This video has an updated and much more advanced version! kzbin.info/www/bejne/fpC0ZmqPqNRso68 The Military Weapons Dark and Military Weapons Silver asset packs are not available on Fab due to being long-abandoned by their creator. I have combined both packs into one zip and uploaded it to Drive for use with my tutorials. Download it via the link below, extract the contents and copy them into the 'content' folder of your project to add them and follow along. :grin: drive.google.com/file/d/1mWnQoWsF15rccD63gwmpsxtZpn83B_2U/view?usp=sharing
@muzz33043 ай бұрын
Hey, If I follow this new updated version for the weapons system, will I be able to reasonably continue with this fps tutorial using the updated version? Or would it cause any issues going forward with this series? Class content btw mate, most comprehensive and understandable true fps one I've found!
@PitchforkAcademy3 ай бұрын
@@muzz3304 I don't see why not!
@alexanderalikin1210 Жыл бұрын
Finally a proper and robust solution, tired of those subpar tutorials that don’t give you the scalability everyone needs. Thanks!
@McLarsen100 Жыл бұрын
Don't stop. You are helping so many people with these tutorials. 🙏
@JustJoshinYouBro10 ай бұрын
Love how you're planning for people to add more. Too many tutorials focus on just getting this one project finished and don't keep in mind we might want to keep going and add more.
@now_ever10 ай бұрын
This thing is pure gold and brilliant! It's a bit strange, but I'm familiar with object oriented programming in general, because of year of C++ in University, wich was like only year ago. However, I'm not good enough to make such systems on C++ on my own, so I was searching how to make it with Blueprints. And mostly people are using simple nodes to make one rifle with animations, wich is not scalable at all. Basically, you show how to use all advanced features in such short time. So now I better understand how to use it in my own "projects", then after watching whole playlists on the topic
@DisturbicMusic Жыл бұрын
Finally someone I can actually understand. Keep up the good work!
@thelostskibidiestsigma10 ай бұрын
Hey, for anyone who's gun is not appearing and is getting the following error: PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property K2Node_Event_CharacterPickingUp". Node: Spawn Weapon Graph: EventGraph Function: Execute Ubergraph BP Weapon Pickup Blueprint: BP_WeaponPickup Make sure you connect Character Picking Up to a "get a reference to self" in Interact event call triggered by the EnhancedInputAction IA_Interact event. That fixed it for me. Great tutorial by the way.
@PitchforkAcademy10 ай бұрын
Yes, as we do in the video. 🙂
@thelostskibidiestsigma10 ай бұрын
@@PitchforkAcademy Yeah I realised that right after I posted lol 🤦
@lordxepa81904 ай бұрын
@@thelostskibidiestsigma Sorry, but my issue still persists. In fact, some times when I play it, it's working, and then suddenly it stops working and gives me the same error. I'm getting pissed off at this lol it's been hours trying to find what's causing this.
@S0KL0 Жыл бұрын
Thank you, i have benn looking around the internet for a good weapon tutorial and none have realy been good, but you, you are a god, this has everything i need, i am realy grateful and thankful, you just got yourself a permanent sub. I hope you have a wonderful life.
@AurelManghost Жыл бұрын
Thank you Mizzo for your teaches because now I understand what to use if I want to create my game alone
@jackdaw5566 ай бұрын
I just wanna say that in my short unreal engine learning adventure your tutorials are the best source of knowledge. As many others said - do not stop. You deserve way more subs
@PitchforkAcademy Жыл бұрын
Sorry, guys, if anybody is having trouble attaching (picking up) the weapons, try changing all the "keep relative" to "snap to target" on the attach actor to component node (also, remember to HOLD 'F' if you set up your action input the same as mine). 🙏
@intaloemanoel Жыл бұрын
Hey! I deleted the comment because I thought I found the problem but nope... I tried changing to Snap to Target but still no success about it. I don't know if it's the problem but I'm using other weapon models but as default scene component, it should've been working right?
@PitchforkAcademy Жыл бұрын
@intaloemanoel Yeah it should. Sorry man I have no idea without looking over your code. Only other things I can suggest are double triple checking your spawn weapon logic and the class defaults of your pickup BPs...
@intaloemanoel Жыл бұрын
@@PitchforkAcademy Thank you so much! I'll look for it :)
@keithrobinson-b1y Жыл бұрын
sorry could you be a bit clearer here for start where is the attach actor to component node
@keithrobinson-b1y Жыл бұрын
I found it BP-character _ the 2 boxes at the very right/end off event graph
@vladimirxoxoxoxox29383 ай бұрын
If any one is having problem with pistol turning 180 after fire anim., change to another " Fire_Pisol_W" annimation in Pistols BP Event Fire (meke shure it is from the silver pack if your pistol is silver). Great Tutorial!
@CheapThrills1235 ай бұрын
So glad I've come across this series, you're really easy to follow and have definitely made it easier for me to take the dive into Unreal...keep doing what your doing :)
@ziplow Жыл бұрын
Really great series of tutorials! Nice to hear a fellow Aussie's voice too as a bonus.
@PitchforkAcademy Жыл бұрын
Thanks, man, that's very kind of you to say... Haha Aussie Aussie Aussie!!!
@Gamer_9689 ай бұрын
Thank you for the effort you made to provide explanations to us in a simple and understandable way. I wish you success and continue to provide more. 💙
@ADONiSNoFRILLS-015 Жыл бұрын
One of the best UE5 videos I have ever seen. Thank you!!!! 👏
@Develonaut8 ай бұрын
"A fucking massive asualt rifle" has me rolling dude. Thing is absolutely huge! Another great video!!!
@-RiSK-AK6 ай бұрын
What a calm and understandable video!
@hosseinnafisinia915110 ай бұрын
Well done man, I really love the way you used BPinterface to interact. Keep up good work lad.
@ciastuch_plastuch Жыл бұрын
GORGEOUS tutorial! Everything well explained and working as expected! Well done and many thanks !
@PitchforkAcademy Жыл бұрын
I'm so glad, dude! Thanks for watching and thanks for engaging...! ✌️
@Justlivin007 ай бұрын
Thank you for this tutorial. I just finished watching it and can definitely say I will be back to follow along and learn from this.
@UnrealBench6 ай бұрын
The best system I've seen so far. Good job 👌
@nemesisxx885 ай бұрын
Awesome content! I was wondering how to set it so I can have a current weapon and being able to pickup another to a holster Socket. Essentially have both.
@bev22246 ай бұрын
I started ue5 learning to code now I’m trying to learn blueprints thanks for this
@lukiesworldofficial27 күн бұрын
36:45 woah didn't expect that Mizzo
@PitchforkAcademy27 күн бұрын
@@lukiesworldofficial 🤷♂️
@lukiesworldofficial27 күн бұрын
@@PitchforkAcademy helpful tutorials btw
@Defer949 ай бұрын
Am i the only one having the Interact (message) node missing at 19:25? I looked for it even in the Find in Blueprint browser and nothing, its just no there (along with BPI interact). Could it be that its coming from a specific plugin? EDIT: Solved by adding a Get Reference to Self node connected to the target pin in the Get Overlapping Actors node. It will then appear...
@McLarsen100 Жыл бұрын
If you find your gun turning right after "Left-click (Mouse)" then choose the other animation inside the BP_Pistol -> Play Animation. (there is two Fire_Pistol_W and they have the same name).
@PitchforkAcademy Жыл бұрын
The one you originally selected is probably for the other pistol in the other pack.
@MoHa-bl6lv Жыл бұрын
The greatest channel on youtube keep on
@TJ_The_Dev Жыл бұрын
Great tutorial, thank you very much! I'm waiting for more vids like this
@rezazamani19544 ай бұрын
Thank you for your free and good training, I had a request, please teach the types of ammunition and inventory similar to Doom or Wolfenstein, a trivial inventory with 9 correct numbers that you can find in the steps and add it to the inventory.
@PitchforkAcademy4 ай бұрын
I already have a tute about ammunition inventory. It has a few problems, but it might set you in the right direction: kzbin.info/www/bejne/amHOc4aDrc2pidU
@JP-oo4wz8 ай бұрын
hey all, for anyone having the gun spawning at the feet instead of hands issue like i had, the 'Parent' slot for the 'Attach Actor to Component' node in BP_FirstPersonCharacter has to be connected to your first person character model, which would be your arms mesh :) hope this helps!
@melvyn197010 ай бұрын
Another fantastic tutorial, keep it up 👍
@Mohammed02 Жыл бұрын
That's was so Useful thanx and keep on we waiting U bro 👍💚
@PitchforkAcademy Жыл бұрын
That's very kind of you to say. Glad you found value in it! Thanks for watching and thanks for engaging!
@Mohammed02 Жыл бұрын
can u make tutorial about aim down sight like how to aim for each weapon ?@@PitchforkAcademy
@PitchforkAcademy Жыл бұрын
@Mohammed02 Did you watch Part 1 of this TFPS Series? Of course I'll be doing that...
@Mohammed02 Жыл бұрын
Thanx , yes I watched it @@PitchforkAcademy
@kjoligbris Жыл бұрын
Bro your video is amazing. Had a funny 5 mins when I forgot to plug something in tho 😅
@thebasementdweller9944 Жыл бұрын
Great tutorial, but I seem to be having an issue getting the firing animation to play, as an FYI I am not using the starter weapon pack and got my weapons, character model, and animations off sketchfab. When I try to fire my weapon using an animation montage nothing happens, but when I pull a print string off the play montage execution pin it shows its firing, however, when I pull the print string out of the complete node it doesn't say its firing. So I decided to use play animation sequence on model as you did in the video and it worked, but upon firing, it repositions my weapon in a different location about a foot above where there actual socket is located do you have any idea why my play anim montage isn't playing or why using play animation sequence is working but repositioning my weapon? I haven't had a single issue with any other part of the tutorial and even went onto the next part and got that working as well being able to seamlessly transition between weapons and there respective animation blend spaces. Thanks for any advice you can give.
@hernanramirez11207 ай бұрын
Hello, how are you, I also have this problem, were you able to find the solution?🤷♂
@ryanjordansound22906 ай бұрын
I'm currently working in Unreal version 5.0.3 and do not have the input folder with inputs in my project. I'm assuming I need to be using an updated version?
@PitchforkAcademy6 ай бұрын
Probably a good idea to at least use 5.3.2
@spikef11144 ай бұрын
come back to this video
@intaloemanoel Жыл бұрын
Wonderful tutorial!
@Clydiie9 ай бұрын
"a fking massive rifle" lmao Seriously, thank you for these videos. These are honestly the easiest videos to follow I've found in 6 months of trying to learn Unreal. I feel like I've learned more in these 5 episodes than I have in 6 months.
@PitchforkAcademy9 ай бұрын
Haha classic. Hey thanks, man, that's very kind. I highly recommend going on to my two weapon system after this one, as it adds to it nicely. I also added a full ammunition inventory with reserve ammo etc.
@Clydiie9 ай бұрын
@MizzoFrizzo I 100% will be thank you, I'll most likely be watching all your videos for the rest of the day lol
@Mister-Architect8 ай бұрын
merci beaucoup pour ce tutoriel ! tu es un génie :)
@alettamsmith19084 ай бұрын
Hi Mizzo. Thank you for an excellent tetorial. Easy to follow. I have two issues, in the Bp_Character I am having trouble dragging off the current weapon and get pickup class as well as get weapon name. the is no such varible showing up. I have replayed over and over, can't seem to work it out. I did create them in the BP_weapons pickup. I'm using 5.3 and custom character on third person template.
@alettamsmith19084 ай бұрын
Weapon is NOT showing, character picks up and weapon disappears. Please assist.
@MGCircles24 Жыл бұрын
Subbed, thank you for the tutorial!
@shahmaarbaba Жыл бұрын
u r incredible man
@PitchforkAcademy Жыл бұрын
You're so kind. Thanks for watching and thanks for engaging! ✌️
@trevorbotha35485 ай бұрын
When I am adding the BPI Interact Implemented Interface, it is not coming up on the left under my blueprint. It is also not on the pickup Child, Could anyone give me some advice ?
@UER69TPS4 ай бұрын
just compile, it should appear, if you delete any previous part on the event graph
@Tom_GTom13 ай бұрын
If this happens, try "Browse To Asset in Content Browser" after adding or open "BPI Interact" directly and compile and save it there.
@KobaltRad5 ай бұрын
I cant plug the Weapon to Spawn variable in to the Weapon to spawn pin at 20:56. the error says "the type 'weapon to spawn' is not compatible weaponToSpawn"
@PitchforkAcademy5 ай бұрын
Your variable types are wrong
@Vap3Lif3_MCMXCV10 ай бұрын
@MizzoFrizzo Subbed and looking forward to following this series. I was having an issue where when I tried playing the level, the weapons would just disappear and nothing would spawn in my characters hands. Figured out that i missed the reference to self at about 32:20. LOL, I feel stupid for missing that, but glad I figured it out.
@PitchforkAcademy10 ай бұрын
I even missed it lol look closely and you'll see a cut... 😏
@Vap3Lif3_MCMXCV10 ай бұрын
@@PitchforkAcademy LOL 🤣 even the pros make mistakes. The only difference is how good they can cover it up 😉
@DefaltThunder4 ай бұрын
Can this work whole playlist can work aswell with a TopDown shooter? By making a pop up that says "F" when im near the weapons in this case... Is it possibile?😊
@PitchforkAcademy4 ай бұрын
@@DefaltThunder Yep
@DefaltThunder4 ай бұрын
@@PitchforkAcademy great! Hope everything works then.
@KobaltRad5 ай бұрын
at 32:34 I can't plug in the BP_pistol to weapon to spawn, I can only put BP_PistolPickup. Why is this happening?
@PitchforkAcademy5 ай бұрын
Because in the parent class you've set the wrong variable type
@_jash.4 ай бұрын
You are a great man dude. Thank you for the tutorial ! But I have a small problem. It does not allow me to connect the enums with the current weapon. What should I do?
@bicepsgmg93124 ай бұрын
Hi I'm aloso stuck at 32.24 i have implemented the self ref but still the weapon just disappears can you help me
@timbrazh8512Ай бұрын
Sick logic, man.
@kyzortthedragon4 ай бұрын
When making the full auto work, for some reason I have it exactly like you but doesn't work the full auto after adding the "Can Fire?", now it shoots like the pistol, can someone help?
@InterKoum Жыл бұрын
I have a problem ! When i shoot with the little gun the gun completly glitch and rotate in the hand and the gun can be spammed ! Can somebody help me please ?
@snowfoxvr48746 ай бұрын
hey the pistol falls through objects do you know how to fix btw love the vid
@forkplustoaster96036 ай бұрын
Do the objects it falls through have collisions?
@saggyTM7 ай бұрын
Icannot find the weapon pack are there any similar ones that I can use?
@PitchforkAcademy7 ай бұрын
Try FPS Weapon Bundle. It doesn't come with animations or FX but has some really nice SKMs...
@saggyTM7 ай бұрын
@@PitchforkAcademy thanks
@matheox5484 ай бұрын
hi I have a problem at 20.48 in your video of the said spawn weapon but when I put them on the target is bp third person character while I have my character in bp_Ch35 and it tells me it's not compatible
@amad3us_11 ай бұрын
Thank you man! Amazing!
@kyzortthedragon4 ай бұрын
Amazing video! I'm having an issue I can't fix... I have the pickup system working, but the gun is attached to my feet, I,m watching everything but nothing... Some help please?
@kyzortthedragon4 ай бұрын
I think I fixed it by switching the paren "Mesh" with "First Person Mesh" (body in the video)
@jovanapavlovic31332 ай бұрын
THANK you.
@PitchforkAcademy2 ай бұрын
@@jovanapavlovic3133 This video has an updated and much more advanced version! kzbin.info/www/bejne/fpC0ZmqPqNRso68
@seankannemeyer19849 ай бұрын
Love this! Do you think I would be able to use this system w / melee weapons?
@PitchforkAcademy9 ай бұрын
Of course
@lupen-gameplay8887 Жыл бұрын
I have seen many tutorials and few like yours. Great quality! I just have one question... As the system has stated, when referring to a class to spawn weapons along the way, the information that you want to store in them is lost. Like for example ammunition. How would you make sure that if I use 12 bullets from a gun, and I throw the gun to pick it up again, I still have the remaining ammunition?
@PitchforkAcademy Жыл бұрын
I'll add more to this system in future videos, such as an inventory and ammunition system. 🙂
@yamin452472 ай бұрын
i'm sorry for asking a lot, but how can i make a character mesh as yours character, as you used normal full character and made the hand up to the same camera level without the other body, how can i make it so the gun is clear in the camera
@Pendif2 ай бұрын
am stuck at the part where you create a weapon socket as my gun is in the hand correctly but when I pick it up then model is attached to the hip when playing the build but shows as on the hand
@PitchforkAcademy2 ай бұрын
@@Pendif This video has an updated and much more advanced version! kzbin.info/www/bejne/fpC0ZmqPqNRso68
@6henny4435 ай бұрын
dude you are the best
@PitchforkAcademy5 ай бұрын
🥲
@worldofvr49629 ай бұрын
easy to follow along tutorial however i have a problem i cant see the gun in my hand! i can see when its dropped on the floor but doesn't appear in my hand. the only part i didn't follow was adding the parent to body as i haven't set any of that up. I am using adventure character not a meta human, does that matter?
@worldofvr49629 ай бұрын
Fixed it parent needs to be mesh if your not following along with the series.
@kyzortthedragon4 ай бұрын
@@worldofvr4962 Hi! I have the same issue... I can pickup he pistols but the spawn on my feet. I also have the mesh connected to the Attach Actor to Component. Any idea?
@worldofvr49624 ай бұрын
I would say your socket isn’t set. Go along with the video from the start and double check everything is correct.
@kyzortthedragon4 ай бұрын
@@worldofvr4962 I solved it! Instead of using "Mesh" I used "First Person Mesh". But know I have another issue... After setting the "Can Fire?" variable, my rifle shoots individual bullets, and I have exactly like his. I will check again anyway
@worldofvr49624 ай бұрын
@@kyzortthedragon I'm sure the is a video on different firing modes. i haven't loaded my project up for ages so the stuff i learned i need to go over again.
@Weas3l1015 ай бұрын
I think i followed the tutorial well but, my guns spawn and i can interact with them. But when I interact they dont spawn and when i interact with another gun, they dont spawn infront when i swap guns. Any idea of where i went wrong?
@77abidi5 ай бұрын
Man, this tutorial was running perfectly until 20:00, when you type spawn weapon on the event interact i dont have this function, i tried to drag the spawn weapon from my bp character but it says : "error this blueprint (self) is not a therefore ‘ target ’ must have a connection." and i cant connect anything on that, can you please help me? Thanks
@PitchforkAcademy5 ай бұрын
You clearly missed something. Go back over the section where we create the blueprint interface...
@PureRealityGamesStudio Жыл бұрын
Hi @MizzoFrizzo, congrats for the great tutorial. I have a question about your system: It is usual in the development to create a Bp for Attach and a Bp for pickup? Thinking about updating the system is seems a little bit of extra work to always create 2Bps of the same new weapon I want to add in my game. Like, if we use as example a game like Escape from tarkov (or any other AAA games), do you know if they work in the same way? I´m asking you this because I´m working on my own weapon system and I want to add new weapons just by setting up a data table and changing only one BP (with the skeletal mesh), and I thought if could not have a way to keep it all in the same BP, like disabling collisions+physics while the gun is attached and then reactivating collisions+physics when dropping it using a detach from actor node for example.
@PitchforkAcademy Жыл бұрын
No idea, man.
@PureRealityGamesStudio Жыл бұрын
@@PitchforkAcademy Thanks anyways man, keep up with your good work. Congrats
@PitchforkAcademy Жыл бұрын
@PureRealityGamesStudio Sorry man I'm not an expert, I just hope to make some yt guides that are of good quality and don't waste too much of people's time. 🫡
@Zhroomtrip8 ай бұрын
Any idea how the hell this happened? My engine crashes and now the spawn actor by class return value won't connect to the set current weapon node. Timestamp 26:50. It's says actor reference isn't compatible. It was all working perfect before
@Zhroomtrip8 ай бұрын
i figured it out...
@bwinta8 ай бұрын
@@Zhroomtrip What did you do to fix it?
@julzg51075 ай бұрын
BP weaponmaster class reference is not compatible with BP weapon component class reference. what is problem... i had the same as video before 20m
@PitchforkAcademy5 ай бұрын
Where did you get BP Weapon Component? We did not do anything with components in this video...
@1manband16 ай бұрын
First off, Thanks for the tut. It's great and easily digestible. Currently I'm stuck at 26:41 when setting the parent of the Attach Actor to Component Node. The Bones for my mesh don't appear in the components section. Is this something you've set up in a previous video of this series? TIA Edit: I just attached it to the mesh and it seems to work, but I'm not sure if that will cause problems down the road
@PitchforkAcademy6 ай бұрын
Oh that's a metahuman body. Just use mesh or whatever your character's skeletal mesh is. 👍
@fearingalma15504 ай бұрын
For some reason interact is never happening to pick up the weapon. I made sure I have input events and key binds, and I've followed the tutorial to the letter, but I still can't pick up the weapon. I'm guessing it's some kind of conflict with previous code because I was building on a separate project, but that was just the unreal animation system tutorial with the third person model and drawing and holstering a weapon. Is there some kind of function in Metahumans that you are using to power this?
@PitchforkAcademy4 ай бұрын
No, it's applicable to any skeletal mesh.
@fearingalma15504 ай бұрын
@@PitchforkAcademy I have diagnosed the problem. ...I wasn't holding the button down. This is what happens when you code tired.
@DarrenClark-r8f10 ай бұрын
Hey @MizzoFrizzo I have a question which may sound dumb. But with this Weapon System would it also act as a start to an Inventory system as well? Asking because I notice we're creating Pickup Logic and a system that stores the weapons. Also, I understand the Enum_Name, Enum_Type etc. But let's say I have an apple I want to pickup, none of these values would apply. Basically, can this system be expanded upon as a full Inventory System or are the two separate?
@PitchforkAcademy10 ай бұрын
No not really. For an inventory system I'd use arrays of structures etc, but it's definitely possible to set up an inventory system that works well with this weapons system. Unfortunately I'm under the weather atm and can't tell you when I'll be able to cover that.
@Zero-Skillz8 ай бұрын
No because you are not keeping any of the logic for the item picked up. And when you pick up another it destroys the original and creates a new copy. So each time you swap out the weapon you just create a new one.
@rexz-11538 ай бұрын
Man you just AWESOME
@SMJay5 ай бұрын
@20:50 spawn weapon event does not come up in BP_WeaponPickup. If I try to paste it from by metahuman BP then it says it can't!! HELP! I can only get the weapon to spawn value but not the event. Using 5.4.2
@PitchforkAcademy5 ай бұрын
Just go back and find what you messed up, my guy.
@blackmaskedman9 ай бұрын
GREAT tutorial, But how do i add animations to weapons? (working on a massive TPS Project) and this tutorial helped me a lot
@yamin452473 ай бұрын
at 26:38 you added a socket from the mesh, i can't find it in the components ( btw, i'm using the normal first person mesh )
@lukiesworldofficial27 күн бұрын
this is meant for the Metahumans.
@yamin4524727 күн бұрын
@lukiesworldofficial I tried them too, but no thing work, I used 3th person camera game now anyways
@HTETyt8 ай бұрын
This is probably fixed in the future videos but just in case: If I switch weapons while holding fire, it will take the previous firing mode and apply it to the current weapon. Ofcourse, switching pistol to assault rifle don't really do anything, but switching assualt rifle to pistol, wellllll... *rapid firing pistol shots in the distance* The pistol is in AutoFiring mode xD It will reset to their own default firing modes when I release the trigger.
@williambailey1451 Жыл бұрын
At 36:43 my Assault Rifle still isn't showing in my characters hand and I'm not sure what I've done wrong since I've followed all of you videos instructions very closely.
@PitchforkAcademy Жыл бұрын
That's strange. Maybe go back through the video and double triple check you haven't missed anything. I think it happens to the best of us...
@williambailey1451 Жыл бұрын
@@PitchforkAcademy damn... this is gonna take a while. The pistol shows up tho.
@PitchforkAcademy Жыл бұрын
@williambailey1451 First things I would check are the class defaults of the assault rifle pickup, and the spawn weapon logic.
@PitchforkAcademy Жыл бұрын
@@williambailey1451 Did you figure out the problem? Would really like to know what happened...
@nolansadowski53834 ай бұрын
when i try to find Pick Up class there is nothing there. I have restarted this tutorial twice now and ran into the same problem. when i go off of Current weapon and search for the Pickup Class there is nothing there. Only a cast to the pickup class. Id really appreciate if someone could help me out because I'm stuck right now. 24:09. And when i turn off the search Context Sensitivity it comes up but i cant use it. PLEASE HELPP
@deltanine15914 ай бұрын
thanks bro
@tyereaney49985 ай бұрын
Hey I'm having a problem. whenever i try to put in switch on Enum_WeaponName it only shows weapon type, I have both enums made, can you help with this?
@tyereaney49985 ай бұрын
sorry fixed that problem but now it wont let me connect get weapon name to the weapon name enum
@KajunWaters7 ай бұрын
Yo bro! Watched your "How To Make Your First Game - Unreal Engine 5 Beginner Tutorial" and made my first game in one sitting! Your content is amazing bro. Question, will this tutorial be able to work in a third person game? Want to implement a weapons system but I see this is for first person shooters.
@PitchforkAcademy7 ай бұрын
That's awesome, man! Yes it will, you just need to make sure that all 'keep relative' on the attach to nodes are changed to 'snap to target'. 👍
@kajun.waters7 ай бұрын
@@PitchforkAcademy Bet thank you bro, trying it now
@QDollaz0077 ай бұрын
Good job
@nazari9853 ай бұрын
Thank you for your tutorials. How can I take assets that you have used of them?
@PitchforkAcademy3 ай бұрын
@@nazari985 What do you mean?
@nazari9853 ай бұрын
@@PitchforkAcademy weapon assets bro...
@PitchforkAcademy3 ай бұрын
@nazari985 They're free on marketplace. Just watch the video...
@noigteryt6267 Жыл бұрын
There is a possibility that you can teach how to have 2 weapons in 1 inventory, like a rifle and pistol, clicking on 1 is a rifle and 2 we equip the pistol!
@PitchforkAcademy Жыл бұрын
Yep, that is something I hope to show in a future video. Stay tuned! 🤘
@noigteryt6267 Жыл бұрын
I'm definitely looking forward to it!@@PitchforkAcademy
@Baggssy Жыл бұрын
@@PitchforkAcademy I'll be waiting very eagerly for that vid! I'm trying to figure it out on my own but feel like I'm going about it all wrong haha
@spiritdragon62249 ай бұрын
do you know what would have to be done to this to make it network replicable
@obbldudeTV10 ай бұрын
Just out of curiosity why use the static mesh then select skeletal mesh in the BP? Couldn't you have just used the skeletal mesh in the first place? Just wondering as to why do one over the other in this instance. I'm still super new to UE5 so just trying to figure out why. Is it just using the static mesh while it's on the ground and when picked up it calls the skeletal mesh? If that's the case that makes sense. I'm just asking because I'm going to be adding a reload system and need to change the bones around a little bit to do so and I just want to make sure that when I change the bones on the gun that it's going to reflect that in the project. I'm not doubting you at all BTW just trying to make sense of it is all. Thank you.
@PitchforkAcademy10 ай бұрын
Yep that's why
@scrimzzx4640 Жыл бұрын
Where is part 2, for the game? Have you make a video for all tutorials in this game?
@PitchforkAcademy Жыл бұрын
What game?
@sololt9 ай бұрын
I am at 8:51 and I can not find the "chandra" for the variable pin type what did i do wrong??
@PitchforkAcademy9 ай бұрын
It's an object reference to whichever character blueprint you're using
@Blacklisted_Gaming7 ай бұрын
it's the name of your character. If you're using the default FPS blueprint, it will be BP First Person Character
@sololt7 ай бұрын
@Blacklisted_Gaming thank you
@hunterjenkins5764 ай бұрын
at 26:47 you dropped in "body" but I don't have that in my character components. Do I need to seperate them? or what should I do?
@PitchforkAcademy4 ай бұрын
It's whichever component you want to attach to, so your skeletal mesh.....
@hunterjenkins5764 ай бұрын
@@PitchforkAcademy oh okay thank you!
@TheKelkal42 Жыл бұрын
thanks for all man
@PitchforkAcademy Жыл бұрын
Thanks for watching, bro! ✌️
@paat4244 ай бұрын
how do i play animation on weapon when guns are in blueprints? i know how to do this in character blueprint only ;/
@PitchforkAcademy4 ай бұрын
@paat424 I'm releasing a new version of this tutorial today which will include this...
@netherworld81969 ай бұрын
How would I incorporate this into a inventory system? I haven’t fully watched video so was wondering how easy it would be to do so?
@PitchforkAcademy9 ай бұрын
Go on to my two weapon system after this one and you will see. ✌️
@Damager04156 ай бұрын
Hey @MizzoFrizzo ! So i ran into this issue where the Model I am holding when I pickup the weapon, has a different Scale from the one in for example BP_Pistol. BP_Pistol has the scale set to 0.7 but in game it changes back to 1. Do you know a fix?
@Damager04156 ай бұрын
Nvm, I figured it out. The "snap to Target" messes it up
@notthings64436 ай бұрын
유익한 정보 감사합니다.
@PitchforkAcademy6 ай бұрын
English?
@Endyboiiyt6 ай бұрын
He said thank you for the useful information
@thereweare7461 Жыл бұрын
Thank you very much for this Series, what is the next Part about?
@PitchforkAcademy Жыл бұрын
Not sure but probably about animation...
@michaelwood3825 Жыл бұрын
Any guidance on setting this up for MP? I understand the basics, and have tried a few ways to make this replicate using switch on authority, and also setting up multicast and run on server but I'm struggling to get my head round it!
@PitchforkAcademy Жыл бұрын
No sorry I don't. All the best with it though!
@Gamer_Dued8 ай бұрын
Nice totorial but I have 1 question I cant find the _Main file anywhere I searched up I looked at the place but it is not there
@PitchforkAcademy8 ай бұрын
It's a folder we created. 🤦♂️
@jju87568 ай бұрын
My question is, how do I attach two skeletal meshes? For example, if I have two guns or something, I have one static mesh but two skeletal meshes, one for the right hand and one for the left hand." current weapon" only allows me to set one, and I've tried adding "Enum_WeaponSubType" and so on, but I can't get it to work. (I'm Japanese, so my English might be a little strange. Thanks for the great explanatory video, which is not available in Japan)
@jju87568 ай бұрын
2pistols=dual wielding(Sorry, I don't know how to say it in English.)