How To Fix Stretched Textures | Unreal Engine 5 Tutorial

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Fcb Dev

Fcb Dev

6 ай бұрын

In this tutorial, we will be learning how to fix stretched textures for your Unreal Engine 5 project using simple techniques. In just a few easy steps, you will be able to fix the textures in your game. Follow along with step-by-step instructions and you will have fixed your stretched textures in no time! UE5 Tutorial, Unreal Engine Tutorial.
If Unreal is crashing when you try to convert the textures then I would suggest that you unplug the textures before converting them.
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Пікірлер: 81
@brandino55
@brandino55 2 ай бұрын
Not only do you have a pleasant voice that's easily understandable, you're a wizard bro. Thanks.
@JEDS_RGBYStudios
@JEDS_RGBYStudios 6 күн бұрын
Fast and Understandable, Thank You Very Much!
@TheDTGM
@TheDTGM 6 ай бұрын
Random video that got suggested to me I always wondered about this!! Thank you so much for the quick and easy to follow video bro
@FcbDev
@FcbDev 6 ай бұрын
No worries I'm glad I could help bro 🙏Thank you for the feedback and support I really appreciate it 😁💯
@literallynothing-er3zi
@literallynothing-er3zi 4 ай бұрын
you have the best, quick UE5 tutorials on here 😭 hope you make some more soon
@FcbDev
@FcbDev 4 ай бұрын
I'm glad I could help 😁Thank you so much for the feedback and support I really appreciate it 💯❤
@tom_hawki
@tom_hawki 3 ай бұрын
This is how a tutorial should look like. Straight to the point, no hable shable just the right solution and bye bye.
@MauroMan_
@MauroMan_ 28 күн бұрын
Even better: Just Don´t delete "TextureCoordinate", Simply clicking on it, on the left, in the menu, should change the values ​​of "UTiling" and "VTiling", apply, and save it, and that's it.
@treepocket2834
@treepocket2834 6 күн бұрын
I really can't thank you enough for this information!! Quick and straight to the point!! Instant subscribe!! Thanks a million!!!
@verybestideas
@verybestideas 13 күн бұрын
Cool, Thank you very much for this!!! For Displacement-Material, I duplicated the Displacement Texture 3 times and added "SplitComponents" after the WorldAlignedTextures" so I have the RGB-outputs
@MrFantasticAbhi
@MrFantasticAbhi 5 күн бұрын
Thanks a lot dude I was stuck here for 2 days You saved me Thank you so much ❤
@ektelion
@ektelion 4 ай бұрын
OMG, thank you so much, this was driving me crazy!
@FcbDev
@FcbDev 4 ай бұрын
I'm glad I could help 😁 Thank you for the feedback and support I really appreciate it! 🙏💯
@smartyqt
@smartyqt 4 ай бұрын
thank you so much man, this helped a ton! made sure to drop a sub
@FcbDev
@FcbDev 4 ай бұрын
I'm glad I could help 😁Thank you for the feedback and support I really appreciate it ❤🙏
@SuleymanDenizYunden
@SuleymanDenizYunden Ай бұрын
thanks so much bro!
@GAMA-je7he
@GAMA-je7he 22 күн бұрын
Yo thanks so much man !
@wco3095
@wco3095 5 ай бұрын
You can also go into modelling mode and bake rotation and scale and it should be sorted
@no9bu
@no9bu 4 ай бұрын
The best way to fix this is to make the UVs ! Triplanar is a great options for big modular assets sometimes but not on everything. It's pretty heavy for a full game
@grandpadark2701
@grandpadark2701 Ай бұрын
Do you mean that this way will cause excessive performance overhead?
@tHeForger1145
@tHeForger1145 19 күн бұрын
thank you
@SuperRapda
@SuperRapda 6 ай бұрын
awesome thanks!
@FcbDev
@FcbDev 6 ай бұрын
I'm glad I could help thank you I really appreciate the feedback and support 😁🙏
@tirionfordring3913
@tirionfordring3913 2 ай бұрын
PURE GOLD
@joseduronofficial
@joseduronofficial 4 ай бұрын
MORE LIKE THIS PLEASE!!!!
@FcbDev
@FcbDev 4 ай бұрын
Thank you for the feedback and support I really appreciate it! 😁🙏
@RPM12534
@RPM12534 4 ай бұрын
This is what saved my backrooms game
@FcbDev
@FcbDev 4 ай бұрын
I'm glad I could help 😁Thank you for the feedback I really appreciate it 🙏
@roydash5657
@roydash5657 6 ай бұрын
Amazing. You really very helpful me
@FcbDev
@FcbDev 6 ай бұрын
No worries I'm glad I could help 😁 Thank you for the feedback and support I really appreciate it 🙏💯
@diddykologaming
@diddykologaming 6 ай бұрын
I've been fighting to find a decent\quick tutorial on this exact process! Trying it right now brb! lol
@FcbDev
@FcbDev 6 ай бұрын
Thank you for the feedback and support I really appreciate it 😁🙏
@diddykologaming
@diddykologaming 6 ай бұрын
@@FcbDev and thank you for making such a comprehensive tutorial! I just finished tiling the floor in my level! lol Def earned a sub from me!
@FcbDev
@FcbDev 6 ай бұрын
@@diddykologaming I'm glad I could help 😁💯
@garyconnolly8977
@garyconnolly8977 3 ай бұрын
Legend
@stormplaysgr
@stormplaysgr 5 ай бұрын
H U G E T H A N K S!
@FcbDev
@FcbDev 5 ай бұрын
I'm glad I could help 😁 Thank you for the feedback and support I really appreciate it 🙏
@tHeForger1145
@tHeForger1145 18 күн бұрын
Big time thanks
@victorobi2619
@victorobi2619 4 ай бұрын
Your the GOAT ❤😊
@FcbDev
@FcbDev 4 ай бұрын
Thank you for the feedback and support I really appreciate it 😁🙏
@maan_69
@maan_69 4 ай бұрын
Bro can't believe someone like you existed, literally saved so much time for everyone here THANKYOU
@FcbDev
@FcbDev 4 ай бұрын
I'm glad I could help 😁Thank you for the feedback and support I really appreciate it bro 🙏❤
@D3ck4rd87
@D3ck4rd87 Ай бұрын
How do you move a texture up down left or right like texture coordinates after you have the texture scaled to match. So I have a 4x4 ceiling tile, then I attach a 1/4 pice to it, I got the size on the 1/4 to match but it needs to move down just a bit in order for it to be perfect even though the scale is where it needs to be
@coreragestudios3430
@coreragestudios3430 4 ай бұрын
you're a genius! it worked! thanks man
@CL-fg5ne
@CL-fg5ne 3 ай бұрын
Worked for me, thank you!
@trez1440
@trez1440 Ай бұрын
How do I add the roughness too? Some of my textures look really weird without it. Do I use the "WorldAlignedTexture" for that too? Either way, super helpful tutorial! Thanks!
@kevinope6166
@kevinope6166 5 ай бұрын
buen video crack
@FcbDev
@FcbDev 5 ай бұрын
Thank you I really appreciate it 😁🙏
@VeeIsDead
@VeeIsDead 3 ай бұрын
now the question is. how to do this with MEgascans materials
@TheMissingLunk
@TheMissingLunk 3 ай бұрын
you're probably one of the best people alive
@erenecromancy
@erenecromancy 2 ай бұрын
Thanks, that's what I was looking for. And now, how do I apply this setting to all meshes in the engine?
@trez1440
@trez1440 Ай бұрын
You have to do it manually by creating a separate material for each thing you want to use this for.
@MagistrTheOne
@MagistrTheOne 21 күн бұрын
Like
@mega_blox44yt19
@mega_blox44yt19 2 ай бұрын
how to i fix texture not warping around my object?
@lumiere9956
@lumiere9956 2 ай бұрын
man thank you soooooooooooooooomuch
@Just_memes1
@Just_memes1 4 ай бұрын
How do I get a node, param?
@FcbDev
@FcbDev 4 ай бұрын
Hello, you can hold 1 on your keyboard and left click with your mouse, then you can right click it and convert it to a parameter 🙏😁
@Just_memes1
@Just_memes1 4 ай бұрын
@@FcbDev 👌
@delimello
@delimello Ай бұрын
When I press 1 and left click, nothing happens?
@CHEESER7
@CHEESER7 Ай бұрын
how to change the color of the texture after doing this.
@FizzleStudiosLtd
@FizzleStudiosLtd 5 ай бұрын
noice
@FcbDev
@FcbDev 5 ай бұрын
I'm glad I could help 😁 Thank you for the feedback and support I really appreciate it 🙏💯
@stormblade2895
@stormblade2895 5 ай бұрын
Any disadvantages to doing this?
@FcbDev
@FcbDev 5 ай бұрын
If you were to use a world aligned texture on something that moves then it would probably look a bit weird, besides that I personally don't believe there is any 🙏💯
@stormblade2895
@stormblade2895 5 ай бұрын
@@FcbDev ok that makes sense, I appreciate the response
@no9bu
@no9bu 4 ай бұрын
It can be useful on some assets or modular assets, but not on everything since it's not game ready
@martabit8160
@martabit8160 4 ай бұрын
what if there is a parent material?
@FcbDev
@FcbDev 4 ай бұрын
Hello, if there is a parent material then you would want to go inside there and convert the texture samples to texture objects and to setup the world aligned texture and normal, ect 🙏💯
@HeyRnold
@HeyRnold 5 ай бұрын
So what if the material has like a bajillion nodes within it lol
@FcbDev
@FcbDev 5 ай бұрын
You would have to find the texture samples for the base color and the normal and then convert them to texture objects with world aligned texture and world aligned normal nodes, then the xyz texture will plug back into whatever the texture samples were originally plugged into, it would definitely take more effort if there's a ton of nodes in your material to search through although there has been a couple other comments on this video which mention other methods instead of world aligned textures so you could always try other methods 💯🙏
@HaddzCrepper
@HaddzCrepper 3 ай бұрын
bro thanks so much im making a backrooms game and everything was stretched thanks for the tutorial
@francicolararico
@francicolararico 3 ай бұрын
unreal crashes when i try to convert it lol
@francicolararico
@francicolararico 3 ай бұрын
wait, it does it every time??
@28worior
@28worior 3 ай бұрын
Same, it crashes as soon as I try to convert
@danielwilliam29
@danielwilliam29 3 ай бұрын
try this, at the project settings, search for default RHI, and set it to directx11, somehow after doing this there is no other crash
@francicolararico
@francicolararico 3 ай бұрын
@@danielwilliam29 alright, I'll try that
@IzABub
@IzABub 3 ай бұрын
v. helpfull thank you
@buster5661
@buster5661 5 ай бұрын
or you can just reproject them which is faster
@FcbDev
@FcbDev 5 ай бұрын
Whatever is easier for you, with this method you can apply your texture to any object whether its scaled or not and it will all line up properly and takes less than a minute 💯😁
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