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Пікірлер: 71
@strikerexodus2924 жыл бұрын
yesss, thank you for this useful video! i've been using just the move tool to adjust the hair and its making me want to TEAR MY OWN HAIR OUT
@EvilKelso504 жыл бұрын
This video was so helpful, feel like my sculpts just levelled up! thank you
@diegoprods79715 жыл бұрын
love your voice, thanks for the tut!
@llewtree30134 жыл бұрын
Albert Einstein looking sick with that Mohawk
@YOUCANTDOTHATONTELEVISION5 ай бұрын
Thanks! This had the most useful tips on setting up fibermesh that I've seen.
@christosfragoulias44975 жыл бұрын
Thank you! Learned some important things about fibermesh!
@majorbrighton3 жыл бұрын
Thank you so much for your help and time. You have the perfect balance for teaching people. You only a core user, so am having trouble dealing with hair treatment. Yet naturally amazed at how many hair brushes you have. Maybe you must have collected them? Well maybe one day I will have been able to save up for the full product! I am only 3D printing or hoping to, so I figure that I would need a much simpler more solid style for my current need. Yet I learned so much, will naturally follow you if I may 🙏🏻✌️
@karinemarkarova54073 жыл бұрын
Thank you very much for this cool tutorial! It really helped me a lot! Send love your way!
@ForceVi3 жыл бұрын
That is amazing, so understandable, thanks a lot!
@etienneduberger1864 жыл бұрын
Press LMB + ALT with the move brush help to move perpendicular from the normal. Helpful when the fibers going inside the head (13:55). Very nice video and info, thank you!
@SianGeraghty3D2 жыл бұрын
Perfect tutorial, thank you so much!
@yeungalex89104 жыл бұрын
Thank you so much. Your teaching is clearest and easy to understand.
@PatriciaN12025 жыл бұрын
Thanks! Very useful. Clear wallthrough 👌
@onlineshaman3 жыл бұрын
Thank you for clearing some basic steps in this video, I have looked at other tutorials, they get nice results but are not able to explain how to proceed, all in love with themselves and how quickly they can reach their goal! :-D
@augumonn4 жыл бұрын
Thank you so much and i appreciate.
@jaytul Жыл бұрын
this is brilliant! did you ever do a tutorial of how to turn this to a low/mid poly model for game characters?
@ekatolia5 жыл бұрын
Hola Victoria sabrías hace el pilo de oveja. Yo recientemente empece con el ZBrush. Gracias
@im_crisl503 жыл бұрын
pretty good, thanks!
@LittleMonsterManu4 жыл бұрын
Very useful, thank you!
@Liritihum3 жыл бұрын
Gracias, excelente explicacion :)
@angrytutus36533 жыл бұрын
Thank you very much!
@ziyayalcin82983 жыл бұрын
I am your student from anatomy lesson on udemy :)
@user-ou6jo2ou8n3 жыл бұрын
It was a very good training 👌👍👏
@noahnavarro86163 жыл бұрын
Thank you !!
@aaaa_sss Жыл бұрын
thanks!
@amirbabaei70483 жыл бұрын
Thank you
@PaladinfffLeeroy4 жыл бұрын
Could this be used to stylised hair by lowering the fiber count to minimum to sort of resemble tubebrushes?
@sch3intot412 жыл бұрын
is there a way to change the settings of an finished fibermesh?
@RJWca4 жыл бұрын
Pls let us see how you create eyebrows
@MrJustwatchin94 жыл бұрын
how do i get white hair? polypainting wont geve me white hair. for some reason
@wiktoria53342 жыл бұрын
thank you so much!
@MoroDZGamer4 жыл бұрын
woow you are amazing
@JEPAN3 жыл бұрын
How many dynamesh u used before u project all to get that detail?
@llepicll5 жыл бұрын
Hello, when I use groomHair it cut the hair and thank you for sharing.
@llepicll5 жыл бұрын
Oh I found the reason, I set Sculptris pro mode active
@gurvinderbal5954 жыл бұрын
thanks a lot maam
@aljedlawrencerojas39493 жыл бұрын
You're the best. thank you! worth for subscirbe and like
@hihihing73023 жыл бұрын
Good Help!!!
@drejey19312 жыл бұрын
Can fibermesh hair be simulated?
@richardreis7460Ай бұрын
Can I export this hair to a game engine like unreal?
@freenomon24665 жыл бұрын
Thank you very much for the video. Now..it is possible to use this fibermesh hair in unity? The fibermesh has to be converted to polygons correct? (Maybe with less density). Is there a tool or plug in that converts fibermesh to real polygons that can be exported?
@gayusschwulius84904 жыл бұрын
Bad idea. Just make polygon hair like shown in the previous video. If you converted fibermesh hair into polygons it'd have millions of vertices, resulting in unity not being able to render it properly. You'd need to reduce the density so much that it won't look right anymore.
@mihirpatil_ Жыл бұрын
10:47 Why didn't you use Mirror to mask out?
@badgaming71282 жыл бұрын
That's awesome thanks. Though next time rotate after rendering I waited and you didn't show the finished product lol
@fractalelement8572 жыл бұрын
7:30 adjusting brush settings
@yaroslavb.25894 жыл бұрын
10K likes for the tutorial. very helpful for me in the now time
@fractalelement8575 жыл бұрын
If I want to move the hair with move brush what would be the option to stop torning my hair mesh as I move it?
@Victory3D5 жыл бұрын
Using the move brush too much can tear the hair so I use it sparingly
@madison75395 жыл бұрын
Can you duplicate and mirror the Fibermesh groups or do you have to start from the beginning every time?
@Victory3D5 жыл бұрын
Madison, Yes you can do that, but usually I want the hair root to start at a different location for more control and realistic flow.
@tetsuooshima8324 жыл бұрын
I can't figure out why you remove Spotlight Projection at all for the HairToss brush, I see no difference in the brush behaviour. On the other hand yo don't mention the Forward Projection which is not set to 0 by default for that brush, and it does make a difference when combing. With all that I find fibermesh still difficult to handle while in other softwares you just start combing hairs and that's it. I can kind of relate to Blender when changing "Preserve Lenght" and Collision parameters, but the comparison stop there (both are difficult in their own ways)
@vivianphillips7684 жыл бұрын
What other softwares? Anything free that just brushes hairs on?! That would be amazing!
@RafaelGomes-yb7yw3 жыл бұрын
Is this method good for game characters? Or just for sculpting, if you know what I mean
@Victory3D3 жыл бұрын
Most parts can be good for game characters except for the hair. For games, you would use hair cards. The one shown in the video is more hair for films or game cinematics. :)
@b1na2765 жыл бұрын
0:23 when she removed the hair, it became ghandi.
@deadeyes28034 жыл бұрын
@@3dguy839 yes john!
@neerajbelsare32243 жыл бұрын
it's mahatma gandhi that ur talking abt, ryt?
@TheDede5084 жыл бұрын
Einstein be looking like a G out dis bitch 9:53
@fractalelement8575 жыл бұрын
8:35 what is spotlight projection? Why u turning it off?
@Victory3D5 жыл бұрын
SpotLight is a projection texturing system that allows you to import your texture or picture directly in ZBrush, then paint your model with it in 3D. You can also use it as a reference for likeness sculpting.
@fractalelement8575 жыл бұрын
@@Victory3D I already know that ,I thought it has something to do with the hair grooming in this case when u turned that option off.
@Victory3D5 жыл бұрын
Spotlight project had to be turned off in order to groom the hair. :)
@darkknight43534 жыл бұрын
Which software do you use to draw?
@amberheard28695 жыл бұрын
Richard Feynman: Am I joke to you?
@fractalelement8575 жыл бұрын
All in all its not bad but its not perfect neither. Fibermesh is not pefect hair system but can help. Maybe its better for shorter hair rather then longer.
@user-kw9cu4 жыл бұрын
is it me or Mr. Albert looks kinda sexy without hair? 😳
@tucedibee59425 жыл бұрын
Fibermesh is good but If we want some realistic hair that we could print with 3d print? From fibermesh to mesh we lose some quality or remains same? Unfortunately this question makes this tutorial less useful...
@Victory3D5 жыл бұрын
Hi Tuce, For 3d printing, you would want to sculpt it. 👌
@Tak90094 жыл бұрын
Your voice sounds like a computer voice windows 7 style