So cool!! Thanks a lot! Working pretty fine on 5.2 version. Changed just a little bit on the Math, the int * int changed to Multiply.
@l_t_m_f2 жыл бұрын
I really like this video! It opens up lots of possibility for game that don't use the default "open world".
@HacknShred3 жыл бұрын
Fantastic video, very to-the-point with no steps skipped, was able to replicate your results exactly.
@rgergazas2 жыл бұрын
THank you for this video! Just the stuff I needed!
@damgaronfire Жыл бұрын
Hello ! I know it's an old video, but thank you, I thought it'd be way harder but it's not so lesgo ! And the best bit is I think I can do that on UE5.
@hedwin_tv81223 жыл бұрын
I have an issue, I did what you did, but my grid doesn't show up, "actor hidden in game" isn't turned on
@mahmoudhhammdybakheet2411 Жыл бұрын
I am looking for match 3 board system is there any tutorial about this
@rockinouttt2 жыл бұрын
Would love to see a follow up on this as well! Maybe updated for UE5?
@CodeTechandTutorials2 жыл бұрын
Thanks for that! I've been studying and practicing with UE5 dev recently and will likely get some tutorials out after the Design Pattern series wraps up!
@RickHenderson Жыл бұрын
@@CodeTechandTutorials I figured with something simple like For loops not much could change in 5 (it's the only version I've used). Other than just a Multiply node instead of an IntxInt, it seems like it would be fine except I get an infinite loop.
@epictwells64732 жыл бұрын
This is a lifesaver. Thank you
@9ZINI3 Жыл бұрын
Hey, i made basically the same in Unreal Eninge 5, but now i want to have those loops moving, for example row 1 moves one tile to the right and has new one spawning. Any ideas how that could work?
@areaprogramacao9 ай бұрын
boy... the guy opened GIMP here, showing the unreal screen... lol I was looking for how to open GIMP through unreal HAHAHAH until I discovered that it was a program downloaded from the internet HAHAHAH
@yigitcannalbantogluu3 жыл бұрын
Helped me a lot, thanks
@nayfepacewell8923 Жыл бұрын
So I followed your tutorial, but it seems the code generates an infinite loop and I'm not sure where to fix it.
@OriginalDarkway Жыл бұрын
I'm getting the same issue, did you ever fix it?
@brandonthomas6592 Жыл бұрын
@@OriginalDarkway I know this is "way late" you probably already fixed it. But I will assume you have accidently set it to spawn the same blueprint the function is currently in. For example, if you have a cube that On Begin Play spawns itself, it will spawn itself which then spawns itself, which then... well infinity. You need to have two blueprints, one for the mesh that gets spawned, and the other for the "grid spawner" (that spawns the previous mesh)
@OriginalDarkway Жыл бұрын
@@brandonthomas6592 I actually hadn't fixed this yet and whilst this wasn't the answer it did prompt me to take another look. It was a dumb mistake, the class for spawnActor was set to the Grid Blueprint and not the Mesh so it was infinitely trying to spawn in grid blueprints. So silly
@Kein_Alias4 жыл бұрын
Hi. Good work there. A hexagon grid would be nice
@CodeTechandTutorials4 жыл бұрын
Great suggestion!
@smartay3 жыл бұрын
If you wanted to use the above but have it be with a replicated server AI pawn, would the replication be on the character for movement or should i look into the grid. Or did you go any further with this as I don't see anything in your video list?
@makadi863 жыл бұрын
any way I can make this grid spiral around the world origin?
@thomasd195873 жыл бұрын
Why u didnt make the next Videos about grid ? I make a Mario Party game like and i Want to know how i Can make to move to the Stations
@CodeTechandTutorials3 жыл бұрын
To answer your question: it took a realllllllly long time for this video to get views and feedback and I had moved on to other tutorials by that time. I do plan getting back to making some more Unreal Engine videos at some point.
@Lifestorias2 жыл бұрын
Pls more from you about grid
@drednaut69694 жыл бұрын
Hey man, nice tut. Does the grid rotate with the plane (is it fixed to the plane)? would be helpful to know before i try or use this. I want to make 2 planes, one with controllable movement (x/y/z movement) and have an ai cube (or character) that can jump/arc/leap between the points on each grid and need to able to use the geometry to calculate the movement, so the grid needs to follow the plane.
@reactdev1013 жыл бұрын
nice work man...
@CodeTechandTutorials3 жыл бұрын
Thanks!
@mccarthy863 жыл бұрын
Can you create a video showing how to make game mechanics where you place objects onto a board and snap them to place like a chess game?
@CodeTechandTutorials3 жыл бұрын
I'll look into it.
@DunceSoftwareGames3 жыл бұрын
@@CodeTechandTutorials I would also really appreciate a tutorial like this.
@snowboundue43 жыл бұрын
I was using while loops ;_; No wonder I couldn't get it right
@BizzareArchAngel3 жыл бұрын
i want more =)
@_Caose2 жыл бұрын
If you are dealing with thousands of grids, this method wont be suitable for you. Instead, you should use a material that let the gpu creates the grid, visually. You dont want 10,000 grid section actors on your level, for like a 100x100 grid.