If you are having trouble with alignment like I was when exporting from Embergen use the "transform" pick whip from your "import" node to the "Export VDB" node. That will center the sim and if you've chosen the right "upward" direction and size everything should line up. I find I might still need to scale it if I've changed my model's scale, but this makes it a lot faster. check out my community post for an example.
@whatthefact2423 Жыл бұрын
this was my problem when i import VDB to blender it was to large and my character so small i cant adjust because i also new with blender
@Elfenshow Жыл бұрын
I have watched 20 tutorials on Embergen over the last 2 weeks for this challenge (including a couple of yours) and you compressed all the tricks I had to learn from 10 videos into one and explained some things I had to figure out myself anyway. Good of you to include the vertex painting, I was a whole 6 hours into tutorials before I realized I could even do that. This tutorial makes a great start point for this challenge IMO. If you decide to make a render for the challenge I can't wait to see it.
@JasonKey3D Жыл бұрын
great stuff 👏 thanks for putting this together 🙏
@technochromatic672 Жыл бұрын
This is great, I really like the walk through approach, letting us hear your thoughts, cheers.
@Thies_Gruenewald Жыл бұрын
Thanks for This one 😊 my dragon fire needed this Update 😉
@Midz13 Жыл бұрын
Thank you so much! I'm brand new to SFX and embergen, and I was struggling to find a good "this does that" tutorial for ambergen so this was fantastic. I'm trying to create a smouldering forest floor look and struggling to get that flickering, spontaneous combustion spots that quickly dissapate after a few seconds, popping up all over the ground. Would love if you had any advice or even a video demonstrating this technique!
@RoyalsAndRogues Жыл бұрын
Glad you found my video! I will be making more tuts but for now try using a shape noise node to help with the random spurts. Check out the preset "ground fire" for the main menu it is a good starting point for that.
@dominiquemuller8410 Жыл бұрын
Thanks a lot for this guide! Could you maybe make an other video talking about the export and import of particles? I seem to loose the sparks and everything connected to the particles when I only use vdb export.
@RoyalsAndRogues Жыл бұрын
What program are you importing to?
@dominiquemuller8410 Жыл бұрын
C4D (and Octane) btw thanks for the fast response! :) @@RoyalsAndRogues
@Kumodot Жыл бұрын
I am not able to make the vertex color work in any way on trial version 1.06. I am almost giving up and exporting another alembic just with the masked areas of the geo as a new alembic. :(
@longJinXIAOSAGER Жыл бұрын
I had the same problem as you, but I watched this video and it solved the problem of vertex colors not working properly. kzbin.info/www/bejne/naeyh5ukqsScoKssi=qlDujd2WLzEiBRe8
@denizcarta99158 ай бұрын
hello, i could need some help , is it possible to use an imported geometry only as an Effector und not as an Emittor. I want to manipulate an fire emittor with an imported Geometry but the Geometry himself should not burn. but rather it should effect the emittor with his geometry, i hope this was clear, my english is ugly sorry, , sadly i cant find an option like that
@paparalladaАй бұрын
Nice tutorial bro!. Is there a way to control the emitter through a mask?If I use your reference video, I need the flame to appear progressively from base to tip. Is it possible?I would appreciate your help🙏
@RoyalsAndRoguesАй бұрын
You can do this with a shape: Blend node Put the shape you want on fire in the top connection. Create a primitive or make another shape that is coving what you want to block as a mask connect the mask shape in the bottom connection and make the Type "subtraction", then animate it off to have the flame build on. Here is an example but using noise instead and in reverse: discord.com/channels/274382782627840002/679715718295584808/1150234145130283098
@lovechopra07 Жыл бұрын
I can't see flame, density in render (blender)
@evridesign Жыл бұрын
awesome! Ty
@Qual_ Жыл бұрын
I still don't find a convincing way to shade the volume in blender.
@RoyalsAndRogues Жыл бұрын
JangaFX just dropped a video on this: kzbin.info/www/bejne/inzcfp6PlrqXn9U
@bUildYT Жыл бұрын
thats sooooo cool:D
@Raitan20086 ай бұрын
I can't the vertex to work. I can see the red in embergen, but the version I have does not have the vertex color option available. I have the latest version of embergen.
@RoyalsAndRogues6 ай бұрын
For anyone having trouble getting Embergen to see Blenders vertex paint maps, the main thing is setting the R,G,B vertex colors checked on with 0 for the ref value and the vertex color alpha checked with reference set to 1. Also FB Is works better than alembic, and it might help to paint everything black, then the emissive elements red.
@Raitan20086 ай бұрын
@@RoyalsAndRogues I got it to work. i set the red to 1 and the blue and green to zero
@OlDirtyCosmos8 ай бұрын
Thank you man!!
@eldaw Жыл бұрын
Thanks ! But how to render particles on Blender ?
@monarchfilmspx0955 Жыл бұрын
I have the same issue. I know geo nodes. Points to mesh. Also a material assign node. I just don't know how to work with the alembic frames...as I'm used to only a single alembic file.
@kudjo24 Жыл бұрын
When i import my FBX, Embergen only plays it for 30 frames and then cuts off animation. Extending the import colored bar on timeline to a longer length doesnt extend the original animation either which is like 200 frames. Override FPS or changing frame offset doesnt either, why is it cutting me off at 30 and I cant find the obvious place to change the duration?
@RoyalsAndRogues Жыл бұрын
What program are you exporting the FBX from? I find blender works best even though I am a C4D user. Double check to see if you have multiple animation tracks or some other hidden setting that is changing the export. Also try bringing in your FBX to another program and see if it plays back right.
@Kumodot Жыл бұрын
No matter what i do Embergen is ignoring my Vertex Color. It's either emitting from the entire object or not emitting (when I mess with the reference parameter on mask1)... I just started studying it and will eventually find what is happening. :)
@RoyalsAndRogues Жыл бұрын
Do you have the mask linked to the shape input node? It's easy to miss and have the object into shape which will ignore the mask. .
@Kumodot Жыл бұрын
@@RoyalsAndRogues Yes. I have it. I tried an export from Max. Now i tried also from blender. :( It's weird. I am probably still missing something, but that should be automatic/basic.
@RoyalsAndRogues Жыл бұрын
@@Kumodot Sounds like there is something that just isn't checked. When exporting from blender do you have the vertex colors set to srgb? I can send you my blender/ember file if you want to use that to trouble shoot. Just email me from the about page.
@longJinXIAOSAGER Жыл бұрын
I had the same problem as you, but I watched this video and it solved the problem of vertex colors not working properly. kzbin.info/www/bejne/naeyh5ukqsScoKssi=qlDujd2WLzEiBRe8
@oluwaseunsodeke866 ай бұрын
I have the same challenge with my mesh. were you able to resolve this issue. if yes, pls kindly share how
@MaximSmak3d Жыл бұрын
Hi) Did you make render inside Embergen with some shapes ? If, yes.. Do you have some artefacts in alpha Chanel if holdout that shapes?
@evridesign Жыл бұрын
Hey Royals its me again! Would it be possible to get a tutorial on how to import Particles from Embergen to Blender correctly? I only get black dots without colors after importing the Alembic Cheers!
@RoyalsAndRogues Жыл бұрын
I mesh to points is the key, but this is a pretty good tut for importing into blender: kzbin.info/www/bejne/inzcfp6PlrqXn9U
@copperband43 Жыл бұрын
Hello, I'm a new user of embergen. I want to use Vertex color. But I can't try it again and over again.I worked on vertex color on top of the box on 3dmax and checked red on mask 1 in embergen. But sparks still appear throughout the box. Can you tell me the solution? I'm currently using the Alpha version that I can use for 2 weeks.
@RoyalsAndRogues Жыл бұрын
Can't really say with the model/project make sure you also have the mask as the source for the emitter by default it has the object linked
@longJinXIAOSAGER Жыл бұрын
I had the same problem as you, but I watched this video and it solved the problem of vertex colors not working properly. kzbin.info/www/bejne/naeyh5ukqsScoKssi=qlDujd2WLzEiBRe8
@monarchfilmspx0955 Жыл бұрын
What about particles?
@AlexisRivera3D Жыл бұрын
Looks like Vertex Colors don't work in Alembic files
@RoyalsAndRogues Жыл бұрын
Are you using blender?
@AlexisRivera3D Жыл бұрын
Yes. I contacted with Nick from EmberGen, looks like it's a problem inside Blender, if you export alembic with vertex colors and reimport it to Blender it doesn't have the colors @@RoyalsAndRogues
@JimmyNoStar4 ай бұрын
I'm here cause of the Kinetic rush challenge
@RoyalsAndRogues4 ай бұрын
Welcome! Hope it helped.
@Vertexvoyager10 ай бұрын
how do i export a png sequence to blender ?
@RoyalsAndRogues9 ай бұрын
You don't? I mean you could export a png then use it as an animated texture... Is that what you are looking to do?
@Vertexvoyager9 ай бұрын
exactly!!! however when I bring it in the mapping goes out of place with the mesh and I cant uv map it to the mesh correctly. and my png sequence shows the smoke and fire and i think the house too. so basicallyi want to know the right export setting from embergen to blender so i can uv project the png to my fire mesh only @@RoyalsAndRogues
@GFXeffort2 ай бұрын
Hi how I can get embergen
@RoyalsAndRogues2 ай бұрын
embergen.sjv.io/g1gRd9 Follow the link it has a free trail and purchase options.
@JosephWraith Жыл бұрын
Cool!
@Ash-ch8fq10 ай бұрын
666 Likes
@RoyalsAndRogues9 ай бұрын
Only for a moment
@Guest_11384 ай бұрын
I have no idea what the first thing your talking about. Beginner? Assuming I know quite a lot already. Wow what a bad demo!!👎