Such an important technique to create awesome Visual Effects! Hope it helps folks 💪
@dagarik19795 ай бұрын
vfx does not work with Shader Graph v.10.10.1. The "Experimental operators/block" checkbox is checked. It seems like I did everything according to the tutorial, but the vortex does not move. It seems that these are not old versions of visual effects..... In the VFX version there is no scaling of the Arc sphere. Perhaps because of such innovations, of which there are a lot, nothing really works. The Healing aura of treatment itself was made
@josh_swanson9 ай бұрын
Sidenote: I was constantly getting shadows from the Mesh in my particle - even though I had 'cast shadows' turned off in the shader. It turns out when you allow Material Override, in the VFX graph Unlit Mesh inspector, it will default to turning Cast Shadows: On. You can't see it in the block, you have to click on the block and then change it in the Inspector window.
@ricardoi81717 ай бұрын
AAAAAAAAAAAAAah You mean the quad mesh block. Didn't see. Thanks man !
@skope20559 ай бұрын
So many cool tricks here, well done!
@shakina9049 ай бұрын
Great tutorial!
@mitchelltharp80239 ай бұрын
Please dont stop the good work
@KnightWhoSaysNi9 ай бұрын
Phenomenal as always
@josh_swanson9 ай бұрын
Thanks for yet another fun and intuitive tutorial. One note: I tried doing Alt+C in Blender 4.0, and there is no shortcut bound to it in object mode. After 2.80 they dont have that by default, so I had to right click and go to convert. I was able to make a custom hotkey by going into the menu, rightclicking, and assigning Shortcut, but I had to specifically select Curve, not just the Convert To menu. Hope this helps
@catfoodisyummyx3 ай бұрын
thank you!
@AlqueMeteor7 ай бұрын
So cool!
@abhijeet47999 ай бұрын
Thank you
@kooky743 ай бұрын
Thx for the video. For me the main goal was the mesh+shader. The VFX graph is a nigthmare for me. I prefer coding in C#. Start, coroutine update and destroy 😂. But I m always surprise how designers like you can do incredible things with this tool
@frankypannullo8 ай бұрын
Incredible! Please can you make a tutorial for do this in UE5
@GabrielAguiarProd8 ай бұрын
I might yeah.
@fleity9 ай бұрын
Fbx all scaling for the win!
@GabrielAguiarProd9 ай бұрын
Hahah indeed 🙌
@igneel3729 ай бұрын
Any way to flip the normals for splines in blender so it's viewable from the inside as well as the outside? (Replicating it in unreal)
@GabrielAguiarProd9 ай бұрын
That's something you can actually do directly in Unreal, in the Material Editor: dev.epicgames.com/documentation/en-us/uefn/create-two-sided-materials-in-unreal-editor-for-fortnite
@mitchelltharp80239 ай бұрын
hey is there a way to extrude a cylinder instead of planes along the curve to get a more 3d look?
@GabrielAguiarProd8 ай бұрын
Yes totally, it's even easier. In Blender, in the Bezier Curves panel, if you use the Bevel set to round it should create a cylinder shape.
@shiwakao9 ай бұрын
any reason you export from blender instead of bringing the meshes into unity from the blender file itself?
@youshallnotpass21403 ай бұрын
More Niagara tutorials please
@GabrielAguiarProd3 ай бұрын
@@youshallnotpass2140 they shall come :)
@dakioloth.killer9 ай бұрын
Awesome tutorial! If possible later on can you redo it for unreal? :o
@GabrielAguiarProd9 ай бұрын
Maybe yeah :D
@explorenow80109 ай бұрын
Cool tutorial, thanks! would be awesome to see how this is done in Godot 😎👍
@merwinatticus4 ай бұрын
is it possible to translate this effect into the particles system from unitys shader graph. is so can you guide me to a video that helps do that? Very nice tutorial btw. Thank you for that.
@g-han55659 ай бұрын
Is there any way to create the path dynamically or edit it in Unity?
@GabrielAguiarProd9 ай бұрын
Perhaps there is, but I'm not aware of. It would be amazing tho.
@MadDev_8 ай бұрын
I think with ProBuilder you can create your own scripts in order to create a mesh dynamically and to create uvs on it, then you can make the mesh follow a path, I am thinking to try to do the same, but I don't know if with the VFX is possible to assign the mesh in runtime, I am a beginner of this module
@pocket-logic1154Ай бұрын
I don't use Blender, I use Maya, and when I export the mesh for Unity, I can see the particle on the mesh, but the particle texture is applied to each individual segment, so it looks like there's a thousand different full particle textures. I'm not sure how to make it so the particle texture is applied to the entire mesh, not just each segment..
@KingArokh9 ай бұрын
Thank you for this cool tutorial. I really like how you explained the curves and mirroring the VFX. I have a question. I know you usually don't do a lot of coding in tutorials but how difficult would it be to create the Bezier curves procedurally in Unity? I used Bezier curves before for pathfinding in Unity and it would be so useful if I was able to define a list of Vector3 values in the inspector (using a script most likely) and create these VFX curves dynamically. Are you able to give me a tip or some pointers on how to do that? I am especially wondering if it would be possible for the animation to be smooth as well if I would use it dynamically like this.
@funorama5749 ай бұрын
Hi! I was able to do something like this a little while back, making the Smart Pistol from Titanfall, I used Bezier curves to draw a line from the muzzle to the target. By coding out the Bezier formula it was relatively easy. The hardest part was making it look good lol. I'm not sure how you would plug it into a VFX graph, but you can iterate through the Bezier curve using an Enumerator or the Fixed Update using Time. Either way, you will need a Time value passed in to iterate over, the rest is just math stuffs. Hope this helps!
@KingArokh9 ай бұрын
@@funorama574 Hello funorama. I am currently trying to combine this tutorial with Gabriel's lightning arc tutorial which uses the Bezier VFX Graph node to create curves. I then try to achieve a similar effect in this video by using particle strips. As you said the most difficult part is definitely to make it look good. Thank you for the insights.
@juanpedro-oe9ci9 ай бұрын
Amazing art man! congrats. im fascinated with the vfx world, and looking for buy an pc for practice it, cause i have a macbook pro with 1500mb gpu, what do u recommend me? ryzen 5 3400g and 1660 its ok? or whats your recomendation. thanks and i love your tutorials and courses in udemy!
@АльбертЛисица-и6е8 ай бұрын
Thank you very much for the wonderful tutorial! I'm having some difficulties when I add a shader to the VFX graph, shader properties don't appear (Color, Main tex and Main tex offset). Can anyone tell me how to fix that please? Thank you in advance!
@АльбертЛисица-и6е8 ай бұрын
also after 5 hours of searching, I discovered that if you activate the HDRP target, and not just the universal one, then the properties of the shader appear, but everything does not work correctly anyway...
@АльбертЛисица-и6е8 ай бұрын
In case anyone else has the same problems, the solution I found was to do the entire effect in HDRP Shader, now it works :)
@stanleyzhang81548 ай бұрын
@@АльбертЛисица-и6е i have the same problem here, i am going to try your method.
@stanleyzhang81548 ай бұрын
@@АльбертЛисица-и6е i can comfirm that it is worked
@АльбертЛисица-и6е8 ай бұрын
@@stanleyzhang8154 after some time I realized that I had pre-installed the РВКЗ pipeline, which was the cause of the problem, just in case
@jakesuninspireddevlog28946 ай бұрын
Has anyone every gotten this error? ImportFBX Errors: The mesh SpiralMesh has invalid normals. Try cleaning and triangulating SpiralMesh in your 3D modeller before importing it in unity. This is a failure in the fbx exporter of the tool which exported the fbx file. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)