How to Create Planets in Unreal Engine: Ground to Space Transition UE4 Tutorial

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Unreal Sensei

Unreal Sensei

Күн бұрын

In this tutorial we will create a planet and add a surface to this planet and animate between the surface of the planet and space in Unreal Engine. We will also go over how you can implement this as a gameplay feature within your Unreal Engine 4 projects! We are using Earth textures but feel free to create your own.
Link to newsletter:
www.unrealsensei.com/signup
Link to Assets:
www.unrealsensei.com/planet-ue4
The Unreal Masterclass:
www.unrealmasterclass.com
Timestamps
0:00 - Intro
0:57 - Create the Planet
18:07 - Planet Surface
38:52 - Animate Ground to Space Transition
50:28 - Add Transition to a Video Game
54:37 - Outro
Follow Me -
Instagram: / zach.hunter
Twitter: / unrealsensei
unrealsensei.com

Пікірлер: 593
@UnrealSensei
@UnrealSensei 3 жыл бұрын
Important! At 6:29 100 billion should be 100 million I misspoke whoops
@abdelrahmanmohmed3185
@abdelrahmanmohmed3185 3 жыл бұрын
Thanks so much ,but generally can you make it in 3dsmax for animation movies like ue4 for games ??
@imbiiew
@imbiiew 3 жыл бұрын
(.ฏหง
@imbiiew
@imbiiew 3 жыл бұрын
@@abdelrahmanmohmed3185 ล( าคคก,,ผ
@dereksmall4311
@dereksmall4311 2 жыл бұрын
how can i apply this to an rts game like planetary annihilation
@aleortega6169
@aleortega6169 2 жыл бұрын
hola, el proyecto esta genial, gracias, solo queria preguntarte, como corrijo el problema con el pivote para que no se deforme?
@hanzulu586
@hanzulu586 3 жыл бұрын
Omygorsh... I was blown away in just the first 7 minutes. A whole friggin' planet... First, the new modelling tool, totally amazing. But then.. a planet with atmosphere. Love it!
@tonycarpenter-Makzimia
@tonycarpenter-Makzimia 3 жыл бұрын
I'm trying to get up the motivation to get into this, videos like yours make it a LOT easier to consider. Last time I built anything was with the Neverwinter Nights toolset. Things have come a LONG way since then.
@eliotskinner9550
@eliotskinner9550 3 жыл бұрын
LOVE these videos man. You do a great job! Can't wait for the next one
@Vonsteffan
@Vonsteffan 3 жыл бұрын
Thank you, Zak. You deliver an incredible amount of information without making it overwhelming to folks new to Unreal. The pace and level of detail is perfect. I also appreciate that you get right to the subject rather than wasting time with a pointless and rambling introduction. Please keep doing what you are doing.
@BadassRockets
@BadassRockets 2 жыл бұрын
this so much, right to the point, on task for duration
@ajking913
@ajking913 Жыл бұрын
In UE5, make sure to choose Subdivison Type>LatLong when creating you sphere, or the spherical texture maps won't apply correctly. Also, I had to set my Earth sphere scale to 4,000,000 rather than 2,000,000 as the tutorial says, for some reason.
@DarylSpeedman
@DarylSpeedman Жыл бұрын
When scaling it up in UE5 it doesnt look like its been subdivided at all. I'm still getting the jagged edges like he demonstrates at the beginning. Did you encounter this as well?
@DarylSpeedman
@DarylSpeedman Жыл бұрын
Nevermind. I didnt give it enough slices.
@luismkts
@luismkts Жыл бұрын
Thanks so much bro I was getting crazy cause of the same issue!
@marced2751
@marced2751 Жыл бұрын
Thanks - spent ages trying to figure this out
@deeeeeeeeeeeeeeeeeeeeeeeee6925
@deeeeeeeeeeeeeeeeeeeeeeeee6925 Жыл бұрын
THANK YOU SO MUCH
@ElricTheFullMetal
@ElricTheFullMetal 3 жыл бұрын
First time on this channel, and your tutorial is amazing! Thank you.
@ReginaldusGaming
@ReginaldusGaming 3 жыл бұрын
One of the best Unreal Engine 4 content on youtube hands down. I liked n sub'ed. Keep up the great work. Trouble shooting - for anyone not seeing the plugins "Modeling Tools Editor Mode" its because you are most likely not using a updated project. Opening your project through 4.25.3 which will tell you that your project was created with a older version of unreal blah blah hit yes create copy and when your project loads you'll see the plugins Edit>Plugins>[Click]Built-In>Search Bar~Modeling .
@KaustavMajumder
@KaustavMajumder 2 жыл бұрын
12:00 - Dot product, to put in simple terms is "how much" two vectors (or directions) are aligned. The resulting value is a scalar (directionless) value indicating how much the directions are aligned or apart. If we are working with unit vectors (essentially just the directions and not their magnitudes) to begin with, then the resulting value will be strictly within the range [-1,+1]; -1 implying that the directions are exactly opposite to each other and 0 meaning they are at perpendicular and +1 meaning they are absolutely aligned. So, when we are taking the dot product of the light direction and the vertex normal, we are basically asking, how much is the light aligned to the normal. Technically, if we are at a perfect alignment then the light source is hitting the exact underneath side of the geometry's face (the face that's nearest to the vertex normal that is) and thus making the face darkest, so we would get 1 as the result if we are considering unit vectors or a clamped result. For our usage though, we want this dark area to be represented by 0 for usage as a mask, hence we flip the value with an One Minus to get the Darkest area (analogously the vertex) as 0 and the brightest area (analogously the vertex) as 1.
@defonten
@defonten Жыл бұрын
You're just another evidence that not all heroes where capes! Thank you so much for this beautiful and clear break down!
@wizard4599
@wizard4599 Жыл бұрын
This is the clearest and easiest to understand explanation of what a Dot product is I've ever seen! I need to bookmark this somehow in case I ever forget or need to point someone else in the right direction!
@undisclosedpolitics
@undisclosedpolitics Жыл бұрын
I just switched from Unity to Unreal Engine and this just saved my project. Thank you.
@jeanclaudedelaronde
@jeanclaudedelaronde 3 жыл бұрын
Dayum! That's a sweet tutorial for planet creations. Thank you for showing us the Magic!
@dandee1197
@dandee1197 3 жыл бұрын
I'm new here I've subscribed and turned on notifications, I'm about to go through your channel for more extremely useful (seriously this is very useful) tutorials. Hope you keep making more tutorials like this. Thank you
@jaredsimmons5583
@jaredsimmons5583 2 жыл бұрын
This is EXACTLY what I was looking for. Appreciate it brother, this is fantastic.
@justusvega
@justusvega 3 жыл бұрын
At 32:35 he says "Let's go into Foliage Paint" and means to say "Landscape Paint." I am clearly an auditory learner here and didn't see the visual cue of him clicking into landscape paint mode. Thought I would throw it in the comments in case anyone else wondered why their texture brushes weren't present. Also very grateful for these tutorials. Thank you for this quality content!
@ranger2671
@ranger2671 2 жыл бұрын
Thanks! This was an amazing tutorial! I am trying to make a video game and this was very helpful. I didn't do the surface and animation part, but I did make the planet. I also went a few steps further and set the angle of the Earth to 23.5 degrees, made it rotate, and overall made it look a little nicer.
@EthanFilms
@EthanFilms 3 жыл бұрын
Thank you for showing the setup for the sun over the night sky...I was struggling with that in my current project and this saved me haha!
@richardturner1175
@richardturner1175 3 жыл бұрын
Thisis a brilliant tutorial. thanks for the demonstration!
@christuusgnosis
@christuusgnosis 2 жыл бұрын
really cool tutorial. matches a shot I was working on pretty well I needed to know about that material switcher component for a project It will be very useful thx!
@mridulsarmah8709
@mridulsarmah8709 2 жыл бұрын
Sensei is Andrew Kramer of Unreal Engine. The beginner tutorials have really made me a huge fan.
@PavlikGyra
@PavlikGyra 3 жыл бұрын
Thank you for the video! I've been looking for this for a long time!
@christedstone4457
@christedstone4457 2 жыл бұрын
Amazing tutorial! Can't wait to give this a try some day.
@Celticninja011
@Celticninja011 3 жыл бұрын
what a beautiful spear.. very nice work
@kbravo5287
@kbravo5287 3 жыл бұрын
Thank you for the video! Really nice tutorial!!
@easonxie6780
@easonxie6780 Жыл бұрын
What a great tutorial! Hope Zach can make a same one but for UE5 :)
@StankoBeronja
@StankoBeronja 3 жыл бұрын
your tutorials are nothing short of being amazing, really superb... especially with providing assets.... for example didnt know what doest it mean that 1e+06 in divide node, but then I opened it and saw even your comment WHY you did it... giving us the answer to WHY is in my opinion one of the most important aspects of didactic.... now I have a question: would it be possible to make volumetric clouds around the globe? that would be soooooo cool....
@pakpak2121
@pakpak2121 3 жыл бұрын
wow....what a fine presentation. Learned a great deal and look forward to using this move in the future....Bravo
@JamalBakari
@JamalBakari 3 жыл бұрын
Well done and good luck with the new channel, subbed!
@IgraphyRupage
@IgraphyRupage 3 жыл бұрын
This is pure gold
@jaysprenkle1026
@jaysprenkle1026 2 жыл бұрын
at @15:00 the box that magically appears used to set the emmissive color is a 'Constant3Vector'.
@litchi8300
@litchi8300 2 жыл бұрын
thx
@cg.man_aka_kevin
@cg.man_aka_kevin 2 жыл бұрын
Thank you for the tutorial!!!... 🙏🙏🙏 Amazing and Mind Blowing!!!... 🤯🤯🤯
@devlogerio
@devlogerio Жыл бұрын
Thanks bro, done on my side, works like a charm, learned a TON
@matt7253
@matt7253 4 ай бұрын
Love the passion, thanks for getting me started!
@hal-lr8pw
@hal-lr8pw 3 жыл бұрын
Dude this is exactly what I've been looking for for the last 3 months! Thank you so much!!!!!
@TorQueMoD
@TorQueMoD 3 жыл бұрын
Great tutorial! Thanks so much for posting :)
@user-st5de3to5x
@user-st5de3to5x 3 жыл бұрын
Very clear, Thank you so much
@TheBelrick
@TheBelrick 3 жыл бұрын
Hi! I too was inspired by the video you mentioned. I picked up a 2 tricks keen folk can try. 1. Add an infinite postprocessvolume and change bloom method to convolution. Check out the sun then! 2. Epic have created a procedural planet we can use! The beauty of this is that its like kerbal and has surface lod. (farside of planet is low detail, highest closest to cam). Enable volumetrics plugin . restart. Enable show engine content and show plugin content under Content view options. Now you can file open level. Volumetrics content/sky/maps and either of the two levels. (oh and you get volumetric clouds to play with too!)
@UnrealSensei
@UnrealSensei 3 жыл бұрын
First tip is good! probably should of mention that for some nice lens flares. Second tip is really great to see where Unreal is going! Their planet is very glitchy right now but once it is officially released and they expand on it then I will make a tutorial on using it
@heejoonkwak
@heejoonkwak 3 жыл бұрын
Where can I find the procedural planet from Epic?
@UnrealSensei
@UnrealSensei 3 жыл бұрын
@@heejoonkwak Bel Rick explained it but go into plugins (on UE4.25) enable Volumetrics. Then in the the bottom right of the content browser click on the eye and select "Show Engine Content" and "Show Plugin Content" then find the folder prntscr.com/u1bwqt
@tidexu3
@tidexu3 3 жыл бұрын
@@UnrealSensei ty
@user-cw3nb8rc9e
@user-cw3nb8rc9e 3 жыл бұрын
@@UnrealSensei Your help and dedication os better than Epic Games. Thanks a milion. Could you make another video with procedural planet and zoom from ground to deep space? or Moon surface please, mars surface.
@shapeshifterstudios884
@shapeshifterstudios884 3 жыл бұрын
Phenomenal job👏
@PiagaFurya
@PiagaFurya 2 жыл бұрын
Stunning!
@user-ks5il6kg2s
@user-ks5il6kg2s 9 ай бұрын
Great tutorial, thank you for this! Anyone know why the shadow side has an artifact lighting issue? it seems like a glitch/light bouncing, just when the camera is moving around. cheers
@peerapongangsuphant731
@peerapongangsuphant731 2 жыл бұрын
Great tutorial thanks so much for explore our idea to creative something future.
@ColdBeamGamesChannel
@ColdBeamGamesChannel 3 жыл бұрын
Excellent video. Thank you!
@jaymike5062
@jaymike5062 3 жыл бұрын
It would be nice if landscapes 'adhered' to the surface. In real life the average distance to the horizon from the human eye (if the ground were flat) is only about 4km. This also helps give a sense of scale and position.
@heyfonnin
@heyfonnin 3 жыл бұрын
Something you can do is paste together several topography maps over a large distance then use this as a heightmap as a landscape to get a massive area to potentially get around this issue. I re-created roughly a 40x40 mile span around Los Angeles using this method. I say paste together multiple topo maps because you can normally only get low res if you are zoomed out too far. I took closer shots (9x to be exact) for best results and create a large heightmap image.
@gandalfthegreen1827
@gandalfthegreen1827 Жыл бұрын
@@heyfonnin You could probably even use the lower res ones as a different LOD no?
@heyfonnin
@heyfonnin Жыл бұрын
@@gandalfthegreen1827 Yup!
@oxygencube
@oxygencube 3 жыл бұрын
That was awesome! Thankyou!
@heatvisuals
@heatvisuals 3 жыл бұрын
Amazing tutorial
@orlandocastro898
@orlandocastro898 3 жыл бұрын
You are the Sensei. Thanks, thanks!
@zeffster2
@zeffster2 Жыл бұрын
thanks, really great stuff!
@patrykloan9057
@patrykloan9057 3 жыл бұрын
wow, guy, you're awesome
@scottcourtney8878
@scottcourtney8878 3 жыл бұрын
This. Is. Incredible.
@SeanLake3D
@SeanLake3D 2 жыл бұрын
The very beginning selection in the Modeling Tool, is different now in 4.26.2 and 4.27.0. You have to select a specific primitive from the selection, and thus the details also change e.g. shape settings>Polygroup Mode>per face, single, per quad...so the menu as well as the selection isn't the same. Which sphere would equal what you created?
@lautarocg5739
@lautarocg5739 Жыл бұрын
Thanks for the tutorial! I learned a lot! I wasn't convinced with how you worked the clouds so I found another way around. Basically I wanted the clouds to be visible if there was some bounce light from the dark side. What I've done: I set the material domain as Deferred Decal, with blend mode translucent. White base color, and the texture applied to opacity (with the panner so it spins). Now If I have some light source (bouncing light) from the dark side, clouds will be propperly iluminated.
@user-ks5il6kg2s
@user-ks5il6kg2s 9 ай бұрын
Hi Lautarog, did you find the soultion of your "bouncing light", by chance? I have the same issue, not sure what to do for fixing it.. cheers
@lautarocg5739
@lautarocg5739 9 ай бұрын
Ugh, it's been almost a year since I haven't touched it. Have you tried the solution I explained in my previous comment? @@user-ks5il6kg2s
@DonEsteban3D
@DonEsteban3D 3 жыл бұрын
what a nice new channel xD keep it up!
@user-py8xm4hc1b
@user-py8xm4hc1b 2 жыл бұрын
thank you.it s exciting and fun
@dimaworld2448
@dimaworld2448 Жыл бұрын
Unbelievable !
@PDesigner
@PDesigner Жыл бұрын
This is really nice bro :)
@petermican
@petermican Жыл бұрын
Awesome, thank you...
@stevenranck5478
@stevenranck5478 6 ай бұрын
Nice! If you modulate the city light mask by the inverse cloud texture, the clouds will block out some of the lights on the shadowed side of the planet.
@faisalee
@faisalee 2 жыл бұрын
Amazing!!!
@baharimeli
@baharimeli 2 жыл бұрын
Mr. Sensei you are the best!
@shaysilver203
@shaysilver203 3 жыл бұрын
Great tutor thank you so much
@ohmcodes
@ohmcodes 3 жыл бұрын
I guess make a series concerning all about orbital and rotating day and night with this transitional gameplay, also fix the spaceship :D but thanks this will answer my question long time ago
@user-iv7ik1hl4p
@user-iv7ik1hl4p 2 жыл бұрын
Thank you so much
@jimyrji
@jimyrji 2 жыл бұрын
Восхищен! Очарован! Создатель программы без преувеличения гений.
@xiuanz4646
@xiuanz4646 2 жыл бұрын
A smile can change a day
@midimusicforever
@midimusicforever 2 жыл бұрын
Good stuff!
@AndyTheCameraGuy
@AndyTheCameraGuy 2 жыл бұрын
this is EPIC
@yassiraykhlf5981
@yassiraykhlf5981 3 жыл бұрын
amazing
@arunasbaj
@arunasbaj 3 жыл бұрын
Thank you.
@CabrioDriving
@CabrioDriving 3 жыл бұрын
Please record more. You are really great at explaining things. Maybe you could create Moon or Mars with procedural ground and nice blend between different zoom levels and detail levels?
@DonEsteban3D
@DonEsteban3D 3 жыл бұрын
Hey Mr Sensei, cool tutorials, thus We are waiting for more:D:D pls
@mikem-zz4ui
@mikem-zz4ui 2 жыл бұрын
This guy has me saying “spear “ lol thanks for the video this is awesome!
@djmulder
@djmulder 2 жыл бұрын
I would love a tutorial on how to make space in general.. like how to slipstream between "levels" to make it feel like space (so say you fly for 1 hour in 1 direction, how to keep it smooth)
@lastedit7307
@lastedit7307 3 жыл бұрын
Thanks for the tutorial, it's a bit hard for a new user to keep up but at 12 mins into it and 3 hrs of hair pulling im on track with the 12 min point lol.
@polski6812
@polski6812 Жыл бұрын
That Guy Thanks, I will look into it later.
@user-ps6ds5ov2l
@user-ps6ds5ov2l Жыл бұрын
NICE!!!
@yoman9446
@yoman9446 3 жыл бұрын
You deserve Epic Megagrants
@Phoenix_VR
@Phoenix_VR 3 жыл бұрын
Agreed, he is concise and clear.
@YASIR.K
@YASIR.K 3 жыл бұрын
Thank You
@MikeDUtah
@MikeDUtah 3 жыл бұрын
I wish I understood 1/2 the words you were saying, amazing stuff man
@armondtanz
@armondtanz 3 жыл бұрын
I feel confindent in the texurind i feel very confident in the keyframing but, jeez, them nodes!!!.... WHAAAAAA!!!!!
@cyberfeedforward4032
@cyberfeedforward4032 2 жыл бұрын
It's not glitchy. Your space ship just has its warp drive engaged.🚀😊
@panzerplayz3105
@panzerplayz3105 3 жыл бұрын
Damm that was very cool
@CAPEDCRUSADER3900
@CAPEDCRUSADER3900 3 жыл бұрын
If you kept the Sky Atmosphere at 6360cm which from what I can tell is a 1:1 scale of the atmosphere of the earth. Then the size of the 256 side sphere at the default 50cm should be scaled up to 12,720,000 if you want a 1:1 scale Earth
@user-mv2ku9nu9b
@user-mv2ku9nu9b 2 жыл бұрын
Skyatmospherelightdisk luminance - that is what im looking for! Thx!)
@kripansh8673
@kripansh8673 2 жыл бұрын
ooh ,so this is where they got the idea for earth 2 xD
@TimothyBell90
@TimothyBell90 3 жыл бұрын
First time seeing one of your tutorials. You're phenomenal buddy. Thank you for your time and knowledge.
@infinitehush
@infinitehush 3 жыл бұрын
These tutorials are all amazing. Also cutting back to yourself with a keyboard and mouse is both humanizing and hilarious, I love it!
@GoldenJan
@GoldenJan 3 жыл бұрын
THAT. IS. EXACTLY. WHAT. I'M. SEARCHING. FOR. MONTHS!!!! Thank youvery much for this detailed tutorial. liked&subbed! Just one suggestion. You just "planted" a landscape into the planet.. so only this little spot will be available for "landing" but the whole planet should be editable. Is it possible to show how to make a "full walkable" planet? Like astroneer ? (i know thesy're using voxel plugin pro) You showed, that nobody need expensive plugins for planets
@Squib1st
@Squib1st Жыл бұрын
The tutorial was great, thank you. I've been trying to go further without much luck. I'd like to divide the sphere into submeshes/subfaces, each with their own level of detail to facilitate zooming in to show more detailed images. I'd also like to use culling to only render in the part of the sphere the camera is looking at. Does anyone have any references to explain how to do this?
@sajowe7353
@sajowe7353 2 жыл бұрын
Cool video
@mr.robert1416
@mr.robert1416 3 жыл бұрын
This channel deserves 6M subs. Can't thank you enough for how inspiring this was to me.
@jayepic6797
@jayepic6797 3 жыл бұрын
谢谢up主
@k12rising
@k12rising Жыл бұрын
@Unreal Sensei think you could make this exact tutorial again but with UE5's latest techniques and updated features?
@swarmsovereign5158
@swarmsovereign5158 Жыл бұрын
Sensei, would you happen to want to remake this tut up to date with UE5? that'd be rad
@blackheartgaming6121
@blackheartgaming6121 2 жыл бұрын
It’s been awhile since I saw one of your videos
@JamesPero
@JamesPero 2 жыл бұрын
Awesome work! Any chance of a follow up to somehow tie in the new World Partition system in UE5?
@leighclifton8335
@leighclifton8335 3 жыл бұрын
Absolutely amazing. Thank You so much
@40wattstudio41
@40wattstudio41 3 жыл бұрын
Awesome tutorial, thanks for making this!
@wellnesswords
@wellnesswords 2 жыл бұрын
Thank so you that's Inspiring!! Totally going to give it a go... Can you show u show to join worlds together?
@markcarlin8635
@markcarlin8635 2 жыл бұрын
The camera technique for zooming out is a classic, they used it in the nightmare and Elm Street 3 film when one of the characters got filmed in a junkyard.
@CryptoNewsTV
@CryptoNewsTV 2 жыл бұрын
Great video, however what if you wanted to create more than 1 world. Would that be possible or too much processing power?
@momchilo4388
@momchilo4388 3 жыл бұрын
Amazing tutorial thank you dude!
@koraybirand
@koraybirand 2 жыл бұрын
Amazing Tut !!! have a quick question. After building the light the earth land has disappeared .. Any ideas ?
@RNDM-nd7tj
@RNDM-nd7tj 2 жыл бұрын
Rotate the planet slightly or move the light with CTRL+L
@danlan1727
@danlan1727 2 жыл бұрын
@@RNDM-nd7tj Thank you I had the same problem ;)
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