How to create perfect gears in Blender

  Рет қаралды 4,589

Artisans of Vaul

Artisans of Vaul

2 ай бұрын

This covers the gear object in a lot of detail including its issues and how to solve them.
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Пікірлер: 43
@Bee-KL
@Bee-KL 2 ай бұрын
Thanks for sharing. After you have subdivided the gear from the extra objects, select the outer faces and assign them to a vertex group. There are existing groups, the one for the tips works as a base. After subdividing you have to ctrl- (select less) and you have your new group. Make a cylinder with a high vertex count which has exactly the same dimensions and shrinkwrap the vertex group to the cylinder. repeat that for the inner faces. I usually select those and after assigning them to a new vertex group, I duplicate and separate them to get the correct size for the 2nd cylinder.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Very nice use of vertex groups 👌🏼👍🏻 I'm not sure that would take much less time than creating your own from scratch but it's a very elegant approach 😁
@Bee-KL
@Bee-KL 2 ай бұрын
@@ArtisansofVaul That is true, if you use a bool addon. IMHO, with the free addon ND it is even easier compared to HOps, but not everyone uses such addons, and I still prefer the shrinkwarp, there is no clean up later on. For me shrink wrapping is easier, quicker and more precise than the manual approach with the relay. You were asking for an alternative for that approach and this is mine 🙂 If I would do them completely manually, I would rather do two mesh circles with the measurements I need, connect the correct edges for one tooth and do a circular array. That isn't hard to do, and if I need a pressure angle that might be the quickest and easiest way to get to the correct result. Getting the correct angle with a bool tool can be time consuming.
@doodlebob2000
@doodlebob2000 2 ай бұрын
Somewhat new to blender and recently made some gears for a project, absolute nightmare trying to make my own with the checker deselect, thank you so much for showing this other technique!
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
No worries Bob. Glad it's going to help!
@richardokeeffe8375
@richardokeeffe8375 2 ай бұрын
Always love the multiple method approach dude
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Thanks man 😁👍🏻
@choober75
@choober75 24 күн бұрын
9.15 - regarding checker deselect not working as expected - you can fix that by selecting all but one face, which will change the behaviour of checker deselect from symmetrically deselecting (where deselections emanate out clockwise AND anticlockwise from the clicked face), to just a single direction.
@ArtisansofVaul
@ArtisansofVaul 24 күн бұрын
Im going to have to check this out. I never heard of that so that could be totally game changing! Thanks so much!
@ArtisansofVaul
@ArtisansofVaul 24 күн бұрын
Tried it. Blown my mind! Great tip!
@mind_of_a_darkhorse
@mind_of_a_darkhorse 2 ай бұрын
This is good to know and the gear tool tends to be a pain! Thanks for an easy-to-digest explanation of what all the options are on it!
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
No worries Darkhorse. Glad it was helpful.
@tacticalteamkilling6539
@tacticalteamkilling6539 2 ай бұрын
None of these methods are anything like real gears. Great technique for cosmetic gears for a video game or something, though.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
What makes them not like gears specifically? It would be helpful to know.
@tacticalteamkilling6539
@tacticalteamkilling6539 2 ай бұрын
@@ArtisansofVaul There's a lot more math involved when it comes to functioning gears. The addon has the basics and could probably produce a working gear if it had better resolution and with a bit of playing around with the settings. There's a lot that can be improved with the addon though.
@georgb302
@georgb302 2 ай бұрын
@@ArtisansofVaul just search for "gear calculation". You will find a lot technical stuff and some gear generators.
@markghostrock
@markghostrock Ай бұрын
There's an add-on called Precision Gears by Maker Tales (on both Gumroad and Blender Market), and the latest version (0.1.93) works in Blender 4.1.
@ArtisansofVaul
@ArtisansofVaul Ай бұрын
Thanks so much. I'll check it out 😁👌🏼
@chrismartinartist
@chrismartinartist 2 ай бұрын
Hi AV, two ways you could solve the outer curvature, there's a free add-on called Neltulz Edge Curve Plus, it adds loops while maintaing the curve. Or a more prcise way you could use the inner hole of a cylinder (like a Polo mint) as a Boolean cutter. Love the channel.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Thanks so much. I'll be sure to look that one up!
@emmamarx9284
@emmamarx9284 2 ай бұрын
Great video! Thanks! 🙏
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
My pleasure Emma. 😁👍🏻
@cyrkielnetwork
@cyrkielnetwork Ай бұрын
Just above Gears there's Math Function. You can use math to generate shapes, and you can find functions for different type of gears.
@ArtisansofVaul
@ArtisansofVaul Ай бұрын
Oh cool? That's an awesome tip! I'm going to have to check that out. Thanks so much 👌🏼
@flaminggorilla7492
@flaminggorilla7492 2 ай бұрын
Appreciate you making the video! Some great tips and will give it a shot for my Iron Hands. This request might be a bit more, but do you have any tips for making Eldar weapons? Not like the perfectly round ones, but some of the weirder shapes like shuriken pistols and what not? Thanks again mate!
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
I'd normally use sub D for most of the odd shapes. This video might be of use, it's a bit of an old one but it's eldar related and has a combination of rounded shapes but also flat parts: kzbin.info/www/bejne/e5LLXqODatmBb7s
@flaminggorilla7492
@flaminggorilla7492 2 ай бұрын
@@ArtisansofVaul I'll give it a look! Thanks for all the excellent videos.
@83Ironside
@83Ironside 2 ай бұрын
Couldn't you expand the length of the teeth using the built in mesh object and use an intersection boolean with a correctly sized cylinder to round them off?
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
That's a good use of the intersection boolean. That would definetly work but wouldn't solve the issue of the curves between each of the teeth. You could use a cut/knife project function slightly insides tjose to do the same and delete the verts from the original geometry too, but that's possibly a bit time consuming.
@stigmautomata
@stigmautomata 2 ай бұрын
Uh oh, here come the machinists
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
😂😂😂 I may have angered them 😨
@k4x4map46
@k4x4map46 2 ай бұрын
noice!!
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Cheers 😁👍🏻 Thanks for blitzing through so many videos.
@k4x4map46
@k4x4map46 2 ай бұрын
@@ArtisansofVaul oh yeah its holiday so catching up!!!
@chuckysmith5255
@chuckysmith5255 2 ай бұрын
Have a look into getting a zues book its the best thing in the entire world. It literally has all engineering equations in it and how to work them out. For thongs like this it woupd work fsr easier its just alot more maths. Was best thing during my aprentaship
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
😁👍🏻Cheers
@chuckysmith5255
@chuckysmith5255 2 ай бұрын
@ArtisansofVaul your very welcome you have a look on toolstation
@slawomirmiazga3728
@slawomirmiazga3728 2 ай бұрын
None of them will work actually. There is some guides how all the curve should go to make gear working. For art or decoration is OK, but for printing and working none at all.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
👍🏻
@darrennew8211
@darrennew8211 2 ай бұрын
Good description of the gear numbers, which probably make perfect sense to people who actually make machines that use gears. The guy who runs the "Keep Making" channel has a very sophisticated paid gear/bolt/screw generator add-on, specifically designed for working 3d-printed gears that are actually functional instead of just looking good. v=gKR1FHc7Iuc
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Oh cool. I'm not sure your link posted correctly....
@darrennew8211
@darrennew8211 2 ай бұрын
@@ArtisansofVaul I did that because youtube comments with links in them get deleted. :-)
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
@@darrennew8211 Ahh... ok
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