It's nice to see a tutorial with good editing, good voice and no memes 🔥😀
@mateussalviano34392 ай бұрын
I'm an EG user since 2020, not only their software is impressive, but their company is pretty much the opposite of Adobe, it's relatively small but they try to help you the best they can, they listen to users feedback and actually implemented a lot of features that even I myself remember suggesting such as the vdb value remapping. They've grown quite well and I hope it keeps going bc they absolutely deserve it!
@GlebAlexandrov2 ай бұрын
That's awesome! At some point I wanted to reach out to 'em about something, don't remember exactly what was it, but I chickened out :D
@JulesOtway2 ай бұрын
Splitting the camera ray and emission is genius, that ks for sharing!
@GlebAlexandrov2 ай бұрын
I just couldn't make it work and achieve the same luminescent quality of the smoke as if it's lit from the inside, without that little trick)
@JulesOtway2 ай бұрын
@@GlebAlexandrov I was having the exact problem a few weeks ago! Perfect fix
@SFE-Viz2 ай бұрын
Who doesn't love some cool (or hot) fire and cg explosions. Looks very nice. :)
@GlebAlexandrov2 ай бұрын
indeed!
@goldstick3D2 ай бұрын
The result I got didn't work at first in a blank file. I used a different vdb. But then I used same node groups for another blendfile, in a big scene I've made and then it worked perfectly! Thanks!
@GlebAlexandrov2 ай бұрын
Awesome! Glad to hear that :)
@RealGaryGibson2 ай бұрын
Very cool!
@GlebAlexandrov2 ай бұрын
thanks!
@EmvyBeats2 ай бұрын
I may give this a try, I gave Embergen a go a year ago and kind of forgot about it, mostly cos I gave up trying to learn embergen.
@GlebAlexandrov2 ай бұрын
Yeah I've been also experimenting with it over years, in a lazy manner. Cool stuff.
@egretfx2 ай бұрын
very well done Gleb❤
@GlebAlexandrov2 ай бұрын
oh thanks! btw how's Before They Wake is doing?
@egretfx2 ай бұрын
@@GlebAlexandrov didn't do well. moved onto a new project., but also planned an update for Halloween season.
@zackmercurys2 ай бұрын
why not use the "temperature" attribute for colorization? there's a blackbody node
@GlebAlexandrov2 ай бұрын
Color ramping it instead gives that crispier look lining up to how EmberGen renders fire (in EmberGen, there's also a color ramp in the shading chain doing that). But yea, temperature has its uses, it's just that I swapped it to a simpler approach for this particular shader.
@luots30392 ай бұрын
good,Make me learn
@soicowboy145113 күн бұрын
Thanks! Is there any way to make this in eevee?
@pitr_jedla2 ай бұрын
Do you have any tricks with shading regular smoke deserving of another video? Or its just about the density factor…Thanks
@GlebAlexandrov2 ай бұрын
Hmm, I need to think about it actually. p.s. Our Nebula course is all about volume shading, more or less, there's a TON of tips as for tailoring the look of the smokey substances so to speak :)
@voyageruk20022 ай бұрын
Still watching the resolve course I got for $10 🎉
@GlebAlexandrov2 ай бұрын
That's very much appreciated! The money collected will help us fund the upcoming projects, educational and not only :)
@anjanadilshan70572 ай бұрын
What is your GPU ? Rendering volumes take forever for me
@GlebAlexandrov2 ай бұрын
RTX 2080TI.
@yoshianuragtesla8752Ай бұрын
I still have a huge doubt, Like can't I export the file the way it is in Embergen? the simulation with the gradient and all? Lighting we can recreate in blender yeah ok, Is there any way ? Or VBD's should manually be shaded? Also what about GPU particles and their gradients? like what if i used a random per particle for color and I want the same in Blender?