a full series on game assetts would be hella appreciated yano 👌🏼😅
@FedePohl8 ай бұрын
Yeah, there is no info on yt about 3d modeling for games. Everything is "Subd for 400k polys and tris are forbidden"
@icewm14748 ай бұрын
then I'd convince myself to actually finish one of his videos lol
@BlenderPack3D8 ай бұрын
GAME READY ASSETS is the thing we need
@FII3VY8 ай бұрын
@icewm1474 how can you not lol ? these are the type of videos i wish were and hour or 2 long, roll a joint kick back and actually learn something as opposed to most other blender tutorials 👌🏼😅
@KrestenGiese7 ай бұрын
It's nothing different. You already have the tools you need, just go make something and optimize, and most importantly, let your textures do the heavy lifting with baking and normals. Boom, there ya go
@excavationhorrorgamer57958 ай бұрын
Really nice tutorial! Modelling, UV mapping, adding details! Looking forward to PART 2 for texturing! 😊
@jacineyatrakos31498 ай бұрын
Alternatively if you do have something like Substance Painter you can paint the details with a height map - but yeah thats a big if since Adobe Another option is if you do the low poly right in terms of topology, you can duplicate, subdivide a few times then use the sculpt brush with the cloth tool to add the creases then do a full high to low poly bake
@Specter_11257 ай бұрын
A mutiresolution modifier is one of the best bets for sculpting wrinkles. You can bake a normal map directly from a multi resolution object’s higher level of details to a lower one.
@UserNumeroUnoo8 ай бұрын
Yeh, Bro. It's very interesting. Realistic wrinkles on the cloth it's what we need. Thanks a lot!
@leavemealoneimjusttrynavib26878 ай бұрын
The part of the hat you are referring to at 2:00 is call a brim.
@slavsit76008 ай бұрын
you can search modifiers easily by pressing Shift+A while hovering your mouse over the modifiers tab, its basically the same as the search bar opened with F3
@8DJONI8 ай бұрын
Hell yeah for part 2!
@giftfromyoutube7 ай бұрын
yes bro. Part two. Thank you a ton.
@_Rodders_8 ай бұрын
Part 2. Yes please.
@richardforce808 ай бұрын
Useful tutorial, thanks to your tutorials I improve my skills, thank you Aryan. Waiting for part two👍
@Virtual__Star8 ай бұрын
Excellent tutorial..very good techniques to get good topology of objects.
@renlaidao8 ай бұрын
Glad to see you back, nice sharing
@burningbright20038 ай бұрын
would love to see the next steps in this series....Thanks
@moframes33668 ай бұрын
Hey you should do a "Rating your 3D designes/Renders" series no one has really done it on KZbin. and I think with your personality and true judgment as a professional 3d artistl be a fun series to watch!
@sborsa78918 ай бұрын
Blender Guru does it occassionally
@shivamvishwakarma43177 ай бұрын
Excellent tutorial!! Just a quick question, in that normal baking part if we just duplicate the upper part of the hat, subdivide it and sculpt the wrinkles on it and bake the normal map out of it, wouldn't it be better??
@GHOST-mq7th8 ай бұрын
For a week I though you died, good you’re back G
@CGYI-zb3ho8 ай бұрын
Make some Tactical helmet like in SWAT or another special forces or make Retro helmets like in Arc raiders (upcoming game)
@zbro68988 ай бұрын
Bro is the eminem of blender
@Yackaroe8 ай бұрын
Cool! keep it up...
@acesandspades62918 ай бұрын
Great video but... wow how much coffee did you drink before making this tutorial? ha ha
@JC64118 ай бұрын
part 2? 👀
@CgPlane1235 ай бұрын
where is part 2?
@NormIy8 ай бұрын
I’m gooning to this
@Yuhi_1558 ай бұрын
Part 2 pleaseeeeeeeeeeeeeeeeeeeeeeeeeee
@ionut4918 ай бұрын
Aryan on blender 4.0?
@shalommulat66038 ай бұрын
w aryan
@Structed-28 ай бұрын
I think you call it a visor?
@almac88408 ай бұрын
Brah you can do those wrinkles in half the steps
@Kik-iy8ib7 ай бұрын
👍
@MSalmanAlvi8 ай бұрын
Aryan I Think Your Background Belong From Indian Family That Is A Reason Your Name Is Aryan Indian Name ? - I Learnd Cinema 4D , 3Ds Max And Now I''m Modeing And Working On Maya Software - Thanks For This Tutorial