Important! At 6:29 100 billion should be 100 million I misspoke whoops
@abdelrahmanmohmed31854 жыл бұрын
Thanks so much ,but generally can you make it in 3dsmax for animation movies like ue4 for games ??
@imbiiew4 жыл бұрын
(.ฏหง
@imbiiew4 жыл бұрын
@@abdelrahmanmohmed3185 ล( าคคก,,ผ
@dereksmall43113 жыл бұрын
how can i apply this to an rts game like planetary annihilation
@aleortega61693 жыл бұрын
hola, el proyecto esta genial, gracias, solo queria preguntarte, como corrijo el problema con el pivote para que no se deforme?
@KaustavMajumder3 жыл бұрын
12:00 - Dot product, to put in simple terms is "how much" two vectors (or directions) are aligned. The resulting value is a scalar (directionless) value indicating how much the directions are aligned or apart. If we are working with unit vectors (essentially just the directions and not their magnitudes) to begin with, then the resulting value will be strictly within the range [-1,+1]; -1 implying that the directions are exactly opposite to each other and 0 meaning they are at perpendicular and +1 meaning they are absolutely aligned. So, when we are taking the dot product of the light direction and the vertex normal, we are basically asking, how much is the light aligned to the normal. Technically, if we are at a perfect alignment then the light source is hitting the exact underneath side of the geometry's face (the face that's nearest to the vertex normal that is) and thus making the face darkest, so we would get 1 as the result if we are considering unit vectors or a clamped result. For our usage though, we want this dark area to be represented by 0 for usage as a mask, hence we flip the value with an One Minus to get the Darkest area (analogously the vertex) as 0 and the brightest area (analogously the vertex) as 1.
@defonten2 жыл бұрын
You're just another evidence that not all heroes where capes! Thank you so much for this beautiful and clear break down!
@wizard45992 жыл бұрын
This is the clearest and easiest to understand explanation of what a Dot product is I've ever seen! I need to bookmark this somehow in case I ever forget or need to point someone else in the right direction!
@Vonsteffan4 жыл бұрын
Thank you, Zak. You deliver an incredible amount of information without making it overwhelming to folks new to Unreal. The pace and level of detail is perfect. I also appreciate that you get right to the subject rather than wasting time with a pointless and rambling introduction. Please keep doing what you are doing.
@BadassRockets2 жыл бұрын
this so much, right to the point, on task for duration
@ajking9132 жыл бұрын
In UE5, make sure to choose Subdivison Type>LatLong when creating your sphere, or the spherical texture maps won't apply correctly. Also, I had to set my Earth sphere scale to 4,000,000 rather than 2,000,000 as the tutorial says, for some reason.
@DarylSpeedman2 жыл бұрын
When scaling it up in UE5 it doesnt look like its been subdivided at all. I'm still getting the jagged edges like he demonstrates at the beginning. Did you encounter this as well?
@DarylSpeedman2 жыл бұрын
Nevermind. I didnt give it enough slices.
@luismkts2 жыл бұрын
Thanks so much bro I was getting crazy cause of the same issue!
@marced27512 жыл бұрын
Thanks - spent ages trying to figure this out
@deeeeeeeeeeeeeeeeeeeeeeeee6925 Жыл бұрын
THANK YOU SO MUCH
@justusvega3 жыл бұрын
At 32:35 he says "Let's go into Foliage Paint" and means to say "Landscape Paint." I am clearly an auditory learner here and didn't see the visual cue of him clicking into landscape paint mode. Thought I would throw it in the comments in case anyone else wondered why their texture brushes weren't present. Also very grateful for these tutorials. Thank you for this quality content!
@hanzulu5864 жыл бұрын
Omygorsh... I was blown away in just the first 7 minutes. A whole friggin' planet... First, the new modelling tool, totally amazing. But then.. a planet with atmosphere. Love it!
@jaysprenkle10263 жыл бұрын
at @15:00 the box that magically appears used to set the emmissive color is a 'Constant3Vector'.
@litchi83003 жыл бұрын
thx
@ReginaldusGaming4 жыл бұрын
One of the best Unreal Engine 4 content on youtube hands down. I liked n sub'ed. Keep up the great work. Trouble shooting - for anyone not seeing the plugins "Modeling Tools Editor Mode" its because you are most likely not using a updated project. Opening your project through 4.25.3 which will tell you that your project was created with a older version of unreal blah blah hit yes create copy and when your project loads you'll see the plugins Edit>Plugins>[Click]Built-In>Search Bar~Modeling .
@undisclosedpolitics2 жыл бұрын
I just switched from Unity to Unreal Engine and this just saved my project. Thank you.
@IgraphyRupage4 жыл бұрын
This is pure gold
@TheBelrick4 жыл бұрын
Hi! I too was inspired by the video you mentioned. I picked up a 2 tricks keen folk can try. 1. Add an infinite postprocessvolume and change bloom method to convolution. Check out the sun then! 2. Epic have created a procedural planet we can use! The beauty of this is that its like kerbal and has surface lod. (farside of planet is low detail, highest closest to cam). Enable volumetrics plugin . restart. Enable show engine content and show plugin content under Content view options. Now you can file open level. Volumetrics content/sky/maps and either of the two levels. (oh and you get volumetric clouds to play with too!)
@UnrealSensei4 жыл бұрын
First tip is good! probably should of mention that for some nice lens flares. Second tip is really great to see where Unreal is going! Their planet is very glitchy right now but once it is officially released and they expand on it then I will make a tutorial on using it
@heejoonkwak4 жыл бұрын
Where can I find the procedural planet from Epic?
@UnrealSensei4 жыл бұрын
@@heejoonkwak Bel Rick explained it but go into plugins (on UE4.25) enable Volumetrics. Then in the the bottom right of the content browser click on the eye and select "Show Engine Content" and "Show Plugin Content" then find the folder prntscr.com/u1bwqt
@tidexu34 жыл бұрын
@@UnrealSensei ty
@user-cw3nb8rc9e4 жыл бұрын
@@UnrealSensei Your help and dedication os better than Epic Games. Thanks a milion. Could you make another video with procedural planet and zoom from ground to deep space? or Moon surface please, mars surface.
@tonycarpenter-Makzimia4 жыл бұрын
I'm trying to get up the motivation to get into this, videos like yours make it a LOT easier to consider. Last time I built anything was with the Neverwinter Nights toolset. Things have come a LONG way since then.
@badashphilosophy95337 ай бұрын
It's Unreal Sensei! I was pleasantly surprised when I opened this video. You do the best tutorials for beginners like me.
@jaymike50624 жыл бұрын
It would be nice if landscapes 'adhered' to the surface. In real life the average distance to the horizon from the human eye (if the ground were flat) is only about 4km. This also helps give a sense of scale and position.
@heyfonnin4 жыл бұрын
Something you can do is paste together several topography maps over a large distance then use this as a heightmap as a landscape to get a massive area to potentially get around this issue. I re-created roughly a 40x40 mile span around Los Angeles using this method. I say paste together multiple topo maps because you can normally only get low res if you are zoomed out too far. I took closer shots (9x to be exact) for best results and create a large heightmap image.
@gandalfthegreen18272 жыл бұрын
@@heyfonnin You could probably even use the lower res ones as a different LOD no?
@heyfonnin2 жыл бұрын
@@gandalfthegreen1827 Yup!
@mridulsarmah87093 жыл бұрын
Sensei is Andrew Kramer of Unreal Engine. The beginner tutorials have really made me a huge fan.
@pennaverdeful6 ай бұрын
You even showed how to implement it in a gameplay scenario, you are amazing!
@easonxie67802 жыл бұрын
What a great tutorial! Hope Zach can make a same one but for UE5 :)
@swarmsovereign51582 жыл бұрын
Sensei, would you happen to want to remake this tut up to date with UE5? that'd be rad
@jimyrji2 жыл бұрын
Восхищен! Очарован! Создатель программы без преувеличения гений.
@Celticninja0114 жыл бұрын
what a beautiful spear.. very nice work
@eliotskinner95504 жыл бұрын
LOVE these videos man. You do a great job! Can't wait for the next one
@SeanLake3D3 жыл бұрын
The very beginning selection in the Modeling Tool, is different now in 4.26.2 and 4.27.0. You have to select a specific primitive from the selection, and thus the details also change e.g. shape settings>Polygroup Mode>per face, single, per quad...so the menu as well as the selection isn't the same. Which sphere would equal what you created?
@yoman94464 жыл бұрын
You deserve Epic Megagrants
@Phoenix_VR4 жыл бұрын
Agreed, he is concise and clear.
@kripansh86733 жыл бұрын
ooh ,so this is where they got the idea for earth 2 xD
@gabrielsandstedt2 жыл бұрын
At 15:32, I would mask the clouds by brightness not opacity since there should still be clouds during the night. They are not just as bright as during the day :)
@stevenranck5478 Жыл бұрын
Nice! If you modulate the city light mask by the inverse cloud texture, the clouds will block out some of the lights on the shadowed side of the planet.
@scottcourtney88783 жыл бұрын
This. Is. Incredible.
@xiuanz46462 жыл бұрын
A smile can change a day
@lautarocg57392 жыл бұрын
Thanks for the tutorial! I learned a lot! I wasn't convinced with how you worked the clouds so I found another way around. Basically I wanted the clouds to be visible if there was some bounce light from the dark side. What I've done: I set the material domain as Deferred Decal, with blend mode translucent. White base color, and the texture applied to opacity (with the panner so it spins). Now If I have some light source (bouncing light) from the dark side, clouds will be propperly iluminated.
@RiccardoParrino Жыл бұрын
Hi Lautarog, did you find the soultion of your "bouncing light", by chance? I have the same issue, not sure what to do for fixing it.. cheers
@lautarocg5739 Жыл бұрын
Ugh, it's been almost a year since I haven't touched it. Have you tried the solution I explained in my previous comment? @@RiccardoParrino
@patrykloan90574 жыл бұрын
wow, guy, you're awesome
@infinitehush4 жыл бұрын
These tutorials are all amazing. Also cutting back to yourself with a keyboard and mouse is both humanizing and hilarious, I love it!
@koraybirand3 жыл бұрын
Amazing Tut !!! have a quick question. After building the light the earth land has disappeared .. Any ideas ?
@RNDM-nd7tj3 жыл бұрын
Rotate the planet slightly or move the light with CTRL+L
@danlan17272 жыл бұрын
@@RNDM-nd7tj Thank you I had the same problem ;)
@jackmann14783 жыл бұрын
46:28 The ground view is at 1-3 FPS. Space is around 20 FPS.
@ElricTheFullMetal4 жыл бұрын
First time on this channel, and your tutorial is amazing! Thank you.
@DonEsteban3D4 жыл бұрын
what a nice new channel xD keep it up!
@MikeDUtah4 жыл бұрын
I wish I understood 1/2 the words you were saying, amazing stuff man
@armondtanz3 жыл бұрын
I feel confindent in the texurind i feel very confident in the keyframing but, jeez, them nodes!!!.... WHAAAAAA!!!!!
@jeanclaudedelaronde3 жыл бұрын
Dayum! That's a sweet tutorial for planet creations. Thank you for showing us the Magic!
@PiagaFurya2 жыл бұрын
Stunning!
@goony_man4 жыл бұрын
I created Mars using your technique thank you! I have one question though, how do you add a height map to a static mesh?
@hyrohyken58233 жыл бұрын
I think you can apply it directly to the material, it will be easier than adding vertex to your model
@baharimeli3 жыл бұрын
Mr. Sensei you are the best!
@Shinjitsu_84Ай бұрын
Excelent tutorial, thanks!
@hal-lr8pw4 жыл бұрын
Dude this is exactly what I've been looking for for the last 3 months! Thank you so much!!!!!
@EvanXDev Жыл бұрын
@Unreal Sensei think you could make this exact tutorial again but with UE5's latest techniques and updated features?
@PixelsLaboratory Жыл бұрын
At 05:41 you don't need to do that, as there's a setting right there under the Sky & Atmosphere, called "Transform Mode" and if you set it to "Planet Center at Component Transform" it'll basically shift the whole atmosphere around your planet so that the planet is now at the center of the atmosphere's sphere. Also, at 15:22 there's no need to re-use that Dot product trick, as the reason why your clouds are illuminated at night is because your clouds material is using a Lighting Mode that doesn't take into account Directional information. Try changing that and see it'll get fixed. And if you'll still have a weird white ring around the earth in the night portions, just uncheck the "Two sided" option, as it's strange seeing illuminated clouds through their backface, from the dark side of the earth.
@jaredsimmons55832 жыл бұрын
This is EXACTLY what I was looking for. Appreciate it brother, this is fantastic.
@ohmcodes3 жыл бұрын
I guess make a series concerning all about orbital and rotating day and night with this transitional gameplay, also fix the spaceship :D but thanks this will answer my question long time ago
@LAxemann4 жыл бұрын
So crazy - Today, a game engine can generate full-scale planets within MINUTES. I remember when I was blown away by Space Engineers' planets and thought this would stay "unique" for a long time. I was wrong. Amazing.
@Rossilaz584 жыл бұрын
Well this planet is just a texture, so it has no detail. The only other games with things like space engineers are Elite Dangerous and Star Citizen
@허성경-s3e Жыл бұрын
I'm sorry, but I would like to ask how you zoomed in / zoomed out at the 5:58 video position. thank you
@blackheartgaming61212 жыл бұрын
It’s been awhile since I saw one of your videos
@JamalBakari4 жыл бұрын
Well done and good luck with the new channel, subbed!
@CAPEDCRUSADER39004 жыл бұрын
If you kept the Sky Atmosphere at 6360cm which from what I can tell is a 1:1 scale of the atmosphere of the earth. Then the size of the 256 side sphere at the default 50cm should be scaled up to 12,720,000 if you want a 1:1 scale Earth
@ranger26713 жыл бұрын
Thanks! This was an amazing tutorial! I am trying to make a video game and this was very helpful. I didn't do the surface and animation part, but I did make the planet. I also went a few steps further and set the angle of the Earth to 23.5 degrees, made it rotate, and overall made it look a little nicer.
@arkmoni89833 жыл бұрын
15:00 What is name this color node "0,0,0" ? Can you tell me the name please ? Because Sensei made the node with keyboard shortcut
@arkmoni89833 жыл бұрын
solution : Its the Constant3Vector Shortcut: node hold down 3 and left click
@matt725311 ай бұрын
Love the passion, thanks for getting me started!
@midimusicforever3 жыл бұрын
Good stuff!
@mr.robert14164 жыл бұрын
This channel deserves 6M subs. Can't thank you enough for how inspiring this was to me.
@cyberfeedforward40322 жыл бұрын
It's not glitchy. Your space ship just has its warp drive engaged.🚀😊
@benkeyse12884 жыл бұрын
at 16:30 you created two nodes for the append vector, but didn't show us what they were called or the shortcut you used to create them, this halted my ability to follow your tutorial, is there anyway you could explain what you did there to get speed X and speed Y to show up?
@UnrealSensei4 жыл бұрын
Thanks for a timestamp. This tutorial is assuming intermediate knowledge of Unreal. Those two nodes are called a Constant 1 Vector and all they do is hold one number. The shortcut to get a constant 1, 2, or 3 vector is to hold down 1, 2, or 3 respectively and left click
@benkeyse12884 жыл бұрын
@@UnrealSensei excellent, thank you. Yeah I'm still learning UE4 but planetary stuff makes for some awesome scenery and I just wanted to get stuck into a good, descriptive tutorial. I'll try to continue the tutorial with this knowledge.
@kbravo52873 жыл бұрын
Thank you for the video! Really nice tutorial!!
@ShturmanShturman-wp5yc23 күн бұрын
great tutorial!
@PDesigner2 жыл бұрын
This is really nice bro :)
@TheRedeyes2224 жыл бұрын
Commenting before this channel reaches a million subs.
@jetsakuga31404 жыл бұрын
TheRedeyes222 facts
@devlogerio2 жыл бұрын
Thanks bro, done on my side, works like a charm, learned a TON
@cg.man_aka_kevin3 жыл бұрын
Thank you for the tutorial!!!... 🙏🙏🙏 Amazing and Mind Blowing!!!... 🤯🤯🤯
@EthanFilms4 жыл бұрын
Thank you for showing the setup for the sun over the night sky...I was struggling with that in my current project and this saved me haha!
@richardturner11753 жыл бұрын
Thisis a brilliant tutorial. thanks for the demonstration!
@mattsebastian6534 Жыл бұрын
How are you zooming out so fast? I've tried with the alt-z / alt-c, no love. I've also tried the numpad arrow keys but I'm still spending like 5 minutes to get anywhere at these scales. Thank you. Great video.
@mikem-zz4ui2 жыл бұрын
This guy has me saying “spear “ lol thanks for the video this is awesome!
@dandee11974 жыл бұрын
I'm new here I've subscribed and turned on notifications, I'm about to go through your channel for more extremely useful (seriously this is very useful) tutorials. Hope you keep making more tutorials like this. Thank you
@dimaworld24482 жыл бұрын
Unbelievable !
@PavlikGyra3 жыл бұрын
Thank you for the video! I've been looking for this for a long time!
@DonEsteban3D4 жыл бұрын
Hey Mr Sensei, cool tutorials, thus We are waiting for more:D:D pls
@skippyzk3 жыл бұрын
I can't believe this. I'm trying but I literally can't belive it.
@makumiru14 жыл бұрын
32:20 Gravel nodes not working with my UE4 4.26.0.. I don't know why but it can't load gravel texture so I can't paint on my landscape. Please help.
@hitemup79503 жыл бұрын
Same here, did you find a solution?
@hitemup79503 жыл бұрын
I found the issue, in the "Gravel Tint" paramjeter you had the output being multiplied by its alpha, and alpha by default is 0 thats why it is black, so in MI_Landscape set it to something between 0 and 1, or higher even, that way you can easly match the colour. You can see Sensei adjust it to match the colour at 36:54 . So my advice is that when you watch these tutorials you watch at least a minute in advance an then replicate, as the solution for most problems is ussually in the next minute or so.
@justusvega3 жыл бұрын
@@hitemup7950 THANK YOU
@christedstone44572 жыл бұрын
Amazing tutorial! Can't wait to give this a try some day.
@StankoBeronja4 жыл бұрын
your tutorials are nothing short of being amazing, really superb... especially with providing assets.... for example didnt know what doest it mean that 1e+06 in divide node, but then I opened it and saw even your comment WHY you did it... giving us the answer to WHY is in my opinion one of the most important aspects of didactic.... now I have a question: would it be possible to make volumetric clouds around the globe? that would be soooooo cool....
@djmulder2 жыл бұрын
I would love a tutorial on how to make space in general.. like how to slipstream between "levels" to make it feel like space (so say you fly for 1 hour in 1 direction, how to keep it smooth)
@shapeshifterstudios8844 жыл бұрын
Phenomenal job👏
@orlandocastro8984 жыл бұрын
You are the Sensei. Thanks, thanks!
@thomaswindfeld728Ай бұрын
I know this is an older video. If someone can tell me why my day map texture doesn't line up with its self. The polls are all messed up. Thanx. Very solid video. The best Earth creation vid Ive seen so far!
@zeffster22 жыл бұрын
thanks, really great stuff!
@heatvisuals4 жыл бұрын
Amazing tutorial
@AndyTheMartian-6263 жыл бұрын
this is EPIC
@lastedit73073 жыл бұрын
Thanks for the tutorial, it's a bit hard for a new user to keep up but at 12 mins into it and 3 hrs of hair pulling im on track with the 12 min point lol.
@peerapongangsuphant7312 жыл бұрын
Great tutorial thanks so much for explore our idea to creative something future.
@faisalee2 жыл бұрын
Amazing!!!
@Leitin8 ай бұрын
a note for some new people, in U.E 5 and i think in the 4 too, you don´t need to put de value of the block at -100000000, you can just go in sky atmosphere and change the box transform mode at the center. this implies that you can change the size of the world and the atmosphere
@孙大师-x2u4 жыл бұрын
Very clear, Thank you so much
@jankowal17914 жыл бұрын
Dude tell me, you create this great looking grass or you download from somewere? 23:00
@尹麒贺2 жыл бұрын
thank you.it s exciting and fun
@polski68122 жыл бұрын
That Guy Thanks, I will look into it later.
@christuusgnosis2 жыл бұрын
really cool tutorial. matches a shot I was working on pretty well I needed to know about that material switcher component for a project It will be very useful thx!
@yassiraykhlf59814 жыл бұрын
amazing
@confidenceondatrack762 жыл бұрын
Awesome content🔥🔥 I noticed UE5's layout was a little different, could you do an update for UE5 for beginners like myself?
@ruchirlives Жыл бұрын
Maybe linked. I couldn’t get the viewport cam to move as fast as the video even at the speed 8 and 128 settings. Obv can’t increase the speed slide per past 8. Any ideas?
@frogalabasta58764 жыл бұрын
This is so important to my game you have no idea. Thank you sensei
@GISxRayzen4 жыл бұрын
I would thank your parents because they made you. Thank you for being alive. Thank your for creating this. Thank you for sharing this knowleges.
@chiefshalot2986 Жыл бұрын
so at 15:00 min what node is the color picker , video ends here for me since you assume we know every little aspect of this very complexed program
@AxPlayOn8 ай бұрын
Constant3Vector
@gursimransingh87264 жыл бұрын
Wow nice but can you make tut on complete day and night cycle including sun and moon
@UnrealSensei4 жыл бұрын
That is a good idea! I will probably do that once 4.26 is released because a day/night cycle would look nice with new clouds. In the mean time check out the Sun Position Calculator plugin and connect the "solar time" with a tick
@gursimransingh87264 жыл бұрын
@@UnrealSensei i have alrealy got ue4.26 dev rendering from github and got to say that the new clouds are just beautiful and also the performance is outstanding its just a milisecond on a 1050 ti with disabled cast shadow on groud another feature is sky light thats also very fast but the only problem with dynamic lighting in ue4 with using sky atmosphere in gerenal is that we are unable to render the moon or the night part of the cycle since in the case of sky atmosphere when the directional light is below the horizon the sky turns pitch black resulting in a black screen since at that time the sky light is not getting any color to capture from atmosphere since it itself is black
@UnrealSensei4 жыл бұрын
@@gursimransingh8726 Yes that is one issue. That is normally fixed by adding in a second directional light from the moon with a lot less power and is set to blue. This isn't physically accurate but subconsciously we think night is blue. That would lighten everything
@ColdBeamGamesChannel3 жыл бұрын
Excellent video. Thank you!
@oddstuffcs32964 жыл бұрын
how did you get the color at 15:00?
@UnrealSensei4 жыл бұрын
Its the Constant3Vector Shortcut: node hold down 3 and left click