How to create realistic light inside blender 2.8 using EEVEE

  Рет қаралды 147,518

Saqib Hussain

Saqib Hussain

Күн бұрын

Пікірлер: 329
@munnibhai123
@munnibhai123 5 жыл бұрын
The only guy on the internet who will get straight down to business rather than wasting half of the video in just doooo daaas.... Thanks buddy. Your tutorial is simple to follow and I have learnt a great deal about how lighting works in blender.
@Moglysha
@Moglysha 4 жыл бұрын
I was just thinking about that... Saqib is KING !
@MujtabaMehdi
@MujtabaMehdi 4 жыл бұрын
Saqib the BOSS !
@jackfj1535
@jackfj1535 4 жыл бұрын
You have not seen Ian Hubert's Lazy Tutorials then...
@timcampbell2594
@timcampbell2594 4 жыл бұрын
Lethal Bacon hahah yeah i was about to say, 1 minute blender tutorials have done more for me than an hour long seminar ever could have.
@johnw3194
@johnw3194 6 жыл бұрын
Blender is getting huge.
@manosliolios8742
@manosliolios8742 6 жыл бұрын
That's a good thing, maybe in a few years it will become the industry standard.
@WARDISWARD
@WARDISWARD 6 жыл бұрын
WHo cars if it becomes the industry standard ! Blender will remain awesome , industry standard or not
@WARDISWARD
@WARDISWARD 6 жыл бұрын
@ phillipe How would you even know , presto is not even commercial software , unless your an animator for pixar ...you dhave no idea what presto is capable of I'm saying that pixar supports renderman for blender andf that blender is used in the industry by concept artists for example Jama Jurabaev works for lucasarts and uses blender for his concept and 3d art kzbin.info/www/bejne/i6HGfIOAidKkias
@not_herobrine3752
@not_herobrine3752 4 жыл бұрын
I hope it wont come to being part of Autodesk
@devlokavenue8364
@devlokavenue8364 4 жыл бұрын
ed sheeran's song with tv screen and car chasing scene are done in blender
@glockenberg
@glockenberg 6 жыл бұрын
At 6:45 to hide the HDR without blocking it, you can use Input/Light Path with a mix shader setup. That way the HDR is fully active but not visible from the camera. Cool tutorial, I learned a few useful tips.
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
there are several ways to hide the HDR wanted the tutorial to be short and simple.
@vojtechzarychta8221
@vojtechzarychta8221 5 жыл бұрын
Please how to active this?? thank you
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
@@vojtechzarychta8221 active what ?can you elaborate ?
@vojtechzarychta8221
@vojtechzarychta8221 5 жыл бұрын
@@SaqibHussain88 this please how do... to hide the HDR without blocking it, you can use Input/Light Path with a mix shader setup. That way the HDR is fully active but not visible from the camera. thank you
@Monthlychore
@Monthlychore 5 жыл бұрын
i was really sad when finding out they remove the ray visibility function from eeve
@glenn3646
@glenn3646 5 жыл бұрын
I was using 3dsmax for a long time really like it ,but I just download Blender a couple of weeks ago 2.8 to and i was surprise how good it is, and EEVEE is the icing on the cake , I really like the plug inns that come with also like archimesh and archipack even there are newer version its still awesome
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
I was also a user of 3d max before using blender but i found blender to be more user-friendly. Glad you find it awesome .
@bxeagle3932
@bxeagle3932 4 жыл бұрын
i have learnt 3ds max but i hate it... I love blender 😍 i used 3ds max to convert step files to obj/fbx 🤣🤣🤣🤣
@dineshdiabolic5451
@dineshdiabolic5451 5 жыл бұрын
your tutorials are great for transitioning from old versions to 2.8. I was totally lost while switching with all the game engine style workflow. So this is basically like baking the lights into the scene like in unity and unreal.
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
Yup it has similar lights baking technique . That's why blender Eevee has a gaming vibe to it.
@wotisaname8668
@wotisaname8668 5 жыл бұрын
man wow this now just render like unreal engine i love it damn 11/10 tutorial
@vrlab5660
@vrlab5660 4 жыл бұрын
I like the simple process and explanation you did. very informative and straight forward. thanks!
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
Thanks
@artemiasalina1860
@artemiasalina1860 6 жыл бұрын
Great tutorial! I had seen people mentioning light probes but didn't know what they were. Now I do, and a whole lot more! Thanks!
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
glad you like it thanks for appreciating my tutorial.
@paoloolivariguerra3D
@paoloolivariguerra3D 6 жыл бұрын
Thanks for this tutorial and such a great explanation step by step. The final result is beautifull. Greatings from Chile!
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
thanks, glad you like the tutorial.
@criddycriddy
@criddycriddy 4 жыл бұрын
Wow your skill is very high at using and teaching this blender task, you should have many subscribers, you have one more here sir, thank you
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
thanks for the sub :) Glad you like my work
@franksmith2301
@franksmith2301 2 жыл бұрын
Thanks for this simple and straightforward tutorial, exactly what I needed!
@lingua83
@lingua83 6 жыл бұрын
Very nice tutorial 😊👍 Another way to remove the environment texture (HDRI) from the render without using the sphere is to use nodes. Connect the texture node to a mix shader and then add node: Light path. Plug "Is camera Ray" into factor (Fac) on the mix shader. Works like a charm 😊
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
there are several ways to hide the HDR wanted the tutorial to be short and simple.
@YuriAlogna
@YuriAlogna 6 жыл бұрын
OMFG! THANKS MAN you're tutorial is very helpful to understand how Eevee works... Thanks and please continue to publish your tutorial...
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
You're welcome glad you like it . Will try my best to share even more better tutorials.
@elecarno
@elecarno 6 жыл бұрын
This tutorial was great, it helped me finally get better with lighting.
@AnteroJunior
@AnteroJunior 5 жыл бұрын
Thanks man! Is a great tutorial! Why anyone come here and dislike it?
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
you're welcome .
@refluentjarl3185
@refluentjarl3185 5 жыл бұрын
Autodesk users e.e
@AnteroJunior
@AnteroJunior 5 жыл бұрын
@@refluentjarl3185 hahaha, maybe lol. But I'm Autocad certified professional (or was). Now, only developing with Python and watching the new Blender rise.
@greenflamingoentertainment8613
@greenflamingoentertainment8613 2 жыл бұрын
Thanks again for all your work and tutorials, you really are a huge help.
@ignilibrium1
@ignilibrium1 5 жыл бұрын
Good work, Saqib. Your work gets me excited about Eevee. I was all about Cycles up until now. :)
@TheDucky3D
@TheDucky3D 6 жыл бұрын
Super helpful man thank you
@MrBarnz
@MrBarnz 4 жыл бұрын
Thanks a lot... Really useful, especially with the sphere and later volumetrics
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
Glad you like it!
@Ghostreborn11
@Ghostreborn11 4 жыл бұрын
Awesome tutorial, very helpfull indeed. Keep up the good work...
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
Thanks, will do!
@CrossMindStudio
@CrossMindStudio 5 жыл бұрын
Great tutorial.
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
thanks
@rakeshhm6909
@rakeshhm6909 4 жыл бұрын
Yes ..it's absolutely helpful..❤️
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
Glad it was helpful!
@stephanepolin8981
@stephanepolin8981 6 жыл бұрын
Thx a lot. I m actualy focus on the light in Blender and this is perfect. ^^
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
you're welcome
@FelipeTorrents
@FelipeTorrents 5 жыл бұрын
Also, Turning Overscan on helps avoid some artifacts produced at the borders of the frame, specially for animation renders (:
@GilFavor101
@GilFavor101 5 жыл бұрын
you put your emoji the other way (: it made me laugh. You don't happen to have a screen shot of like a "before and after" of the Overscan feature? I see that thing everyday, but never know if I should check it or not. --}o omg! I made a emoji with a giant wiener! XD (fell out of my chair laughing!!
@andydorsey3669
@andydorsey3669 4 жыл бұрын
Where can I find Overscan? 2nd day in blender (:
@FelipeTorrents
@FelipeTorrents 4 жыл бұрын
@@andydorsey3669 under eevee render settings, Film, Overscan
@JaviBLENDer
@JaviBLENDer 6 жыл бұрын
Great video folk. I have a question... In the minute 8:45 more or less, you in the scenne options apply a "color management" values, but in my case, this options do not appear in my Blender 2.8. can't apply this changes in the tutorial. I just have: units, Gravity (check) keying sets, audio, rigid body world and custom properties
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
In this tutorial i have used blender 2.8 alpha and in blender 2.8 beta the location of color management tab has been changed you can find it under the render tab .
@JaviBLENDer
@JaviBLENDer 6 жыл бұрын
I'm understand. Thanks a Lot!!
@JayWeldy
@JayWeldy 5 жыл бұрын
Thanks for this, great video on lighting setup.
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
you're welcome and thanks for the appreciation .
@commonnormal7256
@commonnormal7256 4 жыл бұрын
evee indirect color, can it bake hdri lighting? And thanks for great tutorial!
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
Yes of course!
@activemotionpictures
@activemotionpictures 6 жыл бұрын
Awesome tutorial! Thanks for sharing.
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
you are awesome too! thanks for the kind words.
@activemotionpictures
@activemotionpictures 6 жыл бұрын
@@SaqibHussain88 hey! You keep up what you like to do, the rest of us know what a great video is when we see one. ;)
@3DGraphicsFun
@3DGraphicsFun 6 жыл бұрын
Beautiful informative tutorial. Thanks for sharing
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
you're welcome
@3DGraphicsFun
@3DGraphicsFun 6 жыл бұрын
@@SaqibHussain88 Thanks so much. That is so so awesome! I am really impressed with the newest blender version with eevee. I just made an Iclone video see below But would love to have a program like blender where I can do it all with modeling etc. I think Iclone and blender eeveee are now using more of a game engine renderer to get these blinding render speeds. So I will download blender an get to studying. Been years since I used it but cant wait to start relearning it again . kzbin.info/www/bejne/bJaWgH99nqikg6s :)
@im7thson
@im7thson 5 жыл бұрын
Very good step by step explanations
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
thanks for your feedback.
@distantforest2481
@distantforest2481 6 жыл бұрын
Found some useful tips in here. Thanks!
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
you're welcome
@boreneoman7728
@boreneoman7728 6 жыл бұрын
your channel gonna be huge,, keep teaching..
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
thanks :) i will.
@Iriarte93
@Iriarte93 5 жыл бұрын
This is gold! Thank you very much!
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
Glad you find it helpfull.
@theman7050
@theman7050 3 ай бұрын
Good bhai. Masha Allah ❤
@MoD-zf9lv
@MoD-zf9lv 3 жыл бұрын
Thank you for this tutorial, it was really helpful! I have just one problem, when I add the emissive sphere (with normals inside), then i can't see the sun light. I was wondering what is my mistake
@jm_draws7253
@jm_draws7253 5 жыл бұрын
super useful info, thanks a lot!
@navidumardaraz7163
@navidumardaraz7163 4 жыл бұрын
Brilliant saqib.
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
thanks
@artemplatesales
@artemplatesales 5 жыл бұрын
thank you for this easy to follow tuts
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
you 're welcome
@archcast5550
@archcast5550 6 жыл бұрын
Brilliant! applying it now.....
@Fireshadow2022
@Fireshadow2022 5 жыл бұрын
Thanks for the Eevee tutorial :D
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
you're welcome.
@henriksegercrantz362
@henriksegercrantz362 5 жыл бұрын
Thanks. How would you treat the shining floor tile edges in the front?
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
i have used a color ramp to control the values of the roughness map.
@henriksegercrantz362
@henriksegercrantz362 5 жыл бұрын
ok. thanks.
@terrsham5607
@terrsham5607 3 жыл бұрын
Thank you for this!
@mrburakgok
@mrburakgok 6 жыл бұрын
Good demonstration.Thanks
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
thanks glad you like it .
@HelloMogu
@HelloMogu 6 жыл бұрын
thank you for the tuturial
@piotrkarpienia4779
@piotrkarpienia4779 4 жыл бұрын
How did you get those nice soft shadow from the sun, After Im adding Sun it gets me only sharp edged shadows.
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
To get soft shadows you will just need to increase the value of angle inside tab of sun light.
@devlokavenue8364
@devlokavenue8364 4 жыл бұрын
u did an amzing job dude, Respect+sub
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
Thanks .
@heveycreations4197
@heveycreations4197 5 жыл бұрын
Nice tutorial !
@nicep83
@nicep83 5 жыл бұрын
very nice tutorial
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
thanks
@sakshampandit965
@sakshampandit965 4 жыл бұрын
Great tutorial! but when i click bake lighting everything inside my room becomes black. i thought there must be some problem with my hdri but with every hdri placed the space between the light probe becomes black :(
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
I think you are having shadows of the sphere did you placed a mesh to cover the whole scene ? If yes then you will need to unchecked the shadows option of that mesh . May be thats why are having total black results. Other then that make sure you have used right HDR format.
@ghaznavipc
@ghaznavipc 4 жыл бұрын
incredible!
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
thanks
@EdyGH36
@EdyGH36 5 жыл бұрын
This is going to be better than Cycles! :)
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
yes give blender some time its going to be a game changer alot of artist have switch over to blender in recent months.
@cynergyarts4876
@cynergyarts4876 5 жыл бұрын
I've seen you somewhere
@saikopiratos
@saikopiratos 4 жыл бұрын
is there a way to "mask" light specularity in individual objects (windows for example)? because i want the specularity to be stronger on furniture but i get a sharp white light circle in the windows.
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
It would be great if you can share a pic of your scene so I might tell what's going on , But if you really want to play with the intensity of specularity then you can put manual numbers inside of the material specularity that can help you get stronger spec also do play with the roughness value . But I will recomment you to use default value of spec as its physically based on real life values.
@TheQuantixXx
@TheQuantixXx 6 жыл бұрын
very nice! thanks alot!
@trovr
@trovr 5 жыл бұрын
wonderful tut. congrats! and thanks.
@AnjarGaluh
@AnjarGaluh 5 жыл бұрын
Informative, i like it.. Auto subscribe.. Keep update bro 👍
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
thanks for the subscribe glad you like it yeah sure i will be going to post more.
@siddharthsingh5665
@siddharthsingh5665 5 жыл бұрын
Helped me a lot ! 👍🏻
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
you're welcome.
@maxfurtado
@maxfurtado 6 жыл бұрын
Thank you Saqib!
@javierbarron2122
@javierbarron2122 6 жыл бұрын
Great tutorial. If I may, I would suggest you capture the cursor, it's difficult to follow which setting are you going to change without it.
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
thanks, it was an unintentional mistake you will not get this problem in any of my other tutorial posted afterwards.
@richierich8085
@richierich8085 6 жыл бұрын
Great and useful tutorial.
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
thanks
@mmohammadian5198
@mmohammadian5198 6 жыл бұрын
Hey I like yor videos keep making them
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
thanks , i will try to make more video tutorials .
@CaptainSnackbar
@CaptainSnackbar 6 жыл бұрын
thanks for the tutorial
@jamesgreen2495
@jamesgreen2495 4 жыл бұрын
On a more complex interior such as a kitchen with internal walls is impossible to not have the irradiance volume dots overlap walls and interior elements and results in black blotches. Is so frustrating. Maybe I am doing something wrong.
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
Try to increase the number of irradiance volume or You can also use many irradiance volume for a single scene try to rotate and position them for different corners of your scene.
@nrox1316
@nrox1316 6 жыл бұрын
HEY MAN lot of thanks to u ......gr8 man
@_ALLEGORY_
@_ALLEGORY_ 5 жыл бұрын
Legend! Thanks you.
@vijayva9870
@vijayva9870 4 жыл бұрын
Thanks for this tutorial with good explanation and Can you make a uv mapping basic tutorial in blender.
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
I will try
@vijeshktly
@vijeshktly 6 жыл бұрын
Awesome Tutorial......
@nadimkazi87
@nadimkazi87 5 жыл бұрын
Why dont u just make more videos of this series? U r doing very good! Ur style of explaining is very nice! Subbed btw!
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
thanks for your appreciation and sub yeah in future i will do more videos on these topics.
@muhammadanas5922
@muhammadanas5922 5 жыл бұрын
Thanks man you did a great tutorial man thanks a lot hardly saying thanks
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
you're welcome.
@AlberTesla1024
@AlberTesla1024 4 жыл бұрын
Thanks, I thought we can only do that with volumetric lighting.
@Gamer-sv2mz
@Gamer-sv2mz 4 жыл бұрын
hi friend. good work it is awesome . can you do a tutorial for realistic scene in outdoor please ?
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
Will do! till then you can watch :- How to do Outdoor Lighting inside Blender 2.8 using EEVEE kzbin.info/www/bejne/pqCanounmJp7f6M
@DodyPriyatmono
@DodyPriyatmono 6 жыл бұрын
thank you..
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
you're welcome
@robswonder
@robswonder 2 жыл бұрын
for those wondering how he got the sun light to shine through the sphere, i think he just cut it in half. see sphere at 7:52
@SaqibHussain88
@SaqibHussain88 2 жыл бұрын
In the material tab you can go to the setting and can turn off the shadows.
@Holy_Bible.271
@Holy_Bible.271 5 жыл бұрын
thanks man u r hero
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
thanks.
@GenevyMillares
@GenevyMillares 6 жыл бұрын
Great tutorial very helpful ❤
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
glad it was helpful to you.
@AlexAugustinex
@AlexAugustinex 6 жыл бұрын
Thanks man...
@dwarikaprasadvishwakarma7274
@dwarikaprasadvishwakarma7274 6 жыл бұрын
nice tutorial !!!!
@alihaji3519
@alihaji3519 5 жыл бұрын
amazing toturial
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
thanks :)
@alihaji3519
@alihaji3519 5 жыл бұрын
@@SaqibHussain88 a question how much time is necessary to prepare a full project interior, (consists objects, matterials and lighting)
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
@@alihaji3519 depends on how much you want to put realism on the interiors there is always a room to add details to a scene so it depends on how much you want to work on a scene to make it more closer to realism. Some times if there is alot of asset it can take to a week even some times more than a month.
@onlybooleans
@onlybooleans 6 жыл бұрын
DUDE you are a fucking legend. Thank you so much for this tutorial!
@3DArabianArtist
@3DArabianArtist 5 жыл бұрын
thank you man :)
@gameplayarsenal425
@gameplayarsenal425 4 жыл бұрын
I made a very simple cube with a boolean, but when I used an HDRI the light bleed is insane and I cant seem to fix it since the contact shadow options are only in blender lights, what can I do?
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
You need to use ambient occlusion for that. Add ambient occlusion in the material of your model and then in the render properties tab you will need to check the ambient occlusion and play with its value to hide the seams.
@andreytrukhachev7417
@andreytrukhachev7417 5 жыл бұрын
Thanks, that was interesting👍
@Peppedrillo
@Peppedrillo 5 жыл бұрын
In my render tab there is no inderect lightning tabe. U use some strange interfese so its hard to navigate.
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
This tutorial was release when blender 2.8 was under development it was the beta version so some of the feature tabs were placed horizontally but in new version they changed the position of the tabs vertically if you are having difficulty in learning then you can also see my outdoor lighting tutorial this tutorial was done just to let you know how irradiance volume work here's the outdoor lighting tutorial :- kzbin.info/www/bejne/pqCanounmJp7f6M
@bestbest6565
@bestbest6565 5 жыл бұрын
Thank you!
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
you're welcome
@sebastianluehring7488
@sebastianluehring7488 4 жыл бұрын
How are you able to control/ move the camera in such a smooth way?
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
shift + Tilde ~ then a,w,s,d keys to move
@sebastianluehring7488
@sebastianluehring7488 4 жыл бұрын
@@SaqibHussain88 Wow this has changed my world! Thank you!
@pixunPL
@pixunPL 6 жыл бұрын
Gr8 tut!
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
thanks
@Onyx2525
@Onyx2525 5 жыл бұрын
Well done, good job :)
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
thankyou.
@insidegames2165
@insidegames2165 4 жыл бұрын
Hello Friend I am facing issue in following this tutorial, may be making some mistake. Like it works fine till i add that Circle with Emission as Sky Blue color. It just destroys the working, the light of the Sun.
@insidegames2165
@insidegames2165 4 жыл бұрын
Also, Did you use PBR material on flooring?
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
You will need to change the material settings of the sphere make sure that in material settings 'shadow mode' is set to none .
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
Yes I did you pbr materials for the floor.
@MaurizioPerticarini
@MaurizioPerticarini 5 жыл бұрын
Thanks for tutorial! I don’t have color management in settings! How I can instal that ?
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
I was using older version of 2.8 in this video that's why the color management tab was inside tab but you can find the color management tab inside render tab they have moved it to after few updates.
@igorwilczynski3266
@igorwilczynski3266 5 жыл бұрын
nice one ! so if you don't mind...can you create a tutorial on how to create trees in blender but like for a forest or a game ? using that box think which will emit the trees ?
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
thanks currently i am working on a different tutorial very soon i will try to cover that too
@igorwilczynski3266
@igorwilczynski3266 5 жыл бұрын
Thank you, and can't wait for your next tutorial :D
@dutchdykefinger
@dutchdykefinger 5 жыл бұрын
@@igorwilczynski3266 not sure whether you still need it, but i found someone posting an addon for 2.8 the other day you could make a couple of trees there, group them into a collection then randomize them with animation node or cheap mode cheat the mwith particle systems i guess :D kzbin.info/www/bejne/eWWUhWmjZpmZqKc
@igorwilczynski3266
@igorwilczynski3266 5 жыл бұрын
@@dutchdykefinger lol thank you,
@dutchdykefinger
@dutchdykefinger 5 жыл бұрын
@@igorwilczynski3266 no problem, thank the addon creator :)
@nadagalou
@nadagalou 5 жыл бұрын
please explain how to put reflexion on a sphere with glossy shader
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
you need a reflection cubemap and scale it up in your scene and then bake cube map only it will help you to capture reflection whether your scene is about interior or exterior . Set up a material on any of your meshes with glossines value to 0 to make it fully reflective then you can observe reflection of your scene on it.
@nadagalou
@nadagalou 5 жыл бұрын
could you send me a file for i can see directly in blender with 3 sphere silver gold copper ? give à link to download the files ? and how it work if the sphere are moving in the scene ?
@nadagalou
@nadagalou 5 жыл бұрын
the problem is that a silver objet don't reflect other silver or gold object ! the object appear black in the reflexion
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
@@nadagalou yes reflection cube map can not reflect the the reflection of other material reflections it is used for faking the reflection, right now the feature you are asking is not available may be in the coming years it will be available but if you want to see reflection even if the meshes are moving then you need a screen space reflection . Try to play with it .The other way around is to use cycles baking to get accurate results for static meshes.
@rokhim1997
@rokhim1997 5 жыл бұрын
how about glass material like window, the light cant enter into room, how to fix that
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
There is a tutorial in which i have used glass for the material setup you can watch it here :- kzbin.info/www/bejne/eqi6mIiBbd6Gbtk
@nitilpoddar
@nitilpoddar 5 жыл бұрын
bhai room model karte samay real metrics follo kare ya apne andaje sey ??
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
Bhai mai metric ko follow karta hun par jub ap bunao ge tou ap ko experience k sath sath ap ko bhe andazay se bunane mai asani hoge.
@nitilpoddar
@nitilpoddar 5 жыл бұрын
@@SaqibHussain88 ok bhai🙈
@SaiyedR
@SaiyedR 5 жыл бұрын
Bro ur skills are awesome, from where did you have learnt all this. I also use blender but I don't know this level of rendering.
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
thanks brother, i am a self-taught artist i am kind of always studying things related to art.
@sounder7564
@sounder7564 4 жыл бұрын
not working so black. shadows and indirect. using blender 2.90
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
If using sphere make sure to change the shadow mode to none inside the material settings. May be this will help you.
@arielgimenez_95
@arielgimenez_95 6 жыл бұрын
thanks
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
you're welcome
@honeymassey3037
@honeymassey3037 6 жыл бұрын
Thanks Bhai
@MODEST500
@MODEST500 6 жыл бұрын
Assalamu alaikum brother saqib....very very helpful tutorial just what I was looking for.....I have been using blender since 2 months...becoz of eevee....its very very nice...as a max and maya user...and being still a student...I have one question ....since i am aware of most of the eevee settings i was looking for the option of primary and secondary bounces in blender as I have been used to it vray and max....but looks like cycle does it by default......and I was searching for it in eevee....but didn't find any such option.......since it operates like a game engine does...instead of ray trace..its does rasterization.....which means just like games it lacked one of the most intense computations such as GLOBAL ILLUMINATION....AND default GI based AmbientO....so I just want to ask does the process of baking indirect lighting does the exact same thing in a game engine and render engines such as eevee? ...so to get a default ?? GI?
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
Walikum asalam bro , glad you like the tutorial and yes Eevee's irradiance volume does the similar thing as if you compare it with unreal engine. but blender is still under development so there are alot of areas that they can improve it . Unreal is still far ahead in terms of baking GI but who knows may be after some time blender will take the lead. Blender has come really far from where it was.
@MODEST500
@MODEST500 6 жыл бұрын
@@SaqibHussain88 maybe unreal is ahead ofcourse it would since it specializes in archviz.....but I think I need to learn more on this baking GI...thank you bro..and shabba khair.....will you be making more Tut's??? I think I found ur old yt channel named as blendjo.....I think it's ur channel...
@SaqibHussain88
@SaqibHussain88 6 жыл бұрын
@@MODEST500 yes i will be making more tutorials and its my first channel on youtube i dont have any other channel . shabba khair
@sk_shady
@sk_shady 4 жыл бұрын
I want to learn blender from you. Do you take classes?
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
Right now I don't . But I am planning too.
@sk_shady
@sk_shady 4 жыл бұрын
@@SaqibHussain88 man start early
@barbecueth6948
@barbecueth6948 5 жыл бұрын
The irradiance volume in irregular shape rooms doesn't work properly, it causes light issues. Did you know to fix it?
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
try to use multiple irradiance volume to fill out the shapes of the complex room and also play with the irradiance volume resolution to have different resolution for different area of the room in that way you can get away with the light issue.
@barbecueth6948
@barbecueth6948 5 жыл бұрын
@@SaqibHussain88 I'll try it. Fun fact, the room is not so complex, just the ceiling is not straight. In game engines like unity you can manually transform the "probe balls", it's better in my opinion.
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
@@barbecueth6948 also try to rotate the irradiance volume according to the angle of your ceiling i guess it will help too
@barbecueth6948
@barbecueth6948 5 жыл бұрын
@@SaqibHussain88 Fixed by reducing the probe resolution in Z axis from 4 to 2, so it fits better in my scene. Thanks for the help!
@SaqibHussain88
@SaqibHussain88 5 жыл бұрын
@@barbecueth6948 you re welcome.
@11305205219
@11305205219 4 жыл бұрын
want to learn how to model items in this video
@SaqibHussain88
@SaqibHussain88 4 жыл бұрын
Will make a video on that in near future.
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