How To Display A Prompt Above An Item In-Game - Unreal Engine 4/5 Tutorial

  Рет қаралды 24,644

Matt Aspland

Matt Aspland

Күн бұрын

Hey guys, in today's video I'm going to be showing you how to display a text prompt above an item, object, or actor within your game for the player to see. This works for both Unreal Engine 4 and 5.
#UE4 #UnrealEngine4 #UE4Tutorial
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00:00 - Intro
00:18 - Overview
00:51 - Tutorial
04:44 - Final Overview
04:58 - Outro
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To access the project files and screenshots from the video, check out my Patreon above!
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♫Outro Song♫
●Kronicle - Chill Noons

Пікірлер: 69
@LinuxUsersonly
@LinuxUsersonly Жыл бұрын
to those using unreal engine 5 drop a canvas then text to be able to anchor
@tandomransom9981
@tandomransom9981 2 жыл бұрын
You are a godsend. I’m so glad I’ve found your channel. I’ve been itching to make a game for so long but can’t exactly pay for any courses atm and I have zero experience in this field. But all of your videos are so informative and thorough. I’ve been compiling all of your videos into a playlist so I can study up. Thank you so much. I am more passionate and motivated to make this game than I ever been
@evergladelmao
@evergladelmao 2 жыл бұрын
I'VE BEEN LOOKING FOR THIS THANKS MATT!!!
@KairoThePyro
@KairoThePyro Жыл бұрын
Your videos are always so helpful!
@Corie3269
@Corie3269 3 ай бұрын
Good, solid explanation! Very helpful and easy once you know how to do it. Thank you so much!
@vinicius75466
@vinicius75466 2 жыл бұрын
Exactly what I needed, you are a God. Best tutorial ever.
@SilklessSound
@SilklessSound Жыл бұрын
Thank you man! Incredibly helpful. :)
@alphakenobi2490
@alphakenobi2490 2 жыл бұрын
Hey bro pls make more videos for unreal engine 5 tutorials etc. ! I enjoy your work and your content . Keep it up bro ! You are amazing dude im using your tutorials for my games xD and they are so helpful !
@einndeing.
@einndeing. 2 жыл бұрын
I'l surely use this for my game, easy to use and implement. Thank's.
@fara6550
@fara6550 2 жыл бұрын
thx u i have been waiting for this thx u so mach
@SB-yv8uf
@SB-yv8uf 5 ай бұрын
Thanks for the tutorial!
@HTFGamesStudio
@HTFGamesStudio Жыл бұрын
This is exactly what I needed, thx a lot
@studiobaxter1242
@studiobaxter1242 Жыл бұрын
Thanks again!
@andrewgallacher8994
@andrewgallacher8994 2 жыл бұрын
These tutorials have saved me so many times in making games. There is one thing I am stuck on and would appreciate any help whatsoever on it, is how to make missions appear during a wave system at random. So like Wave 14 two new quests appear and these quests are taken from a list? then Wave 17 more missions appear sort of thing, if anyone understands what i mean
@cyberjism
@cyberjism 2 жыл бұрын
Good one, Matt
@mr_pakon
@mr_pakon 2 жыл бұрын
thank you man
@alphadelfa
@alphadelfa Жыл бұрын
Thanks for this! Would you know how to make the text changeable per each instant of it in the level? I've been trying to follow along with your other video (Text On Screen When Picking Up Items) and so far I've created a binding for the text field under the details of the Prompt Widget. But I'm having a hard time trying to figure out where to set the "Interaction Text" variable, since in this case there's no input involved.
@andrenassifv
@andrenassifv Жыл бұрын
Thanks!!!
@Lacrymac
@Lacrymac Жыл бұрын
Thank you for the tutorial! It was really helpful. How can I make the text variable and update it in the actor so that I display a custom text depending on each actor?
@JeffreyZweigII
@JeffreyZweigII Жыл бұрын
Gret tutorial! Is there a way to keep the text from overlapping onto the player character?
@guitarizt198
@guitarizt198 2 жыл бұрын
would you consider making a win screen? specifically when the player goes to a certain location of the map, triggering a widget or screen
@evilpotatoman9436
@evilpotatoman9436 2 жыл бұрын
I have a question, for the box collision object, could we make a custom one where we set our own shape and pivot point? quz my objects are tiny and close to one another and the shapes currently in the game are too bulky to work in my case, even with line tracing to the boxes they are still too bulky.
@MEXpartan
@MEXpartan Жыл бұрын
Thank you so much for this tutorial. There is one thing I'm struggling with. I have a master BP with a few childs, with different names each one of them. I am struggling to display their names when the Player is in the Collision Box. I'm wondering if you could help me with this.
@NADNIJ
@NADNIJ 4 ай бұрын
thank you for your tutorial. I wish to know how can i make a widget display when clicked and disappear when clicking again?
@Isaacplayz22
@Isaacplayz22 2 жыл бұрын
We all need to agree he helps us make games in Unreal Engine Easily!
@halo2masterX
@halo2masterX 2 жыл бұрын
Is it possible to make the prompt behind the player character while still screenspace?
@worbarry9735
@worbarry9735 11 ай бұрын
is there a way u can limit the size at a distance using screen widget?
@OnrikesGames
@OnrikesGames Жыл бұрын
Is it possible to somehow attach the text to the object? So that it does not rotate depending on where you look with the camera?
@KaroLovesGames
@KaroLovesGames Жыл бұрын
How would you use a prompt above an item with an arrow pointing at the item from the left or right but always have the arrow point toward the item no matter what side you are standing at? Issue is pointing at the item from the right and arrow pointing to its left at the item. When you move, that arrow is still pointing in same location, not necessarily at the item. The closest I could find was your Mission Objective Directional arrow video.... so it would be something like that but with the arrow next to an item pointing to it and being able to always focus on the item.
@drakecurry4213
@drakecurry4213 9 ай бұрын
Does this work in FPS? as opposed to TPS
@coldheist
@coldheist 2 жыл бұрын
Can you create item inspection?
@aaronwatkins784
@aaronwatkins784 5 ай бұрын
what kind of widget? is it a "UserWidget" that you made the blueprint out of?
@MartKart8
@MartKart8 2 жыл бұрын
Matt I have some good news, the swimming/ crouch code is fixed, I got help, and the person showed me a blendspace for Crouching to the crawling, similar to swimming to idle swim. I attached the new blendspace to the walking/idle in the animation graph, similar to how you did the one for swimming, I had to delete the old crouch states which were originally attached to the walk/idle state as well. Now if I hold the crouch when near water, I un crouch and go right into swimming and if I hold the crouch button when out of the water and onto land I can crouch.
@kenalpha3
@kenalpha3 2 жыл бұрын
Can you post the code on BlueprintUE, or images at the forum or imgur?
@nidalothman2587
@nidalothman2587 2 жыл бұрын
can you make a infinite runner tut
@paraboy5629
@paraboy5629 2 жыл бұрын
Can I do it with mobile platform
@Zwenic
@Zwenic 3 ай бұрын
Hey Matt (or anyone that can help) Is there a way I can override the widget for a child class? For my blueprint, I have 2 items, 1 I can pick up (Parent) and another that I can pick up and rotate (the child actor with added rotator code inside) I want to have a new UI element/text on screen for the child actor saying 'E to interact lmb + rmb to rotate' - but I can't add it to the child class as it is overridden by the parent class. Is there a way I can override the child widget to display new text? (Context - I have a diary that I want to pick up and read, but not rotate, as I deleted the bottom faces for optimisation. Which is the parent actor. And my child actor is a fully modelled box that I want the player to pick up and rotate. But my parent actor widget reads 'E to read diary' and my child class also reads this but I want to override the child actor to a new widget with different text) If anyone could help would be greatly appreciated!
@MrTreeGuy
@MrTreeGuy 2 жыл бұрын
I like how u switched so fast to UE5 lol
@mr_pakon
@mr_pakon 2 жыл бұрын
I dont like un5 like un4 best
@aquamyaproduction
@aquamyaproduction Жыл бұрын
widget appears before approaching object
@Mayor_Imad
@Mayor_Imad Жыл бұрын
So what If I want another widget to appear after I press E, another widget appears saying for example "are you sure"? How would I do that?
@kenalpha3
@kenalpha3 2 жыл бұрын
Ive used a lot of your tuts, thanks. 1) 0:22 Can you please tell us how to Get the actual Keybind key for "Interact" and display that in the widget?: "Press '[current key bind for Interact]' to Interact." Idk the code for that. (Without this code I cannot let my players change their own binds.) 2) 4:30 know how to make the widget Text not blurry when in game? In Editor, the text looks crisp. But if I zoom in (in game) the font/text is still blurry/blocky. I saw people asked on the forums years ago, but no answers. I set something in Engine preferences for high DPI mode, but that didnt work.
@NOOBIEPIE
@NOOBIEPIE 2 жыл бұрын
use formate text node for that! where you can do stuff like *"press {Keybind} to interact"* search on youtube for Formate text in ue4*
@superSamioo
@superSamioo 2 жыл бұрын
Could you please make a tutorial on object outline when being looked at
@118Mayo
@118Mayo 2 жыл бұрын
I second this request. I feel it's a more subtle way to let people know that the object can be interacted with! Hope Matt gets to see this
@MartKart8
@MartKart8 2 жыл бұрын
I think that has to be done using a custom made material and Post process Volume, as it's the only way I can think it's done?
@superSamioo
@superSamioo 2 жыл бұрын
@@MartKart8 can it be done for like each clients? Like in a multiplayer game when I get close to the object it gets outlined and only I can see it outlined other players can't. I'm looking for such a video.
@MartKart8
@MartKart8 2 жыл бұрын
@@superSamioo I'm afraid I haven't worked on any multiplayer games, so I'm unsure. Unreal Engine did do a video on making outlines, except it was for a toon shader, so when you would step into the Post Process Volume you would see the lines and environment change. I had some issues with it, as it made thick lines appear in the sky, which could be altered.
@zzynski832
@zzynski832 2 жыл бұрын
how do I attach the BP to my Static Mesh? Doesnt show up ingame
@kenalpha3
@kenalpha3 2 жыл бұрын
Which static mesh? You need to be more specific. The BP is holding Static meshes, widget, etc together. Think of it as a parts-holding actor that you put code in. So in the BP, in the left panel, you add a Static mesh "component" which is a "part" in the BP. Then you set which static mesh to use, in the Right panel. Then you drag the BP actor into your level, and it contains the static mesh, thus you see something.
@zzynski832
@zzynski832 2 жыл бұрын
@@kenalpha3 Thank you! Instead of Text I want to choose image (Keyboard icon) in the widget, but then it is not working anymore, any suggestions? thanks
@kenalpha3
@kenalpha3 2 жыл бұрын
@@zzynski832 yw. Dont have time for full reply rn. But to display an Image, you still need to put it in the Widget. So add an image in the widget, instead of text, like he showed you. Set it to hidden by default. Then add that widget into the BP actor. Then add the code in that BP, to make the widget unhide/hide. (And make sure that this widget with the image, is not backwards. If it is not a 2 sided texture, then you might need to rotate the widget 180 z.) If any problems, please be specific what part does not work.
@HJGAMER29
@HJGAMER29 2 жыл бұрын
Is there a way to have a prompt when you look at a specific spot on a item? I have a blueprint on a door and want to have the prompt to show up only when looking at the handle. How can I do that?
@ubi2080
@ubi2080 2 жыл бұрын
You can use traces for that
@HJGAMER29
@HJGAMER29 2 жыл бұрын
@@ubi2080 how? I've tried line trace and it doesn't work.
@ubi2080
@ubi2080 2 жыл бұрын
@@HJGAMER29 You might use a sphere trace for that and run it on tick. Then you need to check if the object you hit is your handle. Idk how you wanna do that, with a tag, compare names, whatever.
@HJGAMER29
@HJGAMER29 2 жыл бұрын
@@ubi2080 okay so would a box collision around the handle having the tag work? I’ll try it out today once I can.
@ubi2080
@ubi2080 2 жыл бұрын
@@HJGAMER29 Should work that way. Tell me if it worked :)
@ZaneIRL
@ZaneIRL 2 жыл бұрын
Hello im new to unreal engine, How do I choose a random player? like 4 v 1 , like one player is the killer and the others will be normal
@spectrablaze3760
@spectrablaze3760 2 жыл бұрын
something I've always done wrong
@wesss9353
@wesss9353 2 жыл бұрын
jiggle physics video?
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