No, it’s just blender. (laughs in horrific blender flashbacks)
@WilburJaywright8 ай бұрын
I wouldn’t say they’re wacky, they’re just completely inflexible. Every time you find a thing in a computer where you can do something slightly different ways and still get the same predictable output, a programmer had to specially put that in.
@lil_iberia8 ай бұрын
@@WilburJaywrightdidnt realize 😢
@IIStaffyII8 ай бұрын
As a technical artist, I usually approach it differently, but I must say, this method works quite well! It's surprisingly efficient and customizable. The only downside I can think of is that skeletons/bone mesh will impact draw call batching which could be noticable on mobile games if you have groups of soldiers.
@Ahzealion8 ай бұрын
Yeah, I don't think this is really designed for out of blender use, though. There's Def easier ways to achieve this in game engines
@TheSicklyWizard8 ай бұрын
I do want to say I learned the technique from a gamedev who complained on Twitter about the Vfx work she was doing in-game
@rmt35898 ай бұрын
What approach do you use?
@IIStaffyII8 ай бұрын
@@rmt3589 If I wanted it to look like this I'd use a Ribbon particle setup.
@rmt35898 ай бұрын
@@IIStaffyII Ty so much! Gonna look this up!
@flossfish62498 ай бұрын
I love absorbing Blender knowledge through little bits and pieces like this
@Gazing-092 ай бұрын
Same here
@Spirelord1228 ай бұрын
wasn't expecting to hear some ape escape music today
@Arcomuc9 ай бұрын
YES! THANK YOU!
@denizium.9 ай бұрын
U EXPLAIN SO WELL HOLLY
@Lottabaggage27 күн бұрын
I like your funny words, magic man
@김민지학생자유전공학8 ай бұрын
Great tutorial 😮😮😮
@pikachufan258 ай бұрын
Thats a Lot of Steps xD
@WilburJaywright8 ай бұрын
The goal is that the trail mesh stretches between the moving sword, and an empty that has the same motions of the moving sword, but slightly delayed.
@bmd_videos8 ай бұрын
@@WilburJaywrightstill alot of steps gss
@smallface_8 ай бұрын
I needed this so badly thank you 🙏🏾
@Superfriendgamerworld8 ай бұрын
Wow so cool I wanted to
@kurovah54757 ай бұрын
I remember seeing a similar method to this on twitter
@TheSicklyWizard7 ай бұрын
Yes that's the one I used and showcased here
@Jackal_Neck3 ай бұрын
Idk why people seem to think this is a day 1 blender course or something
@royareyzabal8238 ай бұрын
This short went so fucking fast it killed my passion for everything. Just chill, man, people need to digest first
@Jackal_Neck3 ай бұрын
It’s not for beginners
@TheSicklyWizard3 ай бұрын
@Jackal_Neck It is not, I wouldn't recommend it to someone first learning blender 😅
@darkscorp44158 ай бұрын
Cool
@FineappleRyan8 ай бұрын
Comment for the trailgorithm
@TheSicklyWizard8 ай бұрын
The trailgorithm giveth today 🙏
@jafarshiha8 ай бұрын
Bro THE BACKGROUND MUSIC Is that from Ape Escape ?!
@TheSicklyWizard8 ай бұрын
Yep
@Hgkbukk8 ай бұрын
In roblox: Add two attachments and a trail object, done.
@kolupsy8 ай бұрын
This is why we have addons for trail generation. It’s a lot of hassle. Also for the people asking about this in game engines: it’s a lot easier as you can script the trail behavior and unity and unreal have default systems for these types of VFX
@TheSicklyWizard8 ай бұрын
What addon 👀
@kolupsy8 ай бұрын
@@TheSicklyWizard mesh trails for example
@pikachufan258 ай бұрын
Hmm let me see: Make and Array of Bones > Use Modifier "Target Constrain > Influence Added by 25% *0-25-50-75-100 Step Two > Compress the Bones and Mesh to 1 "Point" Step three Confusing... Coin too fast even for me xD.
@TheSicklyWizard8 ай бұрын
The last step was optional 😅 I kinda just crunched to fit it in, basically it was a way to create the trail effect without hand animating it. The motion of the base bone is baked onto the empty, and from there you offset the animation in time so when you constrain the tail of the motion trail to them empty, it creates a trailing effect
@NamelessTripathi8 ай бұрын
This was my same question, so I started ratting the comment So basically it means that the animation path is baked to the last bone, chopped from tail bone and offset in timeline, to follow, creating a trail effect..... Intresting, gotta try out Thanks for your help 😃
@homborgor8 ай бұрын
Bruh I love your channel but this feels like way too much to process from a short 😂
@alexikabakilwa26637 ай бұрын
I don't understand how you got theks circle armature on your plane
@DhavalDatarcomedian8 ай бұрын
Never going to complain about delayed release of a videogame again 🙏🏻
@ffgg-566g8 ай бұрын
He did it all in a short
@TheSicklyWizard8 ай бұрын
Yea, not to mention this was a demonstration for making this in blender, not in a game engine where these things are typically made instead
@jawadoumar8 ай бұрын
share your Blemder theme 😤 please 😩
@TheSicklyWizard8 ай бұрын
Its called emerald from this themes pack on GitHub github.com/kame404/blender-themes/blob/main/README.md
@visualdosage2348 ай бұрын
How is there not a distribute spacing button...
@psipivids9 ай бұрын
Could this also be done in-engine using shaders?
@TheSicklyWizard9 ай бұрын
I believe so
@pikachufan258 ай бұрын
Yes
@Alternavitus8 ай бұрын
. . . *ping Thats some fancy words you got there magic man.
@parthjain52488 ай бұрын
Thank you, i didn't understand a single thing
@jkmi94008 ай бұрын
Personally I prefer to do this effect in géométrie nods
@TheSicklyWizard8 ай бұрын
I'd love to know how, I've not seen a tutorial for it 👀
@jkmi94008 ай бұрын
@@TheSicklyWizard Hmmm if I remember correctly, I think I saw this technique in a Cartesian caramel's live 53:05 kzbin.infot6kn_ti1PP4?si=QhF_evaYe3TIUVBE
@jkmi94008 ай бұрын
@@TheSicklyWizard Yes, this one at 53:05 kzbin.infot6kn_ti1PP4?si=QhF_evaYe3TIUVBE
@jkmi94008 ай бұрын
@@TheSicklyWizard Yes, in this one at 53:05 kzbin.infot6kn_ti1PP4?si=QhF_evaYe3TIUVBE
@truelifek92218 ай бұрын
Ape escape music??
@377omkar8 ай бұрын
That a subject for a 10 min video 😂
@TheSicklyWizard8 ай бұрын
I probably should
@kiyasuihito8 ай бұрын
Wouldn't you normally use a particle?
@TheSicklyWizard8 ай бұрын
You definitely can, I think this method is a bit more simple than doing a particle
@azuretooth5 ай бұрын
can I apply this to bullet trail FX?
@TheSicklyWizard5 ай бұрын
I mean, you could, but since bullets typically travel in a linear direction and don't really swing you'd be better off just having a blend key of a trail that's part of the bullet object if you want something simple
@Algardraug8 ай бұрын
Is it worth doing this in blender if you're going to import the assets to a game engine?
@TheSicklyWizard8 ай бұрын
It would depend, I don't consider myself a game dev but this technique I showed off in the video I did learn from a gamedev on twitter, @LezTusi. The reason they gave was a.) it cut out the Vfx work out of the workflow b.) gave full control over the arc, that the procedural effect didn't. I don't know how it would affect performance, but it is pretty simple.
@Ramie0Cat8 ай бұрын
would this also translate to game engines like unreal engine?
@TheSicklyWizard8 ай бұрын
Im pretty sure it would work. But I don't use unreal
@wyanga77708 ай бұрын
Ai Ian Hubert?
@TheSicklyWizard8 ай бұрын
This hurts on many levels
@VoidPh0enix9 ай бұрын
Me who watches but don't understand how to code 🗿
@vehbiatallencrow9 ай бұрын
Coding is not needed to use blender. That would only be if you needed to run custom scripts to do things like add additional menus. Really Coding in blender is something you'd only do if you were making an add on.
@VaporCun8 ай бұрын
To be fair this guy made it way more complicated than necessary
@TheSicklyWizard8 ай бұрын
What aspects of what I did do you think was unnecessary?
@aliashraf20968 ай бұрын
@@TheSicklyWizard u did a good job I don't know what the guy is talking about great tutorial btw !
@shlokbhakta28938 ай бұрын
@@TheSicklyWizardno worries dude, that guy is just yapping, I literally don’t see any other way to do this other than maybe some janky cloth simulation or a geometry nodes setup that someone else made 😂
@fluorideP98 ай бұрын
Wow that was… WAY TOO FAST!
@baysidethe1st8178 ай бұрын
And that's-
@ElvisRoose7 ай бұрын
no u dont do that u do those things in unreal engine :I
@TheSicklyWizard7 ай бұрын
This is blender, Not unreal.
@xXUnhingedDevXx6 ай бұрын
Unreal engine user found 🫵, opinions and thoughts rejected ❌️