How to make Advanced Procedural Walls for your Game - Devlog 28 - The Adventures of Gorm

  Рет қаралды 1,597

REE Animation

REE Animation

Күн бұрын

Пікірлер: 26
@REE-Animation
@REE-Animation Жыл бұрын
I would love to hear your Honest opinion of this Procedural Wall System... Good or Bad 🙂
@paullayton3881
@paullayton3881 5 ай бұрын
Honestly love this system can't wait till you come off the tutorials. I love the way you did the dungeon generation
@REE-Animation
@REE-Animation 5 ай бұрын
@@paullayton3881 Thanks 🙂
@BusinessWolf1
@BusinessWolf1 8 ай бұрын
0:49 those books will be very small in the game, a very easy performance boost is gonna come from turning them into sharp cuboids with no bevel. It's not gonna be noticeable looking at them ingame but the framerate will feel it.
@REE-Animation
@REE-Animation 8 ай бұрын
True. Although I don’t believe polygon count is a huge performance eater these days 🤷
@andrewvv9590
@andrewvv9590 Жыл бұрын
Dude... this keeps getting better and better! I went back and looked at your first devlog... HUGE progress man!
@REE-Animation
@REE-Animation Жыл бұрын
Thanks man! 🙏❤️
@mirkoemir
@mirkoemir Жыл бұрын
I love proceduraly generated scenarios ... and your wall system looks awesome. Keep it up, man! I like your english accent, btw 😄 ... very funny 😄
@REE-Animation
@REE-Animation Жыл бұрын
Thanks 😁✊
@Helgrind44
@Helgrind44 Жыл бұрын
That looks really cool! You might want to try instanced static meshes for stuff like books if you spawn a lot of them.
@REE-Animation
@REE-Animation Жыл бұрын
I don’t think instance meshes works within blueprints though 🤷
@Helgrind44
@Helgrind44 Жыл бұрын
@@REE-Animation Oh yes they do, you just have to add an Instanced Static Mesh for each mesh and then call your "add instance" in your construction script (or begin play). This is usually much faster than adding static mesh components.
@TruckerJoeOfficial
@TruckerJoeOfficial Жыл бұрын
Absolutly awesome! Everything you make looks so beatiful.
@REE-Animation
@REE-Animation Жыл бұрын
Appreciate the kind words man! ❤️
@BusinessWolf1
@BusinessWolf1 8 ай бұрын
Omg that wall system is SO smart
@REE-Animation
@REE-Animation 8 ай бұрын
Damn straight it is 😁🤌
@huehuehuehuehueish
@huehuehuehuehueish Жыл бұрын
This looks great! Love me some proceduralism
@REE-Animation
@REE-Animation Жыл бұрын
Thanks man.. Not sure what custom primitive data is. But I will look it up.. My game does have a performance problem in general 🫣
@impdgart
@impdgart Жыл бұрын
@@REE-Animation even your walls and floor tiles are actors.. too many of them, you definitely need optimization. Google guides to unreal engine performance optimizations.
@CosmicComputer
@CosmicComputer Жыл бұрын
Looks awesome! Hope you do make a tutorial I’d love to see how this was done.
@REE-Animation
@REE-Animation Жыл бұрын
Yeah. Thanks.. I want to make tutorials on this ✊
@hectormejia499
@hectormejia499 Жыл бұрын
Love it! Fantastic work :D If you do have the time, a tutorial would be amazing. I am loving the series, keep up the great work
@REE-Animation
@REE-Animation Жыл бұрын
Thanks man.. I want to make tutorials on this.. as soon as I get the time ✊
@VladyVeselinov
@VladyVeselinov Жыл бұрын
Hi mate, you might wanna look into the PCG plugin for this, it will be much easier to use.
@REE-Animation
@REE-Animation Жыл бұрын
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