This is the only channel that keeps updating tutorials above 0.7.5 and I support it 100%!
@amasun132 жыл бұрын
The only tutorial about this after a whole night to find
@RoyalsAndRogues2 жыл бұрын
Glad you found it!
@jlyn8228 Жыл бұрын
A wild Nat appears!
@Fralibers2 жыл бұрын
Awesome and very well explained. Hope you’ll do more of these ember gem tutorials. Have a great day 👍
@batlabat17542 жыл бұрын
Amazing, thank you so much, you made the overall software more understandable to me 💪
@pierrebesaans3230 Жыл бұрын
Very cool.
@hakanparspolat33018 ай бұрын
Thank you man, well explained 🤟
@LeRoiPapayou2 жыл бұрын
That was a great recommendation KZbin, well done. And big thank to you man, learned a lot in a very short time ! Post Modulation is freaking cool
@huzeyfesina9 ай бұрын
Great tutorial! Helped me a lot. You just earned yourself a subscriber!!🎉
@RoyalsAndRogues9 ай бұрын
Glad I could help!
@skarheavy37662 жыл бұрын
Amazing! Waiting for after effects tutorials!
@RoyalsAndRogues2 жыл бұрын
They will be on the way.
@matiasadrianmahler3222 жыл бұрын
Thank you so much, very great tutorial. Hope to see more soon!😁
@julensalazar22822 жыл бұрын
Great tutorial. I don´t understand how can you have only 528 subs, man. You are very good at explaining these things. Thanks for the video!
@RoyalsAndRogues2 жыл бұрын
Thank you, this means a lot.
@Lapso3Design6 ай бұрын
hice todos los pasos peo no me quedo igual. talvez por ser nueva versión. pero agradezco muchísimo el aporte que haces. muchas gracias
@rendermanpro Жыл бұрын
Nice!
@MrGawn2 жыл бұрын
*vor-ticity* As in "Vortex" Thanks for the tut though...
@RoyalsAndRogues2 жыл бұрын
Yes, realized this after recording (I'm dyslexic and it's how I first read it years ago) it's an old habit that sneaks in when I'm not paying enough attention.
@TheSiimur Жыл бұрын
Great tut thanks!
@JasonKey3D2 жыл бұрын
great stuff 👍
@RoyalsAndRogues2 жыл бұрын
Thanks!
@bibbjoshh485710 ай бұрын
thank you
@KimSalimVFX2 жыл бұрын
316 subs is criminal, Great tutorial!!
@greentokyo2 жыл бұрын
This was great! Thanks!
@spottedhyenaOwO2 жыл бұрын
Amazing work! Im trying to add a custom fbx animation but it doesnt seem to be working, is there any tutorials on how to make and export fbx animations that you suggest?
@RoyalsAndRogues2 жыл бұрын
I'll add it to my list. What setting are you using and what program are you exporting from?
@spottedhyenaOwO2 жыл бұрын
@@RoyalsAndRogues using from blender. Made a simple spaceship with 3 different objects parented to this main ship. These objects go up and down and basically function as air breaks
@RoyalsAndRogues2 жыл бұрын
@@spottedhyenaOwO Just tried a blender export with my plane model and it two Spheres parented to it and it works fine for me. Is it not coming in at all? Be sure to double check the master scale (you can click "fit scale to simulation in the latest version scale and orientation are the usual culprits for me ) Also when exporting from blender be sure to check "back animation" and make sure the animation is a reasonable length by adjusting how many frames the dope sheet is.
@spottedhyenaOwO2 жыл бұрын
@@RoyalsAndRogues Got it to work now! Thank you so much!
@blackswan63862 жыл бұрын
@@RoyalsAndRogues nice :D
@aspizak2 жыл бұрын
Awesome!
@AdrianPorter-f4b Жыл бұрын
Hi Great Video! I am still getting some vorticity show up eve when its at 100% for instance it travels on the ground and shows up. Any tips?
@RoyalsAndRogues Жыл бұрын
If you are talking about the post modulation try bringing your source, and ramping curve Min % up.
@mayssayasmina20729 ай бұрын
hi great job, can we import a city inside with topography and export the sim to unreal engine? thank you
@RoyalsAndRogues9 ай бұрын
Yeah, just make ithe city an FBX and export as a vdb
@mayssayasmina20729 ай бұрын
can we change the smoke to arrows or lines like in CFD softwares
@RoyalsAndRogues9 ай бұрын
I think you best bet for that would be using a particle emitter and exporting the particles as alembic files and replacing the points with arrows or tracing them with lines
@brandonsmith82352 ай бұрын
I really need a tutorial on using Embergen to simulate combustion. 1. The explosion must happen inside a contained custom volume at -65 degrees. 2. The explosion must be able to be compressed as the piston raises up. 3. Need a spark effect to ignite the explosion and create a realistic explosion spreading out from said spark in slow motion. 4. Explosion needs to transition into smoke, and exit through an exhaust. I can't find anything that would even support this.
@RoyalsAndRogues2 ай бұрын
This isn't really a tutorial as much as a very specific use case. This post might help: www.linkedin.com/posts/keyjason_real-time-illustration-sim-of-the-4-stroke-activity-7138531200813432832-o1IL? If you ask Jason nicely on Twitter or LinkedIn he might give you the project file/tips for setting it up.
@r.raibaud10 ай бұрын
hi, a question, i have a customer who is looking for an aerodynamic model. with embergen can i have a reliable aerodynamic simulation?
@RoyalsAndRogues10 ай бұрын
Not sure what you mean exactly. If you mean you have an aerospace client who wants to use embergen for drag and friction testing for real world applications, then no. Embergen is not a scientific research tool. If they want visualizations of turbulence it can do that but it is a vfx program for films and games and not a scientific/research tool.
@rajkart Жыл бұрын
hey man, nice learning from you... could you help me render high resolution in Embergen... pls.. my rendering looks blurry.
@RoyalsAndRogues Жыл бұрын
Are you importing into a 3D render engine or rendering straight from embergen?
@rajkart Жыл бұрын
@@RoyalsAndRoguesthanks for replying man..and yes I'm rendering straight in emergen
@rajkart Жыл бұрын
@@RoyalsAndRogues pls save me
@RoyalsAndRogues Жыл бұрын
The best places to look would be: Render Node> Export > Image Size Shading Node > Rendering > Raymarch Sharpening > Check on and slide up as needed (Usually works like a charm) Shading > Smoke (or whatever you want to sharpen) > Density limit/clamp Volume Processing Node > Post Processing> play with Negative Dilate and Sharpen (If you have motion blur or something this might be the culprit) Simulation> Simulation Size> Upscaling > x2-x3 ‼ Requires a lot of GPU memory Good luck @rajkart
@Orion-ml3iv6 ай бұрын
best
@blackswan63862 жыл бұрын
Hi Sir, i want to use Trial version to test some of my projects, is it possible to do this in trial version ? and 2. question i hav animated FBX File wich i would like to put in instead of static plane, is this working ? thanks sir, this is really awesome ! i found this today and i fell in love with all this function and locig build. really impressive. thanks again sir
@blackswan63862 жыл бұрын
3 question: how to integrate it into Blender ? doses this work or should i render the clip in Embergen ? thanks
@RoyalsAndRogues2 жыл бұрын
I don't have the trial version but it should give you full access for a 2 weeks then cut off. You can test Blender compatibility with their free VDB's. Look up any "how to render VDBs in blender" to make it work.
@blackswan63862 жыл бұрын
@@RoyalsAndRogues i tried it and i never gonna miss it - this is just epic - thank you sir
@blackswan63862 жыл бұрын
Export as VDB works Awesome, my example was 5GB but i can handle this i have strong PC - i do more pratice. thanks sir showing this effect really need ! hope you do more stuff with this clouds things. bye Sir thank you
@rrbcm1523 Жыл бұрын
is there a way to hide the model? so that the only visible is the smoke that takes shape on the model's body ?
@RoyalsAndRogues Жыл бұрын
Yeah, just click the collider node go to visuals and uncheck show shape. The shortcut for show shapes is "H" so hitting that should also remove them.
@basejumperdx45732 жыл бұрын
Can u make tyre burnout smoke
@RoyalsAndRogues2 жыл бұрын
I'll give it a go!
@SD-ni9jh9 ай бұрын
It's actually "vorticity" from vortex not voricity but cool stuff
@RoyalsAndRogues9 ай бұрын
Yep haha. Funny part is I knew it just spaced while trying to record 😬
@asartiomas3549 Жыл бұрын
Can you add project file to description?
@RoyalsAndRogues Жыл бұрын
Unfortunately this was made in an alpha version and not compatible with 1.0 +
@asartiomas3549 Жыл бұрын
@@RoyalsAndRogues Oh it starting to make sense why the visual result is quite different than yours, even though I did everything the same, step by step.
@RoyalsAndRogues Жыл бұрын
@@asartiomas3549 Yeah the same settings should work more or less, you have a few more options too now that might help actually.
@NN_862 жыл бұрын
How to time remap vdb?
@RoyalsAndRogues2 жыл бұрын
In what program?
@SeanyKrabs2 жыл бұрын
import isn't an option for me
@RoyalsAndRogues2 жыл бұрын
It should be under "collider" > "shapes" >Import If not you need to update your software.