I’m a water resources engineer and I absolutely love your trouble shooting as a whole and operation of reservoirs.
@boarder6246 Жыл бұрын
I’m glad you have brain! Unlike those architects out there… 🙃
@dreadzinogre4636 Жыл бұрын
If the Architect punishment had Skye's help the ***cano would turn into a storm!
@docferringer Жыл бұрын
Sooo are we going to start seeing the Skye Storm effect in our municipal water systems? :D
@PatentDude Жыл бұрын
As an engineer first (before joining the dark side of being an attorney), I love trouble shooting, exploration and principle recognition of this video! However with some hesitancy I can help but point out that: 1.) Water is essentially incompressible, but the flow rate is inversely proportional to the cross sectional area, and 2.) The Sky Storme effect in Timberborn is known as the Continuity Equation in the real world. How cool that Mechanistry added this to Timberborn! Thanks for sharing it!
@jaquigreenlees Жыл бұрын
I suspect the water dynamics library from Unity includes this. The development toolkit that is Unity was intended for games so the devs for it would be inclined to include as much as possible into the water segment of the kit.
@Friedthjof Жыл бұрын
wanted to write exactly the same and am very happy I do not have to ;) the whole talk of "compressing water" made me wince. but the outcome was great, so I will leave a like and not unsubscribe :)
@ObeyHats4035 Жыл бұрын
is this the same function as water flowing into smaller pipes and using gravity as the energy?
@gustavodeoliveiraferreira3796 Жыл бұрын
It's the Bernoulli's principle
@emmata98 Жыл бұрын
but doing a ripplewaterfall should not be the neccesary factor
@snowyverrider2095 Жыл бұрын
Huge props to the game developers for adding Bernouli's principle of fluid dynamics to the game, that cannot have been easy to implement.
@briantroy7376 Жыл бұрын
I've glimpsed the code, the water is cool, but trust me they cut A LOT of corners to get it to work like this and most players still hate it lmao.
@ThePrimeMinisterOfTheBlock Жыл бұрын
@@briantroy7376 how'd you get access to the code
@chriku Жыл бұрын
@@ThePrimeMinisterOfTheBlockit's unity. they use "compiled" c#, but due to reflection data that can be uncompiled basically losslessly
@Sebastian-hg3xc Жыл бұрын
@@ThePrimeMinisterOfTheBlock maybe decompiled.
@GarrettBShaw4 ай бұрын
If you haven't yet seen, the experimental update 6 I think has improved the water more. I'm sure they still cut a lot of corners, because it's really hard to simulate water, but water works really well now. You can have actual aqueducts with water of different types flowing over each other at different elevations. And basins can be filled from the bottom using pressure and will even out in level with all other connected basins. @@briantroy7376
@graey29 ай бұрын
It's not actually compressing, it's being constricted, resulting in higher flow. As the math shows, the volume stays the same, the current increases, which is why it still passes a narrower canal without overflowing. That's good programming as well, as water doesn't compress (much) when liquid, unlike air.
@Karagianis Жыл бұрын
Imagine the power you could generate with this effect if you had the Iron Teeth and their large 2 deep water wheels.
@Kaelland Жыл бұрын
You've created a nozzle. When anything bound by the nature of fluid dynamics (both liquids and gasses) are forced through an increasingly narrow passage, such as a nozzle, the fluid (or gas) speeds up as the passage narrows. The impressive thing here is not that you've figured out how to do it, but that it's actually modeled in game.
@arkadye Жыл бұрын
I realised that I missed the first episode of this series, so I went back to watch it. It's really cute how at the end he's showing us the reservoir he's created saying "that is huge - we will never run out of water again". Folks: that reservoir was about 3 tiles deep, 9 tiles wide and ~20 tiles long. It is contained entirely within Belvoir Castle now. (Also, I just bought this game - another purchase because of Skye, dammit. 😛)
@IseeSpiders Жыл бұрын
Water model is not real world accurate, but IRL this effect is because the water does NOT compress. Its called the venturi effect and is pretty core concept in fluid dynamics. I did not know it replicated at all in timberborn 😀
@peaoui165 Жыл бұрын
Now the question is: Can you modify Water-Wheel World to have a higher flow rate to up your power production?
@aaavellone Жыл бұрын
omg that would take like 2 days of real time to achieve. It would be cool, but that's a lot of work
@wintersage6895 Жыл бұрын
@snox maybe so, but it'd mean fewer windmills, and (if surpassing expectations) fewer water wheels even for the power needs of the whole map.
@aaavellone Жыл бұрын
@@wintersage6895 true. But that baseball field over in barrel bot world isn't going anywhere, lolz, but the other windmills for sure
@RKaudio Жыл бұрын
I also thing this is a good idea!
@Netherdan Жыл бұрын
I suspect making turns would be a nightmare in this flow rate, but it would be fun to watch him try (and potentially succeed). Maybe using 3x3 pools for each turn would do the trick, but I don't think it will fit in the current layout, so it would need a major redesign of the power plant
@exceededcircle1 Жыл бұрын
Dr. Skye Storm's, Skye Storm effect on water in timberborn is a very impressive scientific discovery to beaver kind and we applaud his efforts. 👏
@wolframstahl1263 Жыл бұрын
Didn't expect a game science episode and I'm so happy we got one! Keep us updated. As much as I like the aesthetic of your builds, the lore and world building, you can always catch me with a deep dive into weird game mechanics! Love how proud you are of your discovery, and you deserve every bit of it!
@jajwarehouse1 Жыл бұрын
This makes complete sense to me. The water does not compress, but the speed of flow increases as it falls in elevation into a narrower channel. It is the same reason wide fords in rivers have shallow slow moving water that could be easy to walk across, and narrow sections that drop in elevation within the very same river could have very dangerous rapids.
@Liednard Жыл бұрын
Thank you very much for looking into it! I had the intuition you can pull more than 1 unit of water per tile, this is a clear demonstration with the exact numbers to work with!
@johntotten4872 Жыл бұрын
After seeing the video title I immediately thought when will Skye use this for the water wheel area. This semi reminds me of back in the day with the old timers using strip mining. They would take a water source and run it down a set length of pipe then neck it down to a smaller diameter pipe, run that a set distance and neck down again. Using gravity and water acceleration they would wash away the earth to find the precious minerals. The Skye Storme effect has a nice ring to it.
@mattsaive455 Жыл бұрын
skye: ill add water source so I don't have to faff around with water to focus on building. **adds water source causing imbalance to system** proceeds to spend 2 episodes faffing around with water... bahaha love it skye. all the best to you and the family.
@Damnedfish. Жыл бұрын
I don't play TimberBorn, but I have been binge watching this series (8 months late). You earned my Like & Subscribe (as I agreed to your terms at the beginning). Well done on comprehending the Timberborn water physics to a whole new level.
@cmilkau Жыл бұрын
Wait a minute, if waterwheels reduce height, couldn't that be used to compress flow vertically as well? Possibly even compactify horizontal compression? EDIT: answer is NO! When used this way, the waterwheels effectively increase the level above them, rather than decreasing level below them (once water stabilizes). If you equate current := flow and level := potential, waterwheels seem to have a higher resistance. EDIT2: I'm using the new version, Skye is using the last before that.
@btoombstertriesyt6532 Жыл бұрын
I'm studying civil engineering and we are studying dams and resovoirs. I new a surprising amount after playing this game! Thanks for my fav series Skye and I hope your mum gets well soon ❤️ x
@gaalidas4836 Жыл бұрын
Yup, I figured as much. The faster the flow, the more volume is kept from building up and flooding. Simply lowering the floor of the canal was only adding more volume of slow moving water that will flood. The same thing happens in our world when we dig out river floors for building materials. The river gets too deep, slows down because it can't move the water fast enough and, ultimately, floods.
@alanread8431 Жыл бұрын
Hi Skye, So hyped wanted to leave a comment straight away but decided to narrate through this episode. Great editing with the dynamite, so interesting, I play the game often and love watching you have so much fun. You and picture are just brilliant. Thanks for sharing the joy. Love YA man x Please keep this series going when you name the new districts I am always laughing. The Sky Storm Effect is worthy of publication in scientific journals. Wonderful, just wonderful..... Flow rate GGGRRRRRRrrr
@Peter-jl4ki Жыл бұрын
9:04 "I wonder if this will become known as the Skye Storme effect?" Nah, it's a Storme Drain.
@andrewneedham3281 Жыл бұрын
People forget that these numbers (blah-blah meters *per second*) are flows, I guess. They're confusing flow with volume. It's an easy mistake to make. But you CAN get 10 square meters (square because it's a cross-section and will give volume over time when paired with a flow rate) of water per second through a one-square-meter channel IF you can accommodate a flow that's 10 times faster. It's just fluid continuity: flow in must equal flow out. It's that simple.
@nemesis7774 Жыл бұрын
Damn, great use of the continuity equation! Next, solves Navier-stokes !
@blackoak4978 Жыл бұрын
Based on where you've measured the flow rates, the "compression" has happened BEFORE your water ladder structure. You measured it right before and showed it's 0.3 high at 2cms x 5, which adds up to the 1.5 high by 10cms in the channel at the end
@pietrolocatelli33 Жыл бұрын
Being an Engineering student I'm totally not impressed by the theory of it, it's pretty simple fluid dynamics actually. If the water goes fast enough you can push it through a way smaller gap or channel, that's how a pressure washer works (it has small holes for the water to come out so the water has to go very fast while being pushed by a massive pressure behind). Although being a student of IT Engineering to be exact, I'm very impressed that such a simple game, in early access too, has a physics engine so precise that's able to calculate that! They're probably using a physics engine made by someone else but still... kudos to the devs!
@PupOrionSirius26 Жыл бұрын
I've seen this in action on one of the created maps I'm using from the website. It works. It has a V shaped river that rages hardcore from massive amounts of water flow.
@dazenith4517 Жыл бұрын
I had actually done rather extensive testing well over a year ago about water flow mechanics. Unless they have changed in the year since. Maximum flow rate per cross sectional area is approx 6.66~ strength of water source. However waterfalls will limit flow rate to a 2.2 strength per width only.
@hanswurst-d3n Жыл бұрын
you can have a maximum of 3*2,2 cms=6.6cms per 1m heigth, 2m of heigth--> 13,2cms. Syke has 10 cms so 10/6.6=1.51m. Waterfalls however can only have 2.2 cms/tile (no dependency on waterheight) so if you have to widen the canal if you have one. The end of the map is not considered as a waterfall so no widening needed. The whole built up of "compressing the water" is not needed...
@Consequator Жыл бұрын
Water wheels will divert water around it. If you have a 2 block wide canal with a water wheel in 1 side then the water will be slower where the wheel is than the non wheel path. If you wheel up both sides then it goes back to normal because the cfm ends up pushing through .
@Noric117 Жыл бұрын
I don't usually comment on KZbin videos, but I couldn't help but do so after watching this. My only real issue at this point is trying to figure out how to use these principles to aid me in my games. Thanks Skye!
@cmilkau Жыл бұрын
3:26 ok here's my guess before watching: to get max flow rate you need a minimum slope. Because this reminded me of the waterwheel power plant, where water level played a crucial role.
@familhagaudir856129 күн бұрын
Amasing demonstration of water flow optimisation. Game changed alot since last year. The flow acceleration with magic tiles still work in ( October 2024 ) 0.6 update, but evaporation is now increased massively for single tiles surface water, and irrigation surface reduced massively too. Optimal is now 3 wide canals or 3x3 irrigation ponds.
@AmyEyre616 Жыл бұрын
Yes, the water physics in this game is absolutely nuts, props to the devs!
@wolframstahl1263 Жыл бұрын
I suggest making this effect known as the *STORME DRAINE.*
@SkyeStorme Жыл бұрын
Oh I love that :)
@calvingreen1215 Жыл бұрын
I've binged the whole series while ill off work and just wanted to say hats off to you, very entertaining and commited, love it!
@Clearwater_WT Жыл бұрын
I did read before in the discord that water flows fastest through a drop of less than 1 tile height. I believe its whats happening here, allowing the water to congregate into the channel below. It is indeed a fascinating effect though, and I found a while ago that blocking one tile of the exit of a water wheel system actually speeds up flow, making the system produce more power and resolves flooding issues. Weird physics I have to say. Liked and commented! (Obvious on the second part)
@johnv3788 Жыл бұрын
This series got me into Timberborn and this video just blew my mind! Thanks for the effort you put into each and every video! Love it!!!
@MP3zilla Жыл бұрын
You earned yourself my sub. I will abuse this going forward in addition to your perpetual water wheels. Thanks for this series, it's been a fun binge. Looking forward to an update 3 playthrough considering how you already play with your storage.
@s.scottstaten1852 Жыл бұрын
Not sure about having my mind blown, but it is VERY interesting and something I'll definitely be looking at for my next map!
@orrattia3640 Жыл бұрын
Hey Sky this is my first comment ever, I've been following you since 2020 - stumbled upon your Pateron vids during the lockdowns and I was hooked ever since especially Timberborn, there's literately nothing I'm waiting for more than to finish the day with a joint and your Timberborn commentary, feels like a trip to the shrink lol Full and fast recovery for your Mom! I hope the Timberborn vids will not stop Only commented cause you blew my mind =P Keep up the good work!!
@medpacsherpa Жыл бұрын
Yep. Very impressed. This is going straight into my next map
@porscheguyakaTheBackStreetBoys Жыл бұрын
I am drinking coffee while watching this at 8:35 pm
@Gochen86 Жыл бұрын
That's something to keep in mind should I ever get Timberborn for myself. As I've thought of different possible custom-made maps of my own design, one thing I always wondered was if I could make a one-wide river flowing fast enough to actually produce visible rapids. Using this technique would certainly go a long way into making that happen, especially if the chosen water source blocks were cranked up to a stupid amount, like *ten* for instance. Then again, going that high could easily flood the whole map even with this trick, and prove nothing in the end except that some ideas only make one seem a complete nutter. That said, I'm looking forward to the next episode of Beaver Castle, Skye! I can't wait to see what sorts of insanity you come up with next!
@bakkerarjen Жыл бұрын
Is it just me or is this just how water supposed to behave in real world? 1) water is not compressible as it also not in T. You start with height of .3 and this 5 times you let it combine unrestricted and get a height of 1.5 not very impressive but normal as 0.3x5=1.5. You just transfer width to height. Just water mathematics, as in CS lane mathematics 2) when you restrict the flow it must build height. 3) the height does not just drop after the waterwheel, but has build up before it (without the wheel the height was 1.5) and than start to normalise after the wheel because it has no restrictions any more, that’s why it’s lower 4) the important thing though is that you can detect flow increases at the waterwheel, probably because of the wheel it increases flow and height. I think that is how normal (open) flowing water should behave to, I’m not sure, I’m not a water engineer. 5) so the wheel must be a restriction of some sorts, otherwise the water wouldn’t behave differently at the wheel. Not very surprising though, should I unsub? Naah. It’s and a very very nice demo of the mechanics of T. And a good example of what a nice game it is 😊 NB: I tried lots and lots of whaterwheels once, and my flow completely stopt and build height (overflowed my canal). But discovered if you build in drops of height you counter this somewhat, didn’t have the time to figure it out then but it’s noteworthy I guess and good to research further.
@gareth14111984 Жыл бұрын
Simple applications of Science (and a little plumbing)…. *inhales cigarette* ahh... bliss XD
@lenin972 Жыл бұрын
Very cool. I'm predicting the water-wheel power plant's pumps are going to be worked on to get the same effect
@fermitupoupon1754 Жыл бұрын
It's kinda hard to impress me in this case, as I already knew this. I made a rather ugly, yet effective staircase of 5 large water wheels, which essentially powered my entire village.
@syyntax Жыл бұрын
Nice, was looking for how to increase flow rates yesterday.. and you nailed it. :) thank you.
@kilis1332 Жыл бұрын
I love seeing your enthusiasm for figuring this out and i don't want to be a buzz kill but you don't need that stair like setup at the beginning. Simply having a 2 tile deep trench with enough of a backlog like you mentioned is enough to get the exact same effect. It certainly looks nicer than a plain 2 tile deep trench, but its not needed.
@BattleUnit3 Жыл бұрын
Not gonna lie, i was impressed, especially by you creating the equivelant of a giant water cannon/j
@X4R80 Жыл бұрын
I hope no beaver accidentally steps into that 😮
@PreacherwithoutaPulpit Жыл бұрын
Knowing a little about how water reacts to being compressed in tubing/pipes you didn't really blow my mind but why on earth would I unsubscribe. You did a very good job of showing and explaining how in Timberborn the engine/code defines Hydrodynamics which is awesome. You've given me so many ideas for when I finally get around to playing the game and I can promise I'll name my perpetual power generation water wheel district the Skye Born and they will be located as high on the map as I can get them. I will not only use the compression of water you've shown here but I will attempt to add compression/step down channels to see if I can get it to ramp even higher. Maybe that will work maybe it won't as I'm sure there's a max designated in the code but then again maybe not...
@burntw170 Жыл бұрын
This water and water wheel physics are on the older version of the game. Latest version of water and water wheel physics have changed. It would be great if you can do a comparison video.
@frost8936 Жыл бұрын
I tried with 0.3.5 and it still holds true
@truckerdanvideos Жыл бұрын
Hey skye, haven't started the video yet but hows your mum? Did the surgery go well?
@SkyeStorme Жыл бұрын
Yes it did! All good .. I'll give a full update in the next video :)
@v.demonaco3718 Жыл бұрын
id be impressed at anyone else doing it, from you we expect greatness. thank you for sharing.
@sparking023 Жыл бұрын
I have a vague understanding of water physics but this sounds about what I would expect from IRL water behavior, very neat detail to have in the game. Also Mind: blown
@KK-lf3np Жыл бұрын
Gotta admit, I was a little sceptical at first, but you changed my mind. Also I cringed when you said " Stairs or Platforms will reduce flow rate " Im so glad you proved that once and for all!
@bummer01 Жыл бұрын
I was wondering about the water wheel since I keep on hitting the same issue in stacking them and the once behind keeps on getting low CMS flow. Now I know the math a bit to make them more efficient, many thanks for that info.
@CraigH9992 күн бұрын
Just found this channel this week - new subscriber! Lots of Timberborn fun and information!
@DanielVCOliveira Жыл бұрын
That single waterwheel can substitute the entirety of the perpetual motion machine
@Whitify Жыл бұрын
Great video! Hope your mom is feeling better!
@SkyeStorme Жыл бұрын
Yes! Thank you!
@Starsong28 Жыл бұрын
Awesome exploration of the water physics! I can't wait to implement some of this in my next build!
@michaelplowman8674 Жыл бұрын
This is like putting your thumb over the end of a water hose. The water is going to flow at the same volume and by decreasing the area the only way to keep the volume is to increase the rate of flow.
@prowlerpunk Жыл бұрын
Thank you for the effort in explaining things to us... This will help me loads in getting things set around my map
@Taolan8472 Жыл бұрын
Technically you can't actually "compress" water, but i understand your use of the term to refer to reducing the cross-section of the flow to increase the rate of flow. You did not blow my mind, the timberborn devs blew my mind by allowing this to happen (i daresay its an intentional mechanic even), but I will like the video and stay subbed because :P
@TTIOttio Жыл бұрын
This was awesome - can’t wait to see what you do with it ^^
@joe35 Жыл бұрын
I started wtching this series yesterday and was watching the last video when you posted this one. Really good stuff
@matheww9944 Жыл бұрын
You've done it again. How your brain works these things out astounds me every time.
@ssterlini Жыл бұрын
I am impressed... said to myself at the beginning of the video there was no chance that I'd be impressed and ended up commenting... love your content!!!
@Dalhorn Жыл бұрын
Noble prize for compressing water.
@tonywilliamson8882 Жыл бұрын
Amazing work and very simple to follow along. Thank you Sir.
@joakimeide6777 Жыл бұрын
Thanks for good content and smart solutions! Looking forward to trying it myself
@danser_theplayer01 Жыл бұрын
Irl water really doesn't want to compress, I didn't know this water can. You basically engineered a hydroelectric power plant.
@davidjenkins9651 Жыл бұрын
It looks like he's not really compressing the total volume of the water; he is just increasing the speed of the stream so the same amount of flow can fit through a smaller opening.
@danser_theplayer01 Жыл бұрын
@@davidjenkins9651 Well if you look at the gauges yes but I thought 10 blocks of water would produce water level of 10.
@cmilkau Жыл бұрын
Did some more science. A water tile fits 6.66... cbm. To make a 10 (or 13.333...) cbm channel you only have to ensure there are two independent flows of water in any shape that don't cross or merge. They can be stacked, touching, or separate.
@triskelionchi3747 Жыл бұрын
Then all you need to do on a fresh map is gather the water sources into a singular channel then compress and transport it as the flowing heart beat of your Beaver colony. Good back bone for infrastructure. Could do a lot with this. Hope to see you make use of the Skystorm effect with your iron teeth play through.
@aayyyooooo Жыл бұрын
Wow. Skye you've done it. I subscribed. The timberborne water physics are awesome!
@SkyeStorme Жыл бұрын
Welcome to the channel :)
@thomasjamescharnock Жыл бұрын
Wow the sky storm effect is genius I can’t wait to try it in game 👍
@aleek4481 Жыл бұрын
I would have thought that wasn't possible. Good job Skye!
@KrunchyKat Жыл бұрын
This is brilliant stuff, next time I am in the bath I am going to recreate this with a loofah and rubber ducks ;)
@dawntowe5799 Жыл бұрын
I have been compressing water I knew it made it flow faster but didn't understand completely how so that was really nice info thanks I understand it a little better now👍👍😃
@yaqxs Жыл бұрын
On the Beaverome map I cut off the big lake with the mine and channelled all the water into a three by two canal, and I got like 330hp at most water wheels.
@queryalways Жыл бұрын
w00w :D very impressive!! I love when people take the time to explain how the dynamics work. :D Thank you for sharing the knowledge you learn with us :)
@wolframstahl1263 Жыл бұрын
So if waterwheels don't reduce flow, but they do reduce height, does that mean you can use them to further compress the waterflow? You started with 1.5 high water in a 2 high channel (and talked about even higher flow rate in a 3 high channel with 2.2 water height). Could you use water wheels to compress almost any arbitrary water flow into a 1 wide, 1 high channel?
@wild_lee_coyote Жыл бұрын
The flow doesn’t change so if you need the same flow rate but a lower hight then yes. It will not increase the flow rate though, so you are not really compressing it any more, just shaving the top off.
@Orlunu Жыл бұрын
It's a funnel, and there's no compression the water is just going faster so it covers a longer distance per second (so instead of being five times the height over that second, it's five times the length).
@theatrefan06 Жыл бұрын
What a fun mic drop moment for you! Love that for you!!
@ranno44 Жыл бұрын
Skye, I have tested it and I found that what ever you do before your canal dose not make any changes. Exit from canal does. In my test, if you end your canal bluntly, let's say it is 1 wide 2 deep and it ends in 1 deeper 5 wide river, or what ever, It will overflow. But if you make a T shape or extend canal bottom by 2 blocks it will increase flow and you will not overflow. What you need before your canal is some sort of reservoir, because it will overflow until water reaches at the end of the canal. End of the canal will increase flow and you see water lvl droping backwards towards the beginning of the canal and then the reservoir. Reservoir needs to be able to store water until this happens or it will overflow a bit. And then I figured out how to turn the canal with the same flow, but you need to drop by 1lvl every time you turn. Sad I can't share pictures here, I am not sure if I explained clearly enough.
@stormwraith35012 ай бұрын
Wow, and thanks. Lovely little bit of engineering there. :)
@Griz1231 Жыл бұрын
If it's shown to be an exploit, the developers will make changes. When I came up with the perpetual energy machine 14 months ago, you could narrow the channel down to 1 block before and after each water wheel to increase flow and therefore power out. It was quickly changed.
@Lee1978R Жыл бұрын
Never doubt Skye.. he will always find a way 😂💙👍🏻
@picklerick87602 ай бұрын
well you made a promise and delivered, hope this still works i see im about a year late to this video lol
@Valkrss Жыл бұрын
When I was watching your perpetual hydro generator, I had seen something about how reducing channel width "increased pressure" and thought that was your plan all along.
@petersmith5886 Жыл бұрын
I waited way to long for a video yesterday 😭🤣 love this series!
@AussieRonkey4 ай бұрын
Every time you said "the water is being compressed" my eye twitched...
@ThingsWhichArentWork Жыл бұрын
Please make a 10vms single-wie waterfall into the highborn reservoir. I bet it would look amazing.
@TheLoiteringKid Жыл бұрын
The water wheel added .03 height upstream after it had settled to 10 flow, the water wheel didn't lower flow, but is clearly adding resistance
@justinsinke2088 Жыл бұрын
I haven't tried that level of terraforming to get that level of concentrated flow, but at the very least ever since they updated the water physics I've always built all my water wheel in mini-channels created with levies, because it seemed perfectly logical to me with how they said the new water flow system worked, that forcing a river into a smaller area would increase the pressure in that area, and increased pressure with an outlet would create a stronger current, which would then generate more power. Pretty much the principal used by some hydroelectric dams, pretty sure. Huh...I recall back in the dev diary when they made that update, they said waterwheels reduced flow, in part as a way to reduce the effectiveness of just filling an entire river with nothing but waterwheels (which I and I'm sure many people did prior to the water physics update). I took that dev diary at face value, but it seems they misspoke as to what effect waterwheels have on water flowing into them. If it affects the height instead of the flow, too many waterwheels in a concentrated channel sounds like it might cause flooding, as the water has to be redistributing somewhere; wouldn't make sense that with enough waterwheels you'd reduce the height to 0 and dry up the river.
@Headshriker Жыл бұрын
your package of yorkshire tea is on the way to you
@Lesaucissondujour Жыл бұрын
It's only fair that you know, unsub was never on the table
@SkyeStorme Жыл бұрын
Haha .. thanks Nat :)
@moremer66 Жыл бұрын
gotta say it, you can get another water starting point in there. If you add .3 depth you will be at 1.8 water column and 12 cms
@dougc9130 Жыл бұрын
There is also a flow limit over a fall, if there is a change in tile elevation the flow rate is limited to 2.2 per side. You have a 3 across channel with a drop, drop height doesn't matter as long as it's 1 or more, that would be 6.6 flow limit since you had 10 going in it will back up at the fall and overflow. Also water flow has no depth it's only calculated at the surface, the outflow elevation controls the depth.