күн бұрын
We desperately need theme customization as well. It could create incredibly good looking levels if you could choose the colors of the blocks, the music, and the background separately. We wouldn't be stuck with un-inspired looking levels. We would have inspired game play and looks together instead.
@DigioBooks
@DigioBooks 19 күн бұрын
I think it’d be cool if SMM3 was more of a coding type thing, like GBG but with a Mario coat of paint.
@jhsonbi5914
@jhsonbi5914 19 күн бұрын
I dont know if they'd go that far unless it was strictly meant for older audiences but it would be cool
@SleepyLuigi
@SleepyLuigi 19 күн бұрын
That would suck.
@LM_maztoxz
@LM_maztoxz 18 күн бұрын
At this point just make super mario coding or something i feel this is taking a step too far for a game about placing stuff and see what you manage to make
@Speed-TV
@Speed-TV 18 күн бұрын
I believe mario maker 2 doesn't feel fun because it feels dead. There's just no more updates. It would be really great if Nintendo could just keep updating the dang game instead of discontinuing it and making another sequel years later. All they gotta do is just keep slowly adding more items to the game and maybe some bigger features here and there, and we wouldn't even need mario maker 3.
@TheRegibump
@TheRegibump 15 күн бұрын
If I’m getting this straight, you’ve essentially suggested bringing back one of the worst things from Mario Maker 1, that being locked out of certain features which are given by waiting?
@greenberrygk
@greenberrygk 2 күн бұрын
Compare it do the geometry dash editor. It’s the perfect comparison. With geometry dash, it’s basically become its own programming language because standardized elements hardly mean anything anymore when they can be customized to any extent. You what’s another notable thing about geometry dash? The online levels and community is thriving more than ever before, and it’s 11 years old.
@malcolmali915
@malcolmali915 18 күн бұрын
This is the reason people play more of those fanmade mario maker games than the normal mario maker because they always are VERY ADVANCED
@jno7
@jno7 17 күн бұрын
I like your Idea of an Advanced Maker Mode, but locking it behind played hours, will just lead to a situation, where everyone leaves their switch running 24/7 lmao. I think both modes should be accessable from the beginning. Or it could be locked behind something like the story mode or getting a certain number of likes on your levels online.... which also leads to my biggest problem with Mario Maker, which was not the Level Maker, but the horrible online system. After Making Hundrets of Levels over the span of 5 years, I just lost my motivation, because I knew that my efforts would not be appretiated. I'd usually send my Levels to friends and streamers, and usually they would absolutely love them, but in the end that didn't matter. You could build the most amazing levels and it would barely get more plays than some small timmy level. Its just really frustrating and demotivating. As a kid I always felt like I'd have to become some big influencer, just so people would find my levels and looking back, I dont think I was wrong. If I compare some of my levels from the time to the ones of big KZbinrs, then mine were often obectively miles ahead, yet only barely got enough stars to not get deleted, while their horrible levels would get thousands of plays... (sorry if I'm just ranting out of jealousy rn but this still makes me so sad even to this day) Also, ngl, its no wonder that the game is flooded with horrible levels by kids, if 90% of levels you get presented online, are horrible garbage. If I, as a Kid, hadn't been exposed to so many good levels in SMM1 through KZbin, I would have probably only build trash as well. So overall, the Game just needs to completely overhaul the online mode, to make it actually fun to play in the longrun. Also, they should bring Amiibo Costumes back. Srsly, the main motivation for me, to keep on playing Mario Maker on the Wii U, was that I wanted to unlock all the costumes. The only motivation to keep on playing in SMM2 is to "maybe" get a medal, that you will basically instantly lose after you stop playing. When I stopped playing SMM2 I had a Silver Builder Medal, I bet by now this thing is gone for good.... Ok, I'm done now. Ig noone will read this long a*s comment, but if you do then thank you very much for your time! :3 Also Merry Christmas!
@laredotxspidey
@laredotxspidey 14 күн бұрын
As someone who loves boss fights, I'd love the idea of being able to turn any enemy into a boss. Add a power up to the enemy, increase the health and have it function in a creative way with the level it's in, and you'll have a really cool and unique boss fight in a 2D Mario game. The idea of being able to customize the items themselves would really work great for that as well as so many other ideas players have been wanting since the first Mario Maker.
@MontyMoleLoreMaster
@MontyMoleLoreMaster 18 күн бұрын
I think the two biggest issues that both Super Mario Maker games have is the limited amount of space you can use to create levels (I feel like it would be nice making levels longer, or having several subareas to help create more ambitious and long levels), and the fact that Nintendo basically just leaves Super Mario Maker to die after like two updates (even though out of any game, Super Mario Maker would probably benefit the most from free updates to add more course elements).
@themc3140
@themc3140 14 күн бұрын
This video is 100% true. I got several worlds into what was meant to be an 8-world super world and gave up right before the finish line because even the 500 second time limit wasn't enough time for the exploration-based levels I was making. What I wanted to be an experience akin to a 2D mario 64 turned into an unfair mad dash through tasks you were supposed to take time to figure out. In addition to that, the entire time I was working on it, I felt like I was doing something wrong, because no matter what theme and game style you pick, there's always something you're missing out on. I got a Wii U specifically for SMM when it came out and this was never a problem for me there.
@BeezeeChutter
@BeezeeChutter 12 күн бұрын
The amount of theoretical levels involving skewers and things on tracks that I scrapped because their movement is determined by appearing on the screen and cannot be changed or have movements linked together. So many theoretical levels are just impossible because of the lack of even some of the most basic options that Nintendo would likely have to use when making their games, but they’d be hard to explain to everyone so no one gets these tools.
@ClockworkCrystal
@ClockworkCrystal 18 күн бұрын
Locking stuff behind playtime is a HORRIBLE idea and all it would be is inflate the playtime numbers for everybody with literally no other benefit other than forcing people to wait to unlock theoretically interesting features. Have it unlocked from the start, or, better idea, just have the game be constantly updated at a more frequent rate with new stuff.
@ilikepotatos5891
@ilikepotatos5891 14 күн бұрын
Heres a game that i think mario maker should learn from *insert little big planet here* Like, you even make your own skin, hub, stickers. It gives a lot of freedom while being easy to use and difficult to Master
@lionman8295
@lionman8295 14 күн бұрын
This was a great video, but even as someone with 900 hours in SMM2 I think it should be a mode to toggle, not locked behind playing for a set amount of time. Especially since the people most likely to unlock would be the people who only play other people’s levels, not creators. Amazing video thought, I agree with the concept, not the execution. No hard feelings thought, hoping for SMM3 on the Switch2!
@jasongreene7940
@jasongreene7940 15 күн бұрын
Whatever they do, all creative components and options should be available to everyone from the very start. I remember back in mm1 getting tired of waiting for my new course parts and just spam placing blocks on the whole screen to speed up the delivery. Super frustrating. I think a better solution, if playing the hellscape little Timmy levels is what you are trying to avoid, could be to have a filter that you set, such as “only levels from makers with 100+ hours in the course maker” or “no levels from makers with parental controls turned on for their system”. These parameters would apply to any mode you play, whether it be endless, 100 Mario, or just searching levels freely. This way the little Timmy’s of the world can still create their terrible levels however they please, even implementing the new features, while the rest of us quality connoisseurs can just more or less filter them out and more easily find levels made by competent creators, who have access to the new tools from day one. Just a thought
@WonkyWater-YT
@WonkyWater-YT 18 күн бұрын
Absolutely agree, bar a few things. Infinite sub worlds, space, limitations, etc. is gonna take up a lot of space. Smash Bros is an example of this with its stage builder. And if the online multiplayer mode wasnt bad enough already!
@MrJag1
@MrJag1 18 күн бұрын
Nah dude, i have better idea, after reaching 1000h you unlock C/C++ script so you can programm your own enemys and blocks. Infinite posibility. But Nintendo would take best of the best mods people made and add it as "extended editor." What you will unlock after 500h. So there will be 2 levels. 1st is after 500h, what is extended editor and second is after 1000h what is c script
@Patrick61804
@Patrick61804 16 күн бұрын
0:21 bro used the geometry dash play sound
@gaygamerdad
@gaygamerdad 15 күн бұрын
😮oh relly omg that's crazy oooh my god😮😮😮😮😮😮😮
@benjamin_0265
@benjamin_0265 15 күн бұрын
I don't like the idea of having to get an absurd amount of hours just for one mode, since like someone else said there's the loophole of just leaving your switch on, or players just dropping the game before unlocking the new mode. I like the idea of unlocking it after completing the story mode (provided there is one in MM3) like you have to do for the hammer item, or even just make it available from the get go.
@NotBananaBread
@NotBananaBread 18 күн бұрын
I think there should just be an advanced mode that you can tick on or off in the settings, kinda like the advanced settings in flipnote studio
@shellder_gaming
@shellder_gaming 16 күн бұрын
they need to add wario, waluigi, peach, daisy, and nabbit as playable characters and then my life would be Nintendo’s
@jhsonbi5914
@jhsonbi5914 16 күн бұрын
We'd get Waluigi in Mario Maker 2 before getting him in Smash Bros 💀
@theslship
@theslship 18 күн бұрын
I get working for this advanced maker would make a whole a lot of sense, and this is just going to encourage people to keep playing. That is good, but one issue is that it would include bad types of players such as the little timmies. Not only that, but types of numbers like 250 and 500 is just way too much work for a casual player. I will say that it is not impossible, as they would make it if they are dedicated players, but even then, it does not fix the issue for garbage levels and would just upset the playerbase for having to work so much. A harder and tolerable condition would better. I do agree the game still has its limitations and there should be more options, but at the same time, you have to consider what options should be necessarily available, and what kinds of limitations should there be. Stuff like infinite checkpoints does sound nice, but one thing is if someone really needs way too many checkpoints. You definitely should have a limitation on checkpoints and limitations on other things, which was something that I do not think I heard in the video.
@varietychan
@varietychan 18 күн бұрын
I agree a little that Mario Maker having all these themes would make Mario Maker feel much more fun. In fact, with infinite level possibilities, the only thing that makes certain levels look interesting is the gimmicks. The same music, the same themes, it gets stale. As for what I'd say make the game worse (and yes, I'm gonna sound petty). 1. the editor features, you could group this in the babify'd category but there's nothing like a fill tool, no line drawing, features like copying getting WORSE than the first game. Everything like blocks, enemies (which must be placed down one at a time) MUST be placed in the exact same way, no other way to place it. A game where it's more fun to make levels is Super Mario Bros X, which has a lot more features in the editor, you can place water, lava, easily set timers, and while there is a lot of themes, it's these small things that make editing much more fun. Hell, in that game you could straight up code physics for things like blocks, while Nintendo doesn't need to go that far, they at least can make the editor a bit more fun to use. 2. the level uploading, (which you kinda pointed out and Ceave Gaming pointed out in his Level Headed video). I know people will say I'm being petty, but it's a bigger issue to me, it's not really encouraging making a level, uploading it and barely anyone playing it. As the creator, I know all the secrets, all the sections hell I even clear checked it from the beginning, I want someone else to play it and leave a comment on it. It sounds like I'm hating on my own levels when I'm not, I'm saying that I want others to play it. 3. The Switch Online, the Switch 2 is confirmed to have Switch Online which I see ruining the game and no, I'm not being over dramatic with this. A thing that made the original Wii U game much better is the fact that I can upload levels from the get-go, the game (iirc it's like $44) is the only thing I pay for. On Switch however, I have to pay $80 for the game, and then $30 every year for Nintendo Switch Online, the bill adds up fast and can be a turn off.
@jhsonbi5914
@jhsonbi5914 18 күн бұрын
I will never forgive Nintendo for giving us undo dog but not redo dog 🐶. They could really learn a thing or two from fan made games. When it comes to levels being uploaded I think its a matter of the easier your level, the more likely it'll get played which is unfortunate because a lot of really good levels will require some trial and error and many wont have the patience for that so the level doesnt get pushed out. Its why the popular tab is filled with refreshing and hold right speedrun levels
@varietychan
@varietychan 17 күн бұрын
@jhsonbi5914 I disagree with levels being played/hearted because of easiness. I'd say there are a few more factors like when it was uploaded, level promotion and if a streamer plays it, all which are really difficult options (at least for me back then) someone isn't really going to discover you level outside of the New Courses Tab or if they follow you (because there's no search bar). In fact the most popular level in SMM2 right now is not exactly an easy stage, it's a speedrun level from when the game released in fact I could've included the fact that the most popular level is the same popular level from 5 years ago, the play rates, hearts never resetting. Even if the level has this crazy cool gimmick, it's still very rare it will get much plays and hearts.
@ramaicatseye
@ramaicatseye 18 күн бұрын
I enjoyed this video. I agree with your main point of more customizability being better than brand-new parts, however, locking an edit mode, the feature of the brand-new SMM game, behind play hours would be absurd. About the "Advanced Edit," it's good, although there is an advantage of limiting creators. It allows players to more easily predict and understand a course they are playing, as it has rules and limitations; such are very important for Super Expert and Multiplayer Versus players. The limiting editor may be annoying, but it forces creators to overcome limitations in a creative way, and I love that.
@jhsonbi5914
@jhsonbi5914 18 күн бұрын
That is 100% true. Uno Mas levels are the biggest example of that but then Nintendo will decide to take them down which is ridiculous
@Dragonmist19X
@Dragonmist19X 13 күн бұрын
If they implemented achievements for hours played, which they shouldn't, it'd just be people leaving their consoles afk on the game/tricking the game into not going into sleep mode to hit that x hour mark to unlock that content. Then you're right back at square one.
@uffevonlauterbach
@uffevonlauterbach 16 күн бұрын
The screen lock not requiring blocks needs to happen. Being able to make vertical options for the 1st and 2nd worlds would also be great. Game mechanics are just as important as new content. I won't be surprised if we don't get SMM3. I want Super Mario Bros. 2 style, and Super Mario Land 2 style.
@tippedjoshua6802
@tippedjoshua6802 16 күн бұрын
Honestly, this is kind of stupid, like the idea itself is good, but it isn’t going to be a make or break for the game. Also I feel like there’s some other way to make it more advanced while not needing another mode for less experienced players. Maybe instead of play time it could be like how it was In Mario Maker 1, I forget how it was on the Wii U, but at least on the 3ds, you cleared the story mode to unlock parts, so progressing through the story mode in Mario Maker 3 could unlock more customization, or unlock another mode if that’s the best way.
@jhsonbi5914
@jhsonbi5914 16 күн бұрын
Yea thats completely fair theres a lot of ways they could handle implementing more options to the game it doesnt have to be a new mode so I see your point
@swichedd
@swichedd 18 күн бұрын
I like the idea of an advanced maker mode. I think it would be better to never have it locked, but sort of hide it and slowly reveal it: Maybe you could find an option to enable it in less obvious area, like Yamamura's Dojo. But also, maybe the game could give you popups revealing it once you reach certain milestones, like playtime, or maker points, or courses played. This way it's still available from the start if the player is dedicated (less likely for younger audiences to find) while younger players can find it once they have more experience, while older players eventually find it too. The advanced mode should allow you more control over themes, camera, and physics. I also think they could make more interesting clear conditions like no running or no pressing right. Imo the problem with locking it behind playtime is that it can be somewhat cheesed, and lots of people would quit due to not wanting to play for that long.
@jhsonbi5914
@jhsonbi5914 18 күн бұрын
Thats another way to go about it that could also work
@officertom6751
@officertom6751 17 күн бұрын
Yeah, I see what you mean. I also saw this problem of the game still being too restricted and not having enough customization options long ago. Oftentimes I wanted to do things you simply can't do in this game.
@Peter-ko5nb
@Peter-ko5nb 18 күн бұрын
I hate how much stuff is stuck in level theme (either game style Or background). I want to have water/lava/poison in every theme. Or have the exclusive enemies in other themes. Plus, separating the main 4 and 3d world styles was so stupid because the 3d world style had so little content. I also hate that every castle has to end with the axe, I wish we could say the level is complete with a boss. I also wish we could have longer levels and decide what items can be globally loaded. I hope MM3 is more customizable because I agree with the point you made about the lack of customizability.
@gobblegobble2071
@gobblegobble2071 18 күн бұрын
Probably that might cure my maker's block!
@ivanzoneBR
@ivanzoneBR 16 күн бұрын
I have a feeling Nintendo could do something similar to the Nintendo Playtest Program they tested 2 months ago. In the datamine, it said that once you played the game for a while and had a full understands of the components and shown to be creative and respectful towards others, you could apply for a more advance mode, where you have a lot more options and create whatever you want. If they were doing something like this for a Minecraft-like MMO game, they might as well could do something like this in Mario Maker 3
@tylerb.gaming762
@tylerb.gaming762 16 күн бұрын
What if advanced mode is unlocked after story mode so there still a clear method in mind without it feeling forced like a damn time limit and players can still get aquatinted to the building mechanics before hand
@DistraughtMouse
@DistraughtMouse 17 күн бұрын
For while, I’ve struggled to keep myself motivated to keep building and seeing others grow tired of the game. Watching this video helped me realized of why these are happening and also helps point out what the community wants/needs/or can get from this game to keep them engaged. I’m really glad I got to watch and listen to what you have to say!
@Jonigott
@Jonigott 16 күн бұрын
I suggest watching the Banned Wagon Team Glitch Explanation Videos which can make your Levels a lot better
@jhsonbi5914
@jhsonbi5914 16 күн бұрын
Sounds interesting, Ive never heard of them so Ill check it out sometime
@KaizomanGD
@KaizomanGD 18 күн бұрын
This is gonna sound stupid but the biggest problem for me is not being able to spin jump with items in Mario world style
@TerraKnight27
@TerraKnight27 18 күн бұрын
"wait a long time to unlock stuff" nintendo learned to not do that after mario maker 1
@ZoofyZoof
@ZoofyZoof 18 күн бұрын
What I think Mario Maker 3 needs is for the game styles to work like how they do in their original appearance. For example, in the original Super Mario World, you could spin jump on pretty much everything. Can't do that in Mario Maker. And there's still a lot of things missing as well, which I don't really understand. The game styles are almost all the same and lots of stuff is missing.
@trashtuber6021
@trashtuber6021 18 күн бұрын
There just isn’t enough depth in its tools. The game heavily punishes experimentation.
@FlameLFH
@FlameLFH 14 күн бұрын
Locking content behind hours played is a bad idea. It's no better than grinding for currencies in a free to play game. What if someone has a full-time job but they really want that content? A better solution would be to have Mario Maker's advanced menu unlock once players either complete optional tutorials, or recieve a certain amount of hearts in their levels.
@imdartt
@imdartt 18 күн бұрын
i think that they can just have an option for which level maker to use so that new players can still use the advanced maker, but not be overwhelmed by it if they dont want to.
@rodrigohaddad3798
@rodrigohaddad3798 15 күн бұрын
Good awareness of the problem, terrible solution. I just think SMM should have more base options in the things that already exist in game, with objects interacting with each other and stuff. 500 hours is WAY TOO MUCH and it should be unlocked by default, have the normal and advanced maker mode and it should be fixed.
@CreepersStrangeWorld
@CreepersStrangeWorld 12 күн бұрын
The fact that locking a game’s main selling point that you payed $60 for behind playing for 500 hours wouldn’t even be Nintendo’s worst decision
@MashZButton
@MashZButton 19 күн бұрын
Nintendo MUST see this, I’ve had this issue when playing SMM2 and usually just end up playing some random levels instead. If a SMM3 comes out, this would definitely be an issue to fix! Great video 👍
@engineeermaybegaming8029
@engineeermaybegaming8029 18 күн бұрын
locking an advanced maker mode behind hours played doesn't sound great, people cant spend that much time in a game in less than a year, that would make really experienced players with little to no free time have no chance at using that mode although i do remember in mario maker 1 you had to put a certain amount of parts or wait a certain tiny bit amount of time to have new features unlocked which i think was a niche idea but in the end it's not perfect what would be perfect is to reintroduce the way you unlock parts in mm2, by playing in story mode get this, there would be 2 different story mode, one where you unlock the basic stuff, a relatively easy gamemode, and one where the levels are way harder but are made using unique features unlockable after beating these levels unlocking unique parts and other customization options could also be done by simply having a certain number of maker points, I know this sounds a bit cheesy since most creators that gets lots of maker points are those who make the already seen and boring kaizo, speedrun and refreshing levels and people who make actually good level don't have many likes, but honestly how else do you expect to get advanced maker? on paper an advanced maker mode sounds amazing, but the way to unlock it is difficult to think of, if nintendo ever creates mario maker 3 with an advanced maker mode, they will most likely find a way to introduce an unlock method for it
@berkeleycreager3601
@berkeleycreager3601 18 күн бұрын
0:38 your game of libraries? Huh?
@darrensmith9013
@darrensmith9013 14 күн бұрын
Ive got about 150 or so hours in this game, and I think this is a great idea! Im feeling burnout as right now im trying to make a buoy base style level in mario 3d worlds jungle theme ( so you can take advantage of stacking crates on water to progress ) but im really struggling just because of how limited the 3d world theme is. For example theres no night mode, theres no stacking enemies, theres really only on off blocks that take advantage of the on of switch, and so much more. The game really does feel too babied down and I think this is an excellent idea that i really hope they implement!
@PHN3
@PHN3 18 күн бұрын
This video makes many wonderful points, but there are two flaws that I noticed in your section about the solution 1: If you have enough hours in Mario Maker 2 and then automatically pass the level cap in Mario Maker 3 due to those hours, that doesn't confirm you know the ins and outs of the Mario Maker 3 course creator, just the Mario Maker 2 course creator. This can be solved simply, though, just significantly lower the cap to get into advanced maker mode depending on your hours in Maker 2 with, lets say 2 hours being the lowest it will go. 2: The much bigger issue is that we're still limited to Nintendo's creativity. One thing I want to do is to create a mushroom forest where Mario platforms in. Baren orange rocks where grass can't grow, small 1-UP and Super Mushrooms sprouting from the ground, the hyphae traveling deep within. Massive mushrooms loom over the forest, casting the wasteland in shadow. Whoops! Daddy Nintendo said 'Nuh-uh' so I've just got to make a desert. It is more efficient for me to learn how to code games myself than to wait for Nintendo to get creative. I guess a solution would be to have a suggestion box feature. Every month or couple of months, Nintendo can poll the playerbase for the new feature they would like to see and impliment it into Mario Maker 3. The only issue is that this would keep players in the "honeymoon" phase for a very long time, and would make critiquing the game much harder.
@deretti347
@deretti347 18 күн бұрын
I think they could just make more hidden stuff, interactions and customization like the Weird Mario in Maker 1 or being inside the wall that was used to make the crossy road minigame and less limitations in general. i don't think the 500 hours idea is even necessairy
@kwapow8135
@kwapow8135 18 күн бұрын
I think the real biggest problem with some of the new MM2 items is that they lack interactions with other items (looking at you 3d world), which means their use is super limited. I don't think just adding more options to everything really fixes this issue, instead what I'd like to see is a bigger focus on items like on/off blocks or seesaws that have a load of different ways to be used. This would also allow then to appeal to both advanced and basic players: for example, to a basic player, a seesaw can just be used as a more difficult platform, but to an advanced player it can be used to measure weight, launch other objects, put other objects at very specific Y levels etc.
@jhsonbi5914
@jhsonbi5914 18 күн бұрын
I dont think objects lack interactions but most of those interactions are unintentional by the devs. Uno Mas levels are a prime example of the many unintentional ways things in this game work together but because they're unintentional, they get taken down. So not only did they not give us intentional ways of objects interacting with each other but the ways we have found have been taken down. Your point is also one thats valid. Mine and yours actually play into each other if that makes sense
@b1ab1b-hexcolor
@b1ab1b-hexcolor 18 күн бұрын
1:31 Why does this part look like a "I will fix you're Life in 2 Milliseconds" type of Video
@owonapikins
@owonapikins 16 күн бұрын
I think that Star Coins are another big issue. Theres no real reason to explore any level, just get to the end. If star coins were tracked to your account, and able to be placed in every level, id actually have a reason to replay levels and or explore new ones
@jhsonbi5914
@jhsonbi5914 14 күн бұрын
Thats something I never really thought about but yea theres no real reason to replay a level other than for the WR which I guess is enough for some people but star coins collected that could then be displayed on your profile would be pretty cool
@continental_consumer
@continental_consumer 18 күн бұрын
500 hours is stupid. Lock it behind story mode or maker points
@Patralgan
@Patralgan 17 күн бұрын
Yeah. Whenever I watch a streamer play Mario Maker 2 and they encounter a Japanese level in endless, I'm like "gee I wonder if it's a new soup speedrun", and it almost always is and they're all so similar.
@MegaMario986second
@MegaMario986second 19 күн бұрын
Have an option that lets you do a simpler version with less stuff or a more advanced version but is harder to understand
@LM_maztoxz
@LM_maztoxz 19 күн бұрын
I really like this take about having more option, the 250 hours thing is a weird idea imo, when if you play a new smm game you want to get to the new cool not in 250 hours grind, ofc you have an fix for this but well older player may try the new game and some people which didn't grind that much could want to test the new stuff, and 250 hours is a lot not everyone is a creator there is casual players.
@jhsonbi5914
@jhsonbi5914 19 күн бұрын
Yes, the only category of players that wouldnt benefit from this would be older players who havent played MM2 which I haven't thought of something for that lol. But as long as Nintendo finds away to fix this "lack of options" issue, I'll take it
@raycraft93
@raycraft93 15 күн бұрын
8:56 Dude, I have over 1,000 hours, but really a handful of those were because I kept the switch on during night so I don't have to ask my mom to turn off the damn parent controls.
@אלוהים-י8ו
@אלוהים-י8ו 16 күн бұрын
Maybe shopping sistem will be a better idea because Coins can finally be useful And it will be possible to buy options for advanced building which will of course be expensive And I guess we can buy skins or Designs for something And that will make everyone's experience more enjoyable even for the Timmies.
@CakeKingYT
@CakeKingYT 16 күн бұрын
Super well made! I’m subscribing!
@jhsonbi5914
@jhsonbi5914 14 күн бұрын
Glad you liked it!
@D0U8LE_H
@D0U8LE_H 14 күн бұрын
TL;DR Add an Advanced mode into the settings menu like in Flipnote Studio.
@srb2Espyo
@srb2Espyo 12 күн бұрын
The limitations like tracks not crossing or not placing blocks between grid points is to keep things simple. This isn't babying it down, it's to make the game as a whole usable. Mario Maker isn't a game engine, it's a playground for plopping down Mario level elements. Make it more complex than it is and you're making life harder for casual players and experienced ones alike. Casual players will find their level too blotchy and uncoordinated because of all the freedom they found themselves in, and expert players will find themselves in whole new hells of their own making.
@franciszekkonador9149
@franciszekkonador9149 15 күн бұрын
or we could just get advanced mode with no entry requirements, if someone's not ready they can just go back to standard mode
@sonicfanbelike
@sonicfanbelike 18 күн бұрын
Personally I think if it was similar to a game like geometry dash, it could be very robust and interesting. In that game, there are endless options and no limitations. If its more of the same, I think it would die within 2 years
@LunarBoo
@LunarBoo 14 күн бұрын
Play time is the worst possible thing you could ever lock something behind. Chances are people will just leave their console on over night.
@itsmyfavgameseries
@itsmyfavgameseries 17 күн бұрын
bring back amibos, more customization options such as variants on different blocks, fix the spike and muncher hitbox and then were chilling
@ULTRAV01D
@ULTRAV01D 18 күн бұрын
Amazing video! I do have a few opinions about it though. Although the problem you mentioned is very real, the solution might be one of the worst ideas I've heard. First of all, there are so many casual players who might just want to try a new building style but don't want to spend 500 hours playing. Like there's no way you need to play for that long to get more than one sub-area. However, the real issue with this solution is that the way that most people will unlock advanced mode is by leaving their switch on while being AFK, which obviously sucks. What I would do is either have advanced mode unlocked from the beginning, or you would need to do something such as completing the story mode. Another thing I would do is add something like triggers from geometry dash where you could do stuff such as moving blocks without tracks. This is what let GD survive almost 7 years without an update, and it should hopefully work in MM3 too. The game also needs to find a way to reward good levels because I think other than the lack of updates, what killed MM2 is the slop levels (generic speedruns and refreshing levels). Take one look at the popular tab and the top ten are probably all these types of levels. Maybe they could add level contests but they would be hard to judge as millions of people are likely to buy the new Mario Maker and Little Timmy is gonna submit "Boswer Hapy Sity Wurld". If you read all of that, thanks
@jhsonbi5914
@jhsonbi5914 18 күн бұрын
Yes having it being unlocked through a campaign or from the beginning would 100% be the way to make most of the community happy. Guess I should have said "what a solution could be" cause theres definitely a lot of other ways to handle it. I just hope Nintendo can actually realize what the issue is to begin with
@jesusmijares8614
@jesusmijares8614 18 күн бұрын
I had played a bit of MM1, then even thought i played LOTS OF FANGAMES of Mario Maker... It felt limiting. Until in 2024 i stumbled with lunar magic, at first i thought it was a bit more complex than the usual one with the LITERAL limitations of the SNES, then i experimented and i saw that there was no limit, YES, i had to research for a lot of tutorials of some things, but i think it was worth it. Even thought i could make the usual grassy field, there was also the options to do mountains of desert, being in space, a forest in the sky, thinder over a swamp, but also add hammer bros, make yoshi playable by changing sprites, changing the physics of goombas, add new powerups, a custom overworld, and a whole lot more. I have been doing a bit of levels and eventually i will finish the game, however, i probably will take my time so at least it's not hot garbage, and rather, at worst, just boring, which is bad, but not terrible... if you're young, i do not recommend doing it in Lunar magic, but if you know coding, especially for snes, then it is ok, i don't know a lot of code, and it is still fun. (If you do not want to worry about anything, forget about it because from experience, it is a whole world of problems like bugs, sprite limits, bad code, crash, etc.) Just an opinion, i honestly don't recommend it unless you crave so much for new things. Edit: I said 2023, it was 2024.
@AlexSpy3DS
@AlexSpy3DS 18 күн бұрын
I swear if the online in 3 has an unfair, brutal ranking system just like 2 does...
@Fr_Arborly
@Fr_Arborly 18 күн бұрын
Normally I should have 1995 hours of games but... 6 months ago my console no longer wanted to charge so I sent it for after-sales service. and since they reset my console for repair, some of my game hours were reset to 0... I still have my saves thanks to the clouds but now it's only showing 5H on the game while I have at least 80 level on my account. When I saw that the hours of some games were reset, it pissed me off.
@ClaytonFromMidgar
@ClaytonFromMidgar 16 күн бұрын
Another thing about Mario Maker 2 is that Toad isn't Playable but Blue Toad is Playable which makes no sense because the Toad we know about today was playable since Super Mario Bros 2 but with the NES's Limited Palettes it made Toad look blue while the game itself thinks it's the O.T. (The "Original Toad" Palette) and nobody has Modded Classic Toad nor the Red Toad in Mario Maker 2 in all styles but they have modded Yellow Toad into the game
@FabulousMarioBros
@FabulousMarioBros 19 күн бұрын
Unfortunately, I have around 2,500 or more mario maker hours across all of my accounts! Oops 😬
@jhsonbi5914
@jhsonbi5914 19 күн бұрын
Imagine flexing your Mario Maker hours wait...
@ColorWheelHero
@ColorWheelHero 16 күн бұрын
While I think 500hrs is a pretty large amount of time to sink in to get advanced features, I understand what you're getting at. I personally feel a better alternative is that, as you play the game and experiment, you're rewarded these extra little features, like the game is recognizing that you're getting the hang of it, and are ready for more "advanced" options. Playtime could work aswell, but maybe something more...feasible for casual audiences. Overal, I enjoyed this video, and agree with the general idea! I hope MM3 adds Evil Mario and he casts spells and shit >:]
@sonicjhiq
@sonicjhiq 18 күн бұрын
500 hours requirement? I only have 150 on 2 and that's high for me
@sonicjhiq
@sonicjhiq 18 күн бұрын
I understand it needs to be hard but I don't think you understand how obsurd that requirement is without me just leaving my switch on for a month even if they took my mm2 hours into consideration
@FunzeeTime
@FunzeeTime 17 күн бұрын
NINTENDO NEEDS TO SEE THIS, I FINALLY KNOW WHY I LOST MOTIVATION WHEN MAKING LEVELS!!!! i feel like halfway through making it, i lose ideas or feel like i'm making another clone of whatever i see on the front page.
@notsocrapmex3286
@notsocrapmex3286 16 күн бұрын
I feel like this kinda clashes with the existing "little timmy filter" that the game already has which is beating more of story mode levels, which in my opinion, is MUCH better
@the3dluxe53
@the3dluxe53 18 күн бұрын
I think the issues are really apparent in Super Worlds. Like if I could design my own toad house minigames like the ones in NSMB Wii that would be really cool. Also an option to just ditch the tile system, draw your own background and put the map lines over it would be nice. They really need to bring back something like the Mario Paint mouse accessory for the next Mario Maker. I’d play the hell out of Mario Maker if I didn’t have to build with a controller if I want to play on my TV. Or just make the game compatible with any old computer mouse. Almost everyone has one now.
@devin2445
@devin2445 18 күн бұрын
Instead of hours, we should use Maker Points instead. That would encourage players to use the standard mode and get creative with it (and upload it) Then, they can be rewarded for their creativity with even more things to use
@lenz7809
@lenz7809 18 күн бұрын
Ironic that you say locking the advanced mode behind 500 hours will bring in more advanced players when it will do the very opposite
@Zyugo
@Zyugo 11 күн бұрын
You know what, let's make this into Wario Mode.
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